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-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs
index 21659c4..b91e04a 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs
@@ -12,7 +12,7 @@ namespace OpenSim.Region.Environment.Scenes
12 public enum UpdateType 12 public enum UpdateType
13 { 13 {
14 OutGoingOffset, 14 OutGoingOffset,
15 InComingNewPosition, 15 GroupPositionEdit,
16 SinglePositionEdit, 16 SinglePositionEdit,
17 ResizeOffset, 17 ResizeOffset,
18 SingleRotationEdit 18 SingleRotationEdit
@@ -139,7 +139,7 @@ namespace OpenSim.Region.Environment.Scenes
139 this.m_localID = (uint)(localID); 139 this.m_localID = (uint)(localID);
140 this.m_Shape = shape; 140 this.m_Shape = shape;
141 141
142 this.UpdateHandler(ref position, UpdateType.InComingNewPosition, this); 142 this.UpdateHandler(ref position, UpdateType.GroupPositionEdit, this);
143 this.OffsetPosition = position; 143 this.OffsetPosition = position;
144 } 144 }
145 #endregion 145 #endregion
@@ -191,7 +191,7 @@ namespace OpenSim.Region.Environment.Scenes
191 public void UpdateGroupPosition(LLVector3 pos) 191 public void UpdateGroupPosition(LLVector3 pos)
192 { 192 {
193 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); 193 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
194 this.UpdateHandler(ref newPos, UpdateType.InComingNewPosition, this); 194 this.UpdateHandler(ref newPos, UpdateType.GroupPositionEdit, this);
195 this.OffsetPosition = newPos; 195 this.OffsetPosition = newPos;
196 } 196 }
197 197
@@ -217,7 +217,7 @@ namespace OpenSim.Region.Environment.Scenes
217 public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) 217 public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
218 { 218 {
219 this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); 219 this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
220 this.UpdateHandler(ref pos, UpdateType.InComingNewPosition, this); 220 this.UpdateHandler(ref pos, UpdateType.GroupPositionEdit, this);
221 this.OffsetPosition = pos; 221 this.OffsetPosition = pos;
222 } 222 }
223 223