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Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs31
1 files changed, 29 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
index e0d2add..e6090a7 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
@@ -36,8 +36,20 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
36 { 36 {
37 List<string> SerialiseRegion(Scene scene, string saveDir); 37 List<string> SerialiseRegion(Scene scene, string saveDir);
38 38
39 /// <summary>
40 /// Load prims from the xml format
41 /// </summary>
42 /// <param name="scene"></param>
43 /// <param name="fileName"></param>
44 /// <param name="newIDS"></param>
45 /// <param name="loadOffset"></param>
39 void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset); 46 void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset);
40 47
48 /// <summary>
49 /// Save prims in the xml format
50 /// </summary>
51 /// <param name="scene"> </param>
52 /// <param name="fileName"></param>
41 void SavePrimsToXml(Scene scene, string fileName); 53 void SavePrimsToXml(Scene scene, string fileName);
42 54
43 /// <summary> 55 /// <summary>
@@ -54,10 +66,25 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
54 /// <param name="reader"></param> 66 /// <param name="reader"></param>
55 void LoadPrimsFromXml2(Scene scene, TextReader reader); 67 void LoadPrimsFromXml2(Scene scene, TextReader reader);
56 68
69 /// <summary>
70 /// Save prims in the xml2 format
71 /// </summary>
72 /// <param name="scene"></param>
73 /// <param name="fileName"></param>
57 void SavePrimsToXml2(Scene scene, string fileName); 74 void SavePrimsToXml2(Scene scene, string fileName);
58 75
59 void LoadGroupFromXml2String(Scene scene, string xmlString); 76 /// <summary>
77 /// Load an individual scene object from the xml2 format
78 /// </summary>
79 /// <param name="scene"></param>
80 /// <param name="xmlString"></param>
81 void LoadGroupFromXml2(Scene scene, string xmlString);
60 82
61 string SavePrimGroupToXML2String(SceneObjectGroup grp); 83 /// <summary>
84 /// Serialize an individual scene object into the xml2 format
85 /// </summary>
86 /// <param name="grp"></param>
87 /// <returns></returns>
88 string SaveGroupToXml2(SceneObjectGroup grp);
62 } 89 }
63} 90}