diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs | 94 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/TreePopulatorModule.cs | 2 |
2 files changed, 88 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs index 2cf77ff..7ab1e2b 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs | |||
@@ -96,6 +96,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
96 | return heights; | 96 | return heights; |
97 | } | 97 | } |
98 | 98 | ||
99 | public double[,] GetDoubles() | ||
100 | { | ||
101 | return map; | ||
102 | } | ||
103 | |||
99 | public double this[int x, int y] | 104 | public double this[int x, int y] |
100 | { | 105 | { |
101 | get | 106 | get |
@@ -104,14 +109,25 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
104 | } | 109 | } |
105 | set | 110 | set |
106 | { | 111 | { |
107 | taint[x / 16, y / 16] = true; | 112 | if (map[x, y] != value) |
108 | map[x, y] = value; | 113 | { |
114 | taint[x / 16, y / 16] = true; | ||
115 | map[x, y] = value; | ||
116 | } | ||
109 | } | 117 | } |
110 | } | 118 | } |
111 | 119 | ||
112 | public bool Tainted(int x, int y) | 120 | public bool Tainted(int x, int y) |
113 | { | 121 | { |
114 | return taint[x / 16, y / 16]; | 122 | if (taint[x / 16, y / 16] != false) |
123 | { | ||
124 | taint[x / 16, y / 16] = false; | ||
125 | return true; | ||
126 | } | ||
127 | else | ||
128 | { | ||
129 | return false; | ||
130 | } | ||
115 | } | 131 | } |
116 | 132 | ||
117 | public TerrainChannel() | 133 | public TerrainChannel() |
@@ -163,6 +179,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
163 | private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); | 179 | private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); |
164 | Scene m_scene; | 180 | Scene m_scene; |
165 | ITerrainChannel m_channel; | 181 | ITerrainChannel m_channel; |
182 | bool m_tainted = false; | ||
166 | private IConfigSource m_gConfig; | 183 | private IConfigSource m_gConfig; |
167 | 184 | ||
168 | private void InstallDefaultEffects() | 185 | private void InstallDefaultEffects() |
@@ -241,6 +258,44 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
241 | } | 258 | } |
242 | 259 | ||
243 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | 260 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; |
261 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||
262 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; | ||
263 | } | ||
264 | |||
265 | void EventManager_OnTerrainTick() | ||
266 | { | ||
267 | if (m_tainted) | ||
268 | { | ||
269 | m_tainted = false; | ||
270 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | ||
271 | m_scene.SaveTerrain(); | ||
272 | |||
273 | //m_scene.CreateTerrainTexture(true); | ||
274 | } | ||
275 | } | ||
276 | |||
277 | void EventManager_OnPluginConsole(string[] args) | ||
278 | { | ||
279 | if (args[0] == "terrain") | ||
280 | { | ||
281 | string command = args[1]; | ||
282 | string param = args[2]; | ||
283 | |||
284 | |||
285 | switch (command) | ||
286 | { | ||
287 | case "load": | ||
288 | LoadFromFile(param); | ||
289 | SendUpdatedLayerData(); | ||
290 | break; | ||
291 | case "save": | ||
292 | SaveToFile(param); | ||
293 | break; | ||
294 | default: | ||
295 | m_log.Warn("Unknown terrain command."); | ||
296 | break; | ||
297 | } | ||
298 | } | ||
244 | } | 299 | } |
245 | 300 | ||
246 | void EventManager_OnNewClient(IClientAPI client) | 301 | void EventManager_OnNewClient(IClientAPI client) |
@@ -248,6 +303,31 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
248 | client.OnModifyTerrain += client_OnModifyTerrain; | 303 | client.OnModifyTerrain += client_OnModifyTerrain; |
249 | } | 304 | } |
250 | 305 | ||
306 | void SendUpdatedLayerData() | ||
307 | { | ||
308 | bool shouldTaint = false; | ||
309 | float[] serialised = m_channel.GetFloatsSerialised(); | ||
310 | int x, y; | ||
311 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) | ||
312 | { | ||
313 | for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize) | ||
314 | { | ||
315 | if (m_channel.Tainted(x, y)) | ||
316 | { | ||
317 | m_scene.ForEachClient(delegate(IClientAPI controller) | ||
318 | { | ||
319 | controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); | ||
320 | }); | ||
321 | shouldTaint = true; | ||
322 | } | ||
323 | } | ||
324 | } | ||
325 | if (shouldTaint) | ||
326 | { | ||
327 | m_tainted = true; | ||
328 | } | ||
329 | } | ||
330 | |||
251 | void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient) | 331 | void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient) |
252 | { | 332 | { |
253 | // Not a good permissions check, if in area mode, need to check the entire area. | 333 | // Not a good permissions check, if in area mode, need to check the entire area. |
@@ -261,11 +341,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
261 | m_painteffects[(StandardTerrainEffects)action].PaintEffect( | 341 | m_painteffects[(StandardTerrainEffects)action].PaintEffect( |
262 | m_channel, west, south, Math.Pow(size, 2.0), seconds); | 342 | m_channel, west, south, Math.Pow(size, 2.0), seconds); |
263 | 343 | ||
264 | bool usingTerrainModule = false; | 344 | bool usingTerrainModule = true; |
265 | 345 | ||
266 | if (usingTerrainModule) | 346 | if (usingTerrainModule) |
267 | { | 347 | { |
268 | remoteClient.SendLayerData(m_channel.GetFloatsSerialised()); | 348 | SendUpdatedLayerData(); |
269 | } | 349 | } |
270 | } | 350 | } |
271 | else | 351 | else |
@@ -298,11 +378,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
298 | 378 | ||
299 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect( | 379 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect( |
300 | m_channel, fillArea, Math.Pow(size, 2.0)); | 380 | m_channel, fillArea, Math.Pow(size, 2.0)); |
301 | bool usingTerrainModule = false; | 381 | bool usingTerrainModule = true; |
302 | 382 | ||
303 | if (usingTerrainModule) | 383 | if (usingTerrainModule) |
304 | { | 384 | { |
305 | remoteClient.SendLayerData(m_channel.GetFloatsSerialised()); | 385 | SendUpdatedLayerData(); |
306 | } | 386 | } |
307 | } | 387 | } |
308 | else | 388 | else |
diff --git a/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs index edd4286..8aa2223 100644 --- a/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs +++ b/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs | |||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Modules | |||
205 | 205 | ||
206 | private void CreateTree(LLVector3 position) | 206 | private void CreateTree(LLVector3 position) |
207 | { | 207 | { |
208 | position.Z = (float)m_scene.Terrain.heightmap.Get((int)position.X, (int)position.Y); | 208 | position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y]; |
209 | 209 | ||
210 | SceneObjectGroup tree = | 210 | SceneObjectGroup tree = |
211 | m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), | 211 | m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), |