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-rw-r--r--OpenSim/Region/Environment/Modules/ExportSerialiser/ExportSerialisationModule.cs286
-rw-r--r--OpenSim/Region/Environment/Modules/ExportSerialiser/IFileSerialiser.cs26
-rw-r--r--OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs40
-rw-r--r--OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs50
4 files changed, 201 insertions, 201 deletions
diff --git a/OpenSim/Region/Environment/Modules/ExportSerialiser/ExportSerialisationModule.cs b/OpenSim/Region/Environment/Modules/ExportSerialiser/ExportSerialisationModule.cs
index adb607a..8613e77 100644
--- a/OpenSim/Region/Environment/Modules/ExportSerialiser/ExportSerialisationModule.cs
+++ b/OpenSim/Region/Environment/Modules/ExportSerialiser/ExportSerialisationModule.cs
@@ -1,143 +1,143 @@
1 1
2using System; 2using System;
3using System.Collections.Generic; 3using System.Collections.Generic;
4using System.Drawing; 4using System.Drawing;
5using libsecondlife; 5using libsecondlife;
6using Nini.Config; 6using Nini.Config;
7using OpenSim.Framework; 7using OpenSim.Framework;
8using OpenSim.Region.Environment.Interfaces; 8using OpenSim.Region.Environment.Interfaces;
9using OpenSim.Region.Environment.Scenes; 9using OpenSim.Region.Environment.Scenes;
10using OpenSim.Region.Environment.Modules.ModuleFramework; 10using OpenSim.Region.Environment.Modules.ModuleFramework;
11using System.IO; 11using System.IO;
12 12
13namespace OpenSim.Region.Environment.Modules.ExportSerialiser 13namespace OpenSim.Region.Environment.Modules.ExportSerialiser
14{ 14{
15 public class ExportSerialisationModule : IRegionModule 15 public class ExportSerialisationModule : IRegionModule
16 { 16 {
17 private List<Scene> m_regions = new List<Scene>(); 17 private List<Scene> m_regions = new List<Scene>();
18 private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>(); 18 private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
19 private Commander m_commander = new Commander("Export"); 19 private Commander m_commander = new Commander("Export");
20 private string m_savedir = "exports" + "/"; 20 private string m_savedir = "exports" + "/";
21 21
22 private List<string> SerialiseRegion(Scene scene) 22 private List<string> SerialiseRegion(Scene scene)
23 { 23 {
24 List<string> results = new List<string>(); 24 List<string> results = new List<string>();
25 25
26 string saveDir = m_savedir + scene.RegionInfo.RegionID.ToString() + "/"; 26 string saveDir = m_savedir + scene.RegionInfo.RegionID.ToString() + "/";
27 27
28 if (!Directory.Exists(saveDir)) 28 if (!Directory.Exists(saveDir))
29 { 29 {
30 Directory.CreateDirectory(saveDir); 30 Directory.CreateDirectory(saveDir);
31 } 31 }
32 32
33 lock (m_serialisers) 33 lock (m_serialisers)
34 { 34 {
35 foreach (IFileSerialiser serialiser in m_serialisers) 35 foreach (IFileSerialiser serialiser in m_serialisers)
36 { 36 {
37 results.Add(serialiser.WriteToFile(scene, saveDir)); 37 results.Add(serialiser.WriteToFile(scene, saveDir));
38 } 38 }
39 } 39 }
40 40
41 TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT"); 41 TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT");
42 regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName); 42 regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName);
43 regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString()); 43 regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString());
44 regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString()); 44 regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString());
45 regionInfoWriter.WriteLine("Serialise Version: 0.1"); 45 regionInfoWriter.WriteLine("Serialise Version: 0.1");
46 regionInfoWriter.Close(); 46 regionInfoWriter.Close();
47 47
48 TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest"); 48 TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest");
