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-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs1998
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs156
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs1854
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/IFileSerialiser.cs70
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs72
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs248
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseTerrain.cs104
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs336
-rw-r--r--OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs396
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs246
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs108
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs122
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs92
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs342
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs186
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs294
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs92
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs304
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs92
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs252
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs140
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/LowerArea.cs106
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs110
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs104
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs118
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs226
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/ITerrainEffect.cs70
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/ITerrainFloodEffect.cs72
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/ITerrainLoader.cs76
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs14
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/ITerrainPaintableEffect.cs70
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs334
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs622
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs186
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs132
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs138
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs448
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs132
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs162
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs184
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs412
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs312
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs90
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs1470
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs264
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/Tests/TerrainTest.cs116
-rw-r--r--OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs500
47 files changed, 6986 insertions, 6986 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
index efc5234..9ac3cc3 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
@@ -1,1000 +1,1000 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using Axiom.Math; 30using Axiom.Math;
31using libsecondlife; 31using libsecondlife;
32using libsecondlife.Packets; 32using libsecondlife.Packets;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36using OpenSim.Region.Physics.Manager; 36using OpenSim.Region.Physics.Manager;
37 37
38namespace OpenSim.Region.Environment.Modules.World.Land 38namespace OpenSim.Region.Environment.Modules.World.Land
39{ 39{
40 public class LandChannel : ILandChannel 40 public class LandChannel : ILandChannel
41 { 41 {
42 #region Constants 42 #region Constants
43 43
44 //Land types set with flags in ParcelOverlay. 44 //Land types set with flags in ParcelOverlay.
45 //Only one of these can be used. 45 //Only one of these can be used.
46 public const float BAN_LINE_SAFETY_HIEGHT = 100; 46 public const float BAN_LINE_SAFETY_HIEGHT = 100;
47 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte) 128; //Equals 10000000 47 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte) 128; //Equals 10000000
48 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte) 64; //Equals 01000000 48 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte) 64; //Equals 01000000
49 49
50 //RequestResults (I think these are right, they seem to work): 50 //RequestResults (I think these are right, they seem to work):
51 public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land 51 public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
52 public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land 52 public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land
53 53
54 //ParcelSelectObjects 54 //ParcelSelectObjects
55 public const int LAND_SELECT_OBJECTS_GROUP = 4; 55 public const int LAND_SELECT_OBJECTS_GROUP = 4;
56 public const int LAND_SELECT_OBJECTS_OTHER = 8; 56 public const int LAND_SELECT_OBJECTS_OTHER = 8;
57 public const int LAND_SELECT_OBJECTS_OWNER = 2; 57 public const int LAND_SELECT_OBJECTS_OWNER = 2;
58 public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte) 5; //Equals 00000101 58 public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte) 5; //Equals 00000101
59 public const byte LAND_TYPE_IS_FOR_SALE = (byte) 4; //Equals 00000100 59 public const byte LAND_TYPE_IS_FOR_SALE = (byte) 4; //Equals 00000100
60 public const byte LAND_TYPE_OWNED_BY_GROUP = (byte) 2; //Equals 00000010 60 public const byte LAND_TYPE_OWNED_BY_GROUP = (byte) 2; //Equals 00000010
61 public const byte LAND_TYPE_OWNED_BY_OTHER = (byte) 1; //Equals 00000001 61 public const byte LAND_TYPE_OWNED_BY_OTHER = (byte) 1; //Equals 00000001
62 public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte) 3; //Equals 00000011 62 public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte) 3; //Equals 00000011
63 public const byte LAND_TYPE_PUBLIC = (byte) 0; //Equals 00000000 63 public const byte LAND_TYPE_PUBLIC = (byte) 0; //Equals 00000000
64 64
65 //These are other constants. Yay! 65 //These are other constants. Yay!
66 public const int START_LAND_LOCAL_ID = 1; 66 public const int START_LAND_LOCAL_ID = 1;
67 67
68 #endregion 68 #endregion
69 69
70 private int[,] landIDList = new int[64,64]; 70 private int[,] landIDList = new int[64,64];
71 private Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>(); 71 private Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>();
72 72
73 private bool landPrimCountTainted = false; 73 private bool landPrimCountTainted = false;
74 private int lastLandLocalID = START_LAND_LOCAL_ID - 1; 74 private int lastLandLocalID = START_LAND_LOCAL_ID - 1;
75 75
76 private bool m_allowedForcefulBans = true; 76 private bool m_allowedForcefulBans = true;
77 private Scene m_scene; 77 private Scene m_scene;
78 78
79 public LandChannel(Scene scene) 79 public LandChannel(Scene scene)
80 { 80 {
81 m_scene = scene; 81 m_scene = scene;
82 landIDList.Initialize(); 82 landIDList.Initialize();
83 } 83 }
84 84
85 #region Land Object From Storage Functions 85 #region Land Object From Storage Functions
86 86
87 public void IncomingLandObjectsFromStorage(List<LandData> data) 87 public void IncomingLandObjectsFromStorage(List<LandData> data)
88 { 88 {
89 for (int i = 0; i < data.Count; i++) 89 for (int i = 0; i < data.Count; i++)
90 { 90 {
91 //try 91 //try
92 //{ 92 //{
93 IncomingLandObjectFromStorage(data[i]); 93 IncomingLandObjectFromStorage(data[i]);
94 //} 94 //}
95 //catch (Exception ex) 95 //catch (Exception ex)
96 //{ 96 //{
97 //m_log.Error("[LandManager]: IncomingLandObjectsFromStorage: Exception: " + ex.ToString()); 97 //m_log.Error("[LandManager]: IncomingLandObjectsFromStorage: Exception: " + ex.ToString());
98 //throw ex; 98 //throw ex;
99 //} 99 //}
100 } 100 }
101 //foreach (LandData parcel in data) 101 //foreach (LandData parcel in data)
102 //{ 102 //{
103 // IncomingLandObjectFromStorage(parcel); 103 // IncomingLandObjectFromStorage(parcel);
104 //} 104 //}
105 } 105 }
106 106
107 public void IncomingLandObjectFromStorage(LandData data) 107 public void IncomingLandObjectFromStorage(LandData data)
108 { 108 {
109 ILandObject new_land = new LandObject(data.ownerID, data.isGroupOwned, m_scene); 109 ILandObject new_land = new LandObject(data.ownerID, data.isGroupOwned, m_scene);
110 new_land.landData = data.Copy(); 110 new_land.landData = data.Copy();
111 new_land.setLandBitmapFromByteArray(); 111 new_land.setLandBitmapFromByteArray();
112 addLandObject(new_land); 112 addLandObject(new_land);
113 } 113 }
114 114
115 public void NoLandDataFromStorage() 115 public void NoLandDataFromStorage()
116 { 116 {
117 resetSimLandObjects(); 117 resetSimLandObjects();
118 } 118 }
119 119
120 #endregion 120 #endregion
121 121
122 #region Parcel Add/Remove/Get/Create 122 #region Parcel Add/Remove/Get/Create
123 123
124 public void updateLandObject(int local_id, LandData newData) 124 public void updateLandObject(int local_id, LandData newData)
125 { 125 {
126 if (landList.ContainsKey(local_id)) 126 if (landList.ContainsKey(local_id))
127 { 127 {
128 landList[local_id].landData = newData.Copy(); 128 landList[local_id].landData = newData.Copy();
129 m_scene.EventManager.TriggerLandObjectUpdated((uint) local_id, landList[local_id]); 129 m_scene.EventManager.TriggerLandObjectUpdated((uint) local_id, landList[local_id]);
130 } 130 }
131 } 131 }
132 132
133 /// <summary> 133 /// <summary>
134 /// Get the land object at the specified point 134 /// Get the land object at the specified point
135 /// </summary> 135 /// </summary>
136 /// <param name="x">Value between 0 - 256 on the x axis of the point</param> 136 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
137 /// <param name="y">Value between 0 - 256 on the y axis of the point</param> 137 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
138 /// <returns>Land object at the point supplied</returns> 138 /// <returns>Land object at the point supplied</returns>
139 public ILandObject getLandObject(float x_float, float y_float) 139 public ILandObject getLandObject(float x_float, float y_float)
140 { 140 {
141 int x; 141 int x;
142 int y; 142 int y;
143 143
144 try 144 try
145 { 145 {
146 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0))); 146 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0)));
147 y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0))); 147 y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0)));
148 } 148 }
149 catch (OverflowException) 149 catch (OverflowException)
150 { 150 {
151 return null; 151 return null;
152 } 152 }
153 153
154 if (x >= 64 || y >= 64 || x < 0 || y < 0) 154 if (x >= 64 || y >= 64 || x < 0 || y < 0)
155 { 155 {
156 return null; 156 return null;
157 } 157 }
158 else 158 else
159 { 159 {
160 return landList[landIDList[x, y]]; 160 return landList[landIDList[x, y]];
161 } 161 }
162 } 162 }
163 163
164 public ILandObject getLandObject(int x, int y) 164 public ILandObject getLandObject(int x, int y)
165 { 165 {
166 if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) 166 if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0)
167 { 167 {
168 // These exceptions here will cause a lot of complaints from the users specifically because 168 // These exceptions here will cause a lot of complaints from the users specifically because
169 // they happen every time at border crossings 169 // they happen every time at border crossings
170 throw new Exception("Error: Parcel not found at point " + x + ", " + y); 170 throw new Exception("Error: Parcel not found at point " + x + ", " + y);
171 } 171 }
172 else 172 else
173 { 173 {
174 return landList[landIDList[x / 4, y / 4]]; 174 return landList[landIDList[x / 4, y / 4]];
175 } 175 }
176 } 176 }
177 177
178 /// <summary> 178 /// <summary>
179 /// Creates a basic Parcel object without an owner (a zeroed key) 179 /// Creates a basic Parcel object without an owner (a zeroed key)
180 /// </summary> 180 /// </summary>
181 /// <returns></returns> 181 /// <returns></returns>
182 public ILandObject createBaseLand() 182 public ILandObject createBaseLand()
183 { 183 {
184 return new LandObject(LLUUID.Zero, false, m_scene); 184 return new LandObject(LLUUID.Zero, false, m_scene);
185 } 185 }
186 186
187 /// <summary> 187 /// <summary>
188 /// Adds a land object to the stored list and adds them to the landIDList to what they own 188 /// Adds a land object to the stored list and adds them to the landIDList to what they own
189 /// </summary> 189 /// </summary>
190 /// <param name="new_land">The land object being added</param> 190 /// <param name="new_land">The land object being added</param>
191 public ILandObject addLandObject(ILandObject new_land) 191 public ILandObject addLandObject(ILandObject new_land)
192 { 192 {
193 lastLandLocalID++; 193 lastLandLocalID++;
194 new_land.landData.localID = lastLandLocalID; 194 new_land.landData.localID = lastLandLocalID;
195 landList.Add(lastLandLocalID, (LandObject) new_land.Copy()); 195 landList.Add(lastLandLocalID, (LandObject) new_land.Copy());
196 196
197 197
198 bool[,] landBitmap = new_land.getLandBitmap(); 198 bool[,] landBitmap = new_land.getLandBitmap();
199 int x, y; 199 int x, y;
200 for (x = 0; x < 64; x++) 200 for (x = 0; x < 64; x++)
201 { 201 {
202 for (y = 0; y < 64; y++) 202 for (y = 0; y < 64; y++)
203 { 203 {
204 if (landBitmap[x, y]) 204 if (landBitmap[x, y])
205 { 205 {
206 landIDList[x, y] = lastLandLocalID; 206 landIDList[x, y] = lastLandLocalID;
207 } 207 }
208 } 208 }
209 } 209 }
210 landList[lastLandLocalID].forceUpdateLandInfo(); 210 landList[lastLandLocalID].forceUpdateLandInfo();
211 m_scene.EventManager.TriggerLandObjectAdded(new_land); 211 m_scene.EventManager.TriggerLandObjectAdded(new_land);
212 return new_land; 212 return new_land;
213 } 213 }
214 214
215 /// <summary> 215 /// <summary>
216 /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList 216 /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList
217 /// </summary> 217 /// </summary>
218 /// <param name="local_id">Land.localID of the peice of land to remove.</param> 218 /// <param name="local_id">Land.localID of the peice of land to remove.</param>
219 public void removeLandObject(int local_id) 219 public void removeLandObject(int local_id)
220 { 220 {
221 int x, y; 221 int x, y;
222 for (x = 0; x < 64; x++) 222 for (x = 0; x < 64; x++)
223 { 223 {
224 for (y = 0; y < 64; y++) 224 for (y = 0; y < 64; y++)
225 { 225 {
226 if (landIDList[x, y] == local_id) 226 if (landIDList[x, y] == local_id)
227 { 227 {
228 return; 228 return;
229 //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); 229 //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
230 } 230 }
231 } 231 }
232 } 232 }
233 233
234 m_scene.EventManager.TriggerLandObjectRemoved(landList[local_id].landData.globalID); 234 m_scene.EventManager.TriggerLandObjectRemoved(landList[local_id].landData.globalID);
235 landList.Remove(local_id); 235 landList.Remove(local_id);
236 } 236 }
237 237
238 private void performFinalLandJoin(ILandObject master, ILandObject slave) 238 private void performFinalLandJoin(ILandObject master, ILandObject slave)
239 { 239 {
240 int x, y; 240 int x, y;
241 bool[,] landBitmapSlave = slave.getLandBitmap(); 241 bool[,] landBitmapSlave = slave.getLandBitmap();
242 for (x = 0; x < 64; x++) 242 for (x = 0; x < 64; x++)
243 { 243 {
244 for (y = 0; y < 64; y++) 244 for (y = 0; y < 64; y++)
245 { 245 {
246 if (landBitmapSlave[x, y]) 246 if (landBitmapSlave[x, y])
247 { 247 {
248 landIDList[x, y] = master.landData.localID; 248 landIDList[x, y] = master.landData.localID;
249 } 249 }
250 } 250 }
251 } 251 }
252 252
253 removeLandObject(slave.landData.localID); 253 removeLandObject(slave.landData.localID);
254 updateLandObject(master.landData.localID, master.landData); 254 updateLandObject(master.landData.localID, master.landData);
255 } 255 }
256 256
257 public ILandObject getLandObject(int parcelLocalID) 257 public ILandObject getLandObject(int parcelLocalID)
258 { 258 {
259 lock (landList) 259 lock (landList)
260 { 260 {
261 if (landList.ContainsKey(parcelLocalID)) 261 if (landList.ContainsKey(parcelLocalID))
262 { 262 {
263 return landList[parcelLocalID]; 263 return landList[parcelLocalID];
264 } 264 }
265 } 265 }
266 return null; 266 return null;
267 } 267 }
268 268
269 #endregion 269 #endregion
270 270
271 #region Parcel Modification 271 #region Parcel Modification
272 272
273 public void resetAllLandPrimCounts() 273 public void resetAllLandPrimCounts()
274 { 274 {
275 foreach (LandObject p in landList.Values) 275 foreach (LandObject p in landList.Values)
276 { 276 {
277 p.resetLandPrimCounts(); 277 p.resetLandPrimCounts();
278 } 278 }
279 } 279 }
280 280
281 public void setPrimsTainted() 281 public void setPrimsTainted()
282 { 282 {
283 landPrimCountTainted = true; 283 landPrimCountTainted = true;
284 } 284 }
285 285
286 public bool isLandPrimCountTainted() 286 public bool isLandPrimCountTainted()
287 { 287 {
288 return landPrimCountTainted; 288 return landPrimCountTainted;
289 } 289 }
290 290
291 public void addPrimToLandPrimCounts(SceneObjectGroup obj) 291 public void addPrimToLandPrimCounts(SceneObjectGroup obj)
292 { 292 {
293 LLVector3 position = obj.AbsolutePosition; 293 LLVector3 position = obj.AbsolutePosition;
294 ILandObject landUnderPrim = getLandObject(position.X, position.Y); 294 ILandObject landUnderPrim = getLandObject(position.X, position.Y);
295 if (landUnderPrim != null) 295 if (landUnderPrim != null)
296 { 296 {
297 landUnderPrim.addPrimToCount(obj); 297 landUnderPrim.addPrimToCount(obj);
298 } 298 }
299 } 299 }
300 300
301 public void removePrimFromLandPrimCounts(SceneObjectGroup obj) 301 public void removePrimFromLandPrimCounts(SceneObjectGroup obj)
302 { 302 {
303 foreach (LandObject p in landList.Values) 303 foreach (LandObject p in landList.Values)
304 { 304 {
305 p.removePrimFromCount(obj); 305 p.removePrimFromCount(obj);
306 } 306 }
307 } 307 }
308 308
309 public void finalizeLandPrimCountUpdate() 309 public void finalizeLandPrimCountUpdate()
310 { 310 {
311 //Get Simwide prim count for owner 311 //Get Simwide prim count for owner
312 Dictionary<LLUUID, List<LandObject>> landOwnersAndParcels = new Dictionary<LLUUID, List<LandObject>>(); 312 Dictionary<LLUUID, List<LandObject>> landOwnersAndParcels = new Dictionary<LLUUID, List<LandObject>>();
313 foreach (LandObject p in landList.Values) 313 foreach (LandObject p in landList.Values)
314 { 314 {
315 if (!landOwnersAndParcels.ContainsKey(p.landData.ownerID)) 315 if (!landOwnersAndParcels.ContainsKey(p.landData.ownerID))
316 { 316 {
317 List<LandObject> tempList = new List<LandObject>(); 317 List<LandObject> tempList = new List<LandObject>();
318 tempList.Add(p); 318 tempList.Add(p);
319 landOwnersAndParcels.Add(p.landData.ownerID, tempList); 319 landOwnersAndParcels.Add(p.landData.ownerID, tempList);
320 } 320 }
321 else 321 else
322 { 322 {
323 landOwnersAndParcels[p.landData.ownerID].Add(p); 323 landOwnersAndParcels[p.landData.ownerID].Add(p);
324 } 324 }
325 } 325 }
326 326
327 foreach (LLUUID owner in landOwnersAndParcels.Keys) 327 foreach (LLUUID owner in landOwnersAndParcels.Keys)
328 { 328 {
329 int simArea = 0; 329 int simArea = 0;
330 int simPrims = 0; 330 int simPrims = 0;
331 foreach (LandObject p in landOwnersAndParcels[owner]) 331 foreach (LandObject p in landOwnersAndParcels[owner])
332 { 332 {
333 simArea += p.landData.area; 333 simArea += p.landData.area;
334 simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + 334 simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims +
335 p.landData.selectedPrims; 335 p.landData.selectedPrims;
336 } 336 }
337 337
338 foreach (LandObject p in landOwnersAndParcels[owner]) 338 foreach (LandObject p in landOwnersAndParcels[owner])
339 { 339 {
340 p.landData.simwideArea = simArea; 340 p.landData.simwideArea = simArea;
341 p.landData.simwidePrims = simPrims; 341 p.landData.simwidePrims = simPrims;
342 } 342 }
343 } 343 }
344 } 344 }
345 345
346 public void updateLandPrimCounts() 346 public void updateLandPrimCounts()
347 { 347 {
348 foreach (EntityBase obj in m_scene.Entities.Values) 348 foreach (EntityBase obj in m_scene.Entities.Values)
349 { 349 {
350 if (obj is SceneObjectGroup) 350 if (obj is SceneObjectGroup)
351 { 351 {
352 m_scene.EventManager.TriggerParcelPrimCountAdd((SceneObjectGroup) obj); 352 m_scene.EventManager.TriggerParcelPrimCountAdd((SceneObjectGroup) obj);
353 } 353 }
354 } 354 }
355 } 355 }
356 356
357 public void performParcelPrimCountUpdate() 357 public void performParcelPrimCountUpdate()
358 { 358 {
359 resetAllLandPrimCounts(); 359 resetAllLandPrimCounts();
360 m_scene.EventManager.TriggerParcelPrimCountUpdate(); 360 m_scene.EventManager.TriggerParcelPrimCountUpdate();
361 finalizeLandPrimCountUpdate(); 361 finalizeLandPrimCountUpdate();
362 landPrimCountTainted = false; 362 landPrimCountTainted = false;
363 } 363 }
364 364
365 /// <summary> 365 /// <summary>
366 /// Subdivides a piece of land 366 /// Subdivides a piece of land
367 /// </summary> 367 /// </summary>
368 /// <param name="start_x">West Point</param> 368 /// <param name="start_x">West Point</param>
369 /// <param name="start_y">South Point</param> 369 /// <param name="start_y">South Point</param>
370 /// <param name="end_x">East Point</param> 370 /// <param name="end_x">East Point</param>
371 /// <param name="end_y">North Point</param> 371 /// <param name="end_y">North Point</param>
372 /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param> 372 /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
373 /// <returns>Returns true if successful</returns> 373 /// <returns>Returns true if successful</returns>
374 private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) 374 private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
375 { 375 {
376 //First, lets loop through the points and make sure they are all in the same peice of land 376 //First, lets loop through the points and make sure they are all in the same peice of land
377 //Get the land object at start 377 //Get the land object at start
378 ILandObject startLandObject = null; 378 ILandObject startLandObject = null;
379 try 379 try
380 { 380 {
381 startLandObject = getLandObject(start_x, start_y); 381 startLandObject = getLandObject(start_x, start_y);
382 } 382 }
383 catch (Exception) 383 catch (Exception)
384 { 384 {
385 //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + start_x + " y:" + start_y); 385 //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + start_x + " y:" + start_y);
386 } 386 }
387 if (startLandObject == null) return false; //No such land object at the beginning 387 if (startLandObject == null) return false; //No such land object at the beginning
388 388
389 //Loop through the points 389 //Loop through the points
390 try 390 try
391 { 391 {
392 int totalX = end_x - start_x; 392 int totalX = end_x - start_x;
393 int totalY = end_y - start_y; 393 int totalY = end_y - start_y;
394 int x, y; 394 int x, y;
395 for (y = 0; y < totalY; y++) 395 for (y = 0; y < totalY; y++)
396 { 396 {
397 for (x = 0; x < totalX; x++) 397 for (x = 0; x < totalX; x++)
398 { 398 {
399 ILandObject tempLandObject = getLandObject(start_x + x, start_y + y); 399 ILandObject tempLandObject = getLandObject(start_x + x, start_y + y);
400 if (tempLandObject == null) return false; //No such land object at that point 400 if (tempLandObject == null) return false; //No such land object at that point
401 if (tempLandObject != startLandObject) return false; //Subdividing over 2 land objects; no-no 401 if (tempLandObject != startLandObject) return false; //Subdividing over 2 land objects; no-no
402 } 402 }
403 } 403 }
404 } 404 }
405 catch (Exception) 405 catch (Exception)
406 { 406 {
407 return false; //Exception. For now, lets skip subdivision 407 return false; //Exception. For now, lets skip subdivision
408 } 408 }
409 409
410 //If we are still here, then they are subdividing within one piece of land 410 //If we are still here, then they are subdividing within one piece of land
411 //Check owner 411 //Check owner
412 if (startLandObject.landData.ownerID != attempting_user_id) 412 if (startLandObject.landData.ownerID != attempting_user_id)
413 { 413 {
414 return false; //They cant do this! 414 return false; //They cant do this!
415 } 415 }
416 416
417 //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) 417 //Lets create a new land object with bitmap activated at that point (keeping the old land objects info)
418 ILandObject newLand = startLandObject.Copy(); 418 ILandObject newLand = startLandObject.Copy();
419 newLand.landData.landName = "Subdivision of " + newLand.landData.landName; 419 newLand.landData.landName = "Subdivision of " + newLand.landData.landName;
420 newLand.landData.globalID = LLUUID.Random(); 420 newLand.landData.globalID = LLUUID.Random();
421 421
422 newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y)); 422 newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y));
423 423
424 //Now, lets set the subdivision area of the original to false 424 //Now, lets set the subdivision area of the original to false
425 int startLandObjectIndex = startLandObject.landData.localID; 425 int startLandObjectIndex = startLandObject.landData.localID;
426 landList[startLandObjectIndex].setLandBitmap( 426 landList[startLandObjectIndex].setLandBitmap(
427 newLand.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); 427 newLand.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false));
428 landList[startLandObjectIndex].forceUpdateLandInfo(); 428 landList[startLandObjectIndex].forceUpdateLandInfo();
429 429
430 setPrimsTainted(); 430 setPrimsTainted();
431 431
432 //Now add the new land object 432 //Now add the new land object
433 ILandObject result = addLandObject(newLand); 433 ILandObject result = addLandObject(newLand);
434 updateLandObject(startLandObject.landData.localID, startLandObject.landData); 434 updateLandObject(startLandObject.landData.localID, startLandObject.landData);
435 result.sendLandUpdateToAvatarsOverMe(); 435 result.sendLandUpdateToAvatarsOverMe();
436 436
437 437
438 return true; 438 return true;
439 } 439 }
440 440
441 /// <summary> 441 /// <summary>
442 /// Join 2 land objects together 442 /// Join 2 land objects together
443 /// </summary> 443 /// </summary>
444 /// <param name="start_x">x value in first piece of land</param> 444 /// <param name="start_x">x value in first piece of land</param>
445 /// <param name="start_y">y value in first piece of land</param> 445 /// <param name="start_y">y value in first piece of land</param>
446 /// <param name="end_x">x value in second peice of land</param> 446 /// <param name="end_x">x value in second peice of land</param>
447 /// <param name="end_y">y value in second peice of land</param> 447 /// <param name="end_y">y value in second peice of land</param>
448 /// <param name="attempting_user_id">LLUUID of the avatar trying to join the land objects</param> 448 /// <param name="attempting_user_id">LLUUID of the avatar trying to join the land objects</param>
449 /// <returns>Returns true if successful</returns> 449 /// <returns>Returns true if successful</returns>
450 private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) 450 private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
451 { 451 {
452 end_x -= 4; 452 end_x -= 4;
453 end_y -= 4; 453 end_y -= 4;
454 454
455 List<ILandObject> selectedLandObjects = new List<ILandObject>(); 455 List<ILandObject> selectedLandObjects = new List<ILandObject>();
456 int stepXSelected = 0; 456 int stepXSelected = 0;
457 int stepYSelected = 0; 457 int stepYSelected = 0;
458 for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4) 458 for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4)
459 { 459 {
460 for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4) 460 for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4)
461 { 461 {
462 ILandObject p = null; 462 ILandObject p = null;
463 try 463 try
464 { 464 {
465 p = getLandObject(stepXSelected, stepYSelected); 465 p = getLandObject(stepXSelected, stepYSelected);
466 } 466 }
467 catch (Exception) 467 catch (Exception)
468 { 468 {
469 //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + stepXSelected + " y:" + stepYSelected); 469 //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + stepXSelected + " y:" + stepYSelected);
470 } 470 }
471 if (p != null) 471 if (p != null)
472 { 472 {
473 if (!selectedLandObjects.Contains(p)) 473 if (!selectedLandObjects.Contains(p))
474 { 474 {
475 selectedLandObjects.Add(p); 475 selectedLandObjects.Add(p);
476 } 476 }
477 } 477 }
478 } 478 }
479 } 479 }
480 ILandObject masterLandObject = selectedLandObjects[0]; 480 ILandObject masterLandObject = selectedLandObjects[0];
481 selectedLandObjects.RemoveAt(0); 481 selectedLandObjects.RemoveAt(0);
482 482
483 483
484 if (selectedLandObjects.Count < 1) 484 if (selectedLandObjects.Count < 1)
485 { 485 {
486 return false; //Only one piece of land selected 486 return false; //Only one piece of land selected
487 } 487 }
488 if (masterLandObject.landData.ownerID != attempting_user_id) 488 if (masterLandObject.landData.ownerID != attempting_user_id)
489 { 489 {
490 return false; //Not the same owner 490 return false; //Not the same owner
491 } 491 }
492 foreach (ILandObject p in selectedLandObjects) 492 foreach (ILandObject p in selectedLandObjects)
493 { 493 {
494 if (p.landData.ownerID != masterLandObject.landData.ownerID) 494 if (p.landData.ownerID != masterLandObject.landData.ownerID)
495 { 495 {
496 return false; //Over multiple users. TODO: make this just ignore this piece of land? 496 return false; //Over multiple users. TODO: make this just ignore this piece of land?
