diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World')
6 files changed, 26 insertions, 30 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs index 5e22e57..0b68c5f 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
59 | /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. | 59 | /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. |
60 | /// </summary> | 60 | /// </summary> |
61 | public static readonly string TERRAINS_PATH = "terrains/"; | 61 | public static readonly string TERRAINS_PATH = "terrains/"; |
62 | 62 | ||
63 | /// <summary> | 63 | /// <summary> |
64 | /// The character the separates the uuid from extension information in an archived asset filename | 64 | /// The character the separates the uuid from extension information in an archived asset filename |
65 | /// </summary> | 65 | /// </summary> |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 201986e..89f5fd7 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -212,16 +212,16 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
212 | // Right now we're nastily obtaining the lluuid from the filename | 212 | // Right now we're nastily obtaining the lluuid from the filename |
213 | string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); | 213 | string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); |
214 | int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR); | 214 | int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR); |
215 | 215 | ||
216 | if (i == -1) | 216 | if (i == -1) |
217 | { | 217 | { |
218 | m_log.ErrorFormat( | 218 | m_log.ErrorFormat( |
219 | "[ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}. Skipping", | 219 | "[ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}. Skipping", |
220 | assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR); | 220 | assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR); |
221 | 221 | ||
222 | return false; | 222 | return false; |
223 | } | 223 | } |
224 | 224 | ||
225 | string extension = filename.Substring(i); | 225 | string extension = filename.Substring(i); |
226 | string uuid = filename.Remove(filename.Length - extension.Length); | 226 | string uuid = filename.Remove(filename.Length - extension.Length); |
227 | 227 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs index 2d27b11..c1f5566 100644 --- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs | |||
@@ -315,13 +315,13 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
315 | public event RegionHandleRequest OnRegionHandleRequest; | 315 | public event RegionHandleRequest OnRegionHandleRequest; |
316 | public event ParcelInfoRequest OnParcelInfoRequest; | 316 | public event ParcelInfoRequest OnParcelInfoRequest; |
317 | 317 | ||
318 | public event ActivateGesture OnActivateGesture; | 318 | public event ActivateGesture OnActivateGesture; |
319 | public event DeactivateGesture OnDeactivateGesture; | 319 | public event DeactivateGesture OnDeactivateGesture; |
320 | 320 | ||
321 | #pragma warning restore 67 | 321 | #pragma warning restore 67 |
322 | 322 | ||
323 | #endregion | 323 | #endregion |
324 | 324 | ||
325 | public void ActivateGesture(LLUUID assetId, LLUUID gestureId) | 325 | public void ActivateGesture(LLUUID assetId, LLUUID gestureId) |
326 | { | 326 | { |
327 | } | 327 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs index 2ae4174..bfb5016 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs | |||
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
103 | 103 | ||
104 | Bitmap mapbmp = new Bitmap(256, 256); | 104 | Bitmap mapbmp = new Bitmap(256, 256); |
105 | //long t = System.Environment.TickCount; | 105 | //long t = System.Environment.TickCount; |
106 | //for(int i = 0; i < 10; ++i) { | 106 | //for (int i = 0; i < 10; ++i) { |
107 | terrainRenderer.TerrainToBitmap(mapbmp); | 107 | terrainRenderer.TerrainToBitmap(mapbmp); |
108 | //} | 108 | //} |
109 | //t = System.Environment.TickCount - t; | 109 | //t = System.Environment.TickCount - t; |
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/ShadedMapTileRenderer.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/ShadedMapTileRenderer.cs index 253a7f5..1ee86ba 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/ShadedMapTileRenderer.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/ShadedMapTileRenderer.cs | |||
