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Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
index a331d37..9b8dc75 100644
--- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
162 { 162 {
163 int tc = System.Environment.TickCount; 163 int tc = System.Environment.TickCount;
164 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); 164 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain");
165 165
166 double[,] hm = whichScene.Heightmap.GetDoubles(); 166 double[,] hm = whichScene.Heightmap.GetDoubles();
167 bool ShadowDebugContinue = true; 167 bool ShadowDebugContinue = true;
168 //Color prim = Color.FromArgb(120, 120, 120); 168 //Color prim = Color.FromArgb(120, 120, 120);
@@ -247,7 +247,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
247 //X 247 //X
248 // . 248 // .
249 // 249 //
250 // Shade the terrain for shadows 250 // Shade the terrain for shadows
251 if ((x - 1 > 0) && (y - 1 > 0)) 251 if ((x - 1 > 0) && (y - 1 > 0))
252 { 252 {
253 hfvalue = (float)hm[x, y]; 253 hfvalue = (float)hm[x, y];
@@ -268,7 +268,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
268 else if (hfdiff < -0.3f) 268 else if (hfdiff < -0.3f)
269 { 269 {
270 // We have to desaturate and blacken the land at the same time 270 // We have to desaturate and blacken the land at the same time
271 // we use floats, colors use bytes, so shrink are space down to 271 // we use floats, colors use bytes, so shrink are space down to
272 // 0-255 272 // 0-255
273 273
274 274
@@ -368,8 +368,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
368 368
369 return mapbmp; 369 return mapbmp;
370 } 370 }
371 371
372 372
373 private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) 373 private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp)
374 { 374 {
375 int tc = 0; 375 int tc = 0;
@@ -570,4 +570,4 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
570 } 570 }
571 #endregion 571 #endregion
572 } 572 }
573} \ No newline at end of file 573}