497 } 497 }
498 } 498 }
499 foreach (ILandObject slaveLandObject in selectedLandObjects) 499 foreach (ILandObject slaveLandObject in selectedLandObjects)
500 { 500 {
501 landList[masterLandObject.landData.localID].setLandBitmap( 501 landList[masterLandObject.landData.localID].setLandBitmap(
502 slaveLandObject.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap())); 502 slaveLandObject.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap()));
503 performFinalLandJoin(masterLandObject, slaveLandObject); 503 performFinalLandJoin(masterLandObject, slaveLandObject);
504 } 504 }
505 505
506 506
507 setPrimsTainted(); 507 setPrimsTainted();
508 508
509 masterLandObject.sendLandUpdateToAvatarsOverMe(); 509 masterLandObject.sendLandUpdateToAvatarsOverMe();
510 510
511 return true; 511 return true;
512 } 512 }
513 513
514 #endregion 514 #endregion
515 515
516 #region Parcel Updating 516 #region Parcel Updating
517 517
518 /// <summary> 518 /// <summary>
519 /// Where we send the ParcelOverlay packet to the client 519 /// Where we send the ParcelOverlay packet to the client
520 /// </summary> 520 /// </summary>
521 /// <param name="remote_client">The object representing the client</param> 521 /// <param name="remote_client">The object representing the client</param>
522 public void sendParcelOverlay(IClientAPI remote_client) 522 public void sendParcelOverlay(IClientAPI remote_client)
523 { 523 {
524 const int LAND_BLOCKS_PER_PACKET = 1024; 524 const int LAND_BLOCKS_PER_PACKET = 1024;
525 int x, y = 0; 525 int x, y = 0;
526 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; 526 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
527 int byteArrayCount = 0; 527 int byteArrayCount = 0;
528 int sequenceID = 0; 528 int sequenceID = 0;
529 ParcelOverlayPacket packet; 529 ParcelOverlayPacket packet;
530 530
531 for (y = 0; y < 64; y++) 531 for (y = 0; y < 64; y++)
532 { 532 {
533 for (x = 0; x < 64; x++) 533 for (x = 0; x < 64; x++)
534 { 534 {
535 byte tempByte = (byte) 0; //This represents the byte for the current 4x4 535 byte tempByte = (byte) 0; //This represents the byte for the current 4x4
536 ILandObject currentParcelBlock = null; 536 ILandObject currentParcelBlock = null;
537 537
538 try 538 try
539 { 539 {
540 currentParcelBlock = getLandObject(x * 4, y * 4); 540 currentParcelBlock = getLandObject(x * 4, y * 4);
541 } 541 }
542 catch (Exception) 542 catch (Exception)
543 { 543 {
544 //m_log.Warn("[LAND]: " + "unable to get land at x: " + (x * 4) + " y: " + (y * 4)); 544 //m_log.Warn("[LAND]: " + "unable to get land at x: " + (x * 4) + " y: " + (y * 4));
545 } 545 }
546 546
547 547
548 if (currentParcelBlock != null) 548 if (currentParcelBlock != null)
549 { 549 {
550 if (currentParcelBlock.landData.ownerID == remote_client.AgentId) 550 if (currentParcelBlock.landData.ownerID == remote_client.AgentId)
551 { 551 {
552 //Owner Flag 552 //Owner Flag
553 tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER); 553 tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER);
554 } 554 }
555 else if (currentParcelBlock.landData.salePrice > 0 && 555 else if (currentParcelBlock.landData.salePrice > 0 &&
556 (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || 556 (currentParcelBlock.landData.authBuyerID == LLUUID.Zero ||
557 currentParcelBlock.landData.authBuyerID == remote_client.AgentId)) 557 currentParcelBlock.landData.authBuyerID == remote_client.AgentId))
558 { 558 {
559 //Sale Flag 559 //Sale Flag
560 tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE); 560 tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE);
561 } 561 }
562 else if (currentParcelBlock.landData.ownerID == LLUUID.Zero) 562 else if (currentParcelBlock.landData.ownerID == LLUUID.Zero)
563 { 563 {
564 //Public Flag 564 //Public Flag
565 tempByte = Convert.ToByte(tempByte | LAND_TYPE_PUBLIC); 565 tempByte = Convert.ToByte(tempByte | LAND_TYPE_PUBLIC);
566 } 566 }
567 else 567 else
568 { 568 {
569 //Other Flag 569 //Other Flag
570 tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_OTHER); 570 tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_OTHER);
571 } 571 }
572 572
573 573
574 //Now for border control 574 //Now for border control
575 try 575 try
576 { 576 {
577 ILandObject westParcel = null; 577 ILandObject westParcel = null;
578 ILandObject southParcel = null; 578 ILandObject southParcel = null;
579 if (x > 0) 579 if (x > 0)
580 { 580 {
581 westParcel = getLandObject((x - 1) * 4, y * 4); 581 westParcel = getLandObject((x - 1) * 4, y * 4);
582 } 582 }
583 if (y > 0) 583 if (y > 0)
584 { 584 {
585 southParcel = getLandObject(x * 4, (y - 1) * 4); 585 southParcel = getLandObject(x * 4, (y - 1) * 4);
586 } 586 }
587 587
588 if (x == 0) 588 if (x == 0)
589 { 589 {
590 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); 590 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
591 } 591 }
592 else if (westParcel != null && westParcel != currentParcelBlock) 592 else if (westParcel != null && westParcel != currentParcelBlock)
593 { 593 {
594 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); 594 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
595 } 595 }
596 596
597 if (y == 0) 597 if (y == 0)
598 { 598 {
599 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); 599 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
600 } 600 }
601 else if (southParcel != null && southParcel != currentParcelBlock) 601 else if (southParcel != null && southParcel != currentParcelBlock)
602 { 602 {
603 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); 603 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
604 } 604 }
605 605
606 byteArray[byteArrayCount] = tempByte; 606 byteArray[byteArrayCount] = tempByte;
607 byteArrayCount++; 607 byteArrayCount++;
608 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) 608 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
609 { 609 {
610 byteArrayCount = 0; 610 byteArrayCount = 0;
611 packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay); 611 packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay);
612 packet.ParcelData.Data = byteArray; 612 packet.ParcelData.Data = byteArray;
613 packet.ParcelData.SequenceID = sequenceID; 613 packet.ParcelData.SequenceID = sequenceID;
614 remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task); 614 remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task);
615 sequenceID++; 615 sequenceID++;
616 byteArray = new byte[LAND_BLOCKS_PER_PACKET]; 616 byteArray = new byte[LAND_BLOCKS_PER_PACKET];
617 } 617 }
618 } 618 }
619 catch (Exception) 619 catch (Exception)
620 { 620 {
621 //m_log.Debug("[LAND]: Skipped Land checks because avatar is out of bounds: " + e.Message); 621 //m_log.Debug("[LAND]: Skipped Land checks because avatar is out of bounds: " + e.Message);
622 } 622 }
623 } 623 }
624 } 624 }
625 } 625 }
626 } 626 }
627 627
628 public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, 628 public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
629 bool snap_selection, IClientAPI remote_client) 629 bool snap_selection, IClientAPI remote_client)
630 { 630 {
631 //Get the land objects within the bounds 631 //Get the land objects within the bounds
632 List<ILandObject> temp = new List<ILandObject>(); 632 List<ILandObject> temp = new List<ILandObject>();
633 int x, y, i; 633 int x, y, i;
634 int inc_x = end_x - start_x; 634 int inc_x = end_x - start_x;
635 int inc_y = end_y - start_y; 635 int inc_y = end_y - start_y;
636 for (x = 0; x < inc_x; x++) 636 for (x = 0; x < inc_x; x++)
637 { 637 {
638 for (y = 0; y < inc_y; y++) 638 for (y = 0; y < inc_y; y++)
639 { 639 {
640 ILandObject currentParcel = null; 640 ILandObject currentParcel = null;
641 try 641 try
642 { 642 {
643 currentParcel = getLandObject(start_x + x, start_y + y); 643 currentParcel = getLandObject(start_x + x, start_y + y);
644 } 644 }
645 catch (Exception) 645 catch (Exception)
646 { 646 {
647 //m_log.Warn("[LAND]: " + "unable to get land at x: " + (start_x + x) + " y: " + (start_y + y)); 647 //m_log.Warn("[LAND]: " + "unable to get land at x: " + (start_x + x) + " y: " + (start_y + y));
648 } 648 }
649 if (currentParcel != null) 649 if (currentParcel != null)
650 { 650 {
651 if (!temp.Contains(currentParcel)) 651 if (!temp.Contains(currentParcel))
652 { 652 {
653 currentParcel.forceUpdateLandInfo(); 653 currentParcel.forceUpdateLandInfo();
654 temp.Add(currentParcel); 654 temp.Add(currentParcel);
655 } 655 }
656 } 656 }
657 } 657 }
658 } 658 }
659 659
660 int requestResult = LAND_RESULT_SINGLE; 660 int requestResult = LAND_RESULT_SINGLE;
661 if (temp.Count > 1) 661 if (temp.Count > 1)
662 { 662 {
663 requestResult = LAND_RESULT_MULTIPLE; 663 requestResult = LAND_RESULT_MULTIPLE;
664 } 664 }
665 665
666 for (i = 0; i < temp.Count; i++) 666 for (i = 0; i < temp.Count; i++)
667 { 667 {
668 temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); 668 temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client);
669 } 669 }
670 670
671 671
672 sendParcelOverlay(remote_client); 672 sendParcelOverlay(remote_client);
673 } 673 }
674 674
675 public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) 675 public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
676 { 676 {
677 if (landList.ContainsKey(packet.ParcelData.LocalID)) 677 if (landList.ContainsKey(packet.ParcelData.LocalID))
678 { 678 {
679 landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client); 679 landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client);
680 } 680 }
681 } 681 }
682 682
683 public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) 683 public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
684 { 684 {
685 subdivide(west, south, east, north, remote_client.AgentId); 685 subdivide(west, south, east, north, remote_client.AgentId);
686 } 686 }
687 687
688 public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) 688 public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
689 { 689 {
690 join(west, south, east, north, remote_client.AgentId); 690 join(west, south, east, north, remote_client.AgentId);
691 } 691 }
692 692
693 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) 693 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client)
694 { 694 {
695 landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); 695 landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client);
696 } 696 }
697 697
698 public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client) 698 public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client)
699 { 699 {
700 landList[local_id].sendLandObjectOwners(remote_client); 700 landList[local_id].sendLandObjectOwners(remote_client);
701 } 701 }
702 702
703 #endregion 703 #endregion
704 704
705 #region ILandChannel Members 705 #region ILandChannel Members
706 706
707 public bool allowedForcefulBans 707 public bool allowedForcefulBans
708 { 708 {
709 get { return m_allowedForcefulBans; } 709 get { return m_allowedForcefulBans; }
710 set { m_allowedForcefulBans = value; } 710 set { m_allowedForcefulBans = value; }
711 } 711 }
712 712
713 /// <summary> 713 /// <summary>
714 /// Resets the sim to the default land object (full sim piece of land owned by the default user) 714 /// Resets the sim to the default land object (full sim piece of land owned by the default user)
715 /// </summary> 715 /// </summary>
716 public void resetSimLandObjects() 716 public void resetSimLandObjects()
717 { 717 {
718 //Remove all the land objects in the sim and add a blank, full sim land object set to public 718 //Remove all the land objects in the sim and add a blank, full sim land object set to public
719 landList.Clear(); 719 landList.Clear();
720 lastLandLocalID = START_LAND_LOCAL_ID - 1; 720 lastLandLocalID = START_LAND_LOCAL_ID - 1;
721 landIDList.Initialize(); 721 landIDList.Initialize();
722 722
723 ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene); 723 ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene);
724 724
725 fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize)); 725 fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize));
726 fullSimParcel.landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 726 fullSimParcel.landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
727 727
728 addLandObject(fullSimParcel); 728 addLandObject(fullSimParcel);
729 } 729 }
730 730
731 public List<ILandObject> parcelsNearPoint(LLVector3 position) 731 public List<ILandObject> parcelsNearPoint(LLVector3 position)
732 { 732 {
733 List<ILandObject> parcelsNear = new List<ILandObject>(); 733 List<ILandObject> parcelsNear = new List<ILandObject>();
734 int x, y; 734 int x, y;
735 for (x = -4; x <= 4; x += 4) 735 for (x = -4; x <= 4; x += 4)
736 { 736 {
737 for (y = -4; y <= 4; y += 4) 737 for (y = -4; y <= 4; y += 4)
738 { 738 {
739 ILandObject check = getLandObject(position.X + x, position.Y + y); 739 ILandObject check = getLandObject(position.X + x, position.Y + y);
740 if (check != null) 740 if (check != null)
741 { 741 {
742 if (!parcelsNear.Contains(check)) 742 if (!parcelsNear.Contains(check))
743 { 743 {
744 parcelsNear.Add(check); 744 parcelsNear.Add(check);
745 } 745 }
746 } 746 }
747 } 747 }
748 } 748 }
749 749
750 return parcelsNear; 750 return parcelsNear;
751 } 751 }
752 752
753 public void sendYouAreBannedNotice(ScenePresence avatar) 753 public void sendYouAreBannedNotice(ScenePresence avatar)
754 { 754 {
755 if (allowedForcefulBans) 755 if (allowedForcefulBans)
756 { 756 {
757 avatar.ControllingClient.SendAlertMessage( 757 avatar.ControllingClient.SendAlertMessage(
758 "You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers"); 758 "You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers");
759 759
760 avatar.PhysicsActor.Position = 760 avatar.PhysicsActor.Position =
761 new PhysicsVector(avatar.lastKnownAllowedPosition.x, avatar.lastKnownAllowedPosition.y, 761 new PhysicsVector(avatar.lastKnownAllowedPosition.x, avatar.lastKnownAllowedPosition.y,
762 avatar.lastKnownAllowedPosition.z); 762 avatar.lastKnownAllowedPosition.z);
763 avatar.PhysicsActor.Velocity = new PhysicsVector(0, 0, 0); 763 avatar.PhysicsActor.Velocity = new PhysicsVector(0, 0, 0);
764 } 764 }
765 else 765 else
766 { 766 {
767 avatar.ControllingClient.SendAlertMessage( 767 avatar.ControllingClient.SendAlertMessage(
768 "You are not allowed on this parcel because you are banned; however, the grid administrator has disabled ban lines globally. Please obey the land owner's requests or you can be banned from the entire sim! <3 OpenSim Developers"); 768 "You are not allowed on this parcel because you are banned; however, the grid administrator has disabled ban lines globally. Please obey the land owner's requests or you can be banned from the entire sim! <3 OpenSim Developers");
769 } 769 }
770 } 770 }
771 771
772 public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID) 772 public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
773 { 773 {
774 if (m_scene.RegionInfo.RegionID == regionID) 774 if (m_scene.RegionInfo.RegionID == regionID)
775 { 775 {
776 if (landList[localLandID] != null) 776 if (landList[localLandID] != null)
777 { 777 {
778 ILandObject parcelAvatarIsEntering = landList[localLandID]; 778 ILandObject parcelAvatarIsEntering = landList[localLandID];
779 if (avatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT) 779 if (avatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT)
780 { 780 {
781 if (parcelAvatarIsEntering.isBannedFromLand(avatar.UUID)) 781 if (parcelAvatarIsEntering.isBannedFromLand(avatar.UUID))
782 { 782 {
783 sendYouAreBannedNotice(avatar); 783 sendYouAreBannedNotice(avatar);
784 } 784 }
785 else if (parcelAvatarIsEntering.isRestrictedFromLand(avatar.UUID)) 785 else if (parcelAvatarIsEntering.isRestrictedFromLand(avatar.UUID))
786 { 786 {
787 avatar.ControllingClient.SendAlertMessage( 787 avatar.ControllingClient.SendAlertMessage(
788 "You are not allowed on this parcel because the land owner has restricted access. For now, you can enter, but please respect the land owner's decisions (or he can ban you!). <3 OpenSim Developers"); 788 "You are not allowed on this parcel because the land owner has restricted access. For now, you can enter, but please respect the land owner's decisions (or he can ban you!). <3 OpenSim Developers");
789 } 789 }
790 else 790 else
791 { 791 {
792 avatar.sentMessageAboutRestrictedParcelFlyingDown = true; 792 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
793 } 793 }
794 } 794 }
795 else 795 else
796 { 796 {
797 avatar.sentMessageAboutRestrictedParcelFlyingDown = true; 797 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
798 } 798 }
799 } 799 }
800 } 800 }
801 } 801 }
802 802
803 public void sendOutNearestBanLine(IClientAPI avatar) 803 public void sendOutNearestBanLine(IClientAPI avatar)
804 { 804 {
805 List<ScenePresence> avatars = m_scene.GetAvatars(); 805 List<ScenePresence> avatars = m_scene.GetAvatars();
806 foreach (ScenePresence presence in avatars) 806 foreach (ScenePresence presence in avatars)
807 { 807 {
808 if (presence.UUID == avatar.AgentId) 808 if (presence.UUID == avatar.AgentId)
809 { 809 {
810 List<ILandObject> checkLandParcels = parcelsNearPoint(presence.AbsolutePosition); 810 List<ILandObject> checkLandParcels = parcelsNearPoint(presence.AbsolutePosition);
811 foreach (ILandObject checkBan in checkLandParcels) 811 foreach (ILandObject checkBan in checkLandParcels)
812 { 812 {
813 if (checkBan.isBannedFromLand(avatar.AgentId)) 813 if (checkBan.isBannedFromLand(avatar.AgentId))
814 { 814 {
815 checkBan.sendLandProperties(-30000, false, (int) ParcelManager.ParcelResult.Single, avatar); 815 checkBan.sendLandProperties(-30000, false, (int) ParcelManager.ParcelResult.Single, avatar);
816 return; //Only send one 816 return; //Only send one
817 } 817 }
818 else if (checkBan.isRestrictedFromLand(avatar.AgentId)) 818 else if (checkBan.isRestrictedFromLand(avatar.AgentId))
819 { 819 {
820 checkBan.sendLandProperties(-40000, false, (int) ParcelManager.ParcelResult.Single, avatar); 820 checkBan.sendLandProperties(-40000, false, (int) ParcelManager.ParcelResult.Single, avatar);
821 return; //Only send one 821 return; //Only send one
822 } 822 }
823 } 823 }
824 return; 824 return;
825 } 825 }
826 } 826 }
827 } 827 }
828 828
829 public void sendLandUpdate(ScenePresence avatar, bool force) 829 public void sendLandUpdate(ScenePresence avatar, bool force)
830 { 830 {
831 ILandObject over = null; 831 ILandObject over = null;
832 try 832 try
833 { 833 {
834 over = getLandObject((int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 834 over = getLandObject((int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
835 (int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 835 (int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
836 } 836 }
837 catch (Exception) 837 catch (Exception)
838 { 838 {
839 //m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + Math.Round(avatar.AbsolutePosition.Y)); 839 //m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + Math.Round(avatar.AbsolutePosition.Y));
840 } 840 }
841 841
842 if (over != null) 842 if (over != null)
843 { 843 {
844 if (force) 844 if (force)
845 { 845 {
846 if (!avatar.IsChildAgent) 846 if (!avatar.IsChildAgent)
847 { 847 {
848 over.sendLandUpdateToClient(avatar.ControllingClient); 848 over.sendLandUpdateToClient(avatar.ControllingClient);
849 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, 849 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID,
850 m_scene.RegionInfo.RegionID); 850 m_scene.RegionInfo.RegionID);
851 } 851 }
852 } 852 }
853 853
854 if (avatar.currentParcelUUID != over.landData.globalID) 854 if (avatar.currentParcelUUID != over.landData.globalID)
855 { 855 {
856 if (!avatar.IsChildAgent) 856 if (!avatar.IsChildAgent)
857 { 857 {
858 over.sendLandUpdateToClient(avatar.ControllingClient); 858 over.sendLandUpdateToClient(avatar.ControllingClient);
859 avatar.currentParcelUUID = over.landData.globalID; 859 avatar.currentParcelUUID = over.landData.globalID;
860 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, 860 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID,
861 m_scene.RegionInfo.RegionID); 861 m_scene.RegionInfo.RegionID);
862 } 862 }
863 } 863 }
864 } 864 }
865 } 865 }
866 866
867 public void sendLandUpdate(ScenePresence avatar) 867 public void sendLandUpdate(ScenePresence avatar)
868 { 868 {
869 sendLandUpdate(avatar, false); 869 sendLandUpdate(avatar, false);
870 } 870 }
871 871
872 public void handleSignificantClientMovement(IClientAPI remote_client) 872 public void handleSignificantClientMovement(IClientAPI remote_client)
873 { 873 {
874 ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId); 874 ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId);
875 875
876 if (clientAvatar != null) 876 if (clientAvatar != null)
877 { 877 {
878 sendLandUpdate(clientAvatar); 878 sendLandUpdate(clientAvatar);
879 sendOutNearestBanLine(remote_client); 879 sendOutNearestBanLine(remote_client);
880 ILandObject parcel = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); 880 ILandObject parcel = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y);
881 if (parcel != null) 881 if (parcel != null)
882 { 882 {
883 if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && 883 if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT &&
884 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown) 884 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
885 { 885 {
886 handleAvatarChangingParcel(clientAvatar, parcel.landData.localID, m_scene.RegionInfo.RegionID); 886 handleAvatarChangingParcel(clientAvatar, parcel.landData.localID, m_scene.RegionInfo.RegionID);
887 //They are going below the safety line! 887 //They are going below the safety line!
888 if (!parcel.isBannedFromLand(clientAvatar.UUID)) 888 if (!parcel.isBannedFromLand(clientAvatar.UUID))
889 { 889 {
890 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false; 890 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false;
891 } 891 }
892 } 892 }
893 else if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && 893 else if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT &&
894 parcel.isBannedFromLand(clientAvatar.UUID)) 894 parcel.isBannedFromLand(clientAvatar.UUID))
895 { 895 {
896 sendYouAreBannedNotice(clientAvatar); 896 sendYouAreBannedNotice(clientAvatar);
897 } 897 }
898 } 898 }
899 } 899 }
900 } 900 }
901 901
902 public void handleAnyClientMovement(ScenePresence avatar) 902 public void handleAnyClientMovement(ScenePresence avatar)
903 //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance. 903 //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance.
904 { 904 {
905 ILandObject over = getLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 905 ILandObject over = getLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
906 if (over != null) 906 if (over != null)
907 { 907 {
908 if (!over.isBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= BAN_LINE_SAFETY_HIEGHT) 908 if (!over.isBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= BAN_LINE_SAFETY_HIEGHT)
909 { 909 {
910 avatar.lastKnownAllowedPosition = 910 avatar.lastKnownAllowedPosition =
911 new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z); 911 new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
912 } 912 }
913 } 913 }
914 } 914 }
915 915
916 916
917 public void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, 917 public void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID,
918 int landLocalID, IClientAPI remote_client) 918 int landLocalID, IClientAPI remote_client)
919 { 919 {
920 if (landList.ContainsKey(landLocalID)) 920 if (landList.ContainsKey(landLocalID))
921 { 921 {
922 landList[landLocalID].sendAccessList(agentID, sessionID, flags, sequenceID, remote_client); 922 landList[landLocalID].sendAccessList(agentID, sessionID, flags, sequenceID, remote_client);
923 } 923 }
924 } 924 }
925 925
926 public void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, 926 public void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID,
927 List<ParcelManager.ParcelAccessEntry> entries, 927 List<ParcelManager.ParcelAccessEntry> entries,
928 IClientAPI remote_client) 928 IClientAPI remote_client)
929 { 929 {
930 if (landList.ContainsKey(landLocalID)) 930 if (landList.ContainsKey(landLocalID))
931 { 931 {
932 if (agentID == landList[landLocalID].landData.ownerID) 932 if (agentID == landList[landLocalID].landData.ownerID)
933 { 933 {
934 landList[landLocalID].updateAccessList(flags, entries, remote_client); 934 landList[landLocalID].updateAccessList(flags, entries, remote_client);
935 } 935 }
936 } 936 }
937 else 937 else
938 { 938 {
939 Console.WriteLine("INVALID LOCAL LAND ID"); 939 Console.WriteLine("INVALID LOCAL LAND ID");
940 } 940 }
941 } 941 }
942 942
943 #endregion 943 #endregion
944 944
945 // If the economy has been validated by the economy module, 945 // If the economy has been validated by the economy module,
946 // and land has been validated as well, this method transfers 946 // and land has been validated as well, this method transfers
947 // the land ownership 947 // the land ownership
948 948
949 public void handleLandBuyRequest(Object o, EventManager.LandBuyArgs e) 949 public void handleLandBuyRequest(Object o, EventManager.LandBuyArgs e)
950 { 950 {
951 if (e.economyValidated && e.landValidated) 951 if (e.economyValidated && e.landValidated)
952 { 952 {
953 lock (landList) 953 lock (landList)
954 { 954 {
955 if (landList.ContainsKey(e.parcelLocalID)) 955 if (landList.ContainsKey(e.parcelLocalID))
956 { 956 {
957 landList[e.parcelLocalID].updateLandSold(e.agentId, e.groupId, e.groupOwned, (uint) e.transactionID, e.parcelPrice, e.parcelArea); 957 landList[e.parcelLocalID].updateLandSold(e.agentId, e.groupId, e.groupOwned, (uint) e.transactionID, e.parcelPrice, e.parcelArea);
958 return; 958 return;
959 } 959 }
960 } 960 }
961 } 961 }
962 } 962 }
963 963
964 // After receiving a land buy packet, first the data needs to 964 // After receiving a land buy packet, first the data needs to
965 // be validated. This method validates the right to buy the 965 // be validated. This method validates the right to buy the
966 // parcel 966 // parcel
967 967
968 public void handleLandValidationRequest(Object o, EventManager.LandBuyArgs e) 968 public void handleLandValidationRequest(Object o, EventManager.LandBuyArgs e)
969 { 969 {
970 if (e.landValidated == false) 970 if (e.landValidated == false)
971 { 971 {
972 ILandObject lob = null; 972 ILandObject lob = null;
973 lock (landList) 973 lock (landList)
974 { 974 {
975 if (landList.ContainsKey(e.parcelLocalID)) 975 if (landList.ContainsKey(e.parcelLocalID))
976 { 976 {
977 lob = landList[e.parcelLocalID]; 977 lob = landList[e.parcelLocalID];
978 } 978 }
979 } 979 }
980 if (lob != null) 980 if (lob != null)
981 { 981 {
982 LLUUID AuthorizedID = lob.landData.authBuyerID; 982 LLUUID AuthorizedID = lob.landData.authBuyerID;
983 int saleprice = lob.landData.salePrice; 983 int saleprice = lob.landData.salePrice;
984 LLUUID pOwnerID = lob.landData.ownerID; 984 LLUUID pOwnerID = lob.landData.ownerID;
985 985
986 bool landforsale = ((lob.landData.landFlags & 986 bool landforsale = ((lob.landData.landFlags &
987 (uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects)) != 0); 987 (uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects)) != 0);
988 if ((AuthorizedID == LLUUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale) 988 if ((AuthorizedID == LLUUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale)
989 { 989 {
990 lock (e) 990 lock (e)
991 { 991 {
992 e.parcelOwnerID = pOwnerID; 992 e.parcelOwnerID = pOwnerID;
993 e.landValidated = true; 993 e.landValidated = true;
994 } 994 }
995 } 995 }
996 } 996 }
997 } 997 }
998 } 998 }
999 } 999 }
1000} \ No newline at end of file 1000} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index 3f09bd5..877bed5 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -1,79 +1,79 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using Nini.Config; 28using Nini.Config;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30using OpenSim.Region.Environment.Scenes; 30using OpenSim.Region.Environment.Scenes;
31 31
32namespace OpenSim.Region.Environment.Modules.World.Land 32namespace OpenSim.Region.Environment.Modules.World.Land
33{ 33{
34 public class LandManagementModule : IRegionModule 34 public class LandManagementModule : IRegionModule
35 { 35 {
36 private LandChannel landChannel; 36 private LandChannel landChannel;
37 private Scene m_scene; 37 private Scene m_scene;
38 38
39 #region IRegionModule Members 39 #region IRegionModule Members
40 40
41 public void Initialise(Scene scene, IConfigSource source) 41 public void Initialise(Scene scene, IConfigSource source)
42 { 42 {
43 m_scene = scene; 43 m_scene = scene;
44 landChannel = new LandChannel(scene); 44 landChannel = new LandChannel(scene);
45 45
46 m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts; 46 m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts;
47 m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts; 47 m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts;
48 m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel); 48 m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel);
49 m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement); 49 m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
50 m_scene.EventManager.OnValidateLandBuy += landChannel.handleLandValidationRequest; 50 m_scene.EventManager.OnValidateLandBuy += landChannel.handleLandValidationRequest;
51 m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest; 51 m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest;
52 52
53 lock (m_scene) 53 lock (m_scene)
54 { 54 {
55 m_scene.LandChannel = (ILandChannel) landChannel; 55 m_scene.LandChannel = (ILandChannel) landChannel;
56 } 56 }
57 } 57 }
58 58
59 public void PostInitialise() 59 public void PostInitialise()
60 { 60 {
61 } 61 }
62 62
63 public void Close() 63 public void Close()
64 { 64 {
65 } 65 }
66 66
67 public string Name 67 public string Name
68 { 68 {
69 get { return "LandManagementModule"; } 69 get { return "LandManagementModule"; }
70 } 70 }
71 71
72 public bool IsSharedModule 72 public bool IsSharedModule
73 { 73 {
74 get { return false; } 74 get { return false; }
75 } 75 }
76 76
77 #endregion 77 #endregion
78 } 78 }
79} \ No newline at end of file 79} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 368e113..e297b10 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -1,928 +1,928 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using libsecondlife; 31using libsecondlife;
32using libsecondlife.Packets; 32using libsecondlife.Packets;
33using log4net; 33using log4net;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Environment.Interfaces;
36using OpenSim.Region.Environment.Scenes; 36using OpenSim.Region.Environment.Scenes;
37 37
38namespace OpenSim.Region.Environment.Modules.World.Land 38namespace OpenSim.Region.Environment.Modules.World.Land
39{ 39{
40 /// <summary> 40 /// <summary>
41 /// Keeps track of a specific piece of land's information 41 /// Keeps track of a specific piece of land's information
42 /// </summary> 42 /// </summary>
43 public class LandObject : ILandObject 43 public class LandObject : ILandObject
44 { 44 {
45 #region Member Variables 45 #region Member Variables
46 46
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 private bool[,] m_landBitmap = new bool[64,64]; 48 private bool[,] m_landBitmap = new bool[64,64];
49 49
50 protected LandData m_landData = new LandData(); 50 protected LandData m_landData = new LandData();
51 protected Scene m_scene; 51 protected Scene m_scene;
52 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); 52 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
53 53
54 public bool[,] landBitmap 54 public bool[,] landBitmap
55 { 55 {
56 get { return m_landBitmap; } 56 get { return m_landBitmap; }
57 set { m_landBitmap = value; } 57 set { m_landBitmap = value; }
58 } 58 }
59 59
60 #endregion 60 #endregion
61 61
62 #region ILandObject Members 62 #region ILandObject Members
63 63
64 public LandData landData 64 public LandData landData
65 { 65 {
66 get { return m_landData; } 66 get { return m_landData; }
67 67
68 set { m_landData = value; } 68 set { m_landData = value; }
69 } 69 }
70 70
71 public LLUUID regionUUID 71 public LLUUID regionUUID
72 { 72 {
73 get { return m_scene.RegionInfo.RegionID; } 73 get { return m_scene.RegionInfo.RegionID; }
74 } 74 }
75 75
76 #region Constructors 76 #region Constructors
77 77
78 public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene) 78 public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene)
79 { 79 {
80 m_scene = scene; 80 m_scene = scene;
81 landData.ownerID = owner_id; 81 landData.ownerID = owner_id;
82 landData.isGroupOwned = is_group_owned; 82 landData.isGroupOwned = is_group_owned;
83 } 83 }
84 84
85 #endregion 85 #endregion
86 86
87 #region Member Functions 87 #region Member Functions
88 88
89 #region General Functions 89 #region General Functions
90 90
91 /// <summary> 91 /// <summary>
92 /// Checks to see if this land object contains a point 92 /// Checks to see if this land object contains a point
93 /// </summary> 93 /// </summary>
94 /// <param name="x"></param> 94 /// <param name="x"></param>
95 /// <param name="y"></param> 95 /// <param name="y"></param>
96 /// <returns>Returns true if the piece of land contains the specified point</returns> 96 /// <returns>Returns true if the piece of land contains the specified point</returns>
97 public bool containsPoint(int x, int y) 97 public bool containsPoint(int x, int y)
98 { 98 {
99 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize) 99 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize)
100 { 100 {
101 return (landBitmap[x / 4, y / 4] == true); 101 return (landBitmap[x / 4, y / 4] == true);
102 } 102 }
103 else 103 else
104 { 104 {
105 return false; 105 return false;
106 } 106 }
107 } 107 }
108 108
109 public ILandObject Copy() 109 public ILandObject Copy()
110 { 110 {
111 ILandObject newLand = new LandObject(landData.ownerID, landData.isGroupOwned, m_scene); 111 ILandObject newLand = new LandObject(landData.ownerID, landData.isGroupOwned, m_scene);
112 112
113 //Place all new variables here! 113 //Place all new variables here!
114 newLand.landBitmap = (bool[,]) (landBitmap.Clone()); 114 newLand.landBitmap = (bool[,]) (landBitmap.Clone());
115 newLand.landData = landData.Copy(); 115 newLand.landData = landData.Copy();
116 116
117 return newLand; 117 return newLand;
118 } 118 }
119 119
120 #endregion 120 #endregion
121 121
122 #region Packet Request Handling 122 #region Packet Request Handling
123 123
124 /// <summary> 124 /// <summary>
125 /// Sends land properties as requested 125 /// Sends land properties as requested
126 /// </summary> 126 /// </summary>
127 /// <param name="sequence_id">ID sent by client for them to keep track of</param> 127 /// <param name="sequence_id">ID sent by client for them to keep track of</param>
128 /// <param name="snap_selection">Bool sent by client for them to use</param> 128 /// <param name="snap_selection">Bool sent by client for them to use</param>
129 /// <param name="remote_client">Object representing the client</param> 129 /// <param name="remote_client">Object representing the client</param>
130 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, 130 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result,
131 IClientAPI remote_client) 131 IClientAPI remote_client)
132 { 132 {
133 ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ParcelProperties); 133 ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ParcelProperties);
134 // TODO: don't create new blocks if recycling an old packet 134 // TODO: don't create new blocks if recycling an old packet
135 135
136 updatePacket.ParcelData.AABBMax = landData.AABBMax; 136 updatePacket.ParcelData.AABBMax = landData.AABBMax;
137 updatePacket.ParcelData.AABBMin = landData.AABBMin; 137 updatePacket.ParcelData.AABBMin = landData.AABBMin;
138 updatePacket.ParcelData.Area = landData.area; 138 updatePacket.ParcelData.Area = landData.area;
139 updatePacket.ParcelData.AuctionID = landData.auctionID; 139 updatePacket.ParcelData.AuctionID = landData.auctionID;
140 updatePacket.ParcelData.AuthBuyerID = landData.authBuyerID; //unemplemented 140 updatePacket.ParcelData.AuthBuyerID = landData.authBuyerID; //unemplemented
141 141
142 updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray; 142 updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray;
143 143
144 updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc); 144 updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc);
145 updatePacket.ParcelData.Category = (byte) landData.category; 145 updatePacket.ParcelData.Category = (byte) landData.category;
146 updatePacket.ParcelData.ClaimDate = landData.claimDate; 146 updatePacket.ParcelData.ClaimDate = landData.claimDate;
147 updatePacket.ParcelData.ClaimPrice = landData.claimPrice; 147 updatePacket.ParcelData.ClaimPrice = landData.claimPrice;
148 updatePacket.ParcelData.GroupID = landData.groupID; 148 updatePacket.ParcelData.GroupID = landData.groupID;
149 updatePacket.ParcelData.GroupPrims = landData.groupPrims; 149 updatePacket.ParcelData.GroupPrims = landData.groupPrims;
150 updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned; 150 updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned;
151 updatePacket.ParcelData.LandingType = (byte) landData.landingType; 151 updatePacket.ParcelData.LandingType = (byte) landData.landingType;
152 updatePacket.ParcelData.LocalID = landData.localID; 152 updatePacket.ParcelData.LocalID = landData.localID;
153 if (landData.area > 0) 153 if (landData.area > 0)
154 { 154 {
155 updatePacket.ParcelData.MaxPrims = 155 updatePacket.ParcelData.MaxPrims =
156 Convert.ToInt32( 156 Convert.ToInt32(
157 Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity * 157 Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity *
158 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); 158 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor)));
159 } 159 }
160 else 160 else
161 { 161 {
162 updatePacket.ParcelData.MaxPrims = 0; 162 updatePacket.ParcelData.MaxPrims = 0;
163 } 163 }
164 updatePacket.ParcelData.MediaAutoScale = landData.mediaAutoScale; 164 updatePacket.ParcelData.MediaAutoScale = landData.mediaAutoScale;
165 updatePacket.ParcelData.MediaID = landData.mediaID; 165 updatePacket.ParcelData.MediaID = landData.mediaID;
166 updatePacket.ParcelData.MediaURL = Helpers.StringToField(landData.mediaURL); 166 updatePacket.ParcelData.MediaURL = Helpers.StringToField(landData.mediaURL);
167 updatePacket.ParcelData.MusicURL = Helpers.StringToField(landData.musicURL); 167 updatePacket.ParcelData.MusicURL = Helpers.StringToField(landData.musicURL);
168 updatePacket.ParcelData.Name = Helpers.StringToField(landData.landName); 168 updatePacket.ParcelData.Name = Helpers.StringToField(landData.landName);
169 updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented 169 updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
170 updatePacket.ParcelData.OtherCount = 0; //unemplemented 170 updatePacket.ParcelData.OtherCount = 0; //unemplemented
171 updatePacket.ParcelData.OtherPrims = landData.otherPrims; 171 updatePacket.ParcelData.OtherPrims = landData.otherPrims;
172 updatePacket.ParcelData.OwnerID = landData.ownerID; 172 updatePacket.ParcelData.OwnerID = landData.ownerID;
173 updatePacket.ParcelData.OwnerPrims = landData.ownerPrims; 173 updatePacket.ParcelData.OwnerPrims = landData.ownerPrims;
174 updatePacket.ParcelData.ParcelFlags = landData.landFlags; 174 updatePacket.ParcelData.ParcelFlags = landData.landFlags;
175 updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.EstateSettings.objectBonusFactor; 175 updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
176 updatePacket.ParcelData.PassHours = landData.passHours; 176 updatePacket.ParcelData.PassHours = landData.passHours;
177 updatePacket.ParcelData.PassPrice = landData.passPrice; 177 updatePacket.ParcelData.PassPrice = landData.passPrice;
178 updatePacket.ParcelData.PublicCount = 0; //unemplemented 178 updatePacket.ParcelData.PublicCount = 0; //unemplemented
179 179
180 uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags; 180 uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags;
181 updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) > 181 updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) >
182 0); 182 0);
183 updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) > 183 updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) >
184 0); 184 0);
185 updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint) Simulator.RegionFlags.DenyTransacted) > 185 updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint) Simulator.RegionFlags.DenyTransacted) >
186 0); 186 0);
187 updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint) Simulator.RegionFlags.RestrictPushObject) > 187 updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint) Simulator.RegionFlags.RestrictPushObject) >
188 0); 188 0);
189 189
190 updatePacket.ParcelData.RentPrice = 0; 190 updatePacket.ParcelData.RentPrice = 0;
191 updatePacket.ParcelData.RequestResult = request_result; 191 updatePacket.ParcelData.RequestResult = request_result;
192 updatePacket.ParcelData.SalePrice = landData.salePrice; 192 updatePacket.ParcelData.SalePrice = landData.salePrice;
193 updatePacket.ParcelData.SelectedPrims = landData.selectedPrims; 193 updatePacket.ParcelData.SelectedPrims = landData.selectedPrims;
194 updatePacket.ParcelData.SelfCount = 0; //unemplemented 194 updatePacket.ParcelData.SelfCount = 0; //unemplemented
195 updatePacket.ParcelData.SequenceID = sequence_id; 195 updatePacket.ParcelData.SequenceID = sequence_id;
196 if (landData.simwideArea > 0) 196 if (landData.simwideArea > 0)
197 { 197 {
198 updatePacket.ParcelData.SimWideMaxPrims = 198 updatePacket.ParcelData.SimWideMaxPrims =
199 Convert.ToInt32( 199 Convert.ToInt32(
200 Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * m_scene.objectCapacity * 200 Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * m_scene.objectCapacity *
201 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); 201 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor)));
202 } 202 }
203 else 203 else
204 { 204 {
205 updatePacket.ParcelData.SimWideMaxPrims = 0; 205 updatePacket.ParcelData.SimWideMaxPrims = 0;
206 } 206 }
207 updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims; 207 updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims;
208 updatePacket.ParcelData.SnapSelection = snap_selection; 208 updatePacket.ParcelData.SnapSelection = snap_selection;
209 updatePacket.ParcelData.SnapshotID = landData.snapshotID; 209 updatePacket.ParcelData.SnapshotID = landData.snapshotID;
210 updatePacket.ParcelData.Status = (byte) landData.landStatus; 210 updatePacket.ParcelData.Status = (byte) landData.landStatus;
211 updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims + 211 updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims +
212 landData.selectedPrims; 212 landData.selectedPrims;
213 updatePacket.ParcelData.UserLocation = landData.userLocation; 213 updatePacket.ParcelData.UserLocation = landData.userLocation;
214 updatePacket.ParcelData.UserLookAt = landData.userLookAt; 214 updatePacket.ParcelData.UserLookAt = landData.userLookAt;
215 remote_client.OutPacket((Packet) updatePacket, ThrottleOutPacketType.Task); 215 remote_client.OutPacket((Packet) updatePacket, ThrottleOutPacketType.Task);
216 } 216 }
217 217
218 public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) 218 public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
219 { 219 {
220 if (remote_client.AgentId == landData.ownerID) 220 if (remote_client.AgentId == landData.ownerID)
221 { 221 {
222 //Needs later group support 222 //Needs later group support
223 LandData newData = landData.Copy(); 223 LandData newData = landData.Copy();
224 newData.authBuyerID = packet.ParcelData.AuthBuyerID; 224 newData.authBuyerID = packet.ParcelData.AuthBuyerID;
225 newData.category = (Parcel.ParcelCategory) packet.ParcelData.Category; 225 newData.category = (Parcel.ParcelCategory) packet.ParcelData.Category;
226 newData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); 226 newData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
227 newData.groupID = packet.ParcelData.GroupID; 227 newData.groupID = packet.ParcelData.GroupID;
228 newData.landingType = packet.ParcelData.LandingType; 228 newData.landingType = packet.ParcelData.LandingType;
229 newData.mediaAutoScale = packet.ParcelData.MediaAutoScale; 229 newData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
230 newData.mediaID = packet.ParcelData.MediaID; 230 newData.mediaID = packet.ParcelData.MediaID;
231 newData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL); 231 newData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
232 newData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL); 232 newData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
233 newData.landName = Helpers.FieldToUTF8String(packet.ParcelData.Name); 233 newData.landName = Helpers.FieldToUTF8String(packet.ParcelData.Name);
234 newData.landFlags = packet.ParcelData.ParcelFlags; 234 newData.landFlags = packet.ParcelData.ParcelFlags;
235 newData.passHours = packet.ParcelData.PassHours; 235 newData.passHours = packet.ParcelData.PassHours;
236 newData.passPrice = packet.ParcelData.PassPrice; 236 newData.passPrice = packet.ParcelData.PassPrice;
237 newData.salePrice = packet.ParcelData.SalePrice; 237 newData.salePrice = packet.ParcelData.SalePrice;
238 newData.snapshotID = packet.ParcelData.SnapshotID; 238 newData.snapshotID = packet.ParcelData.SnapshotID;
239 newData.userLocation = packet.ParcelData.UserLocation; 239 newData.userLocation = packet.ParcelData.UserLocation;
240 newData.userLookAt = packet.ParcelData.UserLookAt; 240 newData.userLookAt = packet.ParcelData.UserLookAt;
241 241
242 m_scene.LandChannel.updateLandObject(landData.localID, newData); 242 m_scene.LandChannel.updateLandObject(landData.localID, newData);
243 243
244 sendLandUpdateToAvatarsOverMe(); 244 sendLandUpdateToAvatarsOverMe();
245 } 245 }
246 } 246 }
247 247
248 public void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) 248 public void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
249 { 249 {
250 LandData newData = landData.Copy(); 250 LandData newData = landData.Copy();
251 newData.ownerID = avatarID; 251 newData.ownerID = avatarID;
252 newData.groupID = groupID; 252 newData.groupID = groupID;
253 newData.isGroupOwned = groupOwned; 253 newData.isGroupOwned = groupOwned;
254 //newData.auctionID = AuctionID; 254 //newData.auctionID = AuctionID;
255 newData.claimDate = Util.UnixTimeSinceEpoch(); 255 newData.claimDate = Util.UnixTimeSinceEpoch();
256 newData.claimPrice = claimprice; 256 newData.claimPrice = claimprice;
257 newData.salePrice = 0; 257 newData.salePrice = 0;
258 newData.authBuyerID = LLUUID.Zero; 258 newData.authBuyerID = LLUUID.Zero;
259 newData.landFlags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects); 259 newData.landFlags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects);
260 m_scene.LandChannel.updateLandObject(landData.localID, newData); 260 m_scene.LandChannel.updateLandObject(landData.localID, newData);
261 261
262 sendLandUpdateToAvatarsOverMe(); 262 sendLandUpdateToAvatarsOverMe();
263 } 263 }
264 264
265 public bool isEitherBannedOrRestricted(LLUUID avatar) 265 public bool isEitherBannedOrRestricted(LLUUID avatar)
266 { 266 {
267 if (isBannedFromLand(avatar)) 267 if (isBannedFromLand(avatar))
268 { 268 {
269 return true; 269 return true;
270 } 270 }
271 else if (isRestrictedFromLand(avatar)) 271 else if (isRestrictedFromLand(avatar))
272 { 272 {
273 return true; 273 return true;
274 } 274 }
275 return false; 275 return false;
276 } 276 }
277 277
278 public bool isBannedFromLand(LLUUID avatar) 278 public bool isBannedFromLand(LLUUID avatar)
279 { 279 {
280 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseBanList) > 0) 280 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseBanList) > 0)
281 { 281 {
282 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 282 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
283 entry.AgentID = avatar; 283 entry.AgentID = avatar;
284 entry.Flags = ParcelManager.AccessList.Ban; 284 entry.Flags = ParcelManager.AccessList.Ban;
285 entry.Time = new DateTime(); 285 entry.Time = new DateTime();
286 if (landData.parcelAccessList.Contains(entry)) 286 if (landData.parcelAccessList.Contains(entry))
287 { 287 {
288 //They are banned, so lets send them a notice about this parcel 288 //They are banned, so lets send them a notice about this parcel
289 return true; 289 return true;
290 } 290 }
291 } 291 }
292 return false; 292 return false;
293 } 293 }
294 294
295 public bool isRestrictedFromLand(LLUUID avatar) 295 public bool isRestrictedFromLand(LLUUID avatar)
296 { 296 {
297 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseAccessList) > 0) 297 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseAccessList) > 0)
298 { 298 {
299 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 299 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
300 entry.AgentID = avatar; 300 entry.AgentID = avatar;
301 entry.Flags = ParcelManager.AccessList.Access; 301 entry.Flags = ParcelManager.AccessList.Access;
302 entry.Time = new DateTime(); 302 entry.Time = new DateTime();
303 if (!landData.parcelAccessList.Contains(entry)) 303 if (!landData.parcelAccessList.Contains(entry))
304 { 304 {
305 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel 305 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
306 return true; 306 return true;
307 } 307 }
308 } 308 }
309 return false; 309 return false;
310 } 310 }
311 311
312 public void sendLandUpdateToClient(IClientAPI remote_client) 312 public void sendLandUpdateToClient(IClientAPI remote_client)
313 { 313 {
314 sendLandProperties(0, false, 0, remote_client); 314 sendLandProperties(0, false, 0, remote_client);
315 } 315 }
316 316
317 public void sendLandUpdateToAvatarsOverMe() 317 public void sendLandUpdateToAvatarsOverMe()
318 { 318 {
319 List<ScenePresence> avatars = m_scene.GetAvatars(); 319 List<ScenePresence> avatars = m_scene.GetAvatars();
320 ILandObject over = null; 320 ILandObject over = null;
321 for (int i = 0; i < avatars.Count; i++) 321 for (int i = 0; i < avatars.Count; i++)
322 { 322 {
323 try 323 try
324 { 324 {
325 over = 325 over =
326 m_scene.LandChannel.getLandObject((int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.X))), 326 m_scene.LandChannel.getLandObject((int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.X))),
327 (int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.Y)))); 327 (int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.Y))));
328 } 328 }
329 catch (Exception) 329 catch (Exception)
330 { 330 {
331 m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " + 331 m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " +
332 Math.Round(avatars[i].AbsolutePosition.Y)); 332 Math.Round(avatars[i].AbsolutePosition.Y));
333 } 333 }
334 334
335 if (over != null) 335 if (over != null)
336 { 336 {
337 if (over.landData.localID == landData.localID) 337 if (over.landData.localID == landData.localID)
338 { 338 {
339 sendLandUpdateToClient(avatars[i].ControllingClient); 339 sendLandUpdateToClient(avatars[i].ControllingClient);
340 } 340 }
341 } 341 }
342 } 342 }
343 } 343 }
344 344
345 #endregion 345 #endregion
346 346
347 #region AccessList Functions 347 #region AccessList Functions
348 348
349 public ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag) 349 public ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag)
350 { 350 {
351 List<ParcelAccessListReplyPacket.ListBlock> list = new List<ParcelAccessListReplyPacket.ListBlock>(); 351 List<ParcelAccessListReplyPacket.ListBlock> list = new List<ParcelAccessListReplyPacket.ListBlock>();
352 foreach (ParcelManager.ParcelAccessEntry entry in landData.parcelAccessList) 352 foreach (ParcelManager.ParcelAccessEntry entry in landData.parcelAccessList)
353 { 353 {
354 if (entry.Flags == flag) 354 if (entry.Flags == flag)
355 { 355 {
356 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock(); 356 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock();
357 357
358 listBlock.Flags = (uint) 0; 358 listBlock.Flags = (uint) 0;
359 listBlock.ID = entry.AgentID; 359 listBlock.ID = entry.AgentID;
360 listBlock.Time = 0; 360 listBlock.Time = 0;
361 361
362 list.Add(listBlock); 362 list.Add(listBlock);
363 } 363 }
364 } 364 }
365 365
366 if (list.Count == 0) 366 if (list.Count == 0)
367 { 367 {
368 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock(); 368 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock();
369 369
370 listBlock.Flags = (uint) 0; 370 listBlock.Flags = (uint) 0;
371 listBlock.ID = LLUUID.Zero; 371 listBlock.ID = LLUUID.Zero;
372 listBlock.Time = 0; 372 listBlock.Time = 0;
373 373
374 list.Add(listBlock); 374 list.Add(listBlock);
375 } 375 }
376 return list.ToArray(); 376 return list.ToArray();
377 } 377 }
378 378
379 public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, 379 public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID,
380 IClientAPI remote_client) 380 IClientAPI remote_client)
381 { 381 {
382 ParcelAccessListReplyPacket replyPacket; 382 ParcelAccessListReplyPacket replyPacket;
383 383
384 if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both) 384 if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
385 { 385 {
386 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply); 386 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
387 replyPacket.Data.AgentID = agentID; 387 replyPacket.Data.AgentID = agentID;
388 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access; 388 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access;
389 replyPacket.Data.LocalID = landData.localID; 389 replyPacket.Data.LocalID = landData.localID;
390 replyPacket.Data.SequenceID = 0; 390 replyPacket.Data.SequenceID = 0;
391 391
392 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Access); 392 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
393 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task); 393 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task);
394 } 394 }
395 395
396 if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both) 396 if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
397 { 397 {
398 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply); 398 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
399 replyPacket.Data.AgentID = agentID; 399 replyPacket.Data.AgentID = agentID;
400 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban; 400 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban;
401 replyPacket.Data.LocalID = landData.localID; 401 replyPacket.Data.LocalID = landData.localID;
402 replyPacket.Data.SequenceID = 0; 402 replyPacket.Data.SequenceID = 0;
403 403
404 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Ban); 404 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
405 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task); 405 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task);
406 } 406 }
407 } 407 }
408 408
409 public void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client) 409 public void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client)
410 { 410 {
411 LandData newData = landData.Copy(); 411 LandData newData = landData.Copy();
412 412
413 if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero) 413 if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero)
414 { 414 {
415 entries.Clear(); 415 entries.Clear();
416 } 416 }
417 417
418 List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>(); 418 List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>();
419 foreach (ParcelManager.ParcelAccessEntry entry in newData.parcelAccessList) 419 foreach (ParcelManager.ParcelAccessEntry entry in newData.parcelAccessList)
420 { 420 {
421 if (entry.Flags == (ParcelManager.AccessList) flags) 421 if (entry.Flags == (ParcelManager.AccessList) flags)
422 { 422 {
423 toRemove.Add(entry); 423 toRemove.Add(entry);
424 } 424 }
425 } 425 }
426 426
427 foreach (ParcelManager.ParcelAccessEntry entry in toRemove) 427 foreach (ParcelManager.ParcelAccessEntry entry in toRemove)
428 { 428 {
429 newData.parcelAccessList.Remove(entry); 429 newData.parcelAccessList.Remove(entry);
430 } 430 }
431 foreach (ParcelManager.ParcelAccessEntry entry in entries) 431 foreach (ParcelManager.ParcelAccessEntry entry in entries)
432 { 432 {
433 ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); 433 ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry();
434 temp.AgentID = entry.AgentID; 434 temp.AgentID = entry.AgentID;
435 temp.Time = new DateTime(); //Pointless? Yes. 435 temp.Time = new DateTime(); //Pointless? Yes.
