diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r-- | OpenSim/Region/Environment/Modules/ChatModule.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/TerrainModule.cs | 131 |
2 files changed, 133 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs index 82bd2ec..a34bd96 100644 --- a/OpenSim/Region/Environment/Modules/ChatModule.cs +++ b/OpenSim/Region/Environment/Modules/ChatModule.cs | |||
@@ -223,7 +223,7 @@ namespace OpenSim.Region.Environment.Modules | |||
223 | 223 | ||
224 | // Filled in since it's easier than rewriting right now. | 224 | // Filled in since it's easier than rewriting right now. |
225 | LLVector3 fromPos = e.Position; | 225 | LLVector3 fromPos = e.Position; |
226 | LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX*256, scene.RegionInfo.RegionLocY*256, 0); | 226 | LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
227 | 227 | ||
228 | string fromName = e.From; | 228 | string fromName = e.From; |
229 | string message = e.Message; | 229 | string message = e.Message; |
@@ -237,7 +237,7 @@ namespace OpenSim.Region.Environment.Modules | |||
237 | if (avatar != null) | 237 | if (avatar != null) |
238 | { | 238 | { |
239 | fromPos = avatar.AbsolutePosition; | 239 | fromPos = avatar.AbsolutePosition; |
240 | regionPos = new LLVector3(scene.RegionInfo.RegionLocX*256, scene.RegionInfo.RegionLocY*256, 0); | 240 | regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
241 | fromName = avatar.Firstname + " " + avatar.Lastname; | 241 | fromName = avatar.Firstname + " " + avatar.Lastname; |
242 | fromAgentID = e.Sender.AgentId; | 242 | fromAgentID = e.Sender.AgentId; |
243 | } | 243 | } |
diff --git a/OpenSim/Region/Environment/Modules/TerrainModule.cs b/OpenSim/Region/Environment/Modules/TerrainModule.cs new file mode 100644 index 0000000..7e163a3 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/TerrainModule.cs | |||
@@ -0,0 +1,131 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using Nini.Config; | ||
30 | using System; | ||
31 | using System.Collections; | ||
32 | using System.Collections.Generic; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Console; | ||
35 | using OpenSim.Region.Environment.Interfaces; | ||
36 | using OpenSim.Region.Environment.Scenes; | ||
37 | using libsecondlife; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Modules | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// A new version of the old Channel class, simplified | ||
43 | /// </summary> | ||
44 | public class TerrainChannel : ITerrainChannel | ||
45 | { | ||
46 | private double[,] map; | ||
47 | |||
48 | public int Width | ||
49 | { | ||
50 | get { return map.GetLength(0); } | ||
51 | } | ||
52 | |||
53 | public int Height | ||
54 | { | ||
55 | get { return map.GetLength(1); } | ||
56 | } | ||
57 | |||
58 | public TerrainChannel Copy() | ||
59 | { | ||
60 | TerrainChannel copy = new TerrainChannel(false); | ||
61 | copy.map = (double[,])this.map.Clone(); | ||
62 | |||
63 | return copy; | ||
64 | } | ||
65 | |||
66 | public double this[int x, int y] | ||
67 | { | ||
68 | get | ||
69 | { | ||
70 | return map[x, y]; | ||
71 | } | ||
72 | set | ||
73 | { | ||
74 | map[x, y] = value; | ||
75 | } | ||
76 | } | ||
77 | |||
78 | public TerrainChannel() | ||
79 | { | ||
80 | map = new double[Constants.RegionSize, Constants.RegionSize]; | ||
81 | } | ||
82 | |||
83 | public TerrainChannel(bool createMap) | ||
84 | { | ||
85 | if (createMap) | ||
86 | map = new double[Constants.RegionSize, Constants.RegionSize]; | ||
87 | } | ||
88 | |||
89 | public TerrainChannel(int w, int h) | ||
90 | { | ||
91 | map = new double[w, h]; | ||
92 | } | ||
93 | } | ||
94 | |||
95 | public class TerrainModule : IRegionModule | ||
96 | { | ||
97 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
98 | |||
99 | Scene m_scene; | ||
100 | |||
101 | private IConfigSource m_gConfig; | ||
102 | |||
103 | public void Initialise(Scene scene, IConfigSource config) | ||
104 | { | ||
105 | m_scene = scene; | ||
106 | m_gConfig = config; | ||
107 | } | ||
108 | |||
109 | public void Close() | ||
110 | { | ||
111 | |||
112 | } | ||
113 | |||
114 | public string Name | ||
115 | { | ||
116 | get { return "TerrainModule"; } | ||
117 | } | ||
118 | |||
119 | public bool IsSharedModule | ||
120 | { | ||
121 | get { return false; } | ||
122 | } | ||
123 | |||
124 | public void PostInitialise() | ||
125 | { | ||
126 | |||
127 | } | ||
128 | |||
129 | } | ||
130 | |||
131 | } | ||