diff options
Diffstat (limited to 'OpenSim/Region/Environment/PermissionManager.cs')
-rw-r--r-- | OpenSim/Region/Environment/PermissionManager.cs | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs index 76601ec..db1cac5 100644 --- a/OpenSim/Region/Environment/PermissionManager.cs +++ b/OpenSim/Region/Environment/PermissionManager.cs | |||
@@ -83,13 +83,20 @@ namespace OpenSim.Region.Environment | |||
83 | return m_scene.RegionInfo.MasterAvatarAssignedUUID == user; | 83 | return m_scene.RegionInfo.MasterAvatarAssignedUUID == user; |
84 | } | 84 | } |
85 | 85 | ||
86 | protected virtual bool IsEstateManager(LLUUID user) | 86 | public virtual bool IsEstateManager(LLUUID user) |
87 | { | 87 | { |
88 | if (m_bypassPermissions) | 88 | if (m_bypassPermissions) |
89 | { | 89 | { |
90 | return true; | 90 | return true; |
91 | } | 91 | } |
92 | 92 | ||
93 | LLUUID[] estatemanagers = m_scene.RegionInfo.EstateSettings.estateManagers; | ||
94 | for (int i = 0; i < estatemanagers.Length; i++) | ||
95 | { | ||
96 | if (estatemanagers[i] == user) | ||
97 | return true; | ||
98 | } | ||
99 | |||
93 | return false; | 100 | return false; |
94 | } | 101 | } |
95 | 102 | ||
@@ -414,7 +421,7 @@ namespace OpenSim.Region.Environment | |||
414 | 421 | ||
415 | #region Estate Permissions | 422 | #region Estate Permissions |
416 | 423 | ||
417 | protected virtual bool GenericEstatePermission(LLUUID user) | 424 | public virtual bool GenericEstatePermission(LLUUID user) |
418 | { | 425 | { |
419 | // Default: deny | 426 | // Default: deny |
420 | bool permission = false; | 427 | bool permission = false; |
@@ -439,8 +446,8 @@ namespace OpenSim.Region.Environment | |||
439 | { | 446 | { |
440 | // Since this is potentially going on a grid... | 447 | // Since this is potentially going on a grid... |
441 | 448 | ||
442 | //return GenericEstatePermission(AgentId); | 449 | return GenericEstatePermission(user); |
443 | return m_scene.RegionInfo.MasterAvatarAssignedUUID == user; | 450 | //return m_scene.RegionInfo.MasterAvatarAssignedUUID == user; |
444 | } | 451 | } |
445 | 452 | ||
446 | #endregion | 453 | #endregion |