436 temp.Flags = (ParcelManager.AccessList) flags; 436 temp.Flags = (ParcelManager.AccessList) flags;
437 437
438 if (!newData.parcelAccessList.Contains(temp)) 438 if (!newData.parcelAccessList.Contains(temp))
439 { 439 {
440 newData.parcelAccessList.Add(temp); 440 newData.parcelAccessList.Add(temp);
441 } 441 }
442 } 442 }
443 443
444 m_scene.LandChannel.updateLandObject(landData.localID, newData); 444 m_scene.LandChannel.updateLandObject(landData.localID, newData);
445 } 445 }
446 446
447 #endregion 447 #endregion
448 448
449 #region Update Functions 449 #region Update Functions
450 450
451 public void updateLandBitmapByteArray() 451 public void updateLandBitmapByteArray()
452 { 452 {
453 landData.landBitmapByteArray = convertLandBitmapToBytes(); 453 landData.landBitmapByteArray = convertLandBitmapToBytes();
454 } 454 }
455 455
456 /// <summary> 456 /// <summary>
457 /// Update all settings in land such as area, bitmap byte array, etc 457 /// Update all settings in land such as area, bitmap byte array, etc
458 /// </summary> 458 /// </summary>
459 public void forceUpdateLandInfo() 459 public void forceUpdateLandInfo()
460 { 460 {
461 updateAABBAndAreaValues(); 461 updateAABBAndAreaValues();
462 updateLandBitmapByteArray(); 462 updateLandBitmapByteArray();
463 } 463 }
464 464
465 public void setLandBitmapFromByteArray() 465 public void setLandBitmapFromByteArray()
466 { 466 {
467 landBitmap = convertBytesToLandBitmap(); 467 landBitmap = convertBytesToLandBitmap();
468 } 468 }
469 469
470 /// <summary> 470 /// <summary>
471 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object 471 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object
472 /// </summary> 472 /// </summary>
473 private void updateAABBAndAreaValues() 473 private void updateAABBAndAreaValues()
474 { 474 {
475 int min_x = 64; 475 int min_x = 64;
476 int min_y = 64; 476 int min_y = 64;
477 int max_x = 0; 477 int max_x = 0;
478 int max_y = 0; 478 int max_y = 0;
479 int tempArea = 0; 479 int tempArea = 0;
480 int x, y; 480 int x, y;
481 for (x = 0; x < 64; x++) 481 for (x = 0; x < 64; x++)
482 { 482 {
483 for (y = 0; y < 64; y++) 483 for (y = 0; y < 64; y++)
484 { 484 {
485 if (landBitmap[x, y] == true) 485 if (landBitmap[x, y] == true)
486 { 486 {
487 if (min_x > x) min_x = x; 487 if (min_x > x) min_x = x;
488 if (min_y > y) min_y = y; 488 if (min_y > y) min_y = y;
489 if (max_x < x) max_x = x; 489 if (max_x < x) max_x = x;
490 if (max_y < y) max_y = y; 490 if (max_y < y) max_y = y;
491 tempArea += 16; //16sqm peice of land 491 tempArea += 16; //16sqm peice of land
492 } 492 }
493 } 493 }
494 } 494 }
495 int tx = min_x * 4; 495 int tx = min_x * 4;
496 if (tx > 255) 496 if (tx > 255)
497 tx = 255; 497 tx = 255;
498 int ty = min_y * 4; 498 int ty = min_y * 4;
499 if (ty > 255) 499 if (ty > 255)
500 ty = 255; 500 ty = 255;
501 landData.AABBMin = 501 landData.AABBMin =
502 new LLVector3((float) (min_x * 4), (float) (min_y * 4), 502 new LLVector3((float) (min_x * 4), (float) (min_y * 4),
503 (float) m_scene.Heightmap[tx, ty]); 503 (float) m_scene.Heightmap[tx, ty]);
504 504
505 tx = max_x * 4; 505 tx = max_x * 4;
506 if (tx > 255) 506 if (tx > 255)
507 tx = 255; 507 tx = 255;
508 ty = max_y * 4; 508 ty = max_y * 4;
509 if (ty > 255) 509 if (ty > 255)
510 ty = 255; 510 ty = 255;
511 landData.AABBMax = 511 landData.AABBMax =
512 new LLVector3((float) (max_x * 4), (float) (max_y * 4), 512 new LLVector3((float) (max_x * 4), (float) (max_y * 4),
513 (float) m_scene.Heightmap[tx, ty]); 513 (float) m_scene.Heightmap[tx, ty]);
514 landData.area = tempArea; 514 landData.area = tempArea;
515 } 515 }
516 516
517 #endregion 517 #endregion
518 518
519 #region Land Bitmap Functions 519 #region Land Bitmap Functions
520 520
521 /// <summary> 521 /// <summary>
522 /// Sets the land's bitmap manually 522 /// Sets the land's bitmap manually
523 /// </summary> 523 /// </summary>
524 /// <param name="bitmap">64x64 block representing where this land is on a map</param> 524 /// <param name="bitmap">64x64 block representing where this land is on a map</param>
525 public void setLandBitmap(bool[,] bitmap) 525 public void setLandBitmap(bool[,] bitmap)
526 { 526 {
527 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) 527 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
528 { 528 {
529 //Throw an exception - The bitmap is not 64x64 529 //Throw an exception - The bitmap is not 64x64
530 //throw new Exception("Error: Invalid Parcel Bitmap"); 530 //throw new Exception("Error: Invalid Parcel Bitmap");
531 } 531 }
532 else 532 else
533 { 533 {
534 //Valid: Lets set it 534 //Valid: Lets set it
535 landBitmap = bitmap; 535 landBitmap = bitmap;
536 forceUpdateLandInfo(); 536 forceUpdateLandInfo();
537 } 537 }
538 } 538 }
539 539
540 /// <summary> 540 /// <summary>
541 /// Gets the land's bitmap manually 541 /// Gets the land's bitmap manually
542 /// </summary> 542 /// </summary>
543 /// <returns></returns> 543 /// <returns></returns>
544 public bool[,] getLandBitmap() 544 public bool[,] getLandBitmap()
545 { 545 {
546 return landBitmap; 546 return landBitmap;
547 } 547 }
548 548
549 /// <summary> 549 /// <summary>
550 /// Full sim land object creation 550 /// Full sim land object creation
551 /// </summary> 551 /// </summary>
552 /// <returns></returns> 552 /// <returns></returns>
553 public bool[,] basicFullRegionLandBitmap() 553 public bool[,] basicFullRegionLandBitmap()
554 { 554 {
555 return getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); 555 return getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
556 } 556 }
557 557
558 /// <summary> 558 /// <summary>
559 /// Used to modify the bitmap between the x and y points. Points use 64 scale 559 /// Used to modify the bitmap between the x and y points. Points use 64 scale
560 /// </summary> 560 /// </summary>
561 /// <param name="start_x"></param> 561 /// <param name="start_x"></param>
562 /// <param name="start_y"></param> 562 /// <param name="start_y"></param>
563 /// <param name="end_x"></param> 563 /// <param name="end_x"></param>
564 /// <param name="end_y"></param> 564 /// <param name="end_y"></param>
565 /// <returns></returns> 565 /// <returns></returns>
566 public bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) 566 public bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
567 { 567 {
568 bool[,] tempBitmap = new bool[64,64]; 568 bool[,] tempBitmap = new bool[64,64];
569 tempBitmap.Initialize(); 569 tempBitmap.Initialize();
570 570
571 tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); 571 tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
572 return tempBitmap; 572 return tempBitmap;
573 } 573 }
574 574
575 /// <summary> 575 /// <summary>
576 /// Change a land bitmap at within a square and set those points to a specific value 576 /// Change a land bitmap at within a square and set those points to a specific value
577 /// </summary> 577 /// </summary>
578 /// <param name="land_bitmap"></param> 578 /// <param name="land_bitmap"></param>
579 /// <param name="start_x"></param> 579 /// <param name="start_x"></param>
580 /// <param name="start_y"></param> 580 /// <param name="start_y"></param>
581 /// <param name="end_x"></param> 581 /// <param name="end_x"></param>
582 /// <param name="end_y"></param> 582 /// <param name="end_y"></param>
583 /// <param name="set_value"></param> 583 /// <param name="set_value"></param>
584 /// <returns></returns> 584 /// <returns></returns>
585 public bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, 585 public bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
586 bool set_value) 586 bool set_value)
587 { 587 {
588 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) 588 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
589 { 589 {
590 //Throw an exception - The bitmap is not 64x64 590 //Throw an exception - The bitmap is not 64x64
591 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); 591 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
592 } 592 }
593 593
594 int x, y; 594 int x, y;
595 for (y = 0; y < 64; y++) 595 for (y = 0; y < 64; y++)
596 { 596 {
597 for (x = 0; x < 64; x++) 597 for (x = 0; x < 64; x++)
598 { 598 {
599 if (x >= start_x / 4 && x < end_x / 4 599 if (x >= start_x / 4 && x < end_x / 4
600 && y >= start_y / 4 && y < end_y / 4) 600 && y >= start_y / 4 && y < end_y / 4)
601 { 601 {
602 land_bitmap[x, y] = set_value; 602 land_bitmap[x, y] = set_value;
603 } 603 }
604 } 604 }
605 } 605 }
606 return land_bitmap; 606 return land_bitmap;
607 } 607 }
608 608
609 /// <summary> 609 /// <summary>
610 /// Join the true values of 2 bitmaps together 610 /// Join the true values of 2 bitmaps together
611 /// </summary> 611 /// </summary>
612 /// <param name="bitmap_base"></param> 612 /// <param name="bitmap_base"></param>
613 /// <param name="bitmap_add"></param> 613 /// <param name="bitmap_add"></param>
614 /// <returns></returns> 614 /// <returns></returns>
615 public bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) 615 public bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
616 { 616 {
617 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) 617 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
618 { 618 {
619 //Throw an exception - The bitmap is not 64x64 619 //Throw an exception - The bitmap is not 64x64
620 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); 620 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps");
621 } 621 }
622 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) 622 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
623 { 623 {
624 //Throw an exception - The bitmap is not 64x64 624 //Throw an exception - The bitmap is not 64x64
625 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); 625 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
626 } 626 }
627 627
628 int x, y; 628 int x, y;
629 for (y = 0; y < 64; y++) 629 for (y = 0; y < 64; y++)
630 { 630 {
631 for (x = 0; x < 64; x++) 631 for (x = 0; x < 64; x++)
632 { 632 {
633 if (bitmap_add[x, y]) 633 if (bitmap_add[x, y])
634 { 634 {
635 bitmap_base[x, y] = true; 635 bitmap_base[x, y] = true;
636 } 636 }
637 } 637 }
638 } 638 }
639 return bitmap_base; 639 return bitmap_base;
640 } 640 }
641 641
642 /// <summary> 642 /// <summary>
643 /// Converts the land bitmap to a packet friendly byte array 643 /// Converts the land bitmap to a packet friendly byte array
644 /// </summary> 644 /// </summary>
645 /// <returns></returns> 645 /// <returns></returns>
646 private byte[] convertLandBitmapToBytes() 646 private byte[] convertLandBitmapToBytes()
647 { 647 {
648 byte[] tempConvertArr = new byte[512]; 648 byte[] tempConvertArr = new byte[512];
649 byte tempByte = 0; 649 byte tempByte = 0;
650 int x, y, i, byteNum = 0; 650 int x, y, i, byteNum = 0;
651 i = 0; 651 i = 0;
652 for (y = 0; y < 64; y++) 652 for (y = 0; y < 64; y++)
653 { 653 {
654 for (x = 0; x < 64; x++) 654 for (x = 0; x < 64; x++)
655 { 655 {
656 tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8)); 656 tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8));
657 if (i % 8 == 0) 657 if (i % 8 == 0)
658 { 658 {
659 tempConvertArr[byteNum] = tempByte; 659 tempConvertArr[byteNum] = tempByte;
660 tempByte = (byte) 0; 660 tempByte = (byte) 0;
661 i = 0; 661 i = 0;
662 byteNum++; 662 byteNum++;
663 } 663 }
664 } 664 }
665 } 665 }
666 return tempConvertArr; 666 return tempConvertArr;
667 } 667 }
668 668
669 private bool[,] convertBytesToLandBitmap() 669 private bool[,] convertBytesToLandBitmap()
670 { 670 {
671 bool[,] tempConvertMap = new bool[64,64]; 671 bool[,] tempConvertMap = new bool[64,64];
672 tempConvertMap.Initialize(); 672 tempConvertMap.Initialize();
673 byte tempByte = 0; 673 byte tempByte = 0;
674 int x = 0, y = 0, i = 0, bitNum = 0; 674 int x = 0, y = 0, i = 0, bitNum = 0;
675 for (i = 0; i < 512; i++) 675 for (i = 0; i < 512; i++)
676 { 676 {
677 tempByte = landData.landBitmapByteArray[i]; 677 tempByte = landData.landBitmapByteArray[i];
678 for (bitNum = 0; bitNum < 8; bitNum++) 678 for (bitNum = 0; bitNum < 8; bitNum++)
679 { 679 {
680 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); 680 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
681 tempConvertMap[x, y] = bit; 681 tempConvertMap[x, y] = bit;
682 x++; 682 x++;
683 if (x > 63) 683 if (x > 63)
684 { 684 {
685 x = 0; 685 x = 0;
686 y++; 686 y++;
687 } 687 }
688 } 688 }
689 } 689 }
690 return tempConvertMap; 690 return tempConvertMap;
691 } 691 }
692 692
693 #endregion 693 #endregion
694 694
695 #region Object Select and Object Owner Listing 695 #region Object Select and Object Owner Listing
696 696
697 public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client) 697 public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
698 { 698 {
699 List<uint> resultLocalIDs = new List<uint>(); 699 List<uint> resultLocalIDs = new List<uint>();
700 foreach (SceneObjectGroup obj in primsOverMe) 700 foreach (SceneObjectGroup obj in primsOverMe)
701 { 701 {
702 if (obj.LocalId > 0) 702 if (obj.LocalId > 0)
703 { 703 {
704 if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID) 704 if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID)
705 { 705 {
706 resultLocalIDs.Add(obj.LocalId); 706 resultLocalIDs.Add(obj.LocalId);
707 } 707 }
708 // else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && ...) // TODO: group support 708 // else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && ...) // TODO: group support
709 // { 709 // {
710 // } 710 // }
711 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER && 711 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER &&
712 obj.OwnerID != remote_client.AgentId) 712 obj.OwnerID != remote_client.AgentId)
713 { 713 {
714 resultLocalIDs.Add(obj.LocalId); 714 resultLocalIDs.Add(obj.LocalId);
715 } 715 }
716 } 716 }
717 } 717 }
718 718
719 719
720 bool firstCall = true; 720 bool firstCall = true;
721 int MAX_OBJECTS_PER_PACKET = 251; 721 int MAX_OBJECTS_PER_PACKET = 251;
722 ForceObjectSelectPacket pack = (ForceObjectSelectPacket) PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect); 722 ForceObjectSelectPacket pack = (ForceObjectSelectPacket) PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect);
723 // TODO: don't create new blocks if recycling an old packet 723 // TODO: don't create new blocks if recycling an old packet
724 ForceObjectSelectPacket.DataBlock[] data; 724 ForceObjectSelectPacket.DataBlock[] data;
725 while (resultLocalIDs.Count > 0) 725 while (resultLocalIDs.Count > 0)
726 { 726 {
727 if (firstCall) 727 if (firstCall)
728 { 728 {
729 pack._Header.ResetList = true; 729 pack._Header.ResetList = true;
730 firstCall = false; 730 firstCall = false;
731 } 731 }
732 else 732 else
733 { 733 {
734 pack._Header.ResetList = false; 734 pack._Header.ResetList = false;
735 } 735 }
736 736
737 if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET) 737 if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET)
738 { 738 {
739 data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET]; 739 data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET];
740 } 740 }
741 else 741 else
742 { 742 {
743 data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count]; 743 data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count];
744 } 744 }
745 745
746 int i; 746 int i;
747 for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++) 747 for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++)
748 { 748 {
749 data[i] = new ForceObjectSelectPacket.DataBlock(); 749 data[i] = new ForceObjectSelectPacket.DataBlock();
750 data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]); 750 data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]);
751 resultLocalIDs.RemoveAt(0); 751 resultLocalIDs.RemoveAt(0);
752 } 752 }
753 pack.Data = data; 753 pack.Data = data;
754 remote_client.OutPacket((Packet) pack, ThrottleOutPacketType.Task); 754 remote_client.OutPacket((Packet) pack, ThrottleOutPacketType.Task);
755 } 755 }
756 } 756 }
757 757
758 /// <summary> 758 /// <summary>
759 /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes 759 /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes
760 /// aggreagete details such as the number of prims. 760 /// aggreagete details such as the number of prims.
761 /// 761 ///
762 /// </summary> 762 /// </summary>
763 /// <param name="remote_client"> 763 /// <param name="remote_client">
764 /// A <see cref="IClientAPI"/> 764 /// A <see cref="IClientAPI"/>
765 /// </param> 765 /// </param>
766 public void sendLandObjectOwners(IClientAPI remote_client) 766 public void sendLandObjectOwners(IClientAPI remote_client)
767 { 767 {
768 Dictionary<LLUUID, int> primCount = new Dictionary<LLUUID, int>(); 768 Dictionary<LLUUID, int> primCount = new Dictionary<LLUUID, int>();
769 ParcelObjectOwnersReplyPacket pack 769 ParcelObjectOwnersReplyPacket pack
770 = (ParcelObjectOwnersReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply); 770 = (ParcelObjectOwnersReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply);
771 // TODO: don't create new blocks if recycling an old packet 771 // TODO: don't create new blocks if recycling an old packet
772 772
773 foreach (SceneObjectGroup obj in primsOverMe) 773 foreach (SceneObjectGroup obj in primsOverMe)
774 { 774 {
775 try 775 try
776 { 776 {
777 if (!primCount.ContainsKey(obj.OwnerID)) 777 if (!primCount.ContainsKey(obj.OwnerID))
778 { 778 {
779 primCount.Add(obj.OwnerID, 0); 779 primCount.Add(obj.OwnerID, 0);
780 } 780 }
781 } 781 }
782 catch (NullReferenceException) 782 catch (NullReferenceException)
783 { 783 {
784 m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); 784 m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
785 } 785 }
786 try 786 try
787 { 787 {
788 primCount[obj.OwnerID] += obj.PrimCount; 788 primCount[obj.OwnerID] += obj.PrimCount;
789 } 789 }
790 catch (KeyNotFoundException) 790 catch (KeyNotFoundException)
791 { 791 {
792 m_log.Error("[LAND]: Unable to match a prim with it's owner."); 792 m_log.Error("[LAND]: Unable to match a prim with it's owner.");
793 } 793 }
794 } 794 }
795 795
796 int notifyCount = primCount.Count; 796 int notifyCount = primCount.Count;
797 797
798 if (notifyCount > 0) 798 if (notifyCount > 0)
799 { 799 {
800 if (notifyCount > 32) 800 if (notifyCount > 32)
801 { 801 {
802 m_log.InfoFormat( 802 m_log.InfoFormat(
803 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 803 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
804 + " - a developer might want to investigate whether this is a hard limit", 32); 804 + " - a developer might want to investigate whether this is a hard limit", 32);
805 805
806 notifyCount = 32; 806 notifyCount = 32;
807 } 807 }
808 808
809 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 809 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
810 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 810 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
811 811
812 int num = 0; 812 int num = 0;
813 foreach (LLUUID owner in primCount.Keys) 813 foreach (LLUUID owner in primCount.Keys)
814 { 814 {
815 dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock(); 815 dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock();
816 dataBlock[num].Count = primCount[owner]; 816 dataBlock[num].Count = primCount[owner];
817 dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added 817 dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added
818 dataBlock[num].OnlineStatus = true; //TODO: fix me later 818 dataBlock[num].OnlineStatus = true; //TODO: fix me later
819 dataBlock[num].OwnerID = owner; 819 dataBlock[num].OwnerID = owner;
820 820
821 num++; 821 num++;
822 822
823 if (num >= notifyCount) 823 if (num >= notifyCount)
824 { 824 {
825 break; 825 break;
826 } 826 }
827 } 827 }
828 828
829 pack.Data = dataBlock; 829 pack.Data = dataBlock;
830 } 830 }
831 831
832 remote_client.OutPacket(pack, ThrottleOutPacketType.Task); 832 remote_client.OutPacket(pack, ThrottleOutPacketType.Task);
833 } 833 }
834 834
835 public Dictionary<LLUUID, int> getLandObjectOwners() 835 public Dictionary<LLUUID, int> getLandObjectOwners()
836 { 836 {
837 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); 837 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
838 foreach (SceneObjectGroup obj in primsOverMe) 838 foreach (SceneObjectGroup obj in primsOverMe)
839 { 839 {
840 if (!ownersAndCount.ContainsKey(obj.OwnerID)) 840 if (!ownersAndCount.ContainsKey(obj.OwnerID))
841 { 841 {
842 ownersAndCount.Add(obj.OwnerID, 0); 842 ownersAndCount.Add(obj.OwnerID, 0);
843 } 843 }
844 ownersAndCount[obj.OwnerID] += obj.PrimCount; 844 ownersAndCount[obj.OwnerID] += obj.PrimCount;
845 } 845 }
846 return ownersAndCount; 846 return ownersAndCount;
847 } 847 }
848 848
849 #endregion 849 #endregion
850 850
851 #region Object Returning 851 #region Object Returning
852 852
853 public void returnObject(SceneObjectGroup obj) 853 public void returnObject(SceneObjectGroup obj)
854 { 854 {
855 } 855 }
856 856
857 public void returnLandObjects(int type, LLUUID owner) 857 public void returnLandObjects(int type, LLUUID owner)
858 { 858 {
859 } 859 }
860 860
861 #endregion 861 #endregion
862 862
863 #region Object Adding/Removing from Parcel 863 #region Object Adding/Removing from Parcel
864 864
865 public void resetLandPrimCounts() 865 public void resetLandPrimCounts()
866 { 866 {
867 landData.groupPrims = 0; 867 landData.groupPrims = 0;
868 landData.ownerPrims = 0; 868 landData.ownerPrims = 0;
869 landData.otherPrims = 0; 869 landData.otherPrims = 0;
870 landData.selectedPrims = 0; 870 landData.selectedPrims = 0;
871 primsOverMe.Clear(); 871 primsOverMe.Clear();
872 } 872 }
873 873
874 public void addPrimToCount(SceneObjectGroup obj) 874 public void addPrimToCount(SceneObjectGroup obj)
875 { 875 {
876 LLUUID prim_owner = obj.OwnerID; 876 LLUUID prim_owner = obj.OwnerID;
877 int prim_count = obj.PrimCount; 877 int prim_count = obj.PrimCount;
878 878
879 if (obj.IsSelected) 879 if (obj.IsSelected)
880 { 880 {
881 landData.selectedPrims += prim_count; 881 landData.selectedPrims += prim_count;
882 } 882 }
883 else 883 else
884 { 884 {
885 if (prim_owner == landData.ownerID) 885 if (prim_owner == landData.ownerID)
886 { 886 {
887 landData.ownerPrims += prim_count; 887 landData.ownerPrims += prim_count;
888 } 888 }
889 else 889 else
890 { 890 {
891 landData.otherPrims += prim_count; 891 landData.otherPrims += prim_count;
892 } 892 }
893 } 893 }
894 894
895 primsOverMe.Add(obj); 895 primsOverMe.Add(obj);
896 } 896 }
897 897
898 public void removePrimFromCount(SceneObjectGroup obj) 898 public void removePrimFromCount(SceneObjectGroup obj)
899 { 899 {
900 if (primsOverMe.Contains(obj)) 900 if (primsOverMe.Contains(obj))
901 { 901 {
902 LLUUID prim_owner = obj.OwnerID; 902 LLUUID prim_owner = obj.OwnerID;
903 int prim_count = obj.PrimCount; 903 int prim_count = obj.PrimCount;
904 904
905 if (prim_owner == landData.ownerID) 905 if (prim_owner == landData.ownerID)
906 { 906 {
907 landData.ownerPrims -= prim_count; 907 landData.ownerPrims -= prim_count;
908 } 908 }
909 else if (prim_owner == landData.groupID) 909 else if (prim_owner == landData.groupID)
910 { 910 {
911 landData.groupPrims -= prim_count; 911 landData.groupPrims -= prim_count;
912 } 912 }
913 else 913 else
914 { 914 {
915 landData.otherPrims -= prim_count; 915 landData.otherPrims -= prim_count;
916 } 916 }
917 917
918 primsOverMe.Remove(obj); 918 primsOverMe.Remove(obj);
919 } 919 }
920 } 920 }
921 921
922 #endregion 922 #endregion
923 923
924 #endregion 924 #endregion
925 925
926 #endregion 926 #endregion
927 } 927 }
928} \ No newline at end of file 928} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IFileSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IFileSerialiser.cs
index fc3f75d..77a418f 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/IFileSerialiser.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IFileSerialiser.cs
@@ -1,36 +1,36 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Scenes; 28using OpenSim.Region.Environment.Scenes;
29 29
30namespace OpenSim.Region.Environment.Modules.ExportSerialiser 30namespace OpenSim.Region.Environment.Modules.ExportSerialiser
31{ 31{
32 internal interface IFileSerialiser 32 internal interface IFileSerialiser
33 { 33 {
34 string WriteToFile(Scene scene, string dir); 34 string WriteToFile(Scene scene, string dir);
35 } 35 }
36} \ No newline at end of file 36} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
index 0ea2f30..e1721ff 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
@@ -1,37 +1,37 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using OpenSim.Region.Environment.Scenes; 29using OpenSim.Region.Environment.Scenes;
30 30
31namespace OpenSim.Region.Environment.Modules.ExportSerialiser 31namespace OpenSim.Region.Environment.Modules.ExportSerialiser
32{ 32{
33 public interface IRegionSerialiser 33 public interface IRegionSerialiser
34 { 34 {
35 List<string> SerialiseRegion(Scene scene, string saveDir); 35 List<string> SerialiseRegion(Scene scene, string saveDir);
36 } 36 }
37} \ No newline at end of file 37} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs
index ef90fd4..40e1771 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs
@@ -1,125 +1,125 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.IO; 29using System.IO;
30using System.IO.Compression; 30using System.IO.Compression;
31using System.Text; 31using System.Text;
32using System.Xml; 32using System.Xml;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34 34
35namespace OpenSim.Region.Environment.Modules.ExportSerialiser 35namespace OpenSim.Region.Environment.Modules.ExportSerialiser
36{ 36{
37 internal class SerialiseObjects : IFileSerialiser 37 internal class SerialiseObjects : IFileSerialiser
38 { 38 {
39 #region IFileSerialiser Members 39 #region IFileSerialiser Members
40 40
41 public string WriteToFile(Scene scene, string dir) 41 public string WriteToFile(Scene scene, string dir)
42 { 42 {
43 string targetFileName = dir + "objects.xml"; 43 string targetFileName = dir + "objects.xml";
44 44
45 SaveSerialisedToFile(targetFileName, scene); 45 SaveSerialisedToFile(targetFileName, scene);
46 46
47 return "objects.xml"; 47 return "objects.xml";
48 } 48 }
49 49
50 #endregion 50 #endregion
51 51
52 public void SaveSerialisedToFile(string fileName, Scene scene) 52 public void SaveSerialisedToFile(string fileName, Scene scene)
53 { 53 {
54 string xmlstream = GetObjectXml(scene); 54 string xmlstream = GetObjectXml(scene);
55 55
56 MemoryStream stream = ReformatXmlString(xmlstream); 56 MemoryStream stream = ReformatXmlString(xmlstream);
57 57
58 stream.Seek(0, SeekOrigin.Begin); 58 stream.Seek(0, SeekOrigin.Begin);
59 CreateXmlFile(stream, fileName); 59 CreateXmlFile(stream, fileName);
60 60
61 stream.Seek(0, SeekOrigin.Begin); 61 stream.Seek(0, SeekOrigin.Begin);
62 CreateCompressedXmlFile(stream, fileName); 62 CreateCompressedXmlFile(stream, fileName);
63 } 63 }
64 64
65 private static MemoryStream ReformatXmlString(string xmlstream) 65 private static MemoryStream ReformatXmlString(string xmlstream)
66 { 66 {
67 MemoryStream stream = new MemoryStream(); 67 MemoryStream stream = new MemoryStream();
68 XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8); 68 XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8);
69 XmlDocument doc = new XmlDocument(); 69 XmlDocument doc = new XmlDocument();
70 70
71 doc.LoadXml(xmlstream); 71 doc.LoadXml(xmlstream);
72 formatter.Formatting = Formatting.Indented; 72 formatter.Formatting = Formatting.Indented;
73 doc.WriteContentTo(formatter); 73 doc.WriteContentTo(formatter);
74 formatter.Flush(); 74 formatter.Flush();
75 return stream; 75 return stream;
76 } 76 }
77 77
78 private static string GetObjectXml(Scene scene) 78 private static string GetObjectXml(Scene scene)
79 { 79 {
80 string xmlstream = "<scene>"; 80 string xmlstream = "<scene>";
81 81
82 List<EntityBase> EntityList = scene.GetEntities(); 82 List<EntityBase> EntityList = scene.GetEntities();
83 List<string> EntityXml = new List<string>(); 83 List<string> EntityXml = new List<string>();
84 84
85 foreach (EntityBase ent in EntityList) 85 foreach (EntityBase ent in EntityList)
86 { 86 {
87 if (ent is SceneObjectGroup) 87 if (ent is SceneObjectGroup)
88 { 88 {
89 EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2()); 89 EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2());
90 } 90 }
91 } 91 }
92 EntityXml.Sort(); 92 EntityXml.Sort();
93 93
94 foreach (string xml in EntityXml) 94 foreach (string xml in EntityXml)
95 xmlstream += xml; 95 xmlstream += xml;
96 96
97 xmlstream += "</scene>"; 97 xmlstream += "</scene>";
98 return xmlstream; 98 return xmlstream;
99 } 99 }
100 100
101 private static void CreateXmlFile(MemoryStream xmlStream, string fileName) 101 private static void CreateXmlFile(MemoryStream xmlStream, string fileName)
102 { 102 {
103 FileStream objectsFile = new FileStream(fileName, FileMode.Create); 103 FileStream objectsFile = new FileStream(fileName, FileMode.Create);
104 104
105 xmlStream.WriteTo(objectsFile); 105 xmlStream.WriteTo(objectsFile);
106 objectsFile.Flush(); 106 objectsFile.Flush();
107 objectsFile.Close(); 107 objectsFile.Close();
108 } 108 }
109 109
110 private static void CreateCompressedXmlFile(MemoryStream xmlStream, string fileName) 110 private static void CreateCompressedXmlFile(MemoryStream xmlStream, string fileName)
111 { 111 {
112 #region GZip Compressed Version 112 #region GZip Compressed Version
113 113
114 FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create); 114 FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create);
115 MemoryStream gzipMSStream = new MemoryStream(); 115 MemoryStream gzipMSStream = new MemoryStream();
116 GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress); 116 GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress);
117 xmlStream.WriteTo(gzipStream); 117 xmlStream.WriteTo(gzipStream);
118 gzipMSStream.WriteTo(objectsFileCompressed); 118 gzipMSStream.WriteTo(objectsFileCompressed);
119 objectsFileCompressed.Flush(); 119 objectsFileCompressed.Flush();
120 objectsFileCompressed.Close(); 120 objectsFileCompressed.Close();
121 121
122 #endregion 122 #endregion
123 } 123 }
124 } 124 }
125} \ No newline at end of file 125} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseTerrain.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseTerrain.cs
index 03824e8..dacdbc8 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseTerrain.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseTerrain.cs
@@ -1,53 +1,53 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Modules.World.Terrain; 28using OpenSim.Region.Environment.Modules.World.Terrain;
29using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders; 29using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders;
30using OpenSim.Region.Environment.Scenes; 30using OpenSim.Region.Environment.Scenes;
31 31
32namespace OpenSim.Region.Environment.Modules.ExportSerialiser 32namespace OpenSim.Region.Environment.Modules.ExportSerialiser
33{ 33{
34 internal class SerialiseTerrain : IFileSerialiser 34 internal class SerialiseTerrain : IFileSerialiser
35 { 35 {
36 #region IFileSerialiser Members 36 #region IFileSerialiser Members
37 37
38 public string WriteToFile(Scene scene, string dir) 38 public string WriteToFile(Scene scene, string dir)
39 { 39 {
40 ITerrainLoader fileSystemExporter = new RAW32(); 40 ITerrainLoader fileSystemExporter = new RAW32();
41 string targetFileName = dir + "heightmap.r32"; 41 string targetFileName = dir + "heightmap.r32";
42 42
43 lock (scene.Heightmap) 43 lock (scene.Heightmap)
44 { 44 {
45 fileSystemExporter.SaveFile(targetFileName, scene.Heightmap); 45 fileSystemExporter.SaveFile(targetFileName, scene.Heightmap);
46 } 46 }
47 47
48 return "heightmap.r32"; 48 return "heightmap.r32";
49 } 49 }
50 50
51 #endregion 51 #endregion
52 } 52 }
53} \ No newline at end of file 53} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
index b626f16..75fc428 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
@@ -1,169 +1,169 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using Nini.Config; 31using Nini.Config;
32using OpenSim.Region.Environment.Interfaces; 32using OpenSim.Region.Environment.Interfaces;
33using OpenSim.Region.Environment.Modules.ExportSerialiser; 33using OpenSim.Region.Environment.Modules.ExportSerialiser;
34using OpenSim.Region.Environment.Modules.Framework; 34using OpenSim.Region.Environment.Modules.Framework;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36 36