49 foreach (string line in results) 49 foreach (string line in results)
50 { 50 {
51 manifestWriter.WriteLine(line); 51 manifestWriter.WriteLine(line);
52 } 52 }
53 manifestWriter.Close(); 53 manifestWriter.Close();
54 54
55 return results; 55 return results;
56 } 56 }
57 57
58 58
59 #region IRegionModule Members 59 #region IRegionModule Members
60 60
61 public void Initialise(Scene scene, IConfigSource source) 61 public void Initialise(Scene scene, IConfigSource source)
62 { 62 {
63 scene.RegisterModuleCommander("Export", m_commander); 63 scene.RegisterModuleCommander("Export", m_commander);
64 scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; 64 scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
65 65
66 lock (m_regions) 66 lock (m_regions)
67 { 67 {
68 m_regions.Add(scene); 68 m_regions.Add(scene);
69 } 69 }
70 } 70 }
71 71
72 void EventManager_OnPluginConsole(string[] args) 72 void EventManager_OnPluginConsole(string[] args)
73 { 73 {
74 if (args[0] == "export") 74 if (args[0] == "export")
75 { 75 {
76 string[] tmpArgs = new string[args.Length - 2]; 76 string[] tmpArgs = new string[args.Length - 2];
77 int i = 0; 77 int i = 0;
78 for (i = 2; i < args.Length; i++) 78 for (i = 2; i < args.Length; i++)
79 tmpArgs[i - 2] = args[i]; 79 tmpArgs[i - 2] = args[i];
80 80
81 m_commander.ProcessConsoleCommand(args[1], tmpArgs); 81 m_commander.ProcessConsoleCommand(args[1], tmpArgs);
82 } 82 }
83 } 83 }
84 84
85 private void InterfaceSaveRegion(Object[] args) 85 private void InterfaceSaveRegion(Object[] args)
86 { 86 {
87 foreach (Scene region in m_regions) 87 foreach (Scene region in m_regions)
88 { 88 {
89 if (region.RegionInfo.RegionName == (string)args[0]) 89 if (region.RegionInfo.RegionName == (string)args[0])
90 { 90 {
91 List<string> results = SerialiseRegion(region); 91 List<string> results = SerialiseRegion(region);
92 } 92 }
93 } 93 }
94 } 94 }
95 95
96 private void InterfaceSaveAllRegions(Object[] args) 96 private void InterfaceSaveAllRegions(Object[] args)
97 { 97 {
98 foreach (Scene region in m_regions) 98 foreach (Scene region in m_regions)
99 { 99 {
100 List<string> results = SerialiseRegion(region); 100 List<string> results = SerialiseRegion(region);
101 } 101 }
102 } 102 }
103 103
104 private void LoadCommanderCommands() 104 private void LoadCommanderCommands()
105 { 105 {
106 Command serialiseSceneCommand = new Command("save", InterfaceSaveRegion, "Saves the named region into the exports directory."); 106 Command serialiseSceneCommand = new Command("save", InterfaceSaveRegion, "Saves the named region into the exports directory.");
107 serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String"); 107 serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String");
108 108
109 Command serialiseAllScenesCommand = new Command("save-all", InterfaceSaveAllRegions, "Saves all regions into the exports directory."); 109 Command serialiseAllScenesCommand = new Command("save-all", InterfaceSaveAllRegions, "Saves all regions into the exports directory.");
110 110
111 m_commander.RegisterCommand("save", serialiseSceneCommand); 111 m_commander.RegisterCommand("save", serialiseSceneCommand);
112 m_commander.RegisterCommand("save-all", serialiseAllScenesCommand); 112 m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
113 } 113 }
114 114
115 public void PostInitialise() 115 public void PostInitialise()
116 { 116 {
117 lock (m_serialisers) 117 lock (m_serialisers)
118 { 118 {
119 m_serialisers.Add(new SerialiseTerrain()); 119 m_serialisers.Add(new SerialiseTerrain());
120 m_serialisers.Add(new SerialiseObjects()); 120 m_serialisers.Add(new SerialiseObjects());
121 } 121 }
122 122
123 LoadCommanderCommands(); 123 LoadCommanderCommands();
124 } 124 }
125 125
126 public void Close() 126 public void Close()
