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-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
index d722d68..e3eb377 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
@@ -28,7 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using libsecondlife; 31using OpenMetaverse;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Region.Environment.Interfaces; 33using OpenSim.Region.Environment.Interfaces;
34using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander; 34using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
87 87
88 #region IRegionSerialiser Members 88 #region IRegionSerialiser Members
89 89
90 public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) 90 public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset)
91 { 91 {
92 SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset); 92 SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset);
93 } 93 }
@@ -112,7 +112,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
112 SceneXmlLoader.SavePrimsToXml2(scene, fileName); 112 SceneXmlLoader.SavePrimsToXml2(scene, fileName);
113 } 113 }
114 114
115 public void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max) 115 public void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max)
116 { 116 {
117 SceneXmlLoader.SavePrimsToXml2(scene, stream, min, max); 117 SceneXmlLoader.SavePrimsToXml2(scene, stream, min, max);
118 } 118 }
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
132 SceneXmlLoader.SavePrimListToXml2(entityList, fileName); 132 SceneXmlLoader.SavePrimListToXml2(entityList, fileName);
133 } 133 }
134 134
135 public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max) 135 public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max)
136 { 136 {
137 SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max); 137 SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max);
138 } 138 }