37namespace OpenSim.Region.Environment.Modules.World.Serialiser 37namespace OpenSim.Region.Environment.Modules.World.Serialiser
38{ 38{
39 public class SerialiserModule : IRegionModule, IRegionSerialiser 39 public class SerialiserModule : IRegionModule, IRegionSerialiser
40 { 40 {
41 private Commander m_commander = new Commander("Export"); 41 private Commander m_commander = new Commander("Export");
42 private List<Scene> m_regions = new List<Scene>(); 42 private List<Scene> m_regions = new List<Scene>();
43 private string m_savedir = "exports" + "/"; 43 private string m_savedir = "exports" + "/";
44 private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>(); 44 private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
45 45
46 #region IRegionModule Members 46 #region IRegionModule Members
47 47
48 public void Initialise(Scene scene, IConfigSource source) 48 public void Initialise(Scene scene, IConfigSource source)
49 { 49 {
50 scene.RegisterModuleCommander("Export", m_commander); 50 scene.RegisterModuleCommander("Export", m_commander);
51 scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; 51 scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
52 scene.RegisterModuleInterface<IRegionSerialiser>(this); 52 scene.RegisterModuleInterface<IRegionSerialiser>(this);
53 53
54 lock (m_regions) 54 lock (m_regions)
55 { 55 {
56 m_regions.Add(scene); 56 m_regions.Add(scene);
57 } 57 }
58 } 58 }
59 59
60 public void PostInitialise() 60 public void PostInitialise()
61 { 61 {
62 lock (m_serialisers) 62 lock (m_serialisers)
63 { 63 {
64 m_serialisers.Add(new SerialiseTerrain()); 64 m_serialisers.Add(new SerialiseTerrain());
65 m_serialisers.Add(new SerialiseObjects()); 65 m_serialisers.Add(new SerialiseObjects());
66 } 66 }
67 67
68 LoadCommanderCommands(); 68 LoadCommanderCommands();
69 } 69 }
70 70
71 public void Close() 71 public void Close()
72 { 72 {
73 m_regions.Clear(); 73 m_regions.Clear();
74 } 74 }
75 75
76 public string Name 76 public string Name
77 { 77 {
78 get { return "ExportSerialisationModule"; } 78 get { return "ExportSerialisationModule"; }
79 } 79 }
80 80
81 public bool IsSharedModule 81 public bool IsSharedModule
82 { 82 {
83 get { return true; } 83 get { return true; }
84 } 84 }
85 85
86 #endregion 86 #endregion
87 87
88 #region IRegionSerialiser Members 88 #region IRegionSerialiser Members
89 89
90 public List<string> SerialiseRegion(Scene scene, string saveDir) 90 public List<string> SerialiseRegion(Scene scene, string saveDir)
91 { 91 {
92 List<string> results = new List<string>(); 92 List<string> results = new List<string>();
93 93
94 if (!Directory.Exists(saveDir)) 94 if (!Directory.Exists(saveDir))
95 { 95 {
96 Directory.CreateDirectory(saveDir); 96 Directory.CreateDirectory(saveDir);
97 } 97 }
98 98
99 lock (m_serialisers) 99 lock (m_serialisers)
100 { 100 {
101 foreach (IFileSerialiser serialiser in m_serialisers) 101 foreach (IFileSerialiser serialiser in m_serialisers)
102 { 102 {
103 results.Add(serialiser.WriteToFile(scene, saveDir)); 103 results.Add(serialiser.WriteToFile(scene, saveDir));
104 } 104 }
105 } 105 }
106 106
107 TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT"); 107 TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT");
108 regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName); 108 regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName);
109 regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString()); 109 regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString());
110 regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString()); 110 regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString());
111 regionInfoWriter.WriteLine("Serialise Version: 0.1"); 111 regionInfoWriter.WriteLine("Serialise Version: 0.1");
112 regionInfoWriter.Close(); 112 regionInfoWriter.Close();
113 113
114 TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest"); 114 TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest");
115 foreach (string line in results) 115 foreach (string line in results)
116 { 116 {
117 manifestWriter.WriteLine(line); 117 manifestWriter.WriteLine(line);
118 } 118 }
119 manifestWriter.Close(); 119 manifestWriter.Close();
120 120
121 return results; 121 return results;
122 } 122 }
123 123
124 #endregion 124 #endregion
125 125
126 private void EventManager_OnPluginConsole(string[] args) 126 private void EventManager_OnPluginConsole(string[] args)
127 { 127 {
128 if (args[0] == "export") 128 if (args[0] == "export")
129 { 129 {
130 string[] tmpArgs = new string[args.Length - 2]; 130 string[] tmpArgs = new string[args.Length - 2];
131 int i = 0; 131 int i = 0;
132 for (i = 2; i < args.Length; i++) 132 for (i = 2; i < args.Length; i++)
133 tmpArgs[i - 2] = args[i]; 133 tmpArgs[i - 2] = args[i];
134 134
135 m_commander.ProcessConsoleCommand(args[1], tmpArgs); 135 m_commander.ProcessConsoleCommand(args[1], tmpArgs);
136 } 136 }
137 } 137 }
138 138
139 private void InterfaceSaveRegion(Object[] args) 139 private void InterfaceSaveRegion(Object[] args)
140 { 140 {
141 foreach (Scene region in m_regions) 141 foreach (Scene region in m_regions)
142 { 142 {
143 if (region.RegionInfo.RegionName == (string) args[0]) 143 if (region.RegionInfo.RegionName == (string) args[0])
144 { 144 {
145 List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); 145 List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
146 } 146 }
147 } 147 }
148 } 148 }
149 149
150 private void InterfaceSaveAllRegions(Object[] args) 150 private void InterfaceSaveAllRegions(Object[] args)
151 { 151 {
152 foreach (Scene region in m_regions) 152 foreach (Scene region in m_regions)
153 { 153 {
154 List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); 154 List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
155 } 155 }
156 } 156 }
157 157
158 private void LoadCommanderCommands() 158 private void LoadCommanderCommands()
159 { 159 {
160 Command serialiseSceneCommand = new Command("save", InterfaceSaveRegion, "Saves the named region into the exports directory."); 160 Command serialiseSceneCommand = new Command("save", InterfaceSaveRegion, "Saves the named region into the exports directory.");
161 serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String"); 161 serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String");
162 162
163 Command serialiseAllScenesCommand = new Command("save-all", InterfaceSaveAllRegions, "Saves all regions into the exports directory."); 163 Command serialiseAllScenesCommand = new Command("save-all", InterfaceSaveAllRegions, "Saves all regions into the exports directory.");
164 164
165 m_commander.RegisterCommand("save", serialiseSceneCommand); 165 m_commander.RegisterCommand("save", serialiseSceneCommand);
166 m_commander.RegisterCommand("save-all", serialiseAllScenesCommand); 166 m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
167 } 167 }
168 } 168 }
169} \ No newline at end of file 169} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
index a12118e..85c4cdd 100644
--- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
@@ -1,199 +1,199 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using libsecondlife; 30using libsecondlife;
31using Nini.Config; 31using Nini.Config;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Environment.Interfaces; 33using OpenSim.Region.Environment.Interfaces;
34using OpenSim.Region.Environment.Scenes; 34using OpenSim.Region.Environment.Scenes;
35 35
36namespace OpenSim.Region.Environment.Modules 36namespace OpenSim.Region.Environment.Modules
37{ 37{
38 public class SunModule : IRegionModule 38 public class SunModule : IRegionModule
39 { 39 {
40 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 40 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
41 41
42 private const int m_default_frame = 100; 42 private const int m_default_frame = 100;
43 private const double m_real_day = 24.0; 43 private const double m_real_day = 24.0;
44 private double m_day_length; 44 private double m_day_length;
45 private int m_dilation; 45 private int m_dilation;
46 private int m_frame; 46 private int m_frame;
47 private int m_frame_mod; 47 private int m_frame_mod;
48 48
49 private Scene m_scene; 49 private Scene m_scene;
50 private long m_start; 50 private long m_start;
51 51
52 #region IRegionModule Members 52 #region IRegionModule Members
53 53
54 public void Initialise(Scene scene, IConfigSource config) 54 public void Initialise(Scene scene, IConfigSource config)
55 { 55 {
56 m_start = DateTime.Now.Ticks; 56 m_start = DateTime.Now.Ticks;
57 m_frame = 0; 57 m_frame = 0;
58 58
59 // Just in case they don't have the stanzas 59 // Just in case they don't have the stanzas
60 try 60 try
61 { 61 {
62 m_day_length = config.Configs["Sun"].GetDouble("day_length", m_real_day); 62 m_day_length = config.Configs["Sun"].GetDouble("day_length", m_real_day);
63 m_frame_mod = config.Configs["Sun"].GetInt("frame_rate", m_default_frame); 63 m_frame_mod = config.Configs["Sun"].GetInt("frame_rate", m_default_frame);
64 } 64 }
65 catch (Exception) 65 catch (Exception)
66 { 66 {
67 m_day_length = m_real_day; 67 m_day_length = m_real_day;
68 m_frame_mod = m_default_frame; 68 m_frame_mod = m_default_frame;
69 } 69 }
70 70
71 m_dilation = (int) (m_real_day / m_day_length); 71 m_dilation = (int) (m_real_day / m_day_length);
72 m_scene = scene; 72 m_scene = scene;
73 scene.EventManager.OnFrame += SunUpdate; 73 scene.EventManager.OnFrame += SunUpdate;
74 scene.EventManager.OnNewClient += SunToClient; 74 scene.EventManager.OnNewClient += SunToClient;
75 } 75 }
76 76
77 public void PostInitialise() 77 public void PostInitialise()
78 { 78 {
79 } 79 }
80 80
81 public void Close() 81 public void Close()
82 { 82 {
83 } 83 }
84 84
85 public string Name 85 public string Name
86 { 86 {
87 get { return "SunModule"; } 87 get { return "SunModule"; }
88 } 88 }
89 89
90 public bool IsSharedModule 90 public bool IsSharedModule
91 { 91 {
92 get { return false; } 92 get { return false; }
93 } 93 }
94 94
95 #endregion 95 #endregion
96 96
97 public void SunToClient(IClientAPI client) 97 public void SunToClient(IClientAPI client)
98 { 98 {
99 client.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f)); 99 client.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f));
100 } 100 }
101 101
102 public void SunUpdate() 102 public void SunUpdate()
103 { 103 {
104 if (m_frame < m_frame_mod) 104 if (m_frame < m_frame_mod)
105 { 105 {
106 m_frame++; 106 m_frame++;
107 return; 107 return;
108 } 108 }
109 // m_log.InfoFormat("[SUN]: I've got an update {0} => {1}", m_scene.RegionsInfo.RegionName, HourOfTheDay()); 109 // m_log.InfoFormat("[SUN]: I've got an update {0} => {1}", m_scene.RegionsInfo.RegionName, HourOfTheDay());
110 List<ScenePresence> avatars = m_scene.GetAvatars(); 110 List<ScenePresence> avatars = m_scene.GetAvatars();
111 foreach (ScenePresence avatar in avatars) 111 foreach (ScenePresence avatar in avatars)
112 { 112 {
113 avatar.ControllingClient.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f)); 113 avatar.ControllingClient.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f));
114 } 114 }
115 // set estate settings for region access to sun position 115 // set estate settings for region access to sun position
116 m_scene.RegionInfo.EstateSettings.sunPosition = SunPos(HourOfTheDay()); 116 m_scene.RegionInfo.EstateSettings.sunPosition = SunPos(HourOfTheDay());
117 117
118 m_frame = 0; 118 m_frame = 0;
119 } 119 }
120 120
121 // Hour of the Day figures out the hour of the day as a float. 121 // Hour of the Day figures out the hour of the day as a float.
122 // The intent here is that we seed hour of the day with real 122 // The intent here is that we seed hour of the day with real
123 // time when the simulator starts, then run time forward 123 // time when the simulator starts, then run time forward
124 // faster based on time dilation factor. This means that 124 // faster based on time dilation factor. This means that
125 // ticks don't get out of hand 125 // ticks don't get out of hand
126 private double HourOfTheDay() 126 private double HourOfTheDay()
127 { 127 {
128 long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation; 128 long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation;
129 DateTime dt = new DateTime(m_start + m_addticks); 129 DateTime dt = new DateTime(m_start + m_addticks);
130 return (double) dt.Hour + ((double) dt.Minute / 60.0); 130 return (double) dt.Hour + ((double) dt.Minute / 60.0);
131 } 131 }
132 132
133 private LLVector3 SunPos(double hour) 133 private LLVector3 SunPos(double hour)
134 { 134 {
135 // now we have our radian position 135 // now we have our radian position
136 double rad = (hour / m_real_day) * 2 * Math.PI - (Math.PI / 2.0); 136 double rad = (hour / m_real_day) * 2 * Math.PI - (Math.PI / 2.0);
137 double z = Math.Sin(rad); 137 double z = Math.Sin(rad);
138 double x = Math.Cos(rad); 138 double x = Math.Cos(rad);
139 return new LLVector3((float) x, 0f, (float) z); 139 return new LLVector3((float) x, 0f, (float) z);
140 } 140 }
141 141
142 // TODO: clear this out. This is here so that I remember to 142 // TODO: clear this out. This is here so that I remember to
143 // figure out if we need those other packet fields that I've 143 // figure out if we need those other packet fields that I've
144 // left out so far 144 // left out so far
145 // 145 //
146 // public void SendViewerTime(int phase) 146 // public void SendViewerTime(int phase)
147 // { 147 // {
148 // Console.WriteLine("SunPhase: {0}", phase); 148 // Console.WriteLine("SunPhase: {0}", phase);
149 // SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket(); 149 // SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket();
150 // //viewertime.TimeInfo.SecPerDay = 86400; 150 // //viewertime.TimeInfo.SecPerDay = 86400;
151 // // viewertime.TimeInfo.SecPerYear = 31536000; 151 // // viewertime.TimeInfo.SecPerYear = 31536000;
152 // viewertime.TimeInfo.SecPerDay = 1000; 152 // viewertime.TimeInfo.SecPerDay = 1000;
153 // viewertime.TimeInfo.SecPerYear = 365000; 153 // viewertime.TimeInfo.SecPerYear = 365000;
154 // viewertime.TimeInfo.SunPhase = 1; 154 // viewertime.TimeInfo.SunPhase = 1;
155 // int sunPhase = (phase + 2)/2; 155 // int sunPhase = (phase + 2)/2;
156 // if ((sunPhase < 6) || (sunPhase > 36)) 156 // if ((sunPhase < 6) || (sunPhase > 36))
157 // { 157 // {
158 // viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f); 158 // viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f);
159 // Console.WriteLine("sending night"); 159 // Console.WriteLine("sending night");
160 // } 160 // }
161 // else 161 // else
162 // { 162 // {
163 // if (sunPhase < 12) 163 // if (sunPhase < 12)
164 // { 164 // {
165 // sunPhase = 12; 165 // sunPhase = 12;
166 // } 166 // }
167 // sunPhase = sunPhase - 12; 167 // sunPhase = sunPhase - 12;
168 // 168 //
169 // float yValue = 0.1f*(sunPhase); 169 // float yValue = 0.1f*(sunPhase);
170 // Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue); 170 // Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue);
171 // if (yValue > 1.2f) 171 // if (yValue > 1.2f)
172 // { 172 // {
173 // yValue = yValue - 1.2f; 173 // yValue = yValue - 1.2f;
174 // } 174 // }
175 // if (yValue > 1) 175 // if (yValue > 1)
176 // { 176 // {
177 // yValue = 1; 177 // yValue = 1;
178 // } 178 // }
179 // if (yValue < 0) 179 // if (yValue < 0)
180 // { 180 // {
181 // yValue = 0; 181 // yValue = 0;
182 // } 182 // }
183 // if (sunPhase < 14) 183 // if (sunPhase < 14)
184 // { 184 // {
185 // yValue = 1 - yValue; 185 // yValue = 1 - yValue;
186 // } 186 // }
187 // if (sunPhase < 12) 187 // if (sunPhase < 12)
188 // { 188 // {
189 // yValue *= -1; 189 // yValue *= -1;
190 // } 190 // }
191 // viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f); 191 // viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f);
192 // Console.WriteLine("sending sun update " + yValue); 192 // Console.WriteLine("sending sun update " + yValue);
193 // } 193 // }
194 // viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f); 194 // viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f);
195 // viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch(); 195 // viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch();
196 // // OutPacket(viewertime); 196 // // OutPacket(viewertime);
197 // } 197 // }
198 } 198 }
199} \ No newline at end of file 199} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs
index 731326e..a2e0c40 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs
@@ -1,124 +1,124 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System; 27using System;
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes; 29using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes;
30using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; 30using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
31 31
32namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects 32namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects
33{ 33{
34 internal class CookieCutter : ITerrainEffect 34 internal class CookieCutter : ITerrainEffect
35 { 35 {
36 #region ITerrainEffect Members 36 #region ITerrainEffect Members
37 37
38 public void RunEffect(ITerrainChannel map) 38 public void RunEffect(ITerrainChannel map)
39 { 39 {
40 SmoothArea smooth = new SmoothArea(); 40 SmoothArea smooth = new SmoothArea();
41 ITerrainPaintableEffect eroder = new WeatherSphere(); 41 ITerrainPaintableEffect eroder = new WeatherSphere();
42 42
43 bool[,] cliffMask = new bool[map.Width,map.Height]; 43 bool[,] cliffMask = new bool[map.Width,map.Height];
44 bool[,] channelMask = new bool[map.Width,map.Height]; 44 bool[,] channelMask = new bool[map.Width,map.Height];
45 bool[,] smoothMask = new bool[map.Width,map.Height]; 45 bool[,] smoothMask = new bool[map.Width,map.Height];
46 46
47 Console.WriteLine("S1"); 47 Console.WriteLine("S1");
48 48
49 // Step one, generate rough mask 49 // Step one, generate rough mask
50 int x, y; 50 int x, y;
51 for (x = 0; x < map.Width; x++) 51 for (x = 0; x < map.Width; x++)
52 { 52 {
53 for (y = 0; y < map.Height; y++) 53 for (y = 0; y < map.Height; y++)
54 { 54 {
55 Console.Write("."); 55 Console.Write(".");
56 smoothMask[x, y] = true; 56 smoothMask[x, y] = true;
57 57
58 // Start underwater 58 // Start underwater
59 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 5; 59 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 5;
60 // Add a little height. (terrain should now be above water, mostly.) 60 // Add a little height. (terrain should now be above water, mostly.)
61 map[x, y] += 20; 61 map[x, y] += 20;
62 62
63 int channelsX = 4; 63 int channelsX = 4;
64 int channelWidth = (map.Width / channelsX / 4); 64 int channelWidth = (map.Width / channelsX / 4);
65 int channelsY = 4; 65 int channelsY = 4;
66 int channelHeight = (map.Height / channelsY / 4); 66 int channelHeight = (map.Height / channelsY / 4);
67 67
68 SetLowerChannel(map, cliffMask, channelMask, x, y, channelsX, channelWidth, map.Width, x); 68 SetLowerChannel(map, cliffMask, channelMask, x, y, channelsX, channelWidth, map.Width, x);
69 SetLowerChannel(map, cliffMask, channelMask, x, y, channelsY, channelHeight, map.Height, y); 69 SetLowerChannel(map, cliffMask, channelMask, x, y, channelsY, channelHeight, map.Height, y);
70 } 70 }
71 } 71 }
72 72
73 Console.WriteLine("S2"); 73 Console.WriteLine("S2");
74 //smooth.FloodEffect(map, smoothMask, 4.0); 74 //smooth.FloodEffect(map, smoothMask, 4.0);
75 75
76 Console.WriteLine("S3"); 76 Console.WriteLine("S3");
77 for (x = 0; x < map.Width; x++) 77 for (x = 0; x < map.Width; x++)
78 { 78 {
79 for (y = 0; y < map.Height; y++) 79 for (y = 0; y < map.Height; y++)
80 { 80 {
81 if (cliffMask[x, y] == true) 81 if (cliffMask[x, y] == true)
82 eroder.PaintEffect(map, x, y, 4, 0.1); 82 eroder.PaintEffect(map, x, y, 4, 0.1);
83 } 83 }
84 } 84 }
85 85
86 for (x = 0; x < map.Width; x += 2) 86 for (x = 0; x < map.Width; x += 2)
87 { 87 {
88 for (y = 0; y < map.Height; y += 2) 88 for (y = 0; y < map.Height; y += 2)
89 { 89 {
90 if (map[x, y] < 0.1) 90 if (map[x, y] < 0.1)
91 map[x, y] = 0.1; 91 map[x, y] = 0.1;
92 if (map[x, y] > 256) 92 if (map[x, y] > 256)
93 map[x, y] = 256; 93 map[x, y] = 256;
94 } 94 }
95 } 95 }
96 //smooth.FloodEffect(map, smoothMask, 4.0); 96 //smooth.FloodEffect(map, smoothMask, 4.0);
97 } 97 }
98 98
99 #endregion 99 #endregion
100 100
101 private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth, 101 private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth,
102 int mapSize, int rp) 102 int mapSize, int rp)
103 { 103 {
104 for (int i = 0; i < numChannels; i++) 104 for (int i = 0; i < numChannels; i++)
105 { 105 {
106 double distanceToLine = Math.Abs(rp - ((mapSize / numChannels) * i)); 106 double distanceToLine = Math.Abs(rp - ((mapSize / numChannels) * i));
107 107
108 if (distanceToLine < channelWidth) 108 if (distanceToLine < channelWidth)
109 { 109 {
110 if (channelMask[x, y]) 110 if (channelMask[x, y])
111 return; 111 return;
112 112
113 // Remove channels 113 // Remove channels
114 map[x, y] -= 10; 114 map[x, y] -= 10;
115 channelMask[x, y] = true; 115 channelMask[x, y] = true;
116 } 116 }
117 if (distanceToLine < 1) 117 if (distanceToLine < 1)
118 { 118 {
119 cliffMask[x, y] = true; 119 cliffMask[x, y] = true;
120 } 120 }
121 } 121 }
122 } 122 }
123 } 123 }
124} \ No newline at end of file 124} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs
index 9c35d4e..5bc6799 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs
@@ -1,55 +1,55 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using OpenSim.Framework; 27using OpenSim.Framework;
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects 30namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects
31{ 31{
32 internal class DefaultTerrainGenerator : ITerrainEffect 32 internal class DefaultTerrainGenerator : ITerrainEffect
33 { 33 {
34 #region ITerrainEffect Members 34 #region ITerrainEffect Members
35 35
36 public void RunEffect(ITerrainChannel map) 36 public void RunEffect(ITerrainChannel map)
37 { 37 {
38 int x, y; 38 int x, y;
39 for (x = 0; x < map.Width; x++) 39 for (x = 0; x < map.Width; x++)
40 { 40 {
41 for (y = 0; y < map.Height; y++) 41 for (y = 0; y < map.Height; y++)
42 { 42 {
43 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; 43 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
44 double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; 44 double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01;
45 if (map[x, y] < spherFac) 45 if (map[x, y] < spherFac)
46 { 46 {
47 map[x, y] = spherFac; 47 map[x, y] = spherFac;
48 } 48 }
49 } 49 }
50 } 50 }
51 } 51 }
52 52
53 #endregion 53 #endregion
54 } 54 }
55} \ No newline at end of file 55} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs
index 4705dad..eb981d9 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs
@@ -1,62 +1,62 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System.Drawing; 27using System.Drawing;
28using System.Drawing.Imaging; 28using System.Drawing.Imaging;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// A generic windows bitmap loader. 34 /// A generic windows bitmap loader.
35 /// Should be capable of handling 24-bit RGB images. 35 /// Should be capable of handling 24-bit RGB images.
36 /// 36 ///
37 /// Uses the System.Drawing filesystem loader. 37 /// Uses the System.Drawing filesystem loader.
38 /// </summary> 38 /// </summary>
39 internal class BMP : GenericSystemDrawing 39 internal class BMP : GenericSystemDrawing
40 { 40 {
41 /// <summary> 41 /// <summary>
42 /// Exports a file to a image on the disk using a System.Drawing exporter. 42 /// Exports a file to a image on the disk using a System.Drawing exporter.
43 /// </summary> 43 /// </summary>
44 /// <param name="filename">The target filename</param> 44 /// <param name="filename">The target filename</param>
45 /// <param name="map">The terrain channel being saved</param> 45 /// <param name="map">The terrain channel being saved</param>
46 public override void SaveFile(string filename, ITerrainChannel map) 46 public override void SaveFile(string filename, ITerrainChannel map)
47 { 47 {
48 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 48 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
49 49
50 colours.Save(filename, ImageFormat.Bmp); 50 colours.Save(filename, ImageFormat.Bmp);
51 } 51 }
52 52
53 /// <summary> 53 /// <summary>
54 /// The human readable version of the file format(s) this loader handles 54 /// The human readable version of the file format(s) this loader handles
55 /// </summary> 55 /// </summary>
56 /// <returns></returns> 56 /// <returns></returns>
57 public override string ToString() 57 public override string ToString()
58 { 58 {
59 return "BMP"; 59 return "BMP";
60 } 60 }
61 } 61 }
62} \ No newline at end of file 62} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs
index 9c2fedc..9bfe851 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs
@@ -1,47 +1,47 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System.Drawing; 27using System.Drawing;
28using System.Drawing.Imaging; 28using System.Drawing.Imaging;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
32{ 32{
33 internal class GIF : GenericSystemDrawing 33 internal class GIF : GenericSystemDrawing
34 { 34 {
35 public override void SaveFile(string filename, ITerrainChannel map) 35 public override void SaveFile(string filename, ITerrainChannel map)
36 { 36 {
37 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 37 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
38 38
39 colours.Save(filename, ImageFormat.Gif); 39 colours.Save(filename, ImageFormat.Gif);
40 } 40 }
41 41
42 public override string ToString() 42 public override string ToString()
43 { 43 {
44 return "GIF"; 44 return "GIF";
45 } 45 }
46 } 46 }
47} \ No newline at end of file 47} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index b5e6bd9..9730b16 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -1,172 +1,172 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Drawing; 29using System.Drawing;
30using System.Drawing.Imaging; 30using System.Drawing.Imaging;
31using OpenSim.Region.Environment.Interfaces; 31using OpenSim.Region.Environment.Interfaces;
32 32
33namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 33namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// A virtual class designed to have methods overloaded, 36 /// A virtual class designed to have methods overloaded,
37 /// this class provides an interface for a generic image 37 /// this class provides an interface for a generic image
38 /// saving and loading mechanism, but does not specify the 38 /// saving and loading mechanism, but does not specify the
39 /// format. It should not be insubstantiated directly. 39 /// format. It should not be insubstantiated directly.
40 /// </summary> 40 /// </summary>
41 public class GenericSystemDrawing : ITerrainLoader 41 public class GenericSystemDrawing : ITerrainLoader
42 { 42 {
43 #region ITerrainLoader Members 43 #region ITerrainLoader Members
44 44
45 public string FileExtension 45 public string FileExtension
46 { 46 {
47 get { return ".gsd"; } 47 get { return ".gsd"; }
48 } 48 }
49 49
50 /// <summary> 50 /// <summary>
51 /// Loads a file from a specified filename on the disk, 51 /// Loads a file from a specified filename on the disk,
52 /// parses the image using the System.Drawing parsers 52 /// parses the image using the System.Drawing parsers
53 /// then returns a terrain channel. Values are 53 /// then returns a terrain channel. Values are
54 /// returned based on HSL brightness between 0m and 128m 54 /// returned based on HSL brightness between 0m and 128m
55 /// </summary> 55 /// </summary>
56 /// <param name="filename">The target image to load</param> 56 /// <param name="filename">The target image to load</param>
57 /// <returns>A terrain channel generated from the image.</returns> 57 /// <returns>A terrain channel generated from the image.</returns>
58 public virtual ITerrainChannel LoadFile(string filename) 58 public virtual ITerrainChannel LoadFile(string filename)
59 { 59 {
60 Bitmap file = new Bitmap(filename); 60 Bitmap file = new Bitmap(filename);
61 61
62 ITerrainChannel retval = new TerrainChannel(file.Width, file.Height); 62 ITerrainChannel retval = new TerrainChannel(file.Width, file.Height);
63 63
64 int x, y; 64 int x, y;
65 for (x = 0; x < file.Width; x++) 65 for (x = 0; x < file.Width; x++)
66 { 66 {
67 for (y = 0; y < file.Height; y++) 67 for (y = 0; y < file.Height; y++)
68 { 68 {
69 retval[x, y] = file.GetPixel(x, y).GetBrightness() * 128; 69 retval[x, y] = file.GetPixel(x, y).GetBrightness() * 128;
70 } 70 }
71 } 71 }
72 72
73 return retval; 73 return retval;
74 } 74 }
75 75
76 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) 76 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
77 { 77 {
78 throw new NotImplementedException(); 78 throw new NotImplementedException();
79 } 79 }
80 80
81 /// <summary> 81 /// <summary>
82 /// Exports a file to a image on the disk using a System.Drawing exporter. 82 /// Exports a file to a image on the disk using a System.Drawing exporter.
83 /// </summary> 83 /// </summary>
84 /// <param name="filename">The target filename</param> 84 /// <param name="filename">The target filename</param>
85 /// <param name="map">The terrain channel being saved</param> 85 /// <param name="map">The terrain channel being saved</param>
86 public virtual void SaveFile(string filename, ITerrainChannel map) 86 public virtual void SaveFile(string filename, ITerrainChannel map)
87 { 87 {
88 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 88 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
89 89
90 colours.Save(filename, ImageFormat.Png); 90 colours.Save(filename, ImageFormat.Png);
91 } 91 }
92 92
93 #endregion 93 #endregion
94 94
95 public override string ToString() 95 public override string ToString()
96 { 96 {
97 return "SYS.DRAWING"; 97 return "SYS.DRAWING";
98 } 98 }
99 99
100 /// <summary> 100 /// <summary>
101 /// Protected method, generates a grayscale bitmap 101 /// Protected method, generates a grayscale bitmap
102 /// image from a specified terrain channel. 102 /// image from a specified terrain channel.
103 /// </summary> 103 /// </summary>
104 /// <param name="map">The terrain channel to export to bitmap</param> 104 /// <param name="map">The terrain channel to export to bitmap</param>
105 /// <returns>A System.Drawing.Bitmap containing a grayscale image</returns> 105 /// <returns>A System.Drawing.Bitmap containing a grayscale image</returns>
106 protected Bitmap CreateGrayscaleBitmapFromMap(ITerrainChannel map) 106 protected Bitmap CreateGrayscaleBitmapFromMap(ITerrainChannel map)
107 { 107 {
108 Bitmap bmp = new Bitmap(map.Width, map.Height); 108 Bitmap bmp = new Bitmap(map.Width, map.Height);
109 109
110 int pallete = 256; 110 int pallete = 256;
111 111
112 Color[] grays = new Color[pallete]; 112 Color[] grays = new Color[pallete];
113 for (int i = 0; i < grays.Length; i++) 113 for (int i = 0; i < grays.Length; i++)
114 { 114 {
115 grays[i] = Color.FromArgb(i, i, i); 115 grays[i] = Color.FromArgb(i, i, i);
116 } 116 }
117 117
118 for (int y = 0; y < map.Height; y++) 118 for (int y = 0; y < map.Height; y++)
119 { 119 {
120 for (int x = 0; x < map.Width; x++) 120 for (int x = 0; x < map.Width; x++)
121 { 121 {
122 // 512 is the largest possible height before colours clamp 122 // 512 is the largest possible height before colours clamp
123 int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1)); 123 int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1));
124 124
125 // Handle error conditions 125 // Handle error conditions
126 if (colorindex > pallete - 1 || colorindex < 0) 126 if (colorindex > pallete - 1 || colorindex < 0)
127 bmp.SetPixel(x, map.Height - y - 1, Color.Red); 127 bmp.SetPixel(x, map.Height - y - 1, Color.Red);
128 else 128 else
129 bmp.SetPixel(x, map.Height - y - 1, grays[colorindex]); 129 bmp.SetPixel(x, map.Height - y - 1, grays[colorindex]);
130 } 130 }
131 } 131 }
132 return bmp; 132 return bmp;
133 } 133 }
134 134
135 /// <summary> 135 /// <summary>
136 /// Protected method, generates a coloured bitmap 136 /// Protected method, generates a coloured bitmap
137 /// image from a specified terrain channel. 137 /// image from a specified terrain channel.