@@ -97,8 +97,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
97 | // No, that doesn't scale it: | 97 | // No, that doesn't scale it: |
98 | // heightvalue = low + mid * (heightvalue - low) / mid; => low + (heightvalue - low) * mid / mid = low + (heightvalue - low) * 1 = low + heightvalue - low = heightvalue | 98 | // heightvalue = low + mid * (heightvalue - low) / mid; => low + (heightvalue - low) * mid / mid = low + (heightvalue - low) * 1 = low + heightvalue - low = heightvalue |
99 | 99 | ||
100 | |||
101 | |||
102 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) | 100 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) |
103 | heightvalue = 0; | 101 | heightvalue = 0; |
104 | else if (heightvalue > 255f) | 102 | else if (heightvalue > 255f) |
@@ -136,7 +134,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
136 | int hfdiffi = 0; | 134 | int hfdiffi = 0; |
137 | int hfdiffihighlight = 0; | 135 | int hfdiffihighlight = 0; |
138 | float highlightfactor = 0.18f; | 136 | float highlightfactor = 0.18f; |
139 | 137 | ||
140 | try | 138 | try |
141 | { | 139 | { |
142 | // hfdiffi = Math.Abs((int)((hfdiff * 4) + (hfdiff * 0.5))) + 1; | 140 | // hfdiffi = Math.Abs((int)((hfdiff * 4) + (hfdiff * 0.5))) + 1; |
@@ -146,7 +144,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
146 | // hfdiffi = hfdiffi + Math.Abs((int)(((hfdiff % 1) * 0.5f) * 10f) - 1); | 144 | // hfdiffi = hfdiffi + Math.Abs((int)(((hfdiff % 1) * 0.5f) * 10f) - 1); |
147 | hfdiffi = hfdiffi + Math.Abs((int)((hfdiff % 1f) * 5f) - 1); | 145 | hfdiffi = hfdiffi + Math.Abs((int)((hfdiff % 1f) * 5f) - 1); |
148 | } | 146 | } |
149 | 147 | ||
150 | hfdiffihighlight = Math.Abs((int)((hfdiff * highlightfactor) * 4.5f)) + 1; | 148 | hfdiffihighlight = Math.Abs((int)((hfdiff * highlightfactor) * 4.5f)) + 1; |
151 | if (hfdiff % 1f != 0) | 149 | if (hfdiff % 1f != 0) |
152 | { | 150 | { |
@@ -195,10 +193,9 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
195 | color = Color.FromArgb((r - hfdiffi > 0) ? r - hfdiffi : 0, | 193 | color = Color.FromArgb((r - hfdiffi > 0) ? r - hfdiffi : 0, |
196 | (g - hfdiffi > 0) ? g - hfdiffi : 0, | 194 | (g - hfdiffi > 0) ? g - hfdiffi : 0, |
197 | (b - hfdiffi > 0) ? b - hfdiffi : 0); | 195 | (b - hfdiffi > 0) ? b - hfdiffi : 0); |
198 | 196 | ||
199 | mapbmp.SetPixel(x-1, yr+1, color); | 197 | mapbmp.SetPixel(x-1, yr+1, color); |
200 | } | 198 | } |
201 | |||
202 | } | 199 | } |
203 | } | 200 | } |
204 | } | 201 | } |
@@ -213,7 +210,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
213 | color = Color.Black; | 210 | color = Color.Black; |
214 | mapbmp.SetPixel(x, yr, color); | 211 | mapbmp.SetPixel(x, yr, color); |
215 | } | 212 | } |
216 | |||
217 | } | 213 | } |
218 | else | 214 | else |
219 | { | 215 | { |
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/TexturedMapTileRenderer.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/TexturedMapTileRenderer.cs index 957a1df..615befc 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/TexturedMapTileRenderer.cs | |||
@@ -82,10 +82,10 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
82 | // (for info about algorithm, see http://en.wikipedia.org/wiki/HSL_and_HSV) | 82 | // (for info about algorithm, see http://en.wikipedia.org/wiki/HSL_and_HSV) |
83 | public Color toColor() | 83 | public Color toColor() |
84 | { | 84 | { |
85 | if(s < 0f) Console.WriteLine("S < 0: " + s); | 85 | if (s < 0f) Console.WriteLine("S < 0: " + s); |
86 | else if(s > 1f) Console.WriteLine("S > 1: " + s); | 86 | else if (s > 1f) Console.WriteLine("S > 1: " + s); |
87 | if(v < 0f) Console.WriteLine("V < 0: " + v); | 87 | if (v < 0f) Console.WriteLine("V < 0: " + v); |
88 | else if(v > 1f) Console.WriteLine("V > 1: " + v); | 88 | else if (v > 1f) Console.WriteLine("V > 1: " + v); |
89 | 89 | ||
90 | float f = h / 60f; | 90 | float f = h / 60f; |
91 | int sector = (int)f % 6; | 91 | int sector = (int)f % 6; |
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
95 | int ti = (int)(v * (1f - (1f - f) * s) * 255f); | 95 | int ti = (int)(v * (1f - (1f - f) * s) * 255f); |
96 | int vi = (int)(v * 255f); | 96 | int vi = (int)(v * 255f); |
97 | 97 | ||
