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-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup.cs244
1 files changed, 244 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup.cs
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1using System.Collections.Generic;
2using System.Text;
3using Axiom.Math;
4using libsecondlife;
5using libsecondlife.Packets;
6using OpenSim.Framework.Interfaces;
7using OpenSim.Framework.Types;
8using OpenSim.Physics.Manager;
9
10namespace OpenSim.Region.Environment.Scenes
11{
12 public delegate void PrimCountTaintedDelegate();
13
14 public class AllNewSceneObjectGroup : EntityBase
15 {
16 private Encoding enc = Encoding.ASCII;
17
18 protected AllNewSceneObjectPart m_rootPart;
19 protected Dictionary<LLUUID, AllNewSceneObjectPart> m_parts = new Dictionary<LLUUID, AllNewSceneObjectPart>();
20
21 public event PrimCountTaintedDelegate OnPrimCountTainted;
22
23 /// <summary>
24 ///
25 /// </summary>
26 public int primCount
27 {
28 get
29 {
30 return 1;
31 }
32 }
33
34 /// <summary>
35 ///
36 /// </summary>
37 public LLVector3 GroupCentrePoint
38 {
39 get
40 {
41 return new LLVector3(0, 0, 0);
42 }
43 }
44
45 /// <summary>
46 ///
47 /// </summary>
48 public AllNewSceneObjectGroup()
49 {
50
51 }
52
53 /// <summary>
54 ///
55 /// </summary>
56 public void FlagGroupForFullUpdate()
57 {
58
59 }
60
61 /// <summary>
62 ///
63 /// </summary>
64 public void FlagGroupForTerseUpdate()
65 {
66
67 }
68
69 /// <summary>
70 ///
71 /// </summary>
72 /// <param name="objectGroup"></param>
73 public void LinkToGroup(AllNewSceneObjectGroup objectGroup)
74 {
75
76 }
77
78 /// <summary>
79 ///
80 /// </summary>
81 /// <param name="primID"></param>
82 /// <returns></returns>
83 public AllNewSceneObjectPart HasChildPrim(LLUUID primID)
84 {
85 AllNewSceneObjectPart childPart = null;
86 if (this.m_parts.ContainsKey(primID))
87 {
88 childPart = this.m_parts[primID];
89 }
90 return childPart;
91 }
92
93 /// <summary>
94 ///
95 /// </summary>
96 /// <param name="localID"></param>
97 /// <returns></returns>
98 public AllNewSceneObjectPart HasChildPrim(uint localID)
99 {
100 foreach (AllNewSceneObjectPart part in this.m_parts.Values)
101 {
102 if (part.m_localID == localID)
103 {
104 return part;
105 }
106 }
107 return null;
108 }
109
110 public void TriggerTainted()
111 {
112 if (OnPrimCountTainted != null)
113 {
114 this.OnPrimCountTainted();
115 }
116 }
117
118 /// <summary>
119 ///
120 /// </summary>
121 /// <param name="offset"></param>
122 /// <param name="pos"></param>
123 /// <param name="remoteClient"></param>
124 public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
125 {
126 this.Pos = pos;
127 }
128
129 /// <summary>
130 ///
131 /// </summary>
132 /// <param name="client"></param>
133 public void GetProperites(IClientAPI client)
134 {
135 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
136 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
137 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
138 proper.ObjectData[0].ItemID = LLUUID.Zero;
139 proper.ObjectData[0].CreationDate = (ulong)this.m_rootPart.CreationDate;
140 proper.ObjectData[0].CreatorID = this.m_rootPart.CreatorID;
141 proper.ObjectData[0].FolderID = LLUUID.Zero;
142 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
143 proper.ObjectData[0].GroupID = LLUUID.Zero;
144 proper.ObjectData[0].InventorySerial = 0;
145 proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID;
146 proper.ObjectData[0].ObjectID = this.m_uuid;
147 proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID;
148 proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
149 proper.ObjectData[0].TextureID = new byte[0];
150 proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
151 proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
152 proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
153 proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
154 proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
155 proper.ObjectData[0].GroupMask = this.m_rootPart.GroupMask;
156 proper.ObjectData[0].EveryoneMask = this.m_rootPart.EveryoneMask;
157 proper.ObjectData[0].BaseMask = this.m_rootPart.BaseMask;
158
159 client.OutPacket(proper);
160 }
161
162 /// <summary>
163 ///
164 /// </summary>
165 /// <param name="part"></param>
166 private void SetPartAsRoot(AllNewSceneObjectPart part)
167 {
168 this.m_rootPart = part;
169 this.m_uuid = part.uuid;
170 this.m_localId = part.m_localID;
171 part.ParentID = 0;
172 part.UpdateHandler = delegate(ref LLVector3 pos, UpdateType direction, AllNewSceneObjectPart objectPart)
173 {
174 switch (direction)
175 {
176 case UpdateType.InComingNewPosition:
177 this.m_pos = new LLVector3(pos.X, pos.Y, pos.Z);
178 pos.X = 0;
179 pos.Y = 0;
180 pos.Z = 0;
181 break;
182
183 case UpdateType.SinglePositionEdit:
184 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
185 LLVector3 oldPos = new LLVector3(this.Pos.X + objectPart.OffsetPosition.X, this.Pos.Y + objectPart.OffsetPosition.Y, this.Pos.Z + objectPart.OffsetPosition.Z);
186 LLVector3 diff = oldPos - newPos;
187 Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
188 Axiom.Math.Quaternion partRotation = new Quaternion(objectPart.RotationOffset.W, objectPart.RotationOffset.X, objectPart.RotationOffset.Y, objectPart.RotationOffset.Z);
189 axDiff = partRotation.Inverse() * axDiff;
190 diff.X = axDiff.x;
191 diff.Y = axDiff.y;
192 diff.Z = axDiff.z;
193
194 foreach (AllNewSceneObjectPart obPart in this.m_parts.Values)
195 {
196 if (obPart.uuid == objectPart.uuid)
197 {
198 obPart.OffsetPosition = obPart.OffsetPosition + diff;
199 }
200 }
201 this.Pos = newPos;
202 pos.X = newPos.X;
203 pos.Y = newPos.Y;
204 pos.Z = newPos.Z;
205 break;
206
207 case UpdateType.ResizeOffset:
208 this.Pos += pos;
209 LLVector3 offset = new LLVector3(-pos.X, -pos.Y, -pos.Z);
210 foreach (AllNewSceneObjectPart obPart2 in this.m_parts.Values)
211 {
212 if (obPart2.uuid == objectPart.uuid)
213 {
214 obPart2.OffsetPosition = obPart2.OffsetPosition + offset;
215 }
216 }
217 pos.X = 0;
218 pos.Y = 0;
219 pos.Z = 0;
220 break;
221
222 case UpdateType.SingleRotationEdit:
223 break;
224 }
225
226
227 return pos;
228 };
229 }
230
231 /// <summary>
232 ///
233 /// </summary>
234 /// <param name="part"></param>
235 private void SetPartAsNonRoot(AllNewSceneObjectPart part)
236 {
237 part.ParentID = this.m_rootPart.m_localID;
238 part.UpdateHandler = delegate(ref LLVector3 pos, UpdateType direction, AllNewSceneObjectPart objectPart)
239 {
240 return pos;
241 };
242 }
243 }
244}