138 /// </summary> 138 /// </summary>
139 /// <param name="map">The terrain channel to export to bitmap</param> 139 /// <param name="map">The terrain channel to export to bitmap</param>
140 /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> 140 /// <returns>A System.Drawing.Bitmap containing a coloured image</returns>
141 protected Bitmap CreateBitmapFromMap(ITerrainChannel map) 141 protected Bitmap CreateBitmapFromMap(ITerrainChannel map)
142 { 142 {
143 Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); 143 Bitmap gradientmapLd = new Bitmap("defaultstripe.png");
144 144
145 int pallete = gradientmapLd.Height; 145 int pallete = gradientmapLd.Height;
146 146
147 Bitmap bmp = new Bitmap(map.Width, map.Height); 147 Bitmap bmp = new Bitmap(map.Width, map.Height);
148 Color[] colours = new Color[pallete]; 148 Color[] colours = new Color[pallete];
149 149
150 for (int i = 0; i < pallete; i++) 150 for (int i = 0; i < pallete; i++)
151 { 151 {
152 colours[i] = gradientmapLd.GetPixel(0, i); 152 colours[i] = gradientmapLd.GetPixel(0, i);
153 } 153 }
154 154
155 for (int y = 0; y < map.Height; y++) 155 for (int y = 0; y < map.Height; y++)
156 { 156 {
157 for (int x = 0; x < map.Width; x++) 157 for (int x = 0; x < map.Width; x++)
158 { 158 {
159 // 512 is the largest possible height before colours clamp 159 // 512 is the largest possible height before colours clamp
160 int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1)); 160 int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
161 161
162 // Handle error conditions 162 // Handle error conditions
163 if (colorindex > pallete - 1 || colorindex < 0) 163 if (colorindex > pallete - 1 || colorindex < 0)
164 bmp.SetPixel(x, map.Height - y - 1, Color.Red); 164 bmp.SetPixel(x, map.Height - y - 1, Color.Red);
165 else 165 else
166 bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]); 166 bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]);
167 } 167 }
168 } 168 }
169 return bmp; 169 return bmp;
170 } 170 }
171 } 171 }
172} \ No newline at end of file 172} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs
index 39ade10..d58926e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs
@@ -1,94 +1,94 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Drawing; 29using System.Drawing;
30using System.Drawing.Imaging; 30using System.Drawing.Imaging;
31using OpenSim.Region.Environment.Interfaces; 31using OpenSim.Region.Environment.Interfaces;
32 32
33namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 33namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
34{ 34{
35 public class JPEG : ITerrainLoader 35 public class JPEG : ITerrainLoader
36 { 36 {
37 #region ITerrainLoader Members 37 #region ITerrainLoader Members
38 38
39 public string FileExtension 39 public string FileExtension
40 { 40 {
41 get { return ".jpg"; } 41 get { return ".jpg"; }
42 } 42 }
43 43
44 public ITerrainChannel LoadFile(string filename) 44 public ITerrainChannel LoadFile(string filename)
45 { 45 {
46 throw new NotImplementedException(); 46 throw new NotImplementedException();
47 } 47 }
48 48
49 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) 49 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
50 { 50 {
51 throw new NotImplementedException(); 51 throw new NotImplementedException();
52 } 52 }
53 53
54 public void SaveFile(string filename, ITerrainChannel map) 54 public void SaveFile(string filename, ITerrainChannel map)
55 { 55 {
56 Bitmap colours = CreateBitmapFromMap(map); 56 Bitmap colours = CreateBitmapFromMap(map);
57 57
58 colours.Save(filename, ImageFormat.Jpeg); 58 colours.Save(filename, ImageFormat.Jpeg);
59 } 59 }
60 60
61 #endregion 61 #endregion
62 62
63 public override string ToString() 63 public override string ToString()
64 { 64 {
65 return "JPEG"; 65 return "JPEG";
66 } 66 }
67 67
68 private Bitmap CreateBitmapFromMap(ITerrainChannel map) 68 private Bitmap CreateBitmapFromMap(ITerrainChannel map)
69 { 69 {
70 Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); 70 Bitmap gradientmapLd = new Bitmap("defaultstripe.png");
71 71
72 int pallete = gradientmapLd.Height; 72 int pallete = gradientmapLd.Height;
73 73
74 Bitmap bmp = new Bitmap(map.Width, map.Height); 74 Bitmap bmp = new Bitmap(map.Width, map.Height);
75 Color[] colours = new Color[pallete]; 75 Color[] colours = new Color[pallete];
76 76
77 for (int i = 0; i < pallete; i++) 77 for (int i = 0; i < pallete; i++)
78 { 78 {
79 colours[i] = gradientmapLd.GetPixel(0, i); 79 colours[i] = gradientmapLd.GetPixel(0, i);
80 } 80 }
81 81
82 for (int y = 0; y < map.Height; y++) 82 for (int y = 0; y < map.Height; y++)
83 { 83 {
84 for (int x = 0; x < map.Width; x++) 84 for (int x = 0; x < map.Width; x++)
85 { 85 {
86 // 512 is the largest possible height before colours clamp 86 // 512 is the largest possible height before colours clamp
87 int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1)); 87 int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
88 bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]); 88 bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]);
89 } 89 }
90 } 90 }
91 return bmp; 91 return bmp;
92 } 92 }
93 } 93 }
94} \ No newline at end of file 94} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
index 468ecc9..5d6723f 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
@@ -1,148 +1,148 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.IO; 29using System.IO;
30using OpenSim.Region.Environment.Interfaces; 30using OpenSim.Region.Environment.Interfaces;
31 31
32namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 32namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
33{ 33{
34 public class LLRAW : ITerrainLoader 34 public class LLRAW : ITerrainLoader
35 { 35 {
36 #region ITerrainLoader Members 36 #region ITerrainLoader Members
37 37
38 public ITerrainChannel LoadFile(string filename) 38 public ITerrainChannel LoadFile(string filename)
39 { 39 {
40 TerrainChannel retval = new TerrainChannel(); 40 TerrainChannel retval = new TerrainChannel();
41 41
42 FileInfo file = new FileInfo(filename); 42 FileInfo file = new FileInfo(filename);
43 FileStream s = file.Open(FileMode.Open, FileAccess.Read); 43 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
44 BinaryReader bs = new BinaryReader(s); 44 BinaryReader bs = new BinaryReader(s);
45 int x, y; 45 int x, y;
46 for (y = 0; y < retval.Height; y++) 46 for (y = 0; y < retval.Height; y++)
47 { 47 {
48 for (x = 0; x < retval.Width; x++) 48 for (x = 0; x < retval.Width; x++)
49 { 49 {
50 retval[x, y] = (double) bs.ReadByte() * ((double) bs.ReadByte() / 127.0); 50 retval[x, y] = (double) bs.ReadByte() * ((double) bs.ReadByte() / 127.0);
51 bs.ReadBytes(11); // Advance the stream to next bytes. 51 bs.ReadBytes(11); // Advance the stream to next bytes.
52 } 52 }
53 } 53 }
54 54
55 bs.Close(); 55 bs.Close();
56 s.Close(); 56 s.Close();
57 57
58 return retval; 58 return retval;
59 } 59 }
60 60
61 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) 61 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
62 { 62 {
63 throw new NotImplementedException(); 63 throw new NotImplementedException();
64 } 64 }
65 65
66 public void SaveFile(string filename, ITerrainChannel map) 66 public void SaveFile(string filename, ITerrainChannel map)
67 { 67 {
68 FileInfo file = new FileInfo(filename); 68 FileInfo file = new FileInfo(filename);
69 FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); 69 FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write);
70 BinaryWriter binStream = new BinaryWriter(s); 70 BinaryWriter binStream = new BinaryWriter(s);
71 71
72 // Generate a smegging big lookup table to speed the operation up (it needs it) 72 // Generate a smegging big lookup table to speed the operation up (it needs it)
73 double[] lookupHeightTable = new double[65536]; 73 double[] lookupHeightTable = new double[65536];
74 int i, j, x, y; 74 int i, j, x, y;
75 for (i = 0; i < 256; i++) 75 for (i = 0; i < 256; i++)
76 { 76 {
77 for (j = 0; j < 256; j++) 77 for (j = 0; j < 256; j++)
78 { 78 {
79 lookupHeightTable[i + (j * 256)] = ((double) i * ((double) j / 127.0)); 79 lookupHeightTable[i + (j * 256)] = ((double) i * ((double) j / 127.0));
80 } 80 }
81 } 81 }
82 82
83 // Output the calculated raw 83 // Output the calculated raw
84 for (y = 0; y < map.Height; y++) 84 for (y = 0; y < map.Height; y++)
85 { 85 {
86 for (x = 0; x < map.Width; x++) 86 for (x = 0; x < map.Width; x++)
87 { 87 {
88 double t = map[x, y]; 88 double t = map[x, y];
89 double min = double.MaxValue; 89 double min = double.MaxValue;
90 int index = 0; 90 int index = 0;
91 91
92 for (i = 0; i < 65536; i++) 92 for (i = 0; i < 65536; i++)
93 { 93 {
94 if (Math.Abs(t - lookupHeightTable[i]) < min) 94 if (Math.Abs(t - lookupHeightTable[i]) < min)
95 { 95 {
96 min = Math.Abs(t - lookupHeightTable[i]); 96 min = Math.Abs(t - lookupHeightTable[i]);
97 index = i; 97 index = i;
98 } 98 }
99 } 99 }
100 100
101 byte red = (byte) (index & 0xFF); 101 byte red = (byte) (index & 0xFF);
102 byte green = (byte) ((index >> 8) & 0xFF); 102 byte green = (byte) ((index >> 8) & 0xFF);
103 byte blue = 20; 103 byte blue = 20;
104 byte alpha1 = 0; // Land Parcels 104 byte alpha1 = 0; // Land Parcels
105 byte alpha2 = 0; // For Sale Land 105 byte alpha2 = 0; // For Sale Land
106 byte alpha3 = 0; // Public Edit Object 106 byte alpha3 = 0; // Public Edit Object
107 byte alpha4 = 0; // Public Edit Land 107 byte alpha4 = 0; // Public Edit Land
108 byte alpha5 = 255; // Safe Land 108 byte alpha5 = 255; // Safe Land
109 byte alpha6 = 255; // Flying Allowed 109 byte alpha6 = 255; // Flying Allowed
110 byte alpha7 = 255; // Create Landmark 110 byte alpha7 = 255; // Create Landmark
111 byte alpha8 = 255; // Outside Scripts 111 byte alpha8 = 255; // Outside Scripts
112 byte alpha9 = red; 112 byte alpha9 = red;
113 byte alpha10 = green; 113 byte alpha10 = green;
114 114
115 binStream.Write(red); 115 binStream.Write(red);
116 binStream.Write(green); 116 binStream.Write(green);
117 binStream.Write(blue); 117 binStream.Write(blue);
118 binStream.Write(alpha1); 118 binStream.Write(alpha1);
119 binStream.Write(alpha2); 119 binStream.Write(alpha2);
120 binStream.Write(alpha3); 120 binStream.Write(alpha3);
121 binStream.Write(alpha4); 121 binStream.Write(alpha4);
122 binStream.Write(alpha5); 122 binStream.Write(alpha5);
123 binStream.Write(alpha6); 123 binStream.Write(alpha6);
124 binStream.Write(alpha7); 124 binStream.Write(alpha7);
125 binStream.Write(alpha8); 125 binStream.Write(alpha8);
126 binStream.Write(alpha9); 126 binStream.Write(alpha9);
127 binStream.Write(alpha10); 127 binStream.Write(alpha10);
128 } 128 }
129 } 129 }
130 130
131 binStream.Close(); 131 binStream.Close();
132 s.Close(); 132 s.Close();
133 } 133 }
134 134
135 135
136 public string FileExtension 136 public string FileExtension
137 { 137 {
138 get { return ".raw"; } 138 get { return ".raw"; }
139 } 139 }
140 140
141 #endregion 141 #endregion
142 142
143 public override string ToString() 143 public override string ToString()
144 { 144 {
145 return "LL/SL RAW"; 145 return "LL/SL RAW";
146 } 146 }
147 } 147 }
148} \ No newline at end of file 148} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs
index 2925c7d..b893f70 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs
@@ -1,47 +1,47 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System.Drawing; 27using System.Drawing;
28using System.Drawing.Imaging; 28using System.Drawing.Imaging;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
32{ 32{
33 internal class PNG : GenericSystemDrawing 33 internal class PNG : GenericSystemDrawing
34 { 34 {
35 public override void SaveFile(string filename, ITerrainChannel map) 35 public override void SaveFile(string filename, ITerrainChannel map)
36 { 36 {
37 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 37 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
38 38
39 colours.Save(filename, ImageFormat.Png); 39 colours.Save(filename, ImageFormat.Png);
40 } 40 }
41 41
42 public override string ToString() 42 public override string ToString()
43 { 43 {
44 return "PNG"; 44 return "PNG";
45 } 45 }
46 } 46 }
47} \ No newline at end of file 47} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs
index 71f56c5..fd2136c 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs
@@ -1,153 +1,153 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.IO; 28using System.IO;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
32{ 32{
33 public class RAW32 : ITerrainLoader 33 public class RAW32 : ITerrainLoader
34 { 34 {
35 #region ITerrainLoader Members 35 #region ITerrainLoader Members
36 36
37 public string FileExtension 37 public string FileExtension
38 { 38 {
39 get { return ".r32"; } 39 get { return ".r32"; }
40 } 40 }
41 41
42 public ITerrainChannel LoadFile(string filename) 42 public ITerrainChannel LoadFile(string filename)
43 { 43 {
44 TerrainChannel retval = new TerrainChannel(); 44 TerrainChannel retval = new TerrainChannel();
45 45
46 FileInfo file = new FileInfo(filename); 46 FileInfo file = new FileInfo(filename);
47 FileStream s = file.Open(FileMode.Open, FileAccess.Read); 47 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
48 BinaryReader bs = new BinaryReader(s); 48 BinaryReader bs = new BinaryReader(s);
49 int x, y; 49 int x, y;
50 for (y = 0; y < retval.Height; y++) 50 for (y = 0; y < retval.Height; y++)
51 { 51 {
52 for (x = 0; x < retval.Width; x++) 52 for (x = 0; x < retval.Width; x++)
53 { 53 {
54 retval[x, y] = bs.ReadSingle(); 54 retval[x, y] = bs.ReadSingle();
55 } 55 }
56 } 56 }
57 57
58 bs.Close(); 58 bs.Close();
59 s.Close(); 59 s.Close();
60 60
61 return retval; 61 return retval;
62 } 62 }
63 63
64 public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight) 64 public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
65 { 65 {
66 TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight); 66 TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
67 67
68 FileInfo file = new FileInfo(filename); 68 FileInfo file = new FileInfo(filename);
69 FileStream s = file.Open(FileMode.Open, FileAccess.Read); 69 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
70 BinaryReader bs = new BinaryReader(s); 70 BinaryReader bs = new BinaryReader(s);
71 71
72 int currFileXOffset = 0; 72 int currFileXOffset = 0;
73 int currFileYOffset = 0; 73 int currFileYOffset = 0;
74 74
75 // if our region isn't on the first Y section of the areas to be landscaped, then 75 // if our region isn't on the first Y section of the areas to be landscaped, then
76 // advance to our section of the file 76 // advance to our section of the file
77 while (currFileYOffset < offsetY) 77 while (currFileYOffset < offsetY)
78 { 78 {
79 // read a whole strip of regions 79 // read a whole strip of regions
80 int heightsToRead = sectionHeight * (fileWidth * sectionWidth); 80 int heightsToRead = sectionHeight * (fileWidth * sectionWidth);
81 bs.ReadBytes(heightsToRead * 4); // because the floats are 4 bytes in the file 81 bs.ReadBytes(heightsToRead * 4); // because the floats are 4 bytes in the file
82 currFileYOffset++; 82 currFileYOffset++;
83 } 83 }
84 84
85 // got to the Y start offset within the file of our region 85 // got to the Y start offset within the file of our region
86 // so read the file bits associated with our region 86 // so read the file bits associated with our region
87 int x, y; 87 int x, y;
88 // for each Y within our Y offset 88 // for each Y within our Y offset
89 for (y = 0; y < sectionHeight; y++) 89 for (y = 0; y < sectionHeight; y++)
90 { 90 {
91 currFileXOffset = 0; 91 currFileXOffset = 0;
92 92
93 // if our region isn't the first X section of the areas to be landscaped, then 93 // if our region isn't the first X section of the areas to be landscaped, then
94 // advance the stream to the X start pos of our section in the file 94 // advance the stream to the X start pos of our section in the file
95 // i.e. eat X upto where we start 95 // i.e. eat X upto where we start
96 while (currFileXOffset < offsetX) 96 while (currFileXOffset < offsetX)
97 { 97 {
98 bs.ReadBytes(sectionWidth * 4); // 4 bytes = single 98 bs.ReadBytes(sectionWidth * 4); // 4 bytes = single
99 currFileXOffset++; 99 currFileXOffset++;
100 } 100 }
101 101
102 // got to our X offset, so write our regions X line 102 // got to our X offset, so write our regions X line
103 for (x = 0; x < sectionWidth; x++) 103 for (x = 0; x < sectionWidth; x++)
104 { 104 {
105 // Read a strip and continue 105 // Read a strip and continue
106 retval[x, y] = bs.ReadSingle(); 106 retval[x, y] = bs.ReadSingle();
107 } 107 }
108 // record that we wrote it 108 // record that we wrote it
109 currFileXOffset++; 109 currFileXOffset++;
110 110
111 // if our region isn't the last X section of the areas to be landscaped, then 111 // if our region isn't the last X section of the areas to be landscaped, then
112 // advance the stream to the end of this Y column 112 // advance the stream to the end of this Y column
113 while (currFileXOffset < fileWidth) 113 while (currFileXOffset < fileWidth)
114 { 114 {
115 // eat the next regions x line 115 // eat the next regions x line
116 bs.ReadBytes(sectionWidth * 4); // 4 bytes = single 116 bs.ReadBytes(sectionWidth * 4); // 4 bytes = single
117 currFileXOffset++; 117 currFileXOffset++;
118 } 118 }
119 } 119 }
120 120
121 bs.Close(); 121 bs.Close();
122 s.Close(); 122 s.Close();
123 123
124 return retval; 124 return retval;
125 } 125 }
126 126
127 public void SaveFile(string filename, ITerrainChannel map) 127 public void SaveFile(string filename, ITerrainChannel map)
128 { 128 {
129 FileInfo file = new FileInfo(filename); 129 FileInfo file = new FileInfo(filename);
130 FileStream s = file.Open(FileMode.Create, FileAccess.Write); 130 FileStream s = file.Open(FileMode.Create, FileAccess.Write);
131 BinaryWriter bs = new BinaryWriter(s); 131 BinaryWriter bs = new BinaryWriter(s);
132 132
133 int x, y; 133 int x, y;
134 for (y = 0; y < map.Height; y++) 134 for (y = 0; y < map.Height; y++)
135 { 135 {
136 for (x = 0; x < map.Width; x++) 136 for (x = 0; x < map.Width; x++)
137 { 137 {
138 bs.Write((float) map[x, y]); 138 bs.Write((float) map[x, y]);
139 } 139 }
140 } 140 }
141 141
142 bs.Close(); 142 bs.Close();
143 s.Close(); 143 s.Close();
144 } 144 }
145 145
146 #endregion 146 #endregion
147 147
148 public override string ToString() 148 public override string ToString()
149 { 149 {
150 return "RAW32"; 150 return "RAW32";
151 } 151 }
152 } 152 }
153} \ No newline at end of file 153} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs
index 3a137ae..c081aea 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs
@@ -1,47 +1,47 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System.Drawing; 27using System.Drawing;
28using System.Drawing.Imaging; 28using System.Drawing.Imaging;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
32{ 32{
33 internal class TIFF : GenericSystemDrawing 33 internal class TIFF : GenericSystemDrawing
34 { 34 {
35 public override void SaveFile(string filename, ITerrainChannel map) 35 public override void SaveFile(string filename, ITerrainChannel map)
36 { 36 {
37 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 37 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
38 38
39 colours.Save(filename, ImageFormat.Tiff); 39 colours.Save(filename, ImageFormat.Tiff);
40 } 40 }
41 41
42 public override string ToString() 42 public override string ToString()
43 { 43 {
44 return "TIFF"; 44 return "TIFF";
45 } 45 }
46 } 46 }
47} \ No newline at end of file 47} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs
index f2672ad..7cb4b00 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs
@@ -1,127 +1,127 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Environment.Interfaces; 31using OpenSim.Region.Environment.Interfaces;
32 32
33namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 33namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// Terragen File Format Loader 36 /// Terragen File Format Loader
37 /// Built from specification at 37 /// Built from specification at
38 /// http://www.planetside.co.uk/terragen/dev/tgterrain.html 38 /// http://www.planetside.co.uk/terragen/dev/tgterrain.html
39 /// </summary> 39 /// </summary>
40 internal class Terragen : ITerrainLoader 40 internal class Terragen : ITerrainLoader
41 { 41 {
42 #region ITerrainLoader Members 42 #region ITerrainLoader Members
43 43
44 public ITerrainChannel LoadFile(string filename) 44 public ITerrainChannel LoadFile(string filename)
45 { 45 {
46 TerrainChannel retval = new TerrainChannel(); 46 TerrainChannel retval = new TerrainChannel();
47 47
48 FileInfo file = new FileInfo(filename); 48 FileInfo file = new FileInfo(filename);
49 FileStream s = file.Open(FileMode.Open, FileAccess.Read); 49 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
50 BinaryReader bs = new BinaryReader(s); 50 BinaryReader bs = new BinaryReader(s);
51 51
52 bool eof = false; 52 bool eof = false;
53 if (ASCIIEncoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") 53 if (ASCIIEncoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
54 { 54 {
55 // Terragen file 55 // Terragen file
56 while (eof == false) 56 while (eof == false)
57 { 57 {
58 int w = 256; 58 int w = 256;
59 int h = 256; 59 int h = 256;
60 string tmp = ASCIIEncoding.ASCII.GetString(bs.ReadBytes(4)); 60 string tmp = ASCIIEncoding.ASCII.GetString(bs.ReadBytes(4));
61 switch (tmp) 61 switch (tmp)
62 { 62 {
63 case "SIZE": 63 case "SIZE":
64 int sztmp = bs.ReadInt16() + 1; 64 int sztmp = bs.ReadInt16() + 1;
65 w = sztmp; 65 w = sztmp;
66 h = sztmp; 66 h = sztmp;
67 bs.ReadInt16(); 67 bs.ReadInt16();
68 break; 68 break;
69 case "XPTS": 69 case "XPTS":
70 w = bs.ReadInt16(); 70 w = bs.ReadInt16();
71 bs.ReadInt16(); 71 bs.ReadInt16();
72 break; 72 break;
73 case "YPTS": 73 case "YPTS":
74 h = bs.ReadInt16(); 74 h = bs.ReadInt16();
75 bs.ReadInt16(); 75 bs.ReadInt16();
76 break; 76 break;
77 case "ALTW": 77 case "ALTW":
78 eof = true; 78 eof = true;
79 Int16 heightScale = bs.ReadInt16(); 79 Int16 heightScale = bs.ReadInt16();
80 Int16 baseHeight = bs.ReadInt16(); 80 Int16 baseHeight = bs.ReadInt16();
81 retval = new TerrainChannel(w, h); 81 retval = new TerrainChannel(w, h);
82 int x, y; 82 int x, y;
83 for (x = 0; x < w; x++) 83 for (x = 0; x < w; x++)
84 { 84 {
85 for (y = 0; y < h; y++) 85 for (y = 0; y < h; y++)
86 { 86 {
87 retval[x, y] = (double) baseHeight + (double) bs.ReadInt16() * (double) heightScale / 65536.0; 87 retval[x, y] = (double) baseHeight + (double) bs.ReadInt16() * (double) heightScale / 65536.0;
88 } 88 }
89 } 89 }
90 break; 90 break;
91 default: 91 default:
92 bs.ReadInt32(); 92 bs.ReadInt32();
93 break; 93 break;
94 } 94 }
95 } 95 }
96 } 96 }
97 97
98 bs.Close(); 98 bs.Close();
99 s.Close(); 99 s.Close();
100 100
101 return retval; 101 return retval;
102 } 102 }
103 103
104 public void SaveFile(string filename, ITerrainChannel map) 104 public void SaveFile(string filename, ITerrainChannel map)
105 { 105 {
106 char[] header = "TERRAGENTERRAIN".ToCharArray(); 106 char[] header = "TERRAGENTERRAIN".ToCharArray();
107 throw new NotImplementedException(); 107 throw new NotImplementedException();
108 } 108 }
109 109
110 public string FileExtension 110 public string FileExtension
111 { 111 {
112 get { return ".ter"; } 112 get { return ".ter"; }
113 } 113 }
114 114
115 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) 115 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
116 { 116 {
117 throw new NotImplementedException(); 117 throw new NotImplementedException();
118 } 118 }
119 119
120 #endregion 120 #endregion
121 121
122 public override string ToString() 122 public override string ToString()
123 { 123 {
124 return "Terragen"; 124 return "Terragen";
125 } 125 }
126 } 126 }
127} \ No newline at end of file 127} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs
index 7bf81d3..496da63 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs
@@ -1,71 +1,71 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
31{ 31{
32 public class FlattenArea : ITerrainFloodEffect 32 public class FlattenArea : ITerrainFloodEffect
33 { 33 {
34 #region ITerrainFloodEffect Members 34 #region ITerrainFloodEffect Members
35 35
36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
37 { 37 {
38 double sum = 0.0; 38 double sum = 0.0;
39 double steps = 0.0; 39 double steps = 0.0;
40 double avg; 40 double avg;
41 41
42 int x, y; 42 int x, y;
43 for (x = 0; x < map.Width; x++) 43 for (x = 0; x < map.Width; x++)
44 { 44 {
45 for (y = 0; y < map.Height; y++) 45 for (y = 0; y < map.Height; y++)
46 { 46 {
47 if (fillArea[x, y]) 47 if (fillArea[x, y])
48 { 48 {
49 sum += map[x, y]; 49 sum += map[x, y];
50 steps += 1.0; 50 steps += 1.0;
51 } 51 }
52 } 52 }
53 } 53 }
54 54
55 avg = sum / steps; 55 avg = sum / steps;
56 56
57 double str = 0.1 * strength; // == 0.2 in the default client 57 double str = 0.1 * strength; // == 0.2 in the default client
58 58
59 for (x = 0; x < map.Width; x++) 59 for (x = 0; x < map.Width; x++)
60 { 60 {
61 for (y = 0; y < map.Height; y++) 61 for (y = 0; y < map.Height; y++)
62 { 62 {
63 if (fillArea[x, y]) 63 if (fillArea[x, y])
64 map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str); 64 map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str);
65 } 65 }
66 } 66 }
67 } 67 }
68 68
69 #endregion 69 #endregion
70 } 70 }
71} \ No newline at end of file 71} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/LowerArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/LowerArea.cs
index a7a4431..3646d61 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/LowerArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/LowerArea.cs
@@ -1,54 +1,54 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
31{ 31{
32 public class LowerArea : ITerrainFloodEffect 32 public class LowerArea : ITerrainFloodEffect
33 { 33 {
34 #region ITerrainFloodEffect Members 34 #region ITerrainFloodEffect Members
35 35
36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
37 { 37 {
38 int x; 38 int x;
39 for (x = 0; x < map.Width; x++) 39 for (x = 0; x < map.Width; x++)
40 { 40 {
41 int y; 41 int y;
42 for (y = 0; y < map.Height; y++) 42 for (y = 0; y < map.Height; y++)
43 { 43 {
44 if (fillArea[x, y]) 44 if (fillArea[x, y])
45 { 45 {
46 map[x, y] -= strength; 46 map[x, y] -= strength;
47 } 47 }
48 } 48 }
49 } 49 }
50 } 50 }
51 51
52 #endregion 52 #endregion
53 } 53 }
54} \ No newline at end of file 54} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs
index 3da3826..6c8e76e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs
@@ -1,56 +1,56 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework; 28using OpenSim.Framework;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes 31namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
32{ 32{
33 public class NoiseArea : ITerrainFloodEffect 33 public class NoiseArea : ITerrainFloodEffect
34 { 34 {
35 #region ITerrainFloodEffect Members 35 #region ITerrainFloodEffect Members
36 36
37 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 37 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
38 { 38 {
39 int x, y; 39 int x, y;
40 for (x = 0; x < map.Width; x++) 40 for (x = 0; x < map.Width; x++)
41 { 41 {
42 for (y = 0; y < map.Height; y++) 42 for (y = 0; y < map.Height; y++)
43 { 43 {
44 if (fillArea[x, y]) 44 if (fillArea[x, y])
45 { 45 {
46 double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0); 46 double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0);
47 47
48 map[x, y] += noise * strength; 48 map[x, y] += noise * strength;
49 } 49 }
50 } 50 }
51 } 51 }
52 } 52 }
53 53
54 #endregion 54 #endregion
55 } 55 }
56} \ No newline at end of file 56} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs
index b57caed..5cb236c 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs
@@ -1,53 +1,53 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
31{ 31{
32 public class RaiseArea : ITerrainFloodEffect 32 public class RaiseArea : ITerrainFloodEffect
33 { 33 {
34 #region ITerrainFloodEffect Members 34 #region ITerrainFloodEffect Members
35 35
36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
37 { 37 {
38 int x, y; 38 int x, y;
39 for (x = 0; x < map.Width; x++) 39 for (x = 0; x < map.Width; x++)
40 { 40 {
41 for (y = 0; y < map.Height; y++) 41 for (y = 0; y < map.Height; y++)
42 { 42 {
43 if (fillArea[x, y]) 43 if (fillArea[x, y])
44 { 44 {
45 map[x, y] += strength; 45 map[x, y] += strength;
46 } 46 }
47 } 47 }
48 } 48 }
49 } 49 }
50 50
51 #endregion 51 #endregion
52 } 52 }
53} \ No newline at end of file 53} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
index 76a2cae..f1d9ce6 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
@@ -1,60 +1,60 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
31{ 31{
32 public class RevertArea : ITerrainFloodEffect 32 public class RevertArea : ITerrainFloodEffect
33 { 33 {
34 private readonly ITerrainChannel m_revertmap; 34 private readonly ITerrainChannel m_revertmap;
35 35
36 public RevertArea(ITerrainChannel revertmap) 36 public RevertArea(ITerrainChannel revertmap)
37 { 37 {
38 m_revertmap = revertmap; 38 m_revertmap = revertmap;
39 } 39 }
40 40
41 #region ITerrainFloodEffect Members 41 #region ITerrainFloodEffect Members
42 42
43 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 43 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
44 { 44 {
45 int x, y; 45 int x, y;
46 for (x = 0; x < map.Width; x++) 46 for (x = 0; x < map.Width; x++)
47 { 47 {
48 for (y = 0; y < map.Height; y++) 48 for (y = 0; y < map.Height; y++)
49 { 49 {
50 if (fillArea[x, y]) 50 if (fillArea[x, y])
51 { 51 {
52 map[x, y] = (map[x, y] * (1.0 - strength)) + (m_revertmap[x, y] * strength); 52 map[x, y] = (map[x, y] * (1.0 - strength)) + (m_revertmap[x, y] * strength);
53 } 53 }
54 } 54 }
55 } 55 }
56 } 56 }
57 57
58 #endregion 58 #endregion
59 } 59 }
60} \ No newline at end of file 60} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs
index bdd9f18..d17d9cb 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs
@@ -1,114 +1,114 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
31{ 31{
32 public class SmoothArea : ITerrainFloodEffect 32 public class SmoothArea : ITerrainFloodEffect
33 { 33 {
34 #region ITerrainFloodEffect Members 34 #region ITerrainFloodEffect Members
35 35
36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
37 { 37 {
38 double area = strength; 38 double area = strength;
39 double step = strength / 4.0; 39 double step = strength / 4.0;
40 40
41 double[,] manipulate = new double[map.Width,map.Height]; 41 double[,] manipulate = new double[map.Width,map.Height];
42 int x, y; 42 int x, y;
43 for (x = 0; x < map.Width; x++) 43 for (x = 0; x < map.Width; x++)
44 { 44 {
45 for (y = 0; y < map.Height; y++) 45 for (y = 0; y < map.Height; y++)
46 { 46 {
47 if (!fillArea[x, y]) 47 if (!fillArea[x, y])
48 continue; 48 continue;
49 49
50 double average = 0.0; 50 double average = 0.0;
51 int avgsteps = 0; 51 int avgsteps = 0;
52 52
53 double n; 53 double n;
54 for (n = 0.0 - area; n < area; n += step) 54 for (n = 0.0 - area; n < area; n += step)
55 { 55 {
56 double l; 56 double l;
57 for (l = 0.0 - area; l < area; l += step) 57 for (l = 0.0 - area; l < area; l += step)
58 { 58 {
59 avgsteps++; 59 avgsteps++;
60 average += GetBilinearInterpolate(x + n, y + l, map); 60 average += GetBilinearInterpolate(x + n, y + l, map);
61 } 61 }
62 } 62 }
63 63
64 manipulate[x, y] = average / avgsteps; 64 manipulate[x, y] = average / avgsteps;
65 } 65 }
66 } 66 }
67 for (x = 0; x < map.Width; x++) 67 for (x = 0; x < map.Width; x++)
68 { 68 {
69 for (y = 0; y < map.Height; y++) 69 for (y = 0; y < map.Height; y++)
70 { 70 {
71 if (!fillArea[x, y]) 71 if (!fillArea[x, y])
72 continue; 72 continue;
73 73
74 map[x, y] = manipulate[x, y]; 74 map[x, y] = manipulate[x, y];
75 } 75 }
76 } 76 }
77 } 77 }
78 78
79 #endregion 79 #endregion
80 80
81 private static double GetBilinearInterpolate(double x, double y, ITerrainChannel map) 81 private static double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
82 { 82 {
83 int w = map.Width; 83 int w = map.Width;
84 int h = map.Height; 84 int h = map.Height;
85 85
86 if (x > w - 2.0) 86 if (x > w - 2.0)
87 x = w - 2.0; 87 x = w - 2.0;
88 if (y > h - 2.0) 88 if (y > h - 2.0)
89 y = h - 2.0; 89 y = h - 2.0;
90 if (x < 0.0) 90 if (x < 0.0)
91 x = 0.0; 91 x = 0.0;
92 if (y < 0.0) 92 if (y < 0.0)
93 y = 0.0; 93 y = 0.0;
94 94
95 int stepSize = 1; 95 int stepSize = 1;
96 double h00 = map[(int) x, (int) y]; 96 double h00 = map[(int) x, (int) y];
97 double h10 = map[(int) x + stepSize, (int) y]; 97 double h10 = map[(int) x + stepSize, (int) y];
98 double h01 = map[(int) x, (int) y + stepSize]; 98 double h01 = map[(int) x, (int) y + stepSize];
99 double h11 = map[(int) x + stepSize, (int) y + stepSize]; 99 double h11 = map[(int) x + stepSize, (int) y + stepSize];
100 double h1 = h00; 100 double h1 = h00;
101 double h2 = h10; 101 double h2 = h10;
102 double h3 = h01; 102 double h3 = h01;
103 double h4 = h11; 103 double h4 = h11;
104 double a00 = h1; 104 double a00 = h1;
105 double a10 = h2 - h1; 105 double a10 = h2 - h1;
106 double a01 = h3 - h1; 106 double a01 = h3 - h1;
107 double a11 = h1 - h2 - h3 + h4; 107 double a11 = h1 - h2 - h3 + h4;
108 double partialx = x - (int) x; 108 double partialx = x - (int) x;
109 double partialz = y - (int) y; 109 double partialz = y - (int) y;
110 double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz); 110 double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
111 return hi; 111 return hi;
112 } 112 }
113 } 113 }
114} \ No newline at end of file 114} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainEffect.cs b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainEffect.cs
index 821fc4b..bbbe2a3 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainEffect.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainEffect.cs
@@ -1,36 +1,36 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain 30namespace OpenSim.Region.Environment.Modules.World.Terrain
31{ 31{
32 public interface ITerrainEffect 32 public interface ITerrainEffect
33 { 33 {
34 void RunEffect(ITerrainChannel map); 34 void RunEffect(ITerrainChannel map);
35 } 35 }
36} \ No newline at end of file 36} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainFloodEffect.cs b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainFloodEffect.cs
index 6b0d7f9..9fe93a2 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainFloodEffect.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainFloodEffect.cs
@@ -1,37 +1,37 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain 31namespace OpenSim.Region.Environment.Modules.World.Terrain
32{ 32{
33 public interface ITerrainFloodEffect 33 public interface ITerrainFloodEffect
34 { 34 {
35 void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength); 35 void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength);
36 } 36 }
37} \ No newline at end of file 37} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainLoader.cs b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainLoader.cs
index 6211892..4c16c1c 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainLoader.cs
@@ -1,39 +1,39 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain 30namespace OpenSim.Region.Environment.Modules.World.Terrain
31{ 31{
32 public interface ITerrainLoader 32 public interface ITerrainLoader
33 { 33 {
34 string FileExtension { get; } 34 string FileExtension { get; }
35 ITerrainChannel LoadFile(string filename); 35 ITerrainChannel LoadFile(string filename);
36 ITerrainChannel LoadFile(string filename, int fileStartX, int fileStartY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight); 36 ITerrainChannel LoadFile(string filename, int fileStartX, int fileStartY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight);
37 void SaveFile(string filename, ITerrainChannel map); 37 void SaveFile(string filename, ITerrainChannel map);
38 } 38 }
39} \ No newline at end of file 39} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs
index 756354a..224cc3a 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs
@@ -1,8 +1,8 @@
1namespace OpenSim.Region.Environment.Modules.World.Terrain 1namespace OpenSim.Region.Environment.Modules.World.Terrain
2{ 2{
3 public interface ITerrainModule 3 public interface ITerrainModule
4 { 4 {
5 void LoadFromFile(string filename); 5 void LoadFromFile(string filename);
6 void SaveToFile(string filename); 6 void SaveToFile(string filename);
7 } 7 }
8} \ No newline at end of file 8} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainPaintableEffect.cs b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainPaintableEffect.cs
index d73f44d..cf2e58a 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainPaintableEffect.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainPaintableEffect.cs
@@ -1,36 +1,36 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain 30namespace OpenSim.Region.Environment.Modules.World.Terrain
31{ 31{
32 public interface ITerrainPaintableEffect 32 public interface ITerrainPaintableEffect
33 { 33 {
34 void PaintEffect(ITerrainChannel map, double x, double y, double strength, double duration); 34 void PaintEffect(ITerrainChannel map, double x, double y, double strength, double duration);
35 } 35 }
36} \ No newline at end of file 36} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs
index dbaec0f..fe26902 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs
@@ -1,168 +1,168 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Drawing; 29using System.Drawing;
30using Nini.Config; 30using Nini.Config;
31using OpenJPEGNet; 31using OpenJPEGNet;
32using OpenSim.Region.Environment.Interfaces; 32using OpenSim.Region.Environment.Interfaces;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34 34
35namespace OpenSim.Region.Environment.Modules.World.Terrain 35namespace OpenSim.Region.Environment.Modules.World.Terrain
36{ 36{
37 internal class MapImageModule : IMapImageGenerator, IRegionModule 37 internal class MapImageModule : IMapImageGenerator, IRegionModule
38 { 38 {
39 private Scene m_scene; 39 private Scene m_scene;
