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-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs94
-rw-r--r--OpenSim/Region/Environment/Modules/TreePopulatorModule.cs2
2 files changed, 88 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
index 2cf77ff..7ab1e2b 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
@@ -96,6 +96,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain
96 return heights; 96 return heights;
97 } 97 }
98 98
99 public double[,] GetDoubles()
100 {
101 return map;
102 }
103
99 public double this[int x, int y] 104 public double this[int x, int y]
100 { 105 {
101 get 106 get
@@ -104,14 +109,25 @@ namespace OpenSim.Region.Environment.Modules.Terrain
104 } 109 }
105 set 110 set
106 { 111 {
107 taint[x / 16, y / 16] = true; 112 if (map[x, y] != value)
108 map[x, y] = value; 113 {
114 taint[x / 16, y / 16] = true;
115 map[x, y] = value;
116 }
109 } 117 }
110 } 118 }
111 119
112 public bool Tainted(int x, int y) 120 public bool Tainted(int x, int y)
113 { 121 {
114 return taint[x / 16, y / 16]; 122 if (taint[x / 16, y / 16] != false)
123 {
124 taint[x / 16, y / 16] = false;
125 return true;
126 }
127 else
128 {
129 return false;
130 }
115 } 131 }
116 132
117 public TerrainChannel() 133 public TerrainChannel()
@@ -163,6 +179,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
163 private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); 179 private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
164 Scene m_scene; 180 Scene m_scene;
165 ITerrainChannel m_channel; 181 ITerrainChannel m_channel;
182 bool m_tainted = false;
166 private IConfigSource m_gConfig; 183 private IConfigSource m_gConfig;
167 184
168 private void InstallDefaultEffects() 185 private void InstallDefaultEffects()
@@ -241,6 +258,44 @@ namespace OpenSim.Region.Environment.Modules.Terrain
241 } 258 }
242 259
243 m_scene.EventManager.OnNewClient += EventManager_OnNewClient; 260 m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
261 m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
262 m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
263 }
264
265 void EventManager_OnTerrainTick()
266 {
267 if (m_tainted)
268 {
269 m_tainted = false;
270 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
271 m_scene.SaveTerrain();
272
273 //m_scene.CreateTerrainTexture(true);
274 }
275 }
276
277 void EventManager_OnPluginConsole(string[] args)
278 {
279 if (args[0] == "terrain")
280 {
281 string command = args[1];
282 string param = args[2];
283
284
285 switch (command)
286 {
287 case "load":
288 LoadFromFile(param);
289 SendUpdatedLayerData();
290 break;
291 case "save":
292 SaveToFile(param);
293 break;
294 default:
295 m_log.Warn("Unknown terrain command.");
296 break;
297 }
298 }
244 } 299 }
245 300
246 void EventManager_OnNewClient(IClientAPI client) 301 void EventManager_OnNewClient(IClientAPI client)
@@ -248,6 +303,31 @@ namespace OpenSim.Region.Environment.Modules.Terrain
248 client.OnModifyTerrain += client_OnModifyTerrain; 303 client.OnModifyTerrain += client_OnModifyTerrain;
249 } 304 }
250 305
306 void SendUpdatedLayerData()
307 {
308 bool shouldTaint = false;
309 float[] serialised = m_channel.GetFloatsSerialised();
310 int x, y;
311 for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
312 {
313 for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
314 {
315 if (m_channel.Tainted(x, y))
316 {
317 m_scene.ForEachClient(delegate(IClientAPI controller)
318 {
319 controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
320 });
321 shouldTaint = true;
322 }
323 }
324 }
325 if (shouldTaint)
326 {
327 m_tainted = true;
328 }
329 }
330
251 void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient) 331 void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient)
252 { 332 {
253 // Not a good permissions check, if in area mode, need to check the entire area. 333 // Not a good permissions check, if in area mode, need to check the entire area.
@@ -261,11 +341,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain
261 m_painteffects[(StandardTerrainEffects)action].PaintEffect( 341 m_painteffects[(StandardTerrainEffects)action].PaintEffect(
262 m_channel, west, south, Math.Pow(size, 2.0), seconds); 342 m_channel, west, south, Math.Pow(size, 2.0), seconds);
263 343
264 bool usingTerrainModule = false; 344 bool usingTerrainModule = true;
265 345
266 if (usingTerrainModule) 346 if (usingTerrainModule)
267 { 347 {
268 remoteClient.SendLayerData(m_channel.GetFloatsSerialised()); 348 SendUpdatedLayerData();
269 } 349 }
270 } 350 }
271 else 351 else
@@ -298,11 +378,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain
298 378
299 m_floodeffects[(StandardTerrainEffects)action].FloodEffect( 379 m_floodeffects[(StandardTerrainEffects)action].FloodEffect(
300 m_channel, fillArea, Math.Pow(size, 2.0)); 380 m_channel, fillArea, Math.Pow(size, 2.0));
301 bool usingTerrainModule = false; 381 bool usingTerrainModule = true;
302 382
303 if (usingTerrainModule) 383 if (usingTerrainModule)
304 { 384 {
305 remoteClient.SendLayerData(m_channel.GetFloatsSerialised()); 385 SendUpdatedLayerData();
306 } 386 }
307 } 387 }
308 else 388 else
diff --git a/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs
index edd4286..8aa2223 100644
--- a/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs
+++ b/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Modules
205 205
206 private void CreateTree(LLVector3 position) 206 private void CreateTree(LLVector3 position)
207 { 207 {
208 position.Z = (float)m_scene.Terrain.heightmap.Get((int)position.X, (int)position.Y); 208 position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y];
209 209
210 SceneObjectGroup tree = 210 SceneObjectGroup tree =
211 m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), 211 m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f),