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-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
index e2b7fb2..9d8bbfc 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
@@ -389,7 +389,9 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
389 m_tainted = false; 389 m_tainted = false;
390 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 390 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
391 m_scene.SaveTerrain(); 391 m_scene.SaveTerrain();
392 m_scene.CreateTerrainTexture(true); 392
393 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
394 //m_scene.CreateTerrainTexture(true);
393 } 395 }
394 } 396 }
395 397