40 40
41 #region IMapImageGenerator Members 41 #region IMapImageGenerator Members
42 42
43 public byte[] WriteJpeg2000Image(string gradientmap) 43 public byte[] WriteJpeg2000Image(string gradientmap)
44 { 44 {
45 byte[] imageData = null; 45 byte[] imageData = null;
46 46
47 Bitmap bmp = TerrainToBitmap(gradientmap); 47 Bitmap bmp = TerrainToBitmap(gradientmap);
48 48
49 try 49 try
50 { 50 {
51 imageData = OpenJPEG.EncodeFromImage(bmp, true); 51 imageData = OpenJPEG.EncodeFromImage(bmp, true);
52 } 52 }
53 catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke 53 catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
54 { 54 {
55 Console.WriteLine("Failed generating terrain map: " + e); 55 Console.WriteLine("Failed generating terrain map: " + e);
56 } 56 }
57 57
58 return imageData; 58 return imageData;
59 } 59 }
60 60
61 #endregion 61 #endregion
62 62
63 #region IRegionModule Members 63 #region IRegionModule Members
64 64
65 public void Initialise(Scene scene, IConfigSource source) 65 public void Initialise(Scene scene, IConfigSource source)
66 { 66 {
67 m_scene = scene; 67 m_scene = scene;
68 m_scene.RegisterModuleInterface<IMapImageGenerator>(this); 68 m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
69 } 69 }
70 70
71 public void PostInitialise() 71 public void PostInitialise()
72 { 72 {
73 } 73 }
74 74
75 public void Close() 75 public void Close()
76 { 76 {
77 } 77 }
78 78
79 public string Name 79 public string Name
80 { 80 {
81 get { return "MapImageModule"; } 81 get { return "MapImageModule"; }
82 } 82 }
83 83
84 public bool IsSharedModule 84 public bool IsSharedModule
85 { 85 {
86 get { return false; } 86 get { return false; }
87 } 87 }
88 88
89 #endregion 89 #endregion
90 90
91 private void ShadeBuildings(ref Bitmap map) 91 private void ShadeBuildings(ref Bitmap map)
92 { 92 {
93 lock (map) 93 lock (map)
94 { 94 {
95 lock (m_scene.Entities) 95 lock (m_scene.Entities)
96 { 96 {
97 foreach (EntityBase entity in m_scene.Entities.Values) 97 foreach (EntityBase entity in m_scene.Entities.Values)
98 { 98 {
99 if (entity is SceneObjectGroup) 99 if (entity is SceneObjectGroup)
100 { 100 {
101 SceneObjectGroup sog = (SceneObjectGroup) entity; 101 SceneObjectGroup sog = (SceneObjectGroup) entity;
102 102
103 foreach (SceneObjectPart primitive in sog.Children.Values) 103 foreach (SceneObjectPart primitive in sog.Children.Values)
104 { 104 {
105 int x, y, w, h; 105 int x, y, w, h;
106 x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); 106 x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2));
107 y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); 107 y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2));
108 w = (int) primitive.Scale.X; 108 w = (int) primitive.Scale.X;
109 h = (int) primitive.Scale.Y; 109 h = (int) primitive.Scale.Y;
110 110
111 int dx; 111 int dx;
112 for (dx = x; dx < x + w; dx++) 112 for (dx = x; dx < x + w; dx++)
113 { 113 {
114 int dy; 114 int dy;
115 for (dy = y; dy < y + h; dy++) 115 for (dy = y; dy < y + h; dy++)
116 { 116 {
117 if (x < 0 || y < 0) 117 if (x < 0 || y < 0)
118 continue; 118 continue;
119 if (x >= map.Width || y >= map.Height) 119 if (x >= map.Width || y >= map.Height)
120 continue; 120 continue;
121 121
122 map.SetPixel(dx, dy, Color.DarkGray); 122 map.SetPixel(dx, dy, Color.DarkGray);
123 } 123 }
124 } 124 }
125 } 125 }
126 } 126 }
127 } 127 }
128 } 128 }
129 } 129 }
130 } 130 }
131 131
132 private Bitmap TerrainToBitmap(string gradientmap) 132 private Bitmap TerrainToBitmap(string gradientmap)
133 { 133 {
134 Bitmap gradientmapLd = new Bitmap(gradientmap); 134 Bitmap gradientmapLd = new Bitmap(gradientmap);
135 135
136 int pallete = gradientmapLd.Height; 136 int pallete = gradientmapLd.Height;
137 137
138 Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); 138 Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height);
139 Color[] colours = new Color[pallete]; 139 Color[] colours = new Color[pallete];
140 140
141 for (int i = 0; i < pallete; i++) 141 for (int i = 0; i < pallete; i++)
142 { 142 {
143 colours[i] = gradientmapLd.GetPixel(0, i); 143 colours[i] = gradientmapLd.GetPixel(0, i);
144 } 144 }
145 145
146 lock (m_scene.Heightmap) 146 lock (m_scene.Heightmap)
147 { 147 {
148 ITerrainChannel copy = m_scene.Heightmap; 148 ITerrainChannel copy = m_scene.Heightmap;
149 for (int y = 0; y < copy.Height; y++) 149 for (int y = 0; y < copy.Height; y++)
150 { 150 {
151 for (int x = 0; x < copy.Width; x++) 151 for (int x = 0; x < copy.Width; x++)
152 { 152 {
153 // 512 is the largest possible height before colours clamp 153 // 512 is the largest possible height before colours clamp
154 int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); 154 int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
155 155
156 // Handle error conditions 156 // Handle error conditions
157 if (colorindex > pallete - 1 || colorindex < 0) 157 if (colorindex > pallete - 1 || colorindex < 0)
158 bmp.SetPixel(x, copy.Height - y - 1, Color.Red); 158 bmp.SetPixel(x, copy.Height - y - 1, Color.Red);
159 else 159 else
160 bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); 160 bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]);
161 } 161 }
162 } 162 }
163 ShadeBuildings(ref bmp); 163 ShadeBuildings(ref bmp);
164 return bmp; 164 return bmp;
165 } 165 }
166 } 166 }
167 } 167 }
168} \ No newline at end of file 168} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs
index 29448aa..e036988 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs
@@ -1,312 +1,312 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Hydraulic Erosion Brush 34 /// Hydraulic Erosion Brush
35 /// </summary> 35 /// </summary>
36 public class ErodeSphere : ITerrainPaintableEffect 36 public class ErodeSphere : ITerrainPaintableEffect
37 { 37 {
38 private double rainHeight = 0.2; 38 private double rainHeight = 0.2;
39 private int rounds = 10; 39 private int rounds = 10;
40 private NeighbourSystem type = NeighbourSystem.Moore; // Parameter 40 private NeighbourSystem type = NeighbourSystem.Moore; // Parameter
41 private double waterSaturation = 0.30; // Can carry 1% of water in height 41 private double waterSaturation = 0.30; // Can carry 1% of water in height
42 42
43 #region Supporting Functions 43 #region Supporting Functions
44 44
45 private int[] Neighbours(NeighbourSystem type, int index) 45 private int[] Neighbours(NeighbourSystem type, int index)
46 { 46 {
47 int[] coord = new int[2]; 47 int[] coord = new int[2];
48 48
49 index++; 49 index++;
50 50
51 switch (type) 51 switch (type)
52 { 52 {
53 case NeighbourSystem.Moore: 53 case NeighbourSystem.Moore:
54 switch (index) 54 switch (index)
55 { 55 {
56 case 1: 56 case 1:
57 coord[0] = -1; 57 coord[0] = -1;
58 coord[1] = -1; 58 coord[1] = -1;
59 break; 59 break;
60 60
61 case 2: 61 case 2:
62 coord[0] = -0; 62 coord[0] = -0;
63 coord[1] = -1; 63 coord[1] = -1;
64 break; 64 break;
65 65
66 case 3: 66 case 3:
67 coord[0] = +1; 67 coord[0] = +1;
68 coord[1] = -1; 68 coord[1] = -1;
69 break; 69 break;
70 70
71 case 4: 71 case 4:
72 coord[0] = -1; 72 coord[0] = -1;
73 coord[1] = -0; 73 coord[1] = -0;
74 break; 74 break;
75 75
76 case 5: 76 case 5:
77 coord[0] = -0; 77 coord[0] = -0;
78 coord[1] = -0; 78 coord[1] = -0;
79 break; 79 break;
80 80
81 case 6: 81 case 6:
82 coord[0] = +1; 82 coord[0] = +1;
83 coord[1] = -0; 83 coord[1] = -0;
84 break; 84 break;
85 85
86 case 7: 86 case 7:
87 coord[0] = -1; 87 coord[0] = -1;
88 coord[1] = +1; 88 coord[1] = +1;
89 break; 89 break;
90 90
91 case 8: 91 case 8:
92 coord[0] = -0; 92 coord[0] = -0;
93 coord[1] = +1; 93 coord[1] = +1;
94 break; 94 break;
95 95
96 case 9: 96 case 9:
97 coord[0] = +1; 97 coord[0] = +1;
98 coord[1] = +1; 98 coord[1] = +1;
99 break; 99 break;
100 100
101 default: 101 default:
102 break; 102 break;
103 } 103 }
104 break; 104 break;
105 105
106 case NeighbourSystem.VonNeumann: 106 case NeighbourSystem.VonNeumann:
107 switch (index) 107 switch (index)
108 { 108 {
109 case 1: 109 case 1:
110 coord[0] = 0; 110 coord[0] = 0;
111 coord[1] = -1; 111 coord[1] = -1;
112 break; 112 break;
113 113
114 case 2: 114 case 2:
115 coord[0] = -1; 115 coord[0] = -1;
116 coord[1] = 0; 116 coord[1] = 0;
117 break; 117 break;
118 118
119 case 3: 119 case 3:
120 coord[0] = +1; 120 coord[0] = +1;
121 coord[1] = 0; 121 coord[1] = 0;
122 break; 122 break;
123 123
124 case 4: 124 case 4:
125 coord[0] = 0; 125 coord[0] = 0;
126 coord[1] = +1; 126 coord[1] = +1;
127 break; 127 break;
128 128
129 case 5: 129 case 5:
130 coord[0] = -0; 130 coord[0] = -0;
131 coord[1] = -0; 131 coord[1] = -0;
132 break; 132 break;
133 133
134 default: 134 default:
135 break; 135 break;
136 } 136 }
137 break; 137 break;
138 } 138 }
139 139
140 return coord; 140 return coord;
141 } 141 }
142 142
143 private enum NeighbourSystem 143 private enum NeighbourSystem
144 { 144 {
145 Moore, 145 Moore,
146 VonNeumann 146 VonNeumann
147 } ; 147 } ;
148 148
149 #endregion 149 #endregion
150 150
151 #region ITerrainPaintableEffect Members 151 #region ITerrainPaintableEffect Members
152 152
153 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 153 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
154 { 154 {
155 strength = TerrainUtil.MetersToSphericalStrength(strength); 155 strength = TerrainUtil.MetersToSphericalStrength(strength);
156 156
157 int x, y; 157 int x, y;
158 // Using one 'rain' round for this, so skipping a useless loop 158 // Using one 'rain' round for this, so skipping a useless loop
159 // Will need to adapt back in for the Flood brush 159 // Will need to adapt back in for the Flood brush
160 160
161 ITerrainChannel water = new TerrainChannel(map.Width, map.Height); 161 ITerrainChannel water = new TerrainChannel(map.Width, map.Height);
162 ITerrainChannel sediment = new TerrainChannel(map.Width, map.Height); 162 ITerrainChannel sediment = new TerrainChannel(map.Width, map.Height);
163 163
164 // Fill with rain 164 // Fill with rain
165 for (x = 0; x < water.Width; x++) 165 for (x = 0; x < water.Width; x++)
166 for (y = 0; y < water.Height; y++) 166 for (y = 0; y < water.Height; y++)
167 water[x, y] = Math.Max(0.0, TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * rainHeight * duration); 167 water[x, y] = Math.Max(0.0, TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * rainHeight * duration);
168 168
169 for (int i = 0; i < rounds; i++) 169 for (int i = 0; i < rounds; i++)
170 { 170 {
171 // Erode underlying terrain 171 // Erode underlying terrain
172 for (x = 0; x < water.Width; x++) 172 for (x = 0; x < water.Width; x++)
173 { 173 {
174 for (y = 0; y < water.Height; y++) 174 for (y = 0; y < water.Height; y++)
175 { 175 {
176 double solConst = (1.0 / rounds); 176 double solConst = (1.0 / rounds);
177 double sedDelta = water[x, y] * solConst; 177 double sedDelta = water[x, y] * solConst;
178 map[x, y] -= sedDelta; 178 map[x, y] -= sedDelta;
179 sediment[x, y] += sedDelta; 179 sediment[x, y] += sedDelta;
180 } 180 }
181 } 181 }
182 182
183 // Move water 183 // Move water
184 for (x = 0; x < water.Width; x++) 184 for (x = 0; x < water.Width; x++)
185 { 185 {
186 for (y = 0; y < water.Height; y++) 186 for (y = 0; y < water.Height; y++)
187 { 187 {
188 if (water[x, y] <= 0) 188 if (water[x, y] <= 0)
189 continue; 189 continue;
190 190
191 // Step 1. Calculate average of neighbours 191 // Step 1. Calculate average of neighbours
192 192
193 int neighbours = 0; 193 int neighbours = 0;
194 double altitudeTotal = 0.0; 194 double altitudeTotal = 0.0;
195 double altitudeMe = map[x, y] + water[x, y]; 195 double altitudeMe = map[x, y] + water[x, y];
196 196
197 int NEIGHBOUR_ME = 4; 197 int NEIGHBOUR_ME = 4;
198 198
199 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; 199 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
200 200
201 for (int j = 0; j < NEIGHBOUR_MAX; j++) 201 for (int j = 0; j < NEIGHBOUR_MAX; j++)
202 { 202 {
203 if (j != NEIGHBOUR_ME) 203 if (j != NEIGHBOUR_ME)
204 { 204 {
205 int[] coords = Neighbours(type, j); 205 int[] coords = Neighbours(type, j);
206 206
207 coords[0] += x; 207 coords[0] += x;
208 coords[1] += y; 208 coords[1] += y;
209 209
210 if (coords[0] > map.Width - 1) 210 if (coords[0] > map.Width - 1)
211 continue; 211 continue;
212 if (coords[1] > map.Height - 1) 212 if (coords[1] > map.Height - 1)
213 continue; 213 continue;
214 if (coords[0] < 0) 214 if (coords[0] < 0)
215 continue; 215 continue;
216 if (coords[1] < 0) 216 if (coords[1] < 0)
217 continue; 217 continue;
218 218
219 // Calculate total height of this neighbour 219 // Calculate total height of this neighbour
220 double altitudeNeighbour = water[coords[0], coords[1]] + map[coords[0], coords[1]]; 220 double altitudeNeighbour = water[coords[0], coords[1]] + map[coords[0], coords[1]];
221 221
222 // If it's greater than me... 222 // If it's greater than me...
223 if (altitudeNeighbour - altitudeMe < 0) 223 if (altitudeNeighbour - altitudeMe < 0)
224 { 224 {
225 // Add it to our calculations 225 // Add it to our calculations
226 neighbours++; 226 neighbours++;
227 altitudeTotal += altitudeNeighbour; 227 altitudeTotal += altitudeNeighbour;
228 } 228 }
229 } 229 }
230 } 230 }
231 231
232 if (neighbours == 0) 232 if (neighbours == 0)
233 continue; 233 continue;
234 234
235 double altitudeAvg = altitudeTotal / neighbours; 235 double altitudeAvg = altitudeTotal / neighbours;
236 236
237 // Step 2. Allocate water to neighbours. 237 // Step 2. Allocate water to neighbours.
238 for (int j = 0; j < NEIGHBOUR_MAX; j++) 238 for (int j = 0; j < NEIGHBOUR_MAX; j++)
239 { 239 {
240 if (j != NEIGHBOUR_ME) 240 if (j != NEIGHBOUR_ME)
241 { 241 {
242 int[] coords = Neighbours(type, j); 242 int[] coords = Neighbours(type, j);
243 243
244 coords[0] += x; 244 coords[0] += x;
245 coords[1] += y; 245 coords[1] += y;
246 246
247 if (coords[0] > map.Width - 1) 247 if (coords[0] > map.Width - 1)
248 continue; 248 continue;
249 if (coords[1] > map.Height - 1) 249 if (coords[1] > map.Height - 1)
250 continue; 250 continue;
251 if (coords[0] < 0) 251 if (coords[0] < 0)
252 continue; 252 continue;
253 if (coords[1] < 0) 253 if (coords[1] < 0)
254 continue; 254 continue;
255 255
256 // Skip if we dont have water to begin with. 256 // Skip if we dont have water to begin with.
257 if (water[x, y] < 0) 257 if (water[x, y] < 0)
258 continue; 258 continue;
259 259
260 // Calculate our delta average 260 // Calculate our delta average
261 double altitudeDelta = altitudeMe - altitudeAvg; 261 double altitudeDelta = altitudeMe - altitudeAvg;
262 262
263 if (altitudeDelta < 0) 263 if (altitudeDelta < 0)
264 continue; 264 continue;
265 265
266 // Calculate how much water we can move 266 // Calculate how much water we can move
267 double waterMin = Math.Min(water[x, y], altitudeDelta); 267 double waterMin = Math.Min(water[x, y], altitudeDelta);
268 double waterDelta = waterMin * ((water[coords[0], coords[1]] + map[coords[0], coords[1]]) 268 double waterDelta = waterMin * ((water[coords[0], coords[1]] + map[coords[0], coords[1]])
269 / altitudeTotal); 269 / altitudeTotal);
270 270
271 double sedimentDelta = sediment[x, y] * (waterDelta / water[x, y]); 271 double sedimentDelta = sediment[x, y] * (waterDelta / water[x, y]);
272 272
273 if (sedimentDelta > 0) 273 if (sedimentDelta > 0)
274 { 274 {
275 sediment[x, y] -= sedimentDelta; 275 sediment[x, y] -= sedimentDelta;
276 sediment[coords[0], coords[1]] += sedimentDelta; 276 sediment[coords[0], coords[1]] += sedimentDelta;
277 } 277 }
278 } 278 }
279 } 279 }
280 } 280 }
281 } 281 }
282 282
283 // Evaporate 283 // Evaporate
284 284
285 for (x = 0; x < water.Width; x++) 285 for (x = 0; x < water.Width; x++)
286 { 286 {
287 for (y = 0; y < water.Height; y++) 287 for (y = 0; y < water.Height; y++)
288 { 288 {
289 water[x, y] *= 1.0 - (rainHeight / rounds); 289 water[x, y] *= 1.0 - (rainHeight / rounds);
290 290
291 double waterCapacity = waterSaturation * water[x, y]; 291 double waterCapacity = waterSaturation * water[x, y];
292 292
293 double sedimentDeposit = sediment[x, y] - waterCapacity; 293 double sedimentDeposit = sediment[x, y] - waterCapacity;
294 if (sedimentDeposit > 0) 294 if (sedimentDeposit > 0)
295 { 295 {
296 sediment[x, y] -= sedimentDeposit; 296 sediment[x, y] -= sedimentDeposit;
297 map[x, y] += sedimentDeposit; 297 map[x, y] += sedimentDeposit;
298 } 298 }
299 } 299 }
300 } 300 }
301 } 301 }
302 302
303 // Deposit any remainder (should be minimal) 303 // Deposit any remainder (should be minimal)
304 for (x = 0; x < water.Width; x++) 304 for (x = 0; x < water.Width; x++)
305 for (y = 0; y < water.Height; y++) 305 for (y = 0; y < water.Height; y++)
306 if (sediment[x, y] > 0) 306 if (sediment[x, y] > 0)
307 map[x, y] += sediment[x, y]; 307 map[x, y] += sediment[x, y];
308 } 308 }
309 309
310 #endregion 310 #endregion
311 } 311 }
312} \ No newline at end of file 312} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
index d4f3b9f..dee455f 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
@@ -1,94 +1,94 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
31{ 31{
32 public class FlattenSphere : ITerrainPaintableEffect 32 public class FlattenSphere : ITerrainPaintableEffect
33 { 33 {
34 34
35 #region ITerrainPaintableEffect Members 35 #region ITerrainPaintableEffect Members
36 36
37 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 37 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
38 { 38 {
39 strength = TerrainUtil.MetersToSphericalStrength(strength); 39 strength = TerrainUtil.MetersToSphericalStrength(strength);
40 40
41 int x, y; 41 int x, y;
42 double[,] tweak = new double[map.Width,map.Height]; 42 double[,] tweak = new double[map.Width,map.Height];
43 43
44 double area = strength; 44 double area = strength;
45 double step = strength / 4.0; 45 double step = strength / 4.0;
46 46
47 double sum = 0.0; 47 double sum = 0.0;
48 double step2 = 0.0; 48 double step2 = 0.0;
49 double avg = 0.0; 49 double avg = 0.0;
50 50
51 // compute delta map 51 // compute delta map
52 for (x = 0; x < map.Width; x++) 52 for (x = 0; x < map.Width; x++)
53 { 53 {
54 for (y = 0; y < map.Height; y++) 54 for (y = 0; y < map.Height; y++)
55 { 55 {
56 double z = SphericalFactor(x, y, rx, ry, strength); 56 double z = SphericalFactor(x, y, rx, ry, strength);
57 57
58 if (z > 0) // add in non-zero amount 58 if (z > 0) // add in non-zero amount
59 { 59 {
60 sum += map[x, y] * z; 60 sum += map[x, y] * z;
61 step2 += z; 61 step2 += z;
62 } 62 }
63 } 63 }
64 } 64 }
65 65
66 avg = sum / step2; 66 avg = sum / step2;
67 67
68 // blend in map 68 // blend in map
69 for (x = 0; x < map.Width; x++) 69 for (x = 0; x < map.Width; x++)
70 { 70 {
71 for (y = 0; y < map.Height; y++) 71 for (y = 0; y < map.Height; y++)
72 { 72 {
73 double z = SphericalFactor(x, y, rx, ry, strength) * duration; 73 double z = SphericalFactor(x, y, rx, ry, strength) * duration;
74 74
75 if (z > 0) // add in non-zero amount 75 if (z > 0) // add in non-zero amount
76 { 76 {
77 if (z > 1.0) 77 if (z > 1.0)
78 z = 1.0; 78 z = 1.0;
79 79
80 map[x, y] = (map[x, y] * (1.0 - z)) + (avg * z); 80 map[x, y] = (map[x, y] * (1.0 - z)) + (avg * z);
81 } 81 }
82 } 82 }
83 } 83 }
84 } 84 }
85 85
86 #endregion 86 #endregion
87 87
88 private double SphericalFactor(double x, double y, double rx, double ry, double size) 88 private double SphericalFactor(double x, double y, double rx, double ry, double size)
89 { 89 {
90 double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); 90 double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
91 return z; 91 return z;
92 } 92 }
93 } 93 }
94} \ No newline at end of file 94} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs
index 0b80407..092bd29 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs
@@ -1,67 +1,67 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
32{ 32{
33 public class LowerSphere : ITerrainPaintableEffect 33 public class LowerSphere : ITerrainPaintableEffect
34 { 34 {
35 #region ITerrainPaintableEffect Members 35 #region ITerrainPaintableEffect Members
36 36
37 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 37 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
38 { 38 {
39 strength = TerrainUtil.MetersToSphericalStrength(strength); 39 strength = TerrainUtil.MetersToSphericalStrength(strength);
40 40
41 int x, y; 41 int x, y;
42 for (x = 0; x < map.Width; x++) 42 for (x = 0; x < map.Width; x++)
43 { 43 {
44 // Skip everything unlikely to be affected 44 // Skip everything unlikely to be affected
45 if (Math.Abs(x - rx) > strength * 1.1) 45 if (Math.Abs(x - rx) > strength * 1.1)
46 continue; 46 continue;
47 47
48 for (y = 0; y < map.Height; y++) 48 for (y = 0; y < map.Height; y++)
49 { 49 {
50 // Skip everything unlikely to be affected 50 // Skip everything unlikely to be affected
51 if (Math.Abs(y - ry) > strength * 1.1) 51 if (Math.Abs(y - ry) > strength * 1.1)
52 continue; 52 continue;
53 53
54 // Calculate a sphere and add it to the heighmap 54 // Calculate a sphere and add it to the heighmap
55 double z = strength; 55 double z = strength;
56 z *= z; 56 z *= z;
57 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); 57 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
58 58
59 if (z > 0.0) 59 if (z > 0.0)
60 map[x, y] -= z * duration; 60 map[x, y] -= z * duration;
61 } 61 }
62 } 62 }
63 } 63 }
64 64
65 #endregion 65 #endregion
66 } 66 }
67} \ No newline at end of file 67} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs
index a188e9f..8ae583e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs
@@ -1,70 +1,70 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Framework; 29using OpenSim.Framework;
30using OpenSim.Region.Environment.Interfaces; 30using OpenSim.Region.Environment.Interfaces;
31 31
32namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 32namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
33{ 33{
34 public class NoiseSphere : ITerrainPaintableEffect 34 public class NoiseSphere : ITerrainPaintableEffect
35 { 35 {
36 #region ITerrainPaintableEffect Members 36 #region ITerrainPaintableEffect Members
37 37
38 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 38 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
39 { 39 {
40 strength = TerrainUtil.MetersToSphericalStrength(strength); 40 strength = TerrainUtil.MetersToSphericalStrength(strength);
41 41
42 int x, y; 42 int x, y;
43 for (x = 0; x < map.Width; x++) 43 for (x = 0; x < map.Width; x++)
44 { 44 {
45 // Skip everything unlikely to be affected 45 // Skip everything unlikely to be affected
46 if (Math.Abs(x - rx) > strength * 1.1) 46 if (Math.Abs(x - rx) > strength * 1.1)
47 continue; 47 continue;
48 48
49 for (y = 0; y < map.Height; y++) 49 for (y = 0; y < map.Height; y++)
50 { 50 {
51 // Skip everything unlikely to be affected 51 // Skip everything unlikely to be affected
52 if (Math.Abs(y - ry) > strength * 1.1) 52 if (Math.Abs(y - ry) > strength * 1.1)
53 continue; 53 continue;
54 54
55 // Calculate a sphere and add it to the heighmap 55 // Calculate a sphere and add it to the heighmap
56 double z = strength; 56 double z = strength;
57 z *= z; 57 z *= z;
58 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); 58 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
59 59
60 double noise = TerrainUtil.PerlinNoise2D((double) x / (double) Constants.RegionSize, (double) y / (double) Constants.RegionSize, 8, 1.0); 60 double noise = TerrainUtil.PerlinNoise2D((double) x / (double) Constants.RegionSize, (double) y / (double) Constants.RegionSize, 8, 1.0);
61 61
62 if (z > 0.0) 62 if (z > 0.0)
63 map[x, y] += noise * z * duration; 63 map[x, y] += noise * z * duration;
64 } 64 }
65 } 65 }
66 } 66 }
67 67
68 #endregion 68 #endregion
69 } 69 }
70} \ No newline at end of file 70} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs
index dc56cf1..ba01a01 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs
@@ -1,225 +1,225 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Speed-Optimised Hybrid Erosion Brush 34 /// Speed-Optimised Hybrid Erosion Brush
35 /// 35 ///
36 /// As per Jacob Olsen's Paper 36 /// As per Jacob Olsen's Paper
37 /// http://www.oddlabs.com/download/terrain_generation.pdf 37 /// http://www.oddlabs.com/download/terrain_generation.pdf
38 /// </summary> 38 /// </summary>
39 public class OlsenSphere : ITerrainPaintableEffect 39 public class OlsenSphere : ITerrainPaintableEffect
40 { 40 {
41 private double nConst = 1024.0; 41 private double nConst = 1024.0;
42 private NeighbourSystem type = NeighbourSystem.Moore; // Parameter 42 private NeighbourSystem type = NeighbourSystem.Moore; // Parameter
43 43
44 #region Supporting Functions 44 #region Supporting Functions
45 45
46 private int[] Neighbours(NeighbourSystem type, int index) 46 private int[] Neighbours(NeighbourSystem type, int index)
47 { 47 {
48 int[] coord = new int[2]; 48 int[] coord = new int[2];
49 49
50 index++; 50 index++;
51 51
52 switch (type) 52 switch (type)
53 { 53 {
54 case NeighbourSystem.Moore: 54 case NeighbourSystem.Moore:
55 switch (index) 55 switch (index)
56 { 56 {
57 case 1: 57 case 1:
58 coord[0] = -1; 58 coord[0] = -1;
59 coord[1] = -1; 59 coord[1] = -1;
60 break; 60 break;
61 61
62 case 2: 62 case 2:
63 coord[0] = -0; 63 coord[0] = -0;
64 coord[1] = -1; 64 coord[1] = -1;
65 break; 65 break;
66 66
67 case 3: 67 case 3:
68 coord[0] = +1; 68 coord[0] = +1;
69 coord[1] = -1; 69 coord[1] = -1;
70 break; 70 break;
71 71
72 case 4: 72 case 4:
73 coord[0] = -1; 73 coord[0] = -1;
74 coord[1] = -0; 74 coord[1] = -0;
75 break; 75 break;
76 76
77 case 5: 77 case 5:
78 coord[0] = -0; 78 coord[0] = -0;
79 coord[1] = -0; 79 coord[1] = -0;
80 break; 80 break;
81 81
82 case 6: 82 case 6:
83 coord[0] = +1; 83 coord[0] = +1;
84 coord[1] = -0; 84 coord[1] = -0;
85 break; 85 break;
86 86
87 case 7: 87 case 7:
88 coord[0] = -1; 88 coord[0] = -1;
89 coord[1] = +1; 89 coord[1] = +1;
90 break; 90 break;
91 91
92 case 8: 92 case 8:
93 coord[0] = -0; 93 coord[0] = -0;
94 coord[1] = +1; 94 coord[1] = +1;
95 break; 95 break;
96 96
97 case 9: 97 case 9:
98 coord[0] = +1; 98 coord[0] = +1;
99 coord[1] = +1; 99 coord[1] = +1;
100 break; 100 break;
101 101
102 default: 102 default:
103 break; 103 break;
104 } 104 }
105 break; 105 break;
106 106
107 case NeighbourSystem.VonNeumann: 107 case NeighbourSystem.VonNeumann:
108 switch (index) 108 switch (index)
109 { 109 {
110 case 1: 110 case 1:
111 coord[0] = 0; 111 coord[0] = 0;
112 coord[1] = -1; 112 coord[1] = -1;
113 break; 113 break;
114 114
115 case 2: 115 case 2:
116 coord[0] = -1; 116 coord[0] = -1;
117 coord[1] = 0; 117 coord[1] = 0;
118 break; 118 break;
119 119
120 case 3: 120 case 3:
121 coord[0] = +1; 121 coord[0] = +1;
122 coord[1] = 0; 122 coord[1] = 0;
123 break; 123 break;
124 124
125 case 4: 125 case 4:
126 coord[0] = 0; 126 coord[0] = 0;
127 coord[1] = +1; 127 coord[1] = +1;
128 break; 128 break;
129 129
130 case 5: 130 case 5:
131 coord[0] = -0; 131 coord[0] = -0;
132 coord[1] = -0; 132 coord[1] = -0;
133 break; 133 break;
134 134
135 default: 135 default:
136 break; 136 break;
137 } 137 }
138 break; 138 break;
139 } 139 }
140 140
141 return coord; 141 return coord;
142 } 142 }
143 143
144 private double SphericalFactor(double x, double y, double rx, double ry, double size) 144 private double SphericalFactor(double x, double y, double rx, double ry, double size)
145 { 145 {
146 double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); 146 double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
147 return z; 147 return z;
148 } 148 }
149 149
150 private enum NeighbourSystem 150 private enum NeighbourSystem
151 { 151 {
152 Moore, 152 Moore,
153 VonNeumann 153 VonNeumann
154 } ; 154 } ;
155 155
156 #endregion 156 #endregion
157 157
158 #region ITerrainPaintableEffect Members 158 #region ITerrainPaintableEffect Members
159 159
160 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 160 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
161 { 161 {
162 strength = TerrainUtil.MetersToSphericalStrength(strength); 162 strength = TerrainUtil.MetersToSphericalStrength(strength);
163 163
164 int x, y; 164 int x, y;
165 165
166 for (x = 0; x < map.Width; x++) 166 for (x = 0; x < map.Width; x++)
167 { 167 {
168 for (y = 0; y < map.Height; y++) 168 for (y = 0; y < map.Height; y++)
169 { 169 {
170 double z = SphericalFactor(x, y, rx, ry, strength); 170 double z = SphericalFactor(x, y, rx, ry, strength);
171 171
172 if (z > 0) // add in non-zero amount 172 if (z > 0) // add in non-zero amount
173 { 173 {
174 int NEIGHBOUR_ME = 4; 174 int NEIGHBOUR_ME = 4;
175 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; 175 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
176 176
177 double max = Double.MinValue; 177 double max = Double.MinValue;
178 int loc = 0; 178 int loc = 0;
179 double cellmax = 0; 179 double cellmax = 0;
180 180
181 181
182 for (int j = 0; j < NEIGHBOUR_MAX; j++) 182 for (int j = 0; j < NEIGHBOUR_MAX; j++)
183 { 183 {
184 if (j != NEIGHBOUR_ME) 184 if (j != NEIGHBOUR_ME)
185 { 185 {
186 int[] coords = Neighbours(type, j); 186 int[] coords = Neighbours(type, j);
187 187
188 coords[0] += x; 188 coords[0] += x;
189 coords[1] += y; 189 coords[1] += y;
190 190
191 if (coords[0] > map.Width - 1) 191 if (coords[0] > map.Width - 1)
192 continue; 192 continue;
193 if (coords[1] > map.Height - 1) 193 if (coords[1] > map.Height - 1)
194 continue; 194 continue;
195 if (coords[0] < 0) 195 if (coords[0] < 0)
196 continue; 196 continue;
197 if (coords[1] < 0) 197 if (coords[1] < 0)
198 continue; 198 continue;
199 199
200 cellmax = map[x, y] - map[coords[0], coords[1]]; 200 cellmax = map[x, y] - map[coords[0], coords[1]];
201 if (cellmax > max) 201 if (cellmax > max)
202 { 202 {
203 max = cellmax; 203 max = cellmax;
204 loc = j; 204 loc = j;
205 } 205 }
206 } 206 }
207 } 207 }
208 208
209 double T = nConst / ((map.Width + map.Height) / 2); 209 double T = nConst / ((map.Width + map.Height) / 2);
210 // Apply results 210 // Apply results
211 if (0 < max && max <= T) 211 if (0 < max && max <= T)
212 { 212 {
213 int[] maxCoords = Neighbours(type, loc); 213 int[] maxCoords = Neighbours(type, loc);
214 double heightDelta = 0.5 * max * z * duration; 214 double heightDelta = 0.5 * max * z * duration;
215 map[x, y] -= heightDelta; 215 map[x, y] -= heightDelta;
216 map[x + maxCoords[0], y + maxCoords[1]] += heightDelta; 216 map[x + maxCoords[0], y + maxCoords[1]] += heightDelta;
217 } 217 }
218 } 218 }
219 } 219 }
220 } 220 }
221 } 221 }
222 222
223 #endregion 223 #endregion
224 } 224 }
225} \ No newline at end of file 225} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs
index cd5a22b..5d6f093 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs
@@ -1,67 +1,67 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
32{ 32{
33 public class RaiseSphere : ITerrainPaintableEffect 33 public class RaiseSphere : ITerrainPaintableEffect
34 { 34 {
35 #region ITerrainPaintableEffect Members 35 #region ITerrainPaintableEffect Members
36 36
37 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 37 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
38 { 38 {
39 strength = TerrainUtil.MetersToSphericalStrength(strength); 39 strength = TerrainUtil.MetersToSphericalStrength(strength);
40 40
41 int x, y; 41 int x, y;
42 for (x = 0; x < map.Width; x++) 42 for (x = 0; x < map.Width; x++)
43 { 43 {
44 // Skip everything unlikely to be affected 44 // Skip everything unlikely to be affected
45 if (Math.Abs(x - rx) > strength * 1.1) 45 if (Math.Abs(x - rx) > strength * 1.1)
46 continue; 46 continue;
47 47
48 for (y = 0; y < map.Height; y++) 48 for (y = 0; y < map.Height; y++)
49 { 49 {
50 // Skip everything unlikely to be affected 50 // Skip everything unlikely to be affected
51 if (Math.Abs(y - ry) > strength * 1.1) 51 if (Math.Abs(y - ry) > strength * 1.1)
52 continue; 52 continue;
53 53
54 // Calculate a sphere and add it to the heighmap 54 // Calculate a sphere and add it to the heighmap
55 double z = strength; 55 double z = strength;
56 z *= z; 56 z *= z;
57 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); 57 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
58 58
59 if (z > 0.0) 59 if (z > 0.0)
60 map[x, y] += z * duration; 60 map[x, y] += z * duration;
61 } 61 }
62 } 62 }
63 } 63 }
64 64
65 #endregion 65 #endregion
66 } 66 }
67} \ No newline at end of file 67} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs
index 5b92cb5..b47e041 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs
@@ -1,82 +1,82 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
32{ 32{
33 public class RevertSphere : ITerrainPaintableEffect 33 public class RevertSphere : ITerrainPaintableEffect
34 { 34 {
35 private ITerrainChannel m_revertmap; 35 private ITerrainChannel m_revertmap;
36 36
37 public RevertSphere(ITerrainChannel revertmap) 37 public RevertSphere(ITerrainChannel revertmap)
38 { 38 {
39 m_revertmap = revertmap; 39 m_revertmap = revertmap;
40 } 40 }
41 41
42 #region ITerrainPaintableEffect Members 42 #region ITerrainPaintableEffect Members
43 43
44 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 44 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
45 { 45 {
46 strength = TerrainUtil.MetersToSphericalStrength(strength); 46 strength = TerrainUtil.MetersToSphericalStrength(strength);
47 47
48 if (duration > 1.0) 48 if (duration > 1.0)
49 duration = 1.0; 49 duration = 1.0;
50 if (duration < 0) 50 if (duration < 0)
51 return; 51 return;
52 52
53 int x, y; 53 int x, y;
54 for (x = 0; x < map.Width; x++) 54 for (x = 0; x < map.Width; x++)
55 { 55 {
56 // Skip everything unlikely to be affected 56 // Skip everything unlikely to be affected
57 if (Math.Abs(x - rx) > strength * 1.1) 57 if (Math.Abs(x - rx) > strength * 1.1)
58 continue; 58 continue;
59 59
60 for (y = 0; y < map.Height; y++) 60 for (y = 0; y < map.Height; y++)
61 { 61 {
62 // Skip everything unlikely to be affected 62 // Skip everything unlikely to be affected
63 if (Math.Abs(y - ry) > strength * 1.1) 63 if (Math.Abs(y - ry) > strength * 1.1)
64 continue; 64 continue;
65 65
66 // Calculate a sphere and add it to the heighmap 66 // Calculate a sphere and add it to the heighmap
67 double z = strength; 67 double z = strength;
68 z *= z; 68 z *= z;
69 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); 69 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
70 70
71 if (z > 0.0) 71 if (z > 0.0)
72 { 72 {
73 z *= duration; 73 z *= duration;
74 map[x, y] += (map[x, y] * (1.0 - z)) + (m_revertmap[x, y] * z); 74 map[x, y] += (map[x, y] * (1.0 - z)) + (m_revertmap[x, y] * z);
75 } 75 }
76 } 76 }
77 } 77 }
78 } 78 }
79 79
80 #endregion 80 #endregion
81 } 81 }
82} \ No newline at end of file 82} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs
index 305a875..51d5f0e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs
@@ -1,93 +1,93 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
31{ 31{
32 public class SmoothSphere : ITerrainPaintableEffect 32 public class SmoothSphere : ITerrainPaintableEffect
33 { 33 {
34 #region ITerrainPaintableEffect Members 34 #region ITerrainPaintableEffect Members
35 35
36 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 36 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
37 { 37 {
38 strength = TerrainUtil.MetersToSphericalStrength(strength); 38 strength = TerrainUtil.MetersToSphericalStrength(strength);
39 39
40 int x, y; 40 int x, y;
41 double[,] tweak = new double[map.Width,map.Height]; 41 double[,] tweak = new double[map.Width,map.Height];
42 42
43 double n, l; 43 double n, l;
44 double area = strength; 44 double area = strength;
45 double step = strength / 4.0; 45 double step = strength / 4.0;
46 46
47 // compute delta map 47 // compute delta map
48 for (x = 0; x < map.Width; x++) 48 for (x = 0; x < map.Width; x++)
49 { 49 {
50 for (y = 0; y < map.Height; y++) 50 for (y = 0; y < map.Height; y++)
51 { 51 {
52 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 52 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
53 53
54 if (z > 0) // add in non-zero amount 54 if (z > 0) // add in non-zero amount
55 { 55 {
56 double average = 0.0; 56 double average = 0.0;
57 int avgsteps = 0; 57 int avgsteps = 0;
58 58
59 for (n = 0.0 - area; n < area; n += step) 59 for (n = 0.0 - area; n < area; n += step)
60 { 60 {
61 for (l = 0.0 - area; l < area; l += step) 61 for (l = 0.0 - area; l < area; l += step)
62 { 62 {
63 avgsteps++; 63 avgsteps++;
64 average += TerrainUtil.GetBilinearInterpolate(x + n, y + l, map); 64 average += TerrainUtil.GetBilinearInterpolate(x + n, y + l, map);
65 } 65 }
66 } 66 }
67 tweak[x, y] = average / avgsteps; 67 tweak[x, y] = average / avgsteps;
68 } 68 }
69 } 69 }
70 } 70 }
71 // blend in map 71 // blend in map
72 for (x = 0; x < map.Width; x++) 72 for (x = 0; x < map.Width; x++)
73 { 73 {
74 for (y = 0; y < map.Height; y++) 74 for (y = 0; y < map.Height; y++)
75 { 75 {
76 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 76 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
77 77
78 if (z > 0) // add in non-zero amount 78 if (z > 0) // add in non-zero amount
79 { 79 {
80 double da = z; 80 double da = z;
81 double a = (map[x, y] - tweak[x, y]) * da; 81 double a = (map[x, y] - tweak[x, y]) * da;
82 double newz = map[x, y] - (a * duration); 82 double newz = map[x, y] - (a * duration);
83 83
84 if (newz > 0.0) 84 if (newz > 0.0)
85 map[x, y] = newz; 85 map[x, y] = newz;
86 } 86 }
87 } 87 }
88 } 88 }
89 } 89 }
90 90
91 #endregion 91 #endregion
92 } 92 }
93} \ No newline at end of file 93} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs
index 2d81054..b48beb8 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs
@@ -1,207 +1,207 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
31{ 31{
32 /// <summary> 32 /// <summary>
33 /// Thermal Weathering Paint Brush 33 /// Thermal Weathering Paint Brush
34 /// </summary> 34 /// </summary>
35 public class WeatherSphere : ITerrainPaintableEffect 35 public class WeatherSphere : ITerrainPaintableEffect
36 { 36 {
37 private double talus = 0.2; // Number of meters max difference before stop eroding. Tweakage required. 37 private double talus = 0.2; // Number of meters max difference before stop eroding. Tweakage required.
