diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs | 129 |
2 files changed, 132 insertions, 17 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs index 6c341c6..41f230c 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -123,23 +123,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
123 | TarArchiveWriter archive = new TarArchiveWriter(); | 123 | TarArchiveWriter archive = new TarArchiveWriter(); |
124 | 124 | ||
125 | archive.AddFile(ArchiveConstants.PRIMS_PATH, m_serializedEntities); | 125 | archive.AddFile(ArchiveConstants.PRIMS_PATH, m_serializedEntities); |
126 | 126 | ||
127 | // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar | 127 | AssetsArchiver assetsArchiver = new AssetsArchiver(assets); |
128 | //archive.AddDir("assets"); | 128 | assetsArchiver.Archive(archive); |
129 | |||
130 | foreach (LLUUID uuid in assets.Keys) | ||
131 | { | ||
132 | if (assets[uuid] != null) | ||
133 | { | ||
134 | archive.AddFile( | ||
135 | ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION, | ||
136 | assets[uuid].Data); | ||
137 | } | ||
138 | else | ||
139 | { | ||
140 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0} to archive", uuid); | ||
141 | } | ||
142 | } | ||
143 | 129 | ||
144 | archive.WriteTar(m_savePath); | 130 | archive.WriteTar(m_savePath); |
145 | 131 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs new file mode 100644 index 0000000..44757cc --- /dev/null +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs | |||
@@ -0,0 +1,129 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using System.IO; | ||
30 | using System.Reflection; | ||
31 | using System.Xml; | ||
32 | using libsecondlife; | ||
33 | using log4net; | ||
34 | using OpenSim.Framework; | ||
35 | |||
36 | namespace OpenSim.Region.Environment.Modules.World.Archiver | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Archives assets | ||
40 | /// </summary> | ||
41 | public class AssetsArchiver | ||
42 | { | ||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | /// <summary> | ||
46 | /// Archive assets | ||
47 | /// </summary> | ||
48 | protected IDictionary<LLUUID, AssetBase> m_assets; | ||
49 | |||
50 | public AssetsArchiver(IDictionary<LLUUID, AssetBase> assets) | ||
51 | { | ||
52 | m_assets = assets; | ||
53 | } | ||
54 | |||
55 | /// <summary> | ||
56 | /// Archive the assets given to this archiver to the given archive. | ||
57 | /// </summary> | ||
58 | /// <param name="archive"></param> | ||
59 | public void Archive(TarArchiveWriter archive) | ||
60 | { | ||
61 | // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar | ||
62 | //archive.AddDir("assets"); | ||
63 | |||
64 | WriteMetadata(archive); | ||
65 | WriteData(archive); | ||
66 | } | ||
67 | |||
68 | /// <summary> | ||
69 | /// Write an assets metadata file to the given archive | ||
70 | /// </summary> | ||
71 | /// <param name="archive"></param> | ||
72 | protected void WriteMetadata(TarArchiveWriter archive) | ||
73 | { | ||
74 | StringWriter sw = new StringWriter(); | ||
75 | XmlTextWriter xtw = new XmlTextWriter(sw); | ||
76 | |||
77 | xtw.Formatting = Formatting.Indented; | ||
78 | xtw.WriteStartDocument(); | ||
79 | |||
80 | xtw.WriteStartElement("assets"); | ||
81 | |||
82 | foreach (LLUUID uuid in m_assets.Keys) | ||
83 | { | ||
84 | if (m_assets[uuid] != null) | ||
85 | { | ||
86 | xtw.WriteStartElement("asset"); | ||
87 | |||
88 | AssetBase asset = m_assets[uuid]; | ||
89 | |||
90 | xtw.WriteElementString("filename", uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION); | ||
91 | xtw.WriteElementString("name", asset.Name); | ||
92 | xtw.WriteElementString("description", asset.Description); | ||
93 | xtw.WriteElementString("asset-type", asset.Type.ToString()); | ||
94 | xtw.WriteElementString("inventory-type", asset.InvType.ToString()); | ||
95 | |||
96 | xtw.WriteEndElement(); | ||
97 | } | ||
98 | |||
99 | } | ||
100 | |||
101 | xtw.WriteEndElement(); | ||
102 | |||
103 | xtw.WriteEndDocument(); | ||
104 | |||
105 | archive.AddFile("assets.xml", sw.ToString()); | ||
106 | } | ||
107 | |||
108 | /// <summary> | ||
109 | /// Write asset data files to the given archive | ||
110 | /// </summary> | ||
111 | /// <param name="archive"></param> | ||
112 | protected void WriteData(TarArchiveWriter archive) | ||
113 | { | ||
114 | foreach (LLUUID uuid in m_assets.Keys) | ||
115 | { | ||
116 | if (m_assets[uuid] != null) | ||
117 | { | ||
118 | archive.AddFile( | ||
119 | ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION, | ||
120 | m_assets[uuid].Data); | ||
121 | } | ||
122 | else | ||
123 | { | ||
124 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0} to archive", uuid); | ||
125 | } | ||
126 | } | ||
127 | } | ||
128 | } | ||
129 | } | ||