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-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
index 84e8120..5d94f22 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Environment.Scenes
64 64
65 this.Pos = pos; 65 this.Pos = pos;
66 LLVector3 rootOffset = new LLVector3(0, 0, 0); 66 LLVector3 rootOffset = new LLVector3(0, 0, 0);
67 AllNewSceneObjectPart2 newPart = new AllNewSceneObjectPart2(m_regionHandle, this, ownerID, localID, shape, rootOffset); 67 AllNewSceneObjectPart2 newPart = new AllNewSceneObjectPart2(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset);
68 this.m_parts.Add(newPart.UUID, newPart); 68 this.m_parts.Add(newPart.UUID, newPart);
69 this.SetPartAsRoot(newPart); 69 this.SetPartAsRoot(newPart);
70 } 70 }
@@ -293,7 +293,7 @@ namespace OpenSim.Region.Environment.Scenes
293 proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0"); 293 proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
294 proper.ObjectData[0].TextureID = new byte[0]; 294 proper.ObjectData[0].TextureID = new byte[0];
295 proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0"); 295 proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
296 proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0"); 296 proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.PartName + "\0");
297 proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0"); 297 proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
298 proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask; 298 proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
299 proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask; 299 proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;