38 private NeighbourSystem type = NeighbourSystem.Moore; // Parameter 38 private NeighbourSystem type = NeighbourSystem.Moore; // Parameter
39 39
40 #region Supporting Functions 40 #region Supporting Functions
41 41
42 private int[] Neighbours(NeighbourSystem type, int index) 42 private int[] Neighbours(NeighbourSystem type, int index)
43 { 43 {
44 int[] coord = new int[2]; 44 int[] coord = new int[2];
45 45
46 index++; 46 index++;
47 47
48 switch (type) 48 switch (type)
49 { 49 {
50 case NeighbourSystem.Moore: 50 case NeighbourSystem.Moore:
51 switch (index) 51 switch (index)
52 { 52 {
53 case 1: 53 case 1:
54 coord[0] = -1; 54 coord[0] = -1;
55 coord[1] = -1; 55 coord[1] = -1;
56 break; 56 break;
57 57
58 case 2: 58 case 2:
59 coord[0] = -0; 59 coord[0] = -0;
60 coord[1] = -1; 60 coord[1] = -1;
61 break; 61 break;
62 62
63 case 3: 63 case 3:
64 coord[0] = +1; 64 coord[0] = +1;
65 coord[1] = -1; 65 coord[1] = -1;
66 break; 66 break;
67 67
68 case 4: 68 case 4:
69 coord[0] = -1; 69 coord[0] = -1;
70 coord[1] = -0; 70 coord[1] = -0;
71 break; 71 break;
72 72
73 case 5: 73 case 5:
74 coord[0] = -0; 74 coord[0] = -0;
75 coord[1] = -0; 75 coord[1] = -0;
76 break; 76 break;
77 77
78 case 6: 78 case 6:
79 coord[0] = +1; 79 coord[0] = +1;
80 coord[1] = -0; 80 coord[1] = -0;
81 break; 81 break;
82 82
83 case 7: 83 case 7:
84 coord[0] = -1; 84 coord[0] = -1;
85 coord[1] = +1; 85 coord[1] = +1;
86 break; 86 break;
87 87
88 case 8: 88 case 8:
89 coord[0] = -0; 89 coord[0] = -0;
90 coord[1] = +1; 90 coord[1] = +1;
91 break; 91 break;
92 92
93 case 9: 93 case 9:
94 coord[0] = +1; 94 coord[0] = +1;
95 coord[1] = +1; 95 coord[1] = +1;
96 break; 96 break;
97 97
98 default: 98 default:
99 break; 99 break;
100 } 100 }
101 break; 101 break;
102 102
103 case NeighbourSystem.VonNeumann: 103 case NeighbourSystem.VonNeumann:
104 switch (index) 104 switch (index)
105 { 105 {
106 case 1: 106 case 1:
107 coord[0] = 0; 107 coord[0] = 0;
108 coord[1] = -1; 108 coord[1] = -1;
109 break; 109 break;
110 110
111 case 2: 111 case 2:
112 coord[0] = -1; 112 coord[0] = -1;
113 coord[1] = 0; 113 coord[1] = 0;
114 break; 114 break;
115 115
116 case 3: 116 case 3:
117 coord[0] = +1; 117 coord[0] = +1;
118 coord[1] = 0; 118 coord[1] = 0;
119 break; 119 break;
120 120
121 case 4: 121 case 4:
122 coord[0] = 0; 122 coord[0] = 0;
123 coord[1] = +1; 123 coord[1] = +1;
124 break; 124 break;
125 125
126 case 5: 126 case 5:
127 coord[0] = -0; 127 coord[0] = -0;
128 coord[1] = -0; 128 coord[1] = -0;
129 break; 129 break;
130 130
131 default: 131 default:
132 break; 132 break;
133 } 133 }
134 break; 134 break;
135 } 135 }
136 136
137 return coord; 137 return coord;
138 } 138 }
139 139
140 private enum NeighbourSystem 140 private enum NeighbourSystem
141 { 141 {
142 Moore, 142 Moore,
143 VonNeumann 143 VonNeumann
144 } ; 144 } ;
145 145
146 #endregion 146 #endregion
147 147
148 #region ITerrainPaintableEffect Members 148 #region ITerrainPaintableEffect Members
149 149
150 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 150 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
151 { 151 {
152 strength = TerrainUtil.MetersToSphericalStrength(strength); 152 strength = TerrainUtil.MetersToSphericalStrength(strength);
153 153
154 int x, y; 154 int x, y;
155 155
156 for (x = 0; x < map.Width; x++) 156 for (x = 0; x < map.Width; x++)
157 { 157 {
158 for (y = 0; y < map.Height; y++) 158 for (y = 0; y < map.Height; y++)
159 { 159 {
160 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 160 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
161 161
162 if (z > 0) // add in non-zero amount 162 if (z > 0) // add in non-zero amount
163 { 163 {
164 int NEIGHBOUR_ME = 4; 164 int NEIGHBOUR_ME = 4;
165 165
166 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; 166 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
167 167
168 for (int j = 0; j < NEIGHBOUR_MAX; j++) 168 for (int j = 0; j < NEIGHBOUR_MAX; j++)
169 { 169 {
170 if (j != NEIGHBOUR_ME) 170 if (j != NEIGHBOUR_ME)
171 { 171 {
172 int[] coords = Neighbours(type, j); 172 int[] coords = Neighbours(type, j);
173 173
174 coords[0] += x; 174 coords[0] += x;
175 coords[1] += y; 175 coords[1] += y;
176 176
177 if (coords[0] > map.Width - 1) 177 if (coords[0] > map.Width - 1)
178 continue; 178 continue;
179 if (coords[1] > map.Height - 1) 179 if (coords[1] > map.Height - 1)
180 continue; 180 continue;
181 if (coords[0] < 0) 181 if (coords[0] < 0)
182 continue; 182 continue;
183 if (coords[1] < 0) 183 if (coords[1] < 0)
184 continue; 184 continue;
185 185
186 double heightF = map[x, y]; 186 double heightF = map[x, y];
187 double target = map[coords[0], coords[1]]; 187 double target = map[coords[0], coords[1]];
188 188
189 if (target > heightF + talus) 189 if (target > heightF + talus)
190 { 190 {
191 double calc = duration * ((target - heightF) - talus) * z; 191 double calc = duration * ((target - heightF) - talus) * z;
192 heightF += calc; 192 heightF += calc;
193 target -= calc; 193 target -= calc;
194 } 194 }
195 195
196 map[x, y] = heightF; 196 map[x, y] = heightF;
197 map[coords[0], coords[1]] = target; 197 map[coords[0], coords[1]] = target;
198 } 198 }
199 } 199 }
200 } 200 }
201 } 201 }
202 } 202 }
203 } 203 }
204 204
205 #endregion 205 #endregion
206 } 206 }
207} \ No newline at end of file 207} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs
index e2df885..4f7d20c 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs
@@ -1,157 +1,157 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework; 28using OpenSim.Framework;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain 31namespace OpenSim.Region.Environment.Modules.World.Terrain
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// A new version of the old Channel class, simplified 34 /// A new version of the old Channel class, simplified
35 /// </summary> 35 /// </summary>
36 public class TerrainChannel : ITerrainChannel 36 public class TerrainChannel : ITerrainChannel
37 { 37 {
38 private readonly bool[,] taint; 38 private readonly bool[,] taint;
39 private double[,] map; 39 private double[,] map;
40 40
41 public TerrainChannel() 41 public TerrainChannel()
42 { 42 {
43 map = new double[Constants.RegionSize,Constants.RegionSize]; 43 map = new double[Constants.RegionSize,Constants.RegionSize];
44 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; 44 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
45 45
46 int x; 46 int x;
47 for (x = 0; x < Constants.RegionSize; x++) 47 for (x = 0; x < Constants.RegionSize; x++)
48 { 48 {
49 int y; 49 int y;
50 for (y = 0; y < Constants.RegionSize; y++) 50 for (y = 0; y < Constants.RegionSize; y++)
51 { 51 {
52 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; 52 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
53 double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; 53 double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01;
54 if (map[x, y] < spherFac) 54 if (map[x, y] < spherFac)
55 { 55 {
56 map[x, y] = spherFac; 56 map[x, y] = spherFac;
57 } 57 }
58 } 58 }
59 } 59 }
60 } 60 }
61 61
62 public TerrainChannel(double[,] import) 62 public TerrainChannel(double[,] import)
63 { 63 {
64 map = import; 64 map = import;
65 taint = new bool[import.GetLength(0),import.GetLength(1)]; 65 taint = new bool[import.GetLength(0),import.GetLength(1)];
66 } 66 }
67 67
68 public TerrainChannel(bool createMap) 68 public TerrainChannel(bool createMap)
69 { 69 {
70 if (createMap) 70 if (createMap)
71 { 71 {
72 map = new double[Constants.RegionSize,Constants.RegionSize]; 72 map = new double[Constants.RegionSize,Constants.RegionSize];
73 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; 73 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
74 } 74 }
75 } 75 }
76 76
77 public TerrainChannel(int w, int h) 77 public TerrainChannel(int w, int h)
78 { 78 {
79 map = new double[w,h]; 79 map = new double[w,h];
80 taint = new bool[w / 16,h / 16]; 80 taint = new bool[w / 16,h / 16];
81 } 81 }
82 82
83 #region ITerrainChannel Members 83 #region ITerrainChannel Members
84 84
85 public int Width 85 public int Width
86 { 86 {
87 get { return map.GetLength(0); } 87 get { return map.GetLength(0); }
88 } 88 }
89 89
90 public int Height 90 public int Height
91 { 91 {
92 get { return map.GetLength(1); } 92 get { return map.GetLength(1); }
93 } 93 }
94 94
95 public ITerrainChannel MakeCopy() 95 public ITerrainChannel MakeCopy()
96 { 96 {
97 TerrainChannel copy = new TerrainChannel(false); 97 TerrainChannel copy = new TerrainChannel(false);
98 copy.map = (double[,]) map.Clone(); 98 copy.map = (double[,]) map.Clone();
99 99
100 return copy; 100 return copy;
101 } 101 }
102 102
103 public float[] GetFloatsSerialised() 103 public float[] GetFloatsSerialised()
104 { 104 {
105 float[] heights = new float[Width * Height]; 105 float[] heights = new float[Width * Height];
106 int i; 106 int i;
107 107
108 for (i = 0; i < Width * Height; i++) 108 for (i = 0; i < Width * Height; i++)
109 { 109 {
110 heights[i] = (float) map[i % Width, i / Width]; 110 heights[i] = (float) map[i % Width, i / Width];
111 } 111 }
112 112
113 return heights; 113 return heights;
114 } 114 }
115 115
116 public double[,] GetDoubles() 116 public double[,] GetDoubles()
117 { 117 {
118 return map; 118 return map;
119 } 119 }
120 120
121 public double this[int x, int y] 121 public double this[int x, int y]
122 { 122 {
123 get { return map[x, y]; } 123 get { return map[x, y]; }
124 set 124 set
125 { 125 {
126 if (map[x, y] != value) 126 if (map[x, y] != value)
127 { 127 {
128 taint[x / 16, y / 16] = true; 128 taint[x / 16, y / 16] = true;
129 map[x, y] = value; 129 map[x, y] = value;
130 } 130 }
131 } 131 }
132 } 132 }
133 133
134 public bool Tainted(int x, int y) 134 public bool Tainted(int x, int y)
135 { 135 {
136 if (taint[x / 16, y / 16]) 136 if (taint[x / 16, y / 16])
137 { 137 {
138 taint[x / 16, y / 16] = false; 138 taint[x / 16, y / 16] = false;
139 return true; 139 return true;
140 } 140 }
141 else 141 else
142 { 142 {
143 return false; 143 return false;
144 } 144 }
145 } 145 }
146 146
147 #endregion 147 #endregion
148 148
149 public TerrainChannel Copy() 149 public TerrainChannel Copy()
150 { 150 {
151 TerrainChannel copy = new TerrainChannel(false); 151 TerrainChannel copy = new TerrainChannel(false);
152 copy.map = (double[,]) map.Clone(); 152 copy.map = (double[,]) map.Clone();
153 153
154 return copy; 154 return copy;
155 } 155 }
156 } 156 }
157} \ No newline at end of file 157} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs
index 1095cb9..f5c0fe4 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs
@@ -1,46 +1,46 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain 30namespace OpenSim.Region.Environment.Modules.World.Terrain
31{ 31{
32 public class TerrainException : Exception 32 public class TerrainException : Exception
33 { 33 {
34 public TerrainException() : base() 34 public TerrainException() : base()
35 { 35 {
36 } 36 }
37 37
38 public TerrainException(string msg) : base(msg) 38 public TerrainException(string msg) : base(msg)
39 { 39 {
40 } 40 }
41 41
42 public TerrainException(string msg, Exception e) : base(msg, e) 42 public TerrainException(string msg, Exception e) : base(msg, e)
43 { 43 {
44 } 44 }
45 } 45 }
46} \ No newline at end of file 46} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
index 09c3117..eff6159 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
@@ -1,736 +1,736 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using libsecondlife; 32using libsecondlife;
33using log4net; 33using log4net;
34using Nini.Config; 34using Nini.Config;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.Environment.Interfaces; 36using OpenSim.Region.Environment.Interfaces;
37using OpenSim.Region.Environment.Modules.Framework; 37using OpenSim.Region.Environment.Modules.Framework;
38using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders; 38using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders;
39using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes; 39using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes;
40using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; 40using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
41using OpenSim.Region.Environment.Scenes; 41using OpenSim.Region.Environment.Scenes;
42 42
43namespace OpenSim.Region.Environment.Modules.World.Terrain 43namespace OpenSim.Region.Environment.Modules.World.Terrain
44{ 44{
45 public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule 45 public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule
46 { 46 {
47 #region StandardTerrainEffects enum 47 #region StandardTerrainEffects enum
48 48
49 /// <summary> 49 /// <summary>
50 /// A standard set of terrain brushes and effects recognised by viewers 50 /// A standard set of terrain brushes and effects recognised by viewers
51 /// </summary> 51 /// </summary>
52 public enum StandardTerrainEffects : byte 52 public enum StandardTerrainEffects : byte
53 { 53 {
54 Flatten = 0, 54 Flatten = 0,
55 Raise = 1, 55 Raise = 1,
56 Lower = 2, 56 Lower = 2,
57 Smooth = 3, 57 Smooth = 3,
58 Noise = 4, 58 Noise = 4,
59 Revert = 5, 59 Revert = 5,
60 60
61 // Extended brushes 61 // Extended brushes
62 Erode = 255, 62 Erode = 255,
63 Weather = 254, 63 Weather = 254,
64 Olsen = 253 64 Olsen = 253
65 } 65 }
66 66
67 #endregion 67 #endregion
68 68
69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
70 70
71 private readonly Commander m_commander = new Commander("Terrain"); 71 private readonly Commander m_commander = new Commander("Terrain");
72 72
73 private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects = 73 private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
74 new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>(); 74 new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
75 75
76 private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); 76 private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
77 77
78 private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = 78 private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
79 new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); 79 new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
80 80
81 private ITerrainChannel m_channel; 81 private ITerrainChannel m_channel;
82 private Dictionary<Location, ITerrainChannel> m_channels; 82 private Dictionary<Location, ITerrainChannel> m_channels;
83 private Dictionary<string, ITerrainEffect> m_plugineffects; 83 private Dictionary<string, ITerrainEffect> m_plugineffects;
84 private ITerrainChannel m_revert; 84 private ITerrainChannel m_revert;
85 private Scene m_scene; 85 private Scene m_scene;
86 private bool m_tainted = false; 86 private bool m_tainted = false;
87 87
88 #region ICommandableModule Members 88 #region ICommandableModule Members
89 89
90 public ICommander CommandInterface 90 public ICommander CommandInterface
91 { 91 {
92 get { return m_commander; } 92 get { return m_commander; }
93 } 93 }
94 94
95 #endregion 95 #endregion
96 96
97 #region IRegionModule Members 97 #region IRegionModule Members
98 98
99 /// <summary> 99 /// <summary>
100 /// Creates and initialises a terrain module for a region 100 /// Creates and initialises a terrain module for a region
101 /// </summary> 101 /// </summary>
102 /// <param name="scene">Region initialising</param> 102 /// <param name="scene">Region initialising</param>
103 /// <param name="config">Config for the region</param> 103 /// <param name="config">Config for the region</param>
104 public void Initialise(Scene scene, IConfigSource config) 104 public void Initialise(Scene scene, IConfigSource config)
105 { 105 {
106 m_scene = scene; 106 m_scene = scene;
107 107
108 // Install terrain module in the simulator 108 // Install terrain module in the simulator
109 if (m_scene.Heightmap == null) 109 if (m_scene.Heightmap == null)
110 { 110 {
111 lock (m_scene) 111 lock (m_scene)
112 { 112 {
113 m_channel = new TerrainChannel(); 113 m_channel = new TerrainChannel();
114 m_scene.Heightmap = m_channel; 114 m_scene.Heightmap = m_channel;
115 m_revert = new TerrainChannel(); 115 m_revert = new TerrainChannel();
116 UpdateRevertMap(); 116 UpdateRevertMap();
117 } 117 }
118 } 118 }
119 else 119 else
120 { 120 {
121 m_channel = m_scene.Heightmap; 121 m_channel = m_scene.Heightmap;
122 m_revert = new TerrainChannel(); 122 m_revert = new TerrainChannel();
123 UpdateRevertMap(); 123 UpdateRevertMap();
124 } 124 }
125 125
126 m_scene.RegisterModuleInterface<ITerrainModule>(this); 126 m_scene.RegisterModuleInterface<ITerrainModule>(this);
127 m_scene.EventManager.OnNewClient += EventManager_OnNewClient; 127 m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
128 m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; 128 m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
129 m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; 129 m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
130 } 130 }
131 131
132 /// <summary> 132 /// <summary>
133 /// Enables terrain module when called 133 /// Enables terrain module when called
134 /// </summary> 134 /// </summary>
135 public void PostInitialise() 135 public void PostInitialise()
136 { 136 {
137 InstallDefaultEffects(); 137 InstallDefaultEffects();
138 InstallInterfaces(); 138 InstallInterfaces();
139 LoadPlugins(); 139 LoadPlugins();
140 } 140 }
141 141
142 public void Close() 142 public void Close()
143 { 143 {
144 } 144 }
145 145
146 public string Name 146 public string Name
147 { 147 {
148 get { return "TerrainModule"; } 148 get { return "TerrainModule"; }
149 } 149 }
150 150
151 public bool IsSharedModule 151 public bool IsSharedModule
152 { 152 {
153 get { return false; } 153 get { return false; }
154 } 154 }
155 155
156 #endregion 156 #endregion
157 157
158 #region ITerrainModule Members 158 #region ITerrainModule Members
159 159
160 /// <summary> 160 /// <summary>
161 /// Loads a terrain file from disk and installs it in the scene. 161 /// Loads a terrain file from disk and installs it in the scene.
162 /// </summary> 162 /// </summary>
163 /// <param name="filename">Filename to terrain file. Type is determined by extension.</param> 163 /// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
164 public void LoadFromFile(string filename) 164 public void LoadFromFile(string filename)
165 { 165 {
166 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) 166 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
167 { 167 {
168 if (filename.EndsWith(loader.Key)) 168 if (filename.EndsWith(loader.Key))
169 { 169 {
170 lock (m_scene) 170 lock (m_scene)
171 { 171 {
172 try 172 try
173 { 173 {
174 ITerrainChannel channel = loader.Value.LoadFile(filename); 174 ITerrainChannel channel = loader.Value.LoadFile(filename);
175 m_scene.Heightmap = channel; 175 m_scene.Heightmap = channel;
176 m_channel = channel; 176 m_channel = channel;
177 UpdateRevertMap(); 177 UpdateRevertMap();
178 } 178 }
179 catch (NotImplementedException) 179 catch (NotImplementedException)
180 { 180 {
181 m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value + 181 m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
182 " parser does not support file loading. (May be save only)"); 182 " parser does not support file loading. (May be save only)");
183 throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value)); 183 throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value));
184 } 184 }
185 catch (FileNotFoundException) 185 catch (FileNotFoundException)
186 { 186 {
187 m_log.Error( 187 m_log.Error(
188 "[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)"); 188 "[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
189 throw new TerrainException( 189 throw new TerrainException(
190 String.Format("unable to load heightmap: file {0} not found (or permissions do not allow access", filename)); 190 String.Format("unable to load heightmap: file {0} not found (or permissions do not allow access", filename));
191 } 191 }
192 } 192 }
193 CheckForTerrainUpdates(); 193 CheckForTerrainUpdates();
194 m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); 194 m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
195 return; 195 return;
196 } 196 }
197 } 197 }
198 m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format."); 198 m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format.");
199 throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename)); 199 throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
200 } 200 }
201 201
202 /// <summary> 202 /// <summary>
203 /// Saves the current heightmap to a specified file. 203 /// Saves the current heightmap to a specified file.
204 /// </summary> 204 /// </summary>
205 /// <param name="filename">The destination filename</param> 205 /// <param name="filename">The destination filename</param>
206 public void SaveToFile(string filename) 206 public void SaveToFile(string filename)
207 { 207 {
208 try 208 try
209 { 209 {
210 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) 210 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
211 { 211 {
212 if (filename.EndsWith(loader.Key)) 212 if (filename.EndsWith(loader.Key))
213 { 213 {
214 loader.Value.SaveFile(filename, m_channel); 214 loader.Value.SaveFile(filename, m_channel);
215 return; 215 return;
216 } 216 }
217 } 217 }
218 } 218 }
219 catch (NotImplementedException) 219 catch (NotImplementedException)
220 { 220 {
221 m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented."); 221 m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
222 throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented")); 222 throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
223 } 223 }
224 } 224 }
225 225
226 #region Plugin Loading Methods 226 #region Plugin Loading Methods
227 227
228 private void LoadPlugins() 228 private void LoadPlugins()
229 { 229 {
230 m_plugineffects = new Dictionary<string, ITerrainEffect>(); 230 m_plugineffects = new Dictionary<string, ITerrainEffect>();
231 // Load the files in the Terrain/ dir 231 // Load the files in the Terrain/ dir
232 string[] files = Directory.GetFiles("Terrain"); 232 string[] files = Directory.GetFiles("Terrain");
233 foreach (string file in files) 233 foreach (string file in files)
234 { 234 {
235 m_log.Info("Loading effects in " + file); 235 m_log.Info("Loading effects in " + file);
236 try 236 try
237 { 237 {
238 Assembly library = Assembly.LoadFrom(file); 238 Assembly library = Assembly.LoadFrom(file);
239 foreach (Type pluginType in library.GetTypes()) 239 foreach (Type pluginType in library.GetTypes())
240 { 240 {
241 try 241 try
242 { 242 {
243 if (pluginType.IsAbstract || pluginType.IsNotPublic) 243 if (pluginType.IsAbstract || pluginType.IsNotPublic)
244 continue; 244 continue;
245 245
246 if (pluginType.GetInterface("ITerrainEffect", false) != null) 246 if (pluginType.GetInterface("ITerrainEffect", false) != null)
247 { 247 {
248 ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString())); 248 ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString()));
249 if (!m_plugineffects.ContainsKey(pluginType.Name)) 249 if (!m_plugineffects.ContainsKey(pluginType.Name))
250 { 250 {
251 m_plugineffects.Add(pluginType.Name, terEffect); 251 m_plugineffects.Add(pluginType.Name, terEffect);
252 m_log.Info("E ... " + pluginType.Name); 252 m_log.Info("E ... " + pluginType.Name);
253 } 253 }
254 else 254 else
255 { 255 {
256 m_log.Warn("E ... " + pluginType.Name + " (Already added)"); 256 m_log.Warn("E ... " + pluginType.Name + " (Already added)");
257 } 257 }
258 } 258 }
259 else if (pluginType.GetInterface("ITerrainLoader", false) != null) 259 else if (pluginType.GetInterface("ITerrainLoader", false) != null)
260 { 260 {
261 ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString())); 261 ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString()));
262 m_loaders[terLoader.FileExtension] = terLoader; 262 m_loaders[terLoader.FileExtension] = terLoader;
263 m_log.Info("L ... " + pluginType.Name); 263 m_log.Info("L ... " + pluginType.Name);
264 } 264 }
265 } 265 }
266 catch (AmbiguousMatchException) 266 catch (AmbiguousMatchException)
267 { 267 {
268 } 268 }
269 } 269 }
270 } 270 }
271 catch (BadImageFormatException) 271 catch (BadImageFormatException)
272 { 272 {
273 } 273 }
274 } 274 }
275 } 275 }
276 276
277 #endregion 277 #endregion
278 278
279 #endregion 279 #endregion
280 280
281 /// <summary> 281 /// <summary>
282 /// Installs into terrain module the standard suite of brushes 282 /// Installs into terrain module the standard suite of brushes
283 /// </summary> 283 /// </summary>
284 private void InstallDefaultEffects() 284 private void InstallDefaultEffects()
285 { 285 {
286 // Draggable Paint Brush Effects 286 // Draggable Paint Brush Effects
287 m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere(); 287 m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere();
288 m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere(); 288 m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere();
289 m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere(); 289 m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere();
290 m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); 290 m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere();
291 m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); 291 m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere();
292 m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert); 292 m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert);
293 m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere(); 293 m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere();
294 m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere(); 294 m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere();
295 m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere(); 295 m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere();
296 296
297 // Area of effect selection effects 297 // Area of effect selection effects
298 m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea(); 298 m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea();
299 m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea(); 299 m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea();
300 m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea(); 300 m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea();
301 m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea(); 301 m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea();
302 m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea(); 302 m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
303 m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert); 303 m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
304 304
305 // Filesystem load/save loaders 305 // Filesystem load/save loaders
306 m_loaders[".r32"] = new RAW32(); 306 m_loaders[".r32"] = new RAW32();
307 m_loaders[".f32"] = m_loaders[".r32"]; 307 m_loaders[".f32"] = m_loaders[".r32"];
308 m_loaders[".ter"] = new Terragen(); 308 m_loaders[".ter"] = new Terragen();
309 m_loaders[".raw"] = new LLRAW(); 309 m_loaders[".raw"] = new LLRAW();
310 m_loaders[".jpg"] = new JPEG(); 310 m_loaders[".jpg"] = new JPEG();
311 m_loaders[".jpeg"] = m_loaders[".jpg"]; 311 m_loaders[".jpeg"] = m_loaders[".jpg"];
312 m_loaders[".bmp"] = new BMP(); 312 m_loaders[".bmp"] = new BMP();
313 m_loaders[".png"] = new PNG(); 313 m_loaders[".png"] = new PNG();
314 m_loaders[".gif"] = new GIF(); 314 m_loaders[".gif"] = new GIF();
315 m_loaders[".tif"] = new TIFF(); 315 m_loaders[".tif"] = new TIFF();
316 m_loaders[".tiff"] = m_loaders[".tif"]; 316 m_loaders[".tiff"] = m_loaders[".tif"];
317 } 317 }
318 318
319 /// <summary> 319 /// <summary>
320 /// Saves the current state of the region into the revert map buffer. 320 /// Saves the current state of the region into the revert map buffer.
321 /// </summary> 321 /// </summary>
322 public void UpdateRevertMap() 322 public void UpdateRevertMap()
323 { 323 {
324 int x; 324 int x;
325 for (x = 0; x < m_channel.Width; x++) 325 for (x = 0; x < m_channel.Width; x++)
326 { 326 {
327 int y; 327 int y;
328 for (y = 0; y < m_channel.Height; y++) 328 for (y = 0; y < m_channel.Height; y++)
329 { 329 {
330 m_revert[x, y] = m_channel[x, y]; 330 m_revert[x, y] = m_channel[x, y];
331 } 331 }
332 } 332 }
333 } 333 }
334 334
335 /// <summary> 335 /// <summary>
336 /// Loads a tile from a larger terrain file and installs it into the region. 336 /// Loads a tile from a larger terrain file and installs it into the region.
337 /// </summary> 337 /// </summary>
338 /// <param name="filename">The terrain file to load</param> 338 /// <param name="filename">The terrain file to load</param>
339 /// <param name="fileWidth">The width of the file in units</param> 339 /// <param name="fileWidth">The width of the file in units</param>
340 /// <param name="fileHeight">The height of the file in units</param> 340 /// <param name="fileHeight">The height of the file in units</param>
341 /// <param name="fileStartX">Where to begin our slice</param> 341 /// <param name="fileStartX">Where to begin our slice</param>
342 /// <param name="fileStartY">Where to begin our slice</param> 342 /// <param name="fileStartY">Where to begin our slice</param>
343 public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) 343 public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
344 { 344 {
345 int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX; 345 int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX;
346 int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY; 346 int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY;
347 347
348 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) 348 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
349 { 349 {
350 // this region is included in the tile request 350 // this region is included in the tile request
351 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) 351 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
352 { 352 {
353 if (filename.EndsWith(loader.Key)) 353 if (filename.EndsWith(loader.Key))
354 { 354 {
355 lock (m_scene) 355 lock (m_scene)
356 { 356 {
357 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, 357 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
358 fileWidth, fileHeight, 358 fileWidth, fileHeight,
359 (int) Constants.RegionSize, 359 (int) Constants.RegionSize,
360 (int) Constants.RegionSize); 360 (int) Constants.RegionSize);
361 m_scene.Heightmap = channel; 361 m_scene.Heightmap = channel;
362 m_channel = channel; 362 m_channel = channel;
363 UpdateRevertMap(); 363 UpdateRevertMap();
364 } 364 }
365 return; 365 return;
366 } 366 }
367 } 367 }
368 } 368 }
369 } 369 }
370 370
371 /// <summary> 371 /// <summary>
372 /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections 372 /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
373 /// </summary> 373 /// </summary>
374 private void EventManager_OnTerrainTick() 374 private void EventManager_OnTerrainTick()
375 { 375 {
376 if (m_tainted) 376 if (m_tainted)
377 { 377 {
378 m_tainted = false; 378 m_tainted = false;
379 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 379 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
380 m_scene.SaveTerrain(); 380 m_scene.SaveTerrain();
381 m_scene.CreateTerrainTexture(true); 381 m_scene.CreateTerrainTexture(true);
382 } 382 }
383 } 383 }
384 384
385 /// <summary> 385 /// <summary>
386 /// Processes commandline input. Do not call directly. 386 /// Processes commandline input. Do not call directly.
387 /// </summary> 387 /// </summary>
388 /// <param name="args">Commandline arguments</param> 388 /// <param name="args">Commandline arguments</param>
389 private void EventManager_OnPluginConsole(string[] args) 389 private void EventManager_OnPluginConsole(string[] args)
390 { 390 {
391 if (args[0] == "terrain") 391 if (args[0] == "terrain")
392 { 392 {
393 string[] tmpArgs = new string[args.Length - 2]; 393 string[] tmpArgs = new string[args.Length - 2];
394 int i; 394 int i;
395 for (i = 2; i < args.Length; i++) 395 for (i = 2; i < args.Length; i++)
396 tmpArgs[i - 2] = args[i]; 396 tmpArgs[i - 2] = args[i];
397 397
398 m_commander.ProcessConsoleCommand(args[1], tmpArgs); 398 m_commander.ProcessConsoleCommand(args[1], tmpArgs);
399 } 399 }
400 } 400 }
401 401
402 /// <summary> 402 /// <summary>
403 /// Installs terrain brush hook to IClientAPI 403 /// Installs terrain brush hook to IClientAPI
404 /// </summary> 404 /// </summary>
405 /// <param name="client"></param> 405 /// <param name="client"></param>
406 private void EventManager_OnNewClient(IClientAPI client) 406 private void EventManager_OnNewClient(IClientAPI client)
407 { 407 {
408 client.OnModifyTerrain += client_OnModifyTerrain; 408 client.OnModifyTerrain += client_OnModifyTerrain;
409 } 409 }
410 410
411 /// <summary> 411 /// <summary>
412 /// Checks to see if the terrain has been modified since last check 412 /// Checks to see if the terrain has been modified since last check
413 /// </summary> 413 /// </summary>
414 private void CheckForTerrainUpdates() 414 private void CheckForTerrainUpdates()
415 { 415 {
416 bool shouldTaint = false; 416 bool shouldTaint = false;
417 float[] serialised = m_channel.GetFloatsSerialised(); 417 float[] serialised = m_channel.GetFloatsSerialised();
418 int x; 418 int x;
419 for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) 419 for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
420 { 420 {
421 int y; 421 int y;
422 for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize) 422 for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
423 { 423 {
424 if (m_channel.Tainted(x, y)) 424 if (m_channel.Tainted(x, y))
425 { 425 {
426 SendToClients(serialised, x, y); 426 SendToClients(serialised, x, y);
427 shouldTaint = true; 427 shouldTaint = true;
428 } 428 }
429 } 429 }
430 } 430 }
431 if (shouldTaint) 431 if (shouldTaint)
432 { 432 {
433 m_tainted = true; 433 m_tainted = true;
434 } 434 }
435 } 435 }
436 436
437 /// <summary> 437 /// <summary>
438 /// Sends a copy of the current terrain to the scenes clients 438 /// Sends a copy of the current terrain to the scenes clients
439 /// </summary> 439 /// </summary>
440 /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> 440 /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param>
441 /// <param name="x">The patch corner to send</param> 441 /// <param name="x">The patch corner to send</param>
442 /// <param name="y">The patch corner to send</param> 442 /// <param name="y">The patch corner to send</param>
443 private void SendToClients(float[] serialised, int x, int y) 443 private void SendToClients(float[] serialised, int x, int y)
444 { 444 {
445 m_scene.ForEachClient( 445 m_scene.ForEachClient(
446 delegate(IClientAPI controller) { controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); }); 446 delegate(IClientAPI controller) { controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); });
447 } 447 }
448 448
449 private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, 449 private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west,
450 float south, float east, IClientAPI remoteClient) 450 float south, float east, IClientAPI remoteClient)
451 { 451 {
452 // Not a good permissions check, if in area mode, need to check the entire area. 452 // Not a good permissions check, if in area mode, need to check the entire area.