98 | switch(sector) | 98 | switch (sector) |
99 | { | 99 | { |
100 | case 0: | 100 | case 0: |
101 | return Color.FromArgb(vi, ti, pi); | 101 | return Color.FromArgb(vi, ti, pi); |
@@ -168,7 +168,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
168 | { | 168 | { |
169 | AssetBase asset = m_scene.AssetCache.GetAsset(id, true); | 169 | AssetBase asset = m_scene.AssetCache.GetAsset(id, true); |
170 | m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null); | 170 | m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null); |
171 | if(asset == null) return null; | 171 | if (asset == null) return null; |
172 | return new Bitmap(OpenJPEG.DecodeToImage(asset.Data)); | 172 | return new Bitmap(OpenJPEG.DecodeToImage(asset.Data)); |
173 | } | 173 | } |
174 | 174 | ||
@@ -179,9 +179,9 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
179 | // color-channel, so 2^24 is the maximum value we can get, adding everything. | 179 | // color-channel, so 2^24 is the maximum value we can get, adding everything. |
180 | // int is be big enough for that. | 180 | // int is be big enough for that. |
181 | int r = 0, g = 0, b = 0; | 181 | int r = 0, g = 0, b = 0; |
182 | for(int y = 0; y < bmp.Height; ++y) | 182 | for (int y = 0; y < bmp.Height; ++y) |
183 | { | 183 | { |
184 | for(int x = 0; x < bmp.Width; ++x) | 184 | for (int x = 0; x < bmp.Width; ++x) |
185 | { | 185 | { |
186 | Color c = bmp.GetPixel(x, y); | 186 | Color c = bmp.GetPixel(x, y); |
187 | r += (int)c.R & 0xff; | 187 | r += (int)c.R & 0xff; |
@@ -218,14 +218,14 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
218 | 218 | ||
219 | // interpolate two colors in HSV space and return the resulting color | 219 | // interpolate two colors in HSV space and return the resulting color |
220 | private HSV interpolateHSV(ref HSV c1, ref HSV c2, float ratio) { | 220 | private HSV interpolateHSV(ref HSV c1, ref HSV c2, float ratio) { |
221 | if(ratio <= 0f) return c1; | 221 | if (ratio <= 0f) return c1; |
222 | if(ratio >= 1f) return c2; | 222 | if (ratio >= 1f) return c2; |
223 | 223 | ||
224 | // make sure we are on the same side on the hue-circle for interpolation | 224 | // make sure we are on the same side on the hue-circle for interpolation |
225 | // We change the hue of the parameters here, but we don't change the color | 225 | // We change the hue of the parameters here, but we don't change the color |
226 | // represented by that value | 226 | // represented by that value |
227 | if(c1.h - c2.h > 180f) c1.h -= 360f; | 227 | if (c1.h - c2.h > 180f) c1.h -= 360f; |
228 | else if(c2.h - c1.h > 180f) c1.h += 360f; | 228 | else if (c2.h - c1.h > 180f) c1.h += 360f; |
229 | 229 | ||
230 | return new HSV(c1.h * (1f - ratio) + c2.h * ratio, | 230 | return new HSV(c1.h * (1f - ratio) + c2.h * ratio, |
231 | c1.s * (1f - ratio) + c2.s * ratio, | 231 | c1.s * (1f - ratio) + c2.s * ratio, |
@@ -321,16 +321,16 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
321 | } | 321 | } |
322 | 322 | ||
323 | HSV hsv; | 323 | HSV hsv; |
324 | if(hmod <= low) hsv = hsv1; // too low | 324 | if (hmod <= low) hsv = hsv1; // too low |
325 | else if(hmod >= high) hsv = hsv4; // too high | 325 | else if (hmod >= high) hsv = hsv4; // too high |
326 | else | 326 | else |
327 | { | 327 | { |
328 | // HSV-interpolate along the colors | 328 | // HSV-interpolate along the colors |
329 | // first, rescale h to 0.0 - 1.0 | 329 | // first, rescale h to 0.0 - 1.0 |
330 | hmod = (hmod - low) / (high - low); | 330 | hmod = (hmod - low) / (high - low); |
331 | // now we have to split: 0.00 => color1, 0.33 => color2, 0.67 => color3, 1.00 => color4 | 331 | // now we have to split: 0.00 => color1, 0.33 => color2, 0.67 => color3, 1.00 => color4 |
332 | if(hmod < 1f/3f) hsv = interpolateHSV(ref hsv1, ref hsv2, hmod * 3f); | 332 | if (hmod < 1f/3f) hsv = interpolateHSV(ref hsv1, ref hsv2, hmod * 3f); |
333 | else if(hmod < 2f/3f) hsv = interpolateHSV(ref hsv2, ref hsv3, (hmod * 3f) - 1f); | 333 | else if (hmod < 2f/3f) hsv = interpolateHSV(ref hsv2, ref hsv3, (hmod * 3f) - 1f); |
334 | else hsv = interpolateHSV(ref hsv3, ref hsv4, (hmod * 3f) - 2f); | 334 | else hsv = interpolateHSV(ref hsv3, ref hsv4, (hmod * 3f) - 2f); |
335 | } | 335 | } |
336 | 336 | ||