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-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs7
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs14
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs23
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs14
4 files changed, 35 insertions, 23 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index d901b54..985b939 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -132,7 +132,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
132 part.CreatorID = masterAvatarId; 132 part.CreatorID = masterAvatarId;
133 part.OwnerID = masterAvatarId; 133 part.OwnerID = masterAvatarId;
134 part.LastOwnerID = masterAvatarId; 134 part.LastOwnerID = masterAvatarId;
135 } 135
136 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
137 // on the same region server and multiple examples a single object archive to be imported
138 // to the same scene (when this is possible).
139 //part.UUID = LLUUID.Random();
140 }
136 141
137 if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) 142 if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
138 { 143 {
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
index e980650..0341a70 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
44 /// <summary> 44 /// <summary>
45 /// Method called when all the necessary assets for an archive request have been received. 45 /// Method called when all the necessary assets for an archive request have been received.
46 /// </summary> 46 /// </summary>
47 public delegate void AssetsRequestCallback(IDictionary<LLUUID, AssetBase> assets); 47 public delegate void AssetsRequestCallback(IDictionary<LLUUID, AssetBase> assetsFound, ICollection<LLUUID> assetsNotFoundUuids);
48 48
49 /// <summary> 49 /// <summary>
50 /// Execute the write of an archive once we have received all the necessary data 50 /// Execute the write of an archive once we have received all the necessary data
@@ -73,9 +73,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
73 m_savePath = savePath; 73 m_savePath = savePath;
74 } 74 }
75 75
76 protected internal void ReceivedAllAssets(IDictionary<LLUUID, AssetBase> assets) 76 protected internal void ReceivedAllAssets(IDictionary<LLUUID, AssetBase> assetsFound, ICollection<LLUUID> assetsNotFoundUuids)
77 { 77 {
78 m_log.DebugFormat("[ARCHIVER]: Received all {0} assets required", assets.Count); 78 foreach (LLUUID uuid in assetsNotFoundUuids)
79 {
80 m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
81 }
82
83 m_log.InfoFormat(
84 "[ARCHIVER]: Received {0} of {1} assets requested", assetsFound.Count, assetsFound.Count + assetsNotFoundUuids.Count);
79 85
80 TarArchiveWriter archive = new TarArchiveWriter(); 86 TarArchiveWriter archive = new TarArchiveWriter();
81 87
@@ -108,7 +114,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
108 } 114 }
109 115
110 // Write out assets 116 // Write out assets
111 AssetsArchiver assetsArchiver = new AssetsArchiver(assets); 117 AssetsArchiver assetsArchiver = new AssetsArchiver(assetsFound);
112 assetsArchiver.Archive(archive); 118 assetsArchiver.Archive(archive);
113 119
114 archive.WriteTar(new GZipStream(new FileStream(m_savePath, FileMode.Create), CompressionMode.Compress)); 120 archive.WriteTar(new GZipStream(new FileStream(m_savePath, FileMode.Create), CompressionMode.Compress));
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
index 9a1b560..81d85d2 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
@@ -121,23 +121,16 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
121 { 121 {
122 AssetBase asset = m_assets[uuid]; 122 AssetBase asset = m_assets[uuid];
123 123
124 if (asset != null) 124 string extension = string.Empty;
125 { 125
126 string extension = string.Empty; 126 if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
127
128 if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
129 {
130 extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
131 }
132
133 archive.AddFile(
134 ArchiveConstants.ASSETS_PATH + uuid.ToString() + extension,
135 asset.Data);
136 }
137 else
138 { 127 {
139 m_log.WarnFormat("[ARCHIVER]: Could not find asset {0} to archive", uuid); 128 extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
140 } 129 }
130
131 archive.AddFile(
132 ArchiveConstants.ASSETS_PATH + uuid.ToString() + extension,
133 asset.Data);
141 } 134 }
142 } 135 }
143 } 136 }
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
index ebcbcc7..2fd79b1 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
@@ -54,6 +54,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
54 /// Assets retrieved in this request 54 /// Assets retrieved in this request
55 /// </summary> 55 /// </summary>
56 protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>(); 56 protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>();
57
58 /// <summary>
59 /// Maintain a list of assets that could not be found. This will be passed back to the requester.
60 /// </summary>
61 protected List<LLUUID> m_notFoundAssetUuids = new List<LLUUID>();
57 62
58 /// <summary> 63 /// <summary>
59 /// Record the number of asset replies required so we know when we've finished 64 /// Record the number of asset replies required so we know when we've finished
@@ -77,7 +82,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
77 { 82 {
78 // We can stop here if there are no assets to fetch 83 // We can stop here if there are no assets to fetch
79 if (m_repliesRequired == 0) 84 if (m_repliesRequired == 0)
80 m_assetsRequestCallback(m_assets); 85 m_assetsRequestCallback(m_assets, m_notFoundAssetUuids);
81 86
82 foreach (LLUUID uuid in m_uuids) 87 foreach (LLUUID uuid in m_uuids)
83 { 88 {
@@ -92,7 +97,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
92 /// <param name="asset"></param> 97 /// <param name="asset"></param>
93 public void AssetRequestCallback(LLUUID assetID, AssetBase asset) 98 public void AssetRequestCallback(LLUUID assetID, AssetBase asset)
94 { 99 {
95 m_assets[assetID] = asset; 100 if (asset != null)
101 m_assets[assetID] = asset;
102 else
103 m_notFoundAssetUuids.Add(assetID);
96 104
97 if (m_assets.Count == m_repliesRequired) 105 if (m_assets.Count == m_repliesRequired)
98 { 106 {
@@ -108,7 +116,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
108 /// </summary> 116 /// </summary>
109 protected void PerformAssetsRequestCallback() 117 protected void PerformAssetsRequestCallback()
110 { 118 {
111 m_assetsRequestCallback(m_assets); 119 m_assetsRequestCallback(m_assets, m_notFoundAssetUuids);
112 } 120 }
113 } 121 }
114} 122}