453 if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0))) 453 if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
454 { 454 {
455 if (north == south && east == west) 455 if (north == south && east == west)
456 { 456 {
457 if (m_painteffects.ContainsKey((StandardTerrainEffects) action)) 457 if (m_painteffects.ContainsKey((StandardTerrainEffects) action))
458 { 458 {
459 m_painteffects[(StandardTerrainEffects) action].PaintEffect( 459 m_painteffects[(StandardTerrainEffects) action].PaintEffect(
460 m_channel, west, south, size, seconds); 460 m_channel, west, south, size, seconds);
461 461
462 CheckForTerrainUpdates(); 462 CheckForTerrainUpdates();
463 } 463 }
464 else 464 else
465 { 465 {
466 m_log.Debug("Unknown terrain brush type " + action); 466 m_log.Debug("Unknown terrain brush type " + action);
467 } 467 }
468 } 468 }
469 else 469 else
470 { 470 {
471 if (m_floodeffects.ContainsKey((StandardTerrainEffects) action)) 471 if (m_floodeffects.ContainsKey((StandardTerrainEffects) action))
472 { 472 {
473 bool[,] fillArea = new bool[m_channel.Width,m_channel.Height]; 473 bool[,] fillArea = new bool[m_channel.Width,m_channel.Height];
474 fillArea.Initialize(); 474 fillArea.Initialize();
475 475
476 int x; 476 int x;
477 for (x = 0; x < m_channel.Width; x++) 477 for (x = 0; x < m_channel.Width; x++)
478 { 478 {
479 int y; 479 int y;
480 for (y = 0; y < m_channel.Height; y++) 480 for (y = 0; y < m_channel.Height; y++)
481 { 481 {
482 if (x < east && x > west) 482 if (x < east && x > west)
483 { 483 {
484 if (y < north && y > south) 484 if (y < north && y > south)
485 { 485 {
486 fillArea[x, y] = true; 486 fillArea[x, y] = true;
487 } 487 }
488 } 488 }
489 } 489 }
490 } 490 }
491 491
492 m_floodeffects[(StandardTerrainEffects) action].FloodEffect( 492 m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
493 m_channel, fillArea, size); 493 m_channel, fillArea, size);
494 494
495 CheckForTerrainUpdates(); 495 CheckForTerrainUpdates();
496 } 496 }
497 else 497 else
498 { 498 {
499 m_log.Debug("Unknown terrain flood type " + action); 499 m_log.Debug("Unknown terrain flood type " + action);
500 } 500 }
501 } 501 }
502 } 502 }
503 } 503 }
504 504
505 #region Console Commands 505 #region Console Commands
506 506
507 private void InterfaceLoadFile(Object[] args) 507 private void InterfaceLoadFile(Object[] args)
508 { 508 {
509 LoadFromFile((string) args[0]); 509 LoadFromFile((string) args[0]);
510 CheckForTerrainUpdates(); 510 CheckForTerrainUpdates();
511 } 511 }
512 512
513 private void InterfaceLoadTileFile(Object[] args) 513 private void InterfaceLoadTileFile(Object[] args)
514 { 514 {
515 LoadFromFile((string) args[0], 515 LoadFromFile((string) args[0],
516 (int) args[1], 516 (int) args[1],
517 (int) args[2], 517 (int) args[2],
518 (int) args[3], 518 (int) args[3],
519 (int) args[4]); 519 (int) args[4]);
520 CheckForTerrainUpdates(); 520 CheckForTerrainUpdates();
521 } 521 }
522 522
523 private void InterfaceSaveFile(Object[] args) 523 private void InterfaceSaveFile(Object[] args)
524 { 524 {
525 SaveToFile((string) args[0]); 525 SaveToFile((string) args[0]);
526 } 526 }
527 527
528 private void InterfaceBakeTerrain(Object[] args) 528 private void InterfaceBakeTerrain(Object[] args)
529 { 529 {
530 UpdateRevertMap(); 530 UpdateRevertMap();
531 } 531 }
532 532
533 private void InterfaceRevertTerrain(Object[] args) 533 private void InterfaceRevertTerrain(Object[] args)
534 { 534 {
535 int x, y; 535 int x, y;
536 for (x = 0; x < m_channel.Width; x++) 536 for (x = 0; x < m_channel.Width; x++)
537 for (y = 0; y < m_channel.Height; y++) 537 for (y = 0; y < m_channel.Height; y++)
538 m_channel[x, y] = m_revert[x, y]; 538 m_channel[x, y] = m_revert[x, y];
539 539
540 CheckForTerrainUpdates(); 540 CheckForTerrainUpdates();
541 } 541 }
542 542
543 private void InterfaceElevateTerrain(Object[] args) 543 private void InterfaceElevateTerrain(Object[] args)
544 { 544 {
545 int x, y; 545 int x, y;
546 for (x = 0; x < m_channel.Width; x++) 546 for (x = 0; x < m_channel.Width; x++)
547 for (y = 0; y < m_channel.Height; y++) 547 for (y = 0; y < m_channel.Height; y++)
548 m_channel[x, y] += (double) args[0]; 548 m_channel[x, y] += (double) args[0];
549 CheckForTerrainUpdates(); 549 CheckForTerrainUpdates();
550 } 550 }
551 551
552 private void InterfaceMultiplyTerrain(Object[] args) 552 private void InterfaceMultiplyTerrain(Object[] args)
553 { 553 {
554 int x, y; 554 int x, y;
555 for (x = 0; x < m_channel.Width; x++) 555 for (x = 0; x < m_channel.Width; x++)
556 for (y = 0; y < m_channel.Height; y++) 556 for (y = 0; y < m_channel.Height; y++)
557 m_channel[x, y] *= (double) args[0]; 557 m_channel[x, y] *= (double) args[0];
558 CheckForTerrainUpdates(); 558 CheckForTerrainUpdates();
559 } 559 }
560 560
561 private void InterfaceLowerTerrain(Object[] args) 561 private void InterfaceLowerTerrain(Object[] args)
562 { 562 {
563 int x, y; 563 int x, y;
564 for (x = 0; x < m_channel.Width; x++) 564 for (x = 0; x < m_channel.Width; x++)
565 for (y = 0; y < m_channel.Height; y++) 565 for (y = 0; y < m_channel.Height; y++)
566 m_channel[x, y] -= (double) args[0]; 566 m_channel[x, y] -= (double) args[0];
567 CheckForTerrainUpdates(); 567 CheckForTerrainUpdates();
568 } 568 }
569 569
570 private void InterfaceFillTerrain(Object[] args) 570 private void InterfaceFillTerrain(Object[] args)
571 { 571 {
572 int x, y; 572 int x, y;
573 573
574 for (x = 0; x < m_channel.Width; x++) 574 for (x = 0; x < m_channel.Width; x++)
575 for (y = 0; y < m_channel.Height; y++) 575 for (y = 0; y < m_channel.Height; y++)
576 m_channel[x, y] = (double) args[0]; 576 m_channel[x, y] = (double) args[0];
577 CheckForTerrainUpdates(); 577 CheckForTerrainUpdates();
578 } 578 }
579 579
580 private void InterfaceShowDebugStats(Object[] args) 580 private void InterfaceShowDebugStats(Object[] args)
581 { 581 {
582 double max = Double.MinValue; 582 double max = Double.MinValue;
583 double min = double.MaxValue; 583 double min = double.MaxValue;
584 double avg; 584 double avg;
585 double sum = 0; 585 double sum = 0;
586 586
587 int x; 587 int x;
588 for (x = 0; x < m_channel.Width; x++) 588 for (x = 0; x < m_channel.Width; x++)
589 { 589 {
590 int y; 590 int y;
591 for (y = 0; y < m_channel.Height; y++) 591 for (y = 0; y < m_channel.Height; y++)
592 { 592 {
593 sum += m_channel[x, y]; 593 sum += m_channel[x, y];
594 if (max < m_channel[x, y]) 594 if (max < m_channel[x, y])
595 max = m_channel[x, y]; 595 max = m_channel[x, y];
596 if (min > m_channel[x, y]) 596 if (min > m_channel[x, y])
597 min = m_channel[x, y]; 597 min = m_channel[x, y];
598 } 598 }
599 } 599 }
600 600
601 avg = sum / (m_channel.Height * m_channel.Width); 601 avg = sum / (m_channel.Height * m_channel.Width);
602 602
603 m_log.Info("Channel " + m_channel.Width + "x" + m_channel.Height); 603 m_log.Info("Channel " + m_channel.Width + "x" + m_channel.Height);
604 m_log.Info("max/min/avg/sum: " + max + "/" + min + "/" + avg + "/" + sum); 604 m_log.Info("max/min/avg/sum: " + max + "/" + min + "/" + avg + "/" + sum);
605 } 605 }
606 606
607 private void InterfaceEnableExperimentalBrushes(Object[] args) 607 private void InterfaceEnableExperimentalBrushes(Object[] args)
608 { 608 {
609 if ((bool) args[0]) 609 if ((bool) args[0])
610 { 610 {
611 m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere(); 611 m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere();
612 m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere(); 612 m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere();
613 m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere(); 613 m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere();
614 } 614 }
615 else 615 else
616 { 616 {
617 InstallDefaultEffects(); 617 InstallDefaultEffects();
618 } 618 }
619 } 619 }
620 620
621 private void InterfaceRunPluginEffect(Object[] args) 621 private void InterfaceRunPluginEffect(Object[] args)
622 { 622 {
623 if ((string) args[0] == "list") 623 if ((string) args[0] == "list")
624 { 624 {
625 m_log.Info("List of loaded plugins"); 625 m_log.Info("List of loaded plugins");
626 foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects) 626 foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
627 { 627 {
628 m_log.Info(kvp.Key); 628 m_log.Info(kvp.Key);
629 } 629 }
630 return; 630 return;
631 } 631 }
632 if ((string) args[0] == "reload") 632 if ((string) args[0] == "reload")
633 { 633 {
634 LoadPlugins(); 634 LoadPlugins();
635 return; 635 return;
636 } 636 }
637 if (m_plugineffects.ContainsKey((string) args[0])) 637 if (m_plugineffects.ContainsKey((string) args[0]))
638 { 638 {
639 m_plugineffects[(string) args[0]].RunEffect(m_channel); 639 m_plugineffects[(string) args[0]].RunEffect(m_channel);
640 CheckForTerrainUpdates(); 640 CheckForTerrainUpdates();
641 } 641 }
642 else 642 else
643 { 643 {
644 m_log.Warn("No such plugin effect loaded."); 644 m_log.Warn("No such plugin effect loaded.");
645 } 645 }
646 } 646 }
647 647
648 private void InstallInterfaces() 648 private void InstallInterfaces()
649 { 649 {
650 // Load / Save 650 // Load / Save
651 string supportedFileExtensions = ""; 651 string supportedFileExtensions = "";
652 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) 652 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
653 supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")"; 653 supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
654 654
655 Command loadFromFileCommand = 655 Command loadFromFileCommand =
656 new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file."); 656 new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
657 loadFromFileCommand.AddArgument("filename", 657 loadFromFileCommand.AddArgument("filename",
658 "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + 658 "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
659 supportedFileExtensions, "String"); 659 supportedFileExtensions, "String");
660 660
661 Command saveToFileCommand = 661 Command saveToFileCommand =
662 new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file."); 662 new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
663 saveToFileCommand.AddArgument("filename", 663 saveToFileCommand.AddArgument("filename",
664 "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " + 664 "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " +
665 supportedFileExtensions, "String"); 665 supportedFileExtensions, "String");
666 666
667 Command loadFromTileCommand = 667 Command loadFromTileCommand =
668 new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file."); 668 new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
669 loadFromTileCommand.AddArgument("filename", 669 loadFromTileCommand.AddArgument("filename",
670 "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + 670 "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
671 supportedFileExtensions, "String"); 671 supportedFileExtensions, "String");
672 loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer"); 672 loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
673 loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer"); 673 loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
674 loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file", 674 loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
675 "Integer"); 675 "Integer");
676 loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", 676 loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
677 "Integer"); 677 "Integer");
678 678
679 // Terrain adjustments 679 // Terrain adjustments
680 Command fillRegionCommand = 680 Command fillRegionCommand =
681 new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value."); 681 new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
682 fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.", 682 fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.",
683 "Double"); 683 "Double");
684 684
685 Command elevateCommand = 685 Command elevateCommand =
686 new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount."); 686 new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
687 elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double"); 687 elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double");
688 688
689 Command lowerCommand = 689 Command lowerCommand =
690 new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount."); 690 new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
691 lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double"); 691 lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double");
692 692
693 Command multiplyCommand = 693 Command multiplyCommand =
694 new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified."); 694 new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
695 multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double"); 695 multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double");
696 696
697 Command bakeRegionCommand = 697 Command bakeRegionCommand =
698 new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map."); 698 new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map.");
699 Command revertRegionCommand = 699 Command revertRegionCommand =
700 new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap."); 700 new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
701 701
702 // Debug 702 // Debug
703 Command showDebugStatsCommand = 703 Command showDebugStatsCommand =
704 new Command("stats", InterfaceShowDebugStats, 704 new Command("stats", InterfaceShowDebugStats,
705 "Shows some information about the regions heightmap for debugging purposes."); 705 "Shows some information about the regions heightmap for debugging purposes.");
706 706
707 Command experimentalBrushesCommand = 707 Command experimentalBrushesCommand =
708 new Command("newbrushes", InterfaceEnableExperimentalBrushes, 708 new Command("newbrushes", InterfaceEnableExperimentalBrushes,
709 "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time."); 709 "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
710 experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean"); 710 experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
711 711
712 //Plugins 712 //Plugins
713 Command pluginRunCommand = 713 Command pluginRunCommand =
714 new Command("effect", InterfaceRunPluginEffect, "Runs a specified plugin effect"); 714 new Command("effect", InterfaceRunPluginEffect, "Runs a specified plugin effect");
715 pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String"); 715 pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String");
716 716
717 m_commander.RegisterCommand("load", loadFromFileCommand); 717 m_commander.RegisterCommand("load", loadFromFileCommand);
718 m_commander.RegisterCommand("load-tile", loadFromTileCommand); 718 m_commander.RegisterCommand("load-tile", loadFromTileCommand);
719 m_commander.RegisterCommand("save", saveToFileCommand); 719 m_commander.RegisterCommand("save", saveToFileCommand);
720 m_commander.RegisterCommand("fill", fillRegionCommand); 720 m_commander.RegisterCommand("fill", fillRegionCommand);
721 m_commander.RegisterCommand("elevate", elevateCommand); 721 m_commander.RegisterCommand("elevate", elevateCommand);
722 m_commander.RegisterCommand("lower", lowerCommand); 722 m_commander.RegisterCommand("lower", lowerCommand);
723 m_commander.RegisterCommand("multiply", multiplyCommand); 723 m_commander.RegisterCommand("multiply", multiplyCommand);
724 m_commander.RegisterCommand("bake", bakeRegionCommand); 724 m_commander.RegisterCommand("bake", bakeRegionCommand);
725 m_commander.RegisterCommand("revert", revertRegionCommand); 725 m_commander.RegisterCommand("revert", revertRegionCommand);
726 m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand); 726 m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand);
727 m_commander.RegisterCommand("stats", showDebugStatsCommand); 727 m_commander.RegisterCommand("stats", showDebugStatsCommand);
728 m_commander.RegisterCommand("effect", pluginRunCommand); 728 m_commander.RegisterCommand("effect", pluginRunCommand);
729 729
730 // Add this to our scene so scripts can call these functions 730 // Add this to our scene so scripts can call these functions
731 m_scene.RegisterModuleCommander("Terrain", m_commander); 731 m_scene.RegisterModuleCommander("Terrain", m_commander);
732 } 732 }
733 733
734 #endregion 734 #endregion
735 } 735 }
736} \ No newline at end of file 736} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs
index b593717..daef6bd 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs
@@ -1,133 +1,133 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain 31namespace OpenSim.Region.Environment.Modules.World.Terrain
32{ 32{
33 public static class TerrainUtil 33 public static class TerrainUtil
34 { 34 {
35 public static double MetersToSphericalStrength(double size) 35 public static double MetersToSphericalStrength(double size)
36 { 36 {
37 return Math.Pow(2, size); 37 return Math.Pow(2, size);
38 } 38 }
39 39
40 public static double SphericalFactor(double x, double y, double rx, double ry, double size) 40 public static double SphericalFactor(double x, double y, double rx, double ry, double size)
41 { 41 {
42 return size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); 42 return size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
43 } 43 }
44 44
45 public static double GetBilinearInterpolate(double x, double y, ITerrainChannel map) 45 public static double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
46 { 46 {
47 int w = map.Width; 47 int w = map.Width;
48 int h = map.Height; 48 int h = map.Height;
49 49
50 if (x > w - 2.0) 50 if (x > w - 2.0)
51 x = w - 2.0; 51 x = w - 2.0;
52 if (y > h - 2.0) 52 if (y > h - 2.0)
53 y = h - 2.0; 53 y = h - 2.0;
54 if (x < 0.0) 54 if (x < 0.0)
55 x = 0.0; 55 x = 0.0;
56 if (y < 0.0) 56 if (y < 0.0)
57 y = 0.0; 57 y = 0.0;
58 58
59 int stepSize = 1; 59 int stepSize = 1;
60 double h00 = map[(int) x, (int) y]; 60 double h00 = map[(int) x, (int) y];
61 double h10 = map[(int) x + stepSize, (int) y]; 61 double h10 = map[(int) x + stepSize, (int) y];
62 double h01 = map[(int) x, (int) y + stepSize]; 62 double h01 = map[(int) x, (int) y + stepSize];
63 double h11 = map[(int) x + stepSize, (int) y + stepSize]; 63 double h11 = map[(int) x + stepSize, (int) y + stepSize];
64 double h1 = h00; 64 double h1 = h00;
65 double h2 = h10; 65 double h2 = h10;
66 double h3 = h01; 66 double h3 = h01;
67 double h4 = h11; 67 double h4 = h11;
68 double a00 = h1; 68 double a00 = h1;
69 double a10 = h2 - h1; 69 double a10 = h2 - h1;
70 double a01 = h3 - h1; 70 double a01 = h3 - h1;
71 double a11 = h1 - h2 - h3 + h4; 71 double a11 = h1 - h2 - h3 + h4;
72 double partialx = x - (int) x; 72 double partialx = x - (int) x;
73 double partialz = y - (int) y; 73 double partialz = y - (int) y;
74 double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz); 74 double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
75 return hi; 75 return hi;
76 } 76 }
77 77
78 private static double Noise(double x, double y) 78 private static double Noise(double x, double y)
79 { 79 {
80 int n = (int) x + (int) (y * 749); 80 int n = (int) x + (int) (y * 749);
81 n = (n << 13) ^ n; 81 n = (n << 13) ^ n;
82 return (1.0 - ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0); 82 return (1.0 - ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0);
83 } 83 }
84 84
85 private static double SmoothedNoise1(double x, double y) 85 private static double SmoothedNoise1(double x, double y)
86 { 86 {
87 double corners = (Noise(x - 1, y - 1) + Noise(x + 1, y - 1) + Noise(x - 1, y + 1) + Noise(x + 1, y + 1)) / 16; 87 double corners = (Noise(x - 1, y - 1) + Noise(x + 1, y - 1) + Noise(x - 1, y + 1) + Noise(x + 1, y + 1)) / 16;
88 double sides = (Noise(x - 1, y) + Noise(x + 1, y) + Noise(x, y - 1) + Noise(x, y + 1)) / 8; 88 double sides = (Noise(x - 1, y) + Noise(x + 1, y) + Noise(x, y - 1) + Noise(x, y + 1)) / 8;
89 double center = Noise(x, y) / 4; 89 double center = Noise(x, y) / 4;
90 return corners + sides + center; 90 return corners + sides + center;
91 } 91 }
92 92
93 private static double Interpolate(double x, double y, double z) 93 private static double Interpolate(double x, double y, double z)
94 { 94 {
95 return (x * (1.0 - z)) + (y * z); 95 return (x * (1.0 - z)) + (y * z);
96 } 96 }
97 97
98 private static double InterpolatedNoise(double x, double y) 98 private static double InterpolatedNoise(double x, double y)
99 { 99 {
100 int integer_X = (int) (x); 100 int integer_X = (int) (x);
101 double fractional_X = x - integer_X; 101 double fractional_X = x - integer_X;
102 102
103 int integer_Y = (int) y; 103 int integer_Y = (int) y;
104 double fractional_Y = y - integer_Y; 104 double fractional_Y = y - integer_Y;
105 105
106 double v1 = SmoothedNoise1(integer_X, integer_Y); 106 double v1 = SmoothedNoise1(integer_X, integer_Y);
107 double v2 = SmoothedNoise1(integer_X + 1, integer_Y); 107 double v2 = SmoothedNoise1(integer_X + 1, integer_Y);
108 double v3 = SmoothedNoise1(integer_X, integer_Y + 1); 108 double v3 = SmoothedNoise1(integer_X, integer_Y + 1);
109 double v4 = SmoothedNoise1(integer_X + 1, integer_Y + 1); 109 double v4 = SmoothedNoise1(integer_X + 1, integer_Y + 1);
110 110
111 double i1 = Interpolate(v1, v2, fractional_X); 111 double i1 = Interpolate(v1, v2, fractional_X);
112 double i2 = Interpolate(v3, v4, fractional_X); 112 double i2 = Interpolate(v3, v4, fractional_X);
113 113
114 return Interpolate(i1, i2, fractional_Y); 114 return Interpolate(i1, i2, fractional_Y);
115 } 115 }
116 116
117 public static double PerlinNoise2D(double x, double y, int octaves, double persistence) 117 public static double PerlinNoise2D(double x, double y, int octaves, double persistence)
118 { 118 {
119 double frequency = 0.0; 119 double frequency = 0.0;
120 double amplitude = 0.0; 120 double amplitude = 0.0;
121 double total = 0.0; 121 double total = 0.0;
122 122
123 for (int i = 0; i < octaves; i++) 123 for (int i = 0; i < octaves; i++)
124 { 124 {
125 frequency = Math.Pow(2, i); 125 frequency = Math.Pow(2, i);
126 amplitude = Math.Pow(persistence, i); 126 amplitude = Math.Pow(persistence, i);
127 127
128 total += InterpolatedNoise(x * frequency, y * frequency) * amplitude; 128 total += InterpolatedNoise(x * frequency, y * frequency) * amplitude;
129 } 129 }
130 return total; 130 return total;
131 } 131 }
132 } 132 }
133} \ No newline at end of file 133} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/Environment/Modules/World/Terrain/Tests/TerrainTest.cs
index ccb0561..842e2ee 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/Tests/TerrainTest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/Tests/TerrainTest.cs
@@ -1,59 +1,59 @@
1using System; 1using System;
2using NUnit.Framework; 2using NUnit.Framework;
3using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; 3using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
4 4
5namespace OpenSim.Region.Environment.Modules.World.Terrain.Tests 5namespace OpenSim.Region.Environment.Modules.World.Terrain.Tests
6{ 6{
7 [TestFixture] 7 [TestFixture]
8 public class TerrainTest 8 public class TerrainTest
9 { 9 {
10 [Test] 10 [Test]
11 public void BrushTest() 11 public void BrushTest()
12 { 12 {
13 TerrainChannel x = new TerrainChannel(256, 256); 13 TerrainChannel x = new TerrainChannel(256, 256);
14 ITerrainPaintableEffect effect = new RaiseSphere(); 14 ITerrainPaintableEffect effect = new RaiseSphere();
15 15
16 effect.PaintEffect(x, 128.0, 128.0, 50, 0.1); 16 effect.PaintEffect(x, 128.0, 128.0, 50, 0.1);
17 Assert.That(x[128, 128] > 0.0, "Raise brush not raising values."); 17 Assert.That(x[128, 128] > 0.0, "Raise brush not raising values.");
18 Assert.That(x[0, 128] > 0.0, "Raise brush lowering edge values."); 18 Assert.That(x[0, 128] > 0.0, "Raise brush lowering edge values.");
19 19
20 x = new TerrainChannel(256, 256); 20 x = new TerrainChannel(256, 256);
21 effect = new LowerSphere(); 21 effect = new LowerSphere();
22 22
23 effect.PaintEffect(x, 128.0, 128.0, 50, 0.1); 23 effect.PaintEffect(x, 128.0, 128.0, 50, 0.1);
24 Assert.That(x[128, 128] < 0.0, "Lower not lowering values."); 24 Assert.That(x[128, 128] < 0.0, "Lower not lowering values.");
25 Assert.That(x[0, 128] < 0.0, "Lower brush affecting edge values."); 25 Assert.That(x[0, 128] < 0.0, "Lower brush affecting edge values.");
26 } 26 }
27 27
28 [Test] 28 [Test]
29 public void TerrainChannelTest() 29 public void TerrainChannelTest()
30 { 30 {
31 TerrainChannel x = new TerrainChannel(256, 256); 31 TerrainChannel x = new TerrainChannel(256, 256);
32 Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly."); 32 Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly.");
33 33
34 x[0, 0] = 1.0; 34 x[0, 0] = 1.0;
35 Assert.That(x[0, 0] == 1.0, "Terrain not setting values correctly."); 35 Assert.That(x[0, 0] == 1.0, "Terrain not setting values correctly.");
36 36
37 x[0, 0] = 0; 37 x[0, 0] = 0;
38 x[0, 0] += 5.0; 38 x[0, 0] += 5.0;
39 x[0, 0] -= 1.0; 39 x[0, 0] -= 1.0;
40 Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error."); 40 Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error.");
41 41
42 x[0, 0] = Math.PI; 42 x[0, 0] = Math.PI;
43 double[,] doublesExport = x.GetDoubles(); 43 double[,] doublesExport = x.GetDoubles();
44 Assert.That(doublesExport[0, 0] == Math.PI, "Export to double[,] array not working correctly."); 44 Assert.That(doublesExport[0, 0] == Math.PI, "Export to double[,] array not working correctly.");
45 45
46 x[0, 0] = 1.0; 46 x[0, 0] = 1.0;
47 float[] floatsExport = x.GetFloatsSerialised(); 47 float[] floatsExport = x.GetFloatsSerialised();
48 Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly."); 48 Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly.");
49 49
50 x[0, 0] = 1.0; 50 x[0, 0] = 1.0;
51 Assert.That(x.Tainted(0, 0), "Terrain channel tainting not working correctly."); 51 Assert.That(x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
52 Assert.That(!x.Tainted(0, 0), "Terrain channel tainting not working correctly."); 52 Assert.That(!x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
53 53
54 TerrainChannel y = x.Copy(); 54 TerrainChannel y = x.Copy();
55 Assert.That(!ReferenceEquals(x, y), "Terrain copy not duplicating correctly."); 55 Assert.That(!ReferenceEquals(x, y), "Terrain copy not duplicating correctly.");
56 Assert.That(!ReferenceEquals(x.GetDoubles(), y.GetDoubles()), "Terrain array not duplicating correctly."); 56 Assert.That(!ReferenceEquals(x.GetDoubles(), y.GetDoubles()), "Terrain array not duplicating correctly.");
57 } 57 }
58 } 58 }
59} \ No newline at end of file 59} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
index f144444..32e45b7 100644
--- a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
@@ -1,251 +1,251 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using System.Timers; 31using System.Timers;
32using Axiom.Math; 32using Axiom.Math;
33using libsecondlife; 33using libsecondlife;
34using log4net; 34using log4net;
35using Nini.Config; 35using Nini.Config;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Environment.Interfaces; 37using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Region.Environment.Scenes; 38using OpenSim.Region.Environment.Scenes;
39 39
40namespace OpenSim.Region.Environment.Modules 40namespace OpenSim.Region.Environment.Modules
41{ 41{
42 /// <summary> 42 /// <summary>
43 /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later. 43 /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later.
44 /// </summary> 44 /// </summary>
45 public class TreePopulatorModule : IRegionModule 45 public class TreePopulatorModule : IRegionModule
46 { 46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 private Scene m_scene; 48 private Scene m_scene;
49 49
50 public double m_tree_density = 50.0; // Aim for this many per region 50 public double m_tree_density = 50.0; // Aim for this many per region
51 public double m_tree_updates = 1000.0; // MS between updates 51 public double m_tree_updates = 1000.0; // MS between updates
52 private List<LLUUID> m_trees; 52 private List<LLUUID> m_trees;
53 53
54 #region IRegionModule Members 54 #region IRegionModule Members
55 55
56 public void Initialise(Scene scene, IConfigSource config) 56 public void Initialise(Scene scene, IConfigSource config)
57 { 57 {
58 try 58 try
59 { 59 {
60 m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density); 60 m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density);
61 } 61 }
62 catch (Exception) 62 catch (Exception)
63 { 63 {
64 } 64 }
65 65
66 m_trees = new List<LLUUID>(); 66 m_trees = new List<LLUUID>();
67 m_scene = scene; 67 m_scene = scene;
68 68
69 m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole); 69 m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole);
70 70
71 Timer CalculateTrees = new Timer(m_tree_updates); 71 Timer CalculateTrees = new Timer(m_tree_updates);
72 CalculateTrees.Elapsed += new ElapsedEventHandler(CalculateTrees_Elapsed); 72 CalculateTrees.Elapsed += new ElapsedEventHandler(CalculateTrees_Elapsed);
73 CalculateTrees.Start(); 73 CalculateTrees.Start();
74 m_log.Debug("[TREES]: Initialised tree module"); 74 m_log.Debug("[TREES]: Initialised tree module");
75 } 75 }
76 76
77 public void PostInitialise() 77 public void PostInitialise()
78 { 78 {
79 } 79 }
80 80
81 public void Close() 81 public void Close()
82 { 82 {
83 } 83 }
84 84
85 public string Name 85 public string Name
86 { 86 {
87 get { return "TreePopulatorModule"; } 87 get { return "TreePopulatorModule"; }
88 } 88 }
89 89
90 public bool IsSharedModule 90 public bool IsSharedModule
91 { 91 {
92 get { return false; } 92 get { return false; }
93 } 93 }
94 94
95 #endregion 95 #endregion
96 96
97 private void EventManager_OnPluginConsole(string[] args) 97 private void EventManager_OnPluginConsole(string[] args)
98 { 98 {
99 if (args[0] == "tree") 99 if (args[0] == "tree")
100 { 100 {
101 m_log.Debug("[TREES]: New tree planting"); 101 m_log.Debug("[TREES]: New tree planting");
102 CreateTree(new LLVector3(128.0f, 128.0f, 0.0f)); 102 CreateTree(new LLVector3(128.0f, 128.0f, 0.0f));
103 } 103 }
104 } 104 }
105 105
106 private void growTrees() 106 private void growTrees()
107 { 107 {
108 foreach (LLUUID tree in m_trees) 108 foreach (LLUUID tree in m_trees)
109 { 109 {
110 if (m_scene.Entities.ContainsKey(tree)) 110 if (m_scene.Entities.ContainsKey(tree))
111 { 111 {
112 SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; 112 SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
113 113
114 // 100 seconds to grow 1m 114 // 100 seconds to grow 1m
115 s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f); 115 s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f);
116 s_tree.SendFullUpdateToAllClients(); 116 s_tree.SendFullUpdateToAllClients();
117 //s_tree.ScheduleTerseUpdate(); 117 //s_tree.ScheduleTerseUpdate();
118 } 118 }
119 else 119 else
120 { 120 {
121 m_trees.Remove(tree); 121 m_trees.Remove(tree);
122 } 122 }
123 } 123 }
124 } 124 }
125 125
126 private void seedTrees() 126 private void seedTrees()
127 { 127 {
128 foreach (LLUUID tree in m_trees) 128 foreach (LLUUID tree in m_trees)
129 { 129 {
130 if (m_scene.Entities.ContainsKey(tree)) 130 if (m_scene.Entities.ContainsKey(tree))
131 { 131 {
132 SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; 132 SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
133 133
134 if (s_tree.Scale.X > 0.5) 134 if (s_tree.Scale.X > 0.5)
135 { 135 {
136 if (Util.RandomClass.NextDouble() > 0.75) 136 if (Util.RandomClass.NextDouble() > 0.75)
137 { 137 {
138 SpawnChild(s_tree); 138 SpawnChild(s_tree);
139 } 139 }
140 } 140 }
141 } 141 }
142 else 142 else
143 { 143 {
144 m_trees.Remove(tree); 144 m_trees.Remove(tree);
145 } 145 }
146 } 146 }
147 } 147 }
148 148
149 private void killTrees() 149 private void killTrees()
150 { 150 {
151 foreach (LLUUID tree in m_trees) 151 foreach (LLUUID tree in m_trees)
152 { 152 {
153 double killLikelyhood = 0.0; 153 double killLikelyhood = 0.0;
154 154
155 if (m_scene.Entities.ContainsKey(tree)) 155 if (m_scene.Entities.ContainsKey(tree))
156 { 156 {
157 SceneObjectPart selectedTree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; 157 SceneObjectPart selectedTree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
158 double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) + 158 double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) +
159 Math.Pow(selectedTree.Scale.Y, 2) + 159 Math.Pow(selectedTree.Scale.Y, 2) +
160 Math.Pow(selectedTree.Scale.Z, 2)); 160 Math.Pow(selectedTree.Scale.Z, 2));
161 161
162 foreach (LLUUID picktree in m_trees) 162 foreach (LLUUID picktree in m_trees)
163 { 163 {
164 if (picktree != tree) 164 if (picktree != tree)
165 { 165 {
166 SceneObjectPart pickedTree = ((SceneObjectGroup) m_scene.Entities[picktree]).RootPart; 166 SceneObjectPart pickedTree = ((SceneObjectGroup) m_scene.Entities[picktree]).RootPart;
167 167
168 double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) + 168 double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) +
169 Math.Pow(pickedTree.Scale.Y, 2) + 169 Math.Pow(pickedTree.Scale.Y, 2) +
170 Math.Pow(pickedTree.Scale.Z, 2)); 170 Math.Pow(pickedTree.Scale.Z, 2));
171 171
172 double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) + 172 double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) +
173 Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) + 173 Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) +
174 Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2)); 174 Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2));
175 175
176 killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1; 176 killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1;
177 } 177 }
178 } 178 }
179 179
180 if (Util.RandomClass.NextDouble() < killLikelyhood) 180 if (Util.RandomClass.NextDouble() < killLikelyhood)
181 { 181 {
182 m_scene.RemoveEntity(selectedTree.ParentGroup); 182 m_scene.RemoveEntity(selectedTree.ParentGroup);
183 m_trees.Remove(selectedTree.ParentGroup.UUID); 183 m_trees.Remove(selectedTree.ParentGroup.UUID);
184 184
185 m_scene.ForEachClient(delegate(IClientAPI controller) 185 m_scene.ForEachClient(delegate(IClientAPI controller)
186 { 186 {
187 controller.SendKillObject(m_scene.RegionInfo.RegionHandle, 187 controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
188 selectedTree.LocalId); 188 selectedTree.LocalId);
189 }); 189 });
190 190
191 break; 191 break;
192 } 192 }
193 else 193 else
194 { 194 {
195 selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0); 195 selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0);
196 } 196 }
197 } 197 }
198 else 198 else
199 { 199 {
200 m_trees.Remove(tree); 200 m_trees.Remove(tree);
201 } 201 }
202 } 202 }
203 } 203 }
204 204
205 private void SpawnChild(SceneObjectPart s_tree) 205 private void SpawnChild(SceneObjectPart s_tree)
206 { 206 {
207 LLVector3 position = new LLVector3(); 207 LLVector3 position = new LLVector3();
208 208
209 position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1))); 209 position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1)));
210 if (position.X > 255) 210 if (position.X > 255)
211 position.X = 255; 211 position.X = 255;
212 if (position.X < 0) 212 if (position.X < 0)
213 position.X = 0; 213 position.X = 0;
214 position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1))); 214 position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1)));
215 if (position.Y > 255) 215 if (position.Y > 255)
216 position.Y = 255; 216 position.Y = 255;
217 if (position.Y < 0) 217 if (position.Y < 0)
218 position.Y = 0; 218 position.Y = 0;
219 219
220 double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); 220 double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
221 double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); 221 double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
222 222
223 position.X += (float) randX; 223 position.X += (float) randX;
224 position.Y += (float) randY; 224 position.Y += (float) randY;
225 225
226 CreateTree(position); 226 CreateTree(position);
227 } 227 }
228 228
229 private void CreateTree(LLVector3 position) 229 private void CreateTree(LLVector3 position)
230 { 230 {
231 position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y]; 231 position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y];
232 232
233 SceneObjectGroup tree = 233 SceneObjectGroup tree =
234 m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), 234 m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f),
235 LLQuaternion.Identity, 235 LLQuaternion.Identity,
236 position, 236 position,
237 Tree.Cypress1, 237 Tree.Cypress1,
238 false); 238 false);
239 239
240 m_trees.Add(tree.UUID); 240 m_trees.Add(tree.UUID);
241 tree.SendGroupFullUpdate(); 241 tree.SendGroupFullUpdate();
242 } 242 }
243 243
244 private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e) 244 private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e)
245 { 245 {
246 growTrees(); 246 growTrees();
247 seedTrees(); 247 seedTrees();
248 killTrees(); 248 killTrees();
249 } 249 }
250 } 250 }
251} \ No newline at end of file 251} \ No newline at end of file