diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Vegetation/VegetationModule.cs | 118 |
2 files changed, 127 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs index 990d36e..8061648 100644 --- a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs | |||
@@ -233,13 +233,15 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator | |||
233 | { | 233 | { |
234 | position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y]; | 234 | position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y]; |
235 | 235 | ||
236 | SceneObjectGroup tree = | 236 | IVegetationModule module = m_scene.RequestModuleInterface<IVegetationModule>(); |
237 | m_scene.AddTree(uuid, UUID.Zero, new Vector3(0.1f, 0.1f, 0.1f), | 237 | |
238 | Quaternion.Identity, | 238 | if (null == module) |
239 | position, | 239 | return; |
240 | Tree.Cypress1, | 240 | |
241 | false); | 241 | SceneObjectGroup tree |
242 | 242 | = module.AddTree( | |
243 | uuid, UUID.Zero, new Vector3(0.1f, 0.1f, 0.1f), Quaternion.Identity, position, Tree.Cypress1, false); | ||
244 | |||
243 | m_trees.Add(tree.UUID); | 245 | m_trees.Add(tree.UUID); |
244 | tree.SendGroupFullUpdate(); | 246 | tree.SendGroupFullUpdate(); |
245 | } | 247 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Vegetation/VegetationModule.cs b/OpenSim/Region/Environment/Modules/World/Vegetation/VegetationModule.cs new file mode 100644 index 0000000..a1c2192 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/World/Vegetation/VegetationModule.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using log4net; | ||
31 | using Nini.Config; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Framework.Communications.Cache; | ||
36 | using OpenSim.Region.Environment.Interfaces; | ||
37 | using OpenSim.Region.Environment.Scenes; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Modules.Avatar.Vegetation | ||
40 | { | ||
41 | public class VegetationModule : IRegionModule, IVegetationModule | ||
42 | { | ||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | protected Scene m_scene; | ||
46 | |||
47 | protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree }; | ||
48 | public PCode[] CreationCapabilities { get { return creationCapabilities; } } | ||
49 | |||
50 | public void Initialise(Scene scene, IConfigSource source) | ||
51 | { | ||
52 | m_scene = scene; | ||
53 | m_scene.RegisterModuleInterface<IVegetationModule>(this); | ||
54 | } | ||
55 | |||
56 | public void PostInitialise() {} | ||
57 | public void Close() {} | ||
58 | public string Name { get { return "Vegetation Module"; } } | ||
59 | public bool IsSharedModule { get { return false; } } | ||
60 | |||
61 | public SceneObjectGroup AddTree( | ||
62 | UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree) | ||
63 | { | ||
64 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); | ||
65 | treeShape.PathCurve = 16; | ||
66 | treeShape.PathEnd = 49900; | ||
67 | treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree; | ||
68 | treeShape.Scale = scale; | ||
69 | treeShape.State = (byte)treeType; | ||
70 | |||
71 | return m_scene.AddNewPrim(uuid, groupID, position, rotation, treeShape); | ||
72 | } | ||
73 | |||
74 | public SceneObjectGroup CreateEntity( | ||
75 | UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | ||
76 | { | ||
77 | if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0) | ||
78 | { | ||
79 | m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name); | ||
80 | return null; | ||
81 | } | ||
82 | |||
83 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
84 | SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID); | ||
85 | |||
86 | // if grass or tree, make phantom | ||
87 | //rootPart.TrimPermissions(); | ||
88 | rootPart.AddFlag(PrimFlags.Phantom); | ||
89 | if (rootPart.Shape.PCode != (byte)PCode.Grass) | ||
90 | AdaptTree(ref shape); | ||
91 | |||
92 | m_scene.AddNewSceneObject(sceneObject, true); | ||
93 | sceneObject.SetGroup(groupID, null); | ||
94 | |||
95 | return sceneObject; | ||
96 | } | ||
97 | |||
98 | protected void AdaptTree(ref PrimitiveBaseShape tree) | ||
99 | { | ||
100 | // Tree size has to be adapted depending on its type | ||
101 | switch ((Tree)tree.State) | ||
102 | { | ||
103 | case Tree.Cypress1: | ||
104 | case Tree.Cypress2: | ||
105 | tree.Scale = new Vector3(4, 4, 10); | ||
106 | break; | ||
107 | |||
108 | // case... other tree types | ||
109 | // tree.Scale = new Vector3(?, ?, ?); | ||
110 | // break; | ||
111 | |||
112 | default: | ||
113 | tree.Scale = new Vector3(4, 4, 4); | ||
114 | break; | ||
115 | } | ||
116 | } | ||
117 | } | ||
118 | } | ||