127 { 127 {
128 m_regions.Clear(); 128 m_regions.Clear();
129 } 129 }
130 130
131 public string Name 131 public string Name
132 { 132 {
133 get { return "ExportSerialisationModule"; } 133 get { return "ExportSerialisationModule"; }
134 } 134 }
135 135
136 public bool IsSharedModule 136 public bool IsSharedModule
137 { 137 {
138 get { return true; } 138 get { return true; }
139 } 139 }
140 140
141 #endregion 141 #endregion
142 } 142 }
143} 143}
diff --git a/OpenSim/Region/Environment/Modules/ExportSerialiser/IFileSerialiser.cs b/OpenSim/Region/Environment/Modules/ExportSerialiser/IFileSerialiser.cs
index 4d5e42b..e35c2f5 100644
--- a/OpenSim/Region/Environment/Modules/ExportSerialiser/IFileSerialiser.cs
+++ b/OpenSim/Region/Environment/Modules/ExportSerialiser/IFileSerialiser.cs
@@ -1,13 +1,13 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5using OpenSim.Region.Environment.Scenes; 5using OpenSim.Region.Environment.Scenes;
6 6
7namespace OpenSim.Region.Environment.Modules.ExportSerialiser 7namespace OpenSim.Region.Environment.Modules.ExportSerialiser
8{ 8{
9 interface IFileSerialiser 9 interface IFileSerialiser
10 { 10 {
11 string WriteToFile(Scene scene, string dir); 11 string WriteToFile(Scene scene, string dir);
12 } 12 }
13} 13}
diff --git a/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs b/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs
index d8cae6e..50c36d6 100644
--- a/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs
+++ b/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs
@@ -1,20 +1,20 @@
1using OpenSim.Region.Environment.Scenes; 1using OpenSim.Region.Environment.Scenes;
2 2
3namespace OpenSim.Region.Environment.Modules.ExportSerialiser 3namespace OpenSim.Region.Environment.Modules.ExportSerialiser
4{ 4{
5 class SerialiseObjects : IFileSerialiser 5 class SerialiseObjects : IFileSerialiser
6 { 6 {
7 #region IFileSerialiser Members 7 #region IFileSerialiser Members
8 8
9 public string WriteToFile(Scene scene, string dir) 9 public string WriteToFile(Scene scene, string dir)
10 { 10 {
11 string targetFileName = dir + "objects.xml"; 11 string targetFileName = dir + "objects.xml";
12 12
13 scene.SavePrimsToXml2(targetFileName); 13 scene.SavePrimsToXml2(targetFileName);
14 14
15 return "objects.xml"; 15 return "objects.xml";
16 } 16 }
17 17
18 #endregion 18 #endregion
19 } 19 }
20} 20}
diff --git a/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs b/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs
index 0c79999..155256b 100644
--- a/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs
+++ b/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs
@@ -1,25 +1,25 @@
1using OpenSim.Region.Environment.Modules.Terrain; 1using OpenSim.Region.Environment.Modules.Terrain;
2using OpenSim.Region.Environment.Scenes; 2using OpenSim.Region.Environment.Scenes;
3 3
4namespace OpenSim.Region.Environment.Modules.ExportSerialiser 4namespace OpenSim.Region.Environment.Modules.ExportSerialiser
5{ 5{
6 class SerialiseTerrain : IFileSerialiser 6 class SerialiseTerrain : IFileSerialiser
7 { 7 {
8 #region IFileSerialiser Members 8 #region IFileSerialiser Members
9 9
10 public string WriteToFile(Scene scene, string dir) 10 public string WriteToFile(Scene scene, string dir)
11 { 11 {
12 ITerrainLoader fileSystemExporter = new Terrain.FileLoaders.RAW32(); 12 ITerrainLoader fileSystemExporter = new Terrain.FileLoaders.RAW32();
13 string targetFileName = dir + "heightmap.r32"; 13 string targetFileName = dir + "heightmap.r32";
14 14
15 lock (scene.Heightmap) 15 lock (scene.Heightmap)
16 { 16 {
17 fileSystemExporter.SaveFile(targetFileName, scene.Heightmap); 17 fileSystemExporter.SaveFile(targetFileName, scene.Heightmap);
18 } 18 }
19 19
20 return "heightmap.r32"; 20 return "heightmap.r32";
21 } 21 }
22 22
23 #endregion 23 #endregion
24 } 24 }
25} 25}