diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs index 0202841..bb3a18d 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
260 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 260 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
261 | 261 | ||
262 | // Filter entities so that we only have scene objects. | 262 | // Filter entities so that we only have scene objects. |
263 | // FIXME: Would be nicer to have this as a proper list in InnerScene, since lots of methods | 263 | // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods |
264 | // end up having to do this | 264 | // end up having to do this |
265 | foreach (EntityBase entity in entities) | 265 | foreach (EntityBase entity in entities) |
266 | { | 266 | { |
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index c38d502..52175f4 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | |||
@@ -490,7 +490,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
490 | } | 490 | } |
491 | else if (reportType == 0) | 491 | else if (reportType == 0) |
492 | { | 492 | { |
493 | SceneData = m_scene.m_innerScene.GetTopScripts(); | 493 | SceneData = m_scene.m_sceneGraph.GetTopScripts(); |
494 | } | 494 | } |
495 | 495 | ||
496 | List<LandStatReportItem> SceneReport = new List<LandStatReportItem>(); | 496 | List<LandStatReportItem> SceneReport = new List<LandStatReportItem>(); |