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-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs12
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs71
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs46
3 files changed, 64 insertions, 65 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
index d519d4d..1e1291a 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
@@ -27,7 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using libsecondlife; 30using OpenMetaverse;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.Environment.Interfaces; 32using OpenSim.Region.Environment.Interfaces;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
88 { 88 {
89 return m_landManagementModule.GetLandObject(x_float, y_float); 89 return m_landManagementModule.GetLandObject(x_float, y_float);
90 } 90 }
91 ILandObject obj = new LandObject(LLUUID.Zero, false, m_scene); 91 ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
92 obj.landData.Name = "NO LAND"; 92 obj.landData.Name = "NO LAND";
93 return obj; 93 return obj;
94 } 94 }
@@ -100,12 +100,12 @@ namespace OpenSim.Region.Environment.Modules.World.Land
100 { 100 {
101 return m_landManagementModule.GetLandObject(x, y); 101 return m_landManagementModule.GetLandObject(x, y);
102 } 102 }
103 ILandObject obj = new LandObject(LLUUID.Zero, false, m_scene); 103 ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
104 obj.landData.Name = "NO LAND"; 104 obj.landData.Name = "NO LAND";
105 return obj; 105 return obj;
106 } 106 }
107 107
108 public List<ILandObject> ParcelsNearPoint(LLVector3 position) 108 public List<ILandObject> ParcelsNearPoint(Vector3 position)
109 { 109 {
110 if (m_landManagementModule != null) 110 if (m_landManagementModule != null)
111 { 111 {
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
142 m_landManagementModule.UpdateLandObject(localID, data); 142 m_landManagementModule.UpdateLandObject(localID, data);
143 } 143 }
144 } 144 }
145 public void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient) 145 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
146 { 146 {
147 if (m_landManagementModule != null) 147 if (m_landManagementModule != null)
148 { 148 {
@@ -168,4 +168,4 @@ namespace OpenSim.Region.Environment.Modules.World.Land
168 #endregion 168 #endregion
169 169
170 } 170 }
171} \ No newline at end of file 171}
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index 00994fb..e5bdafc 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -29,7 +29,7 @@ using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Reflection; 31using System.Reflection;
32using libsecondlife; 32using OpenMetaverse;
33using log4net; 33using log4net;
34using Nini.Config; 34using Nini.Config;
35using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Environment.Interfaces;
@@ -38,7 +38,6 @@ using OpenSim.Framework;
38using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
39using OpenSim.Framework.Communications.Capabilities; 39using OpenSim.Framework.Communications.Capabilities;
40using OpenSim.Region.Physics.Manager; 40using OpenSim.Region.Physics.Manager;
41using Axiom.Math;
42using Caps = OpenSim.Framework.Communications.Capabilities.Caps; 41using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
43 42
44namespace OpenSim.Region.Environment.Modules.World.Land 43namespace OpenSim.Region.Environment.Modules.World.Land
@@ -165,10 +164,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land
165 lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 164 lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
166 landIDList.Initialize(); 165 landIDList.Initialize();
167 166
168 ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene); 167 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
169 168
170 fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 169 fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
171 if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) 170 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
172 fullSimParcel.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 171 fullSimParcel.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
173 else 172 else
174 fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 173 fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
@@ -176,7 +175,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
176 AddLandObject(fullSimParcel); 175 AddLandObject(fullSimParcel);
177 } 176 }
178 177
179 public List<ILandObject> ParcelsNearPoint(LLVector3 position) 178 public List<ILandObject> ParcelsNearPoint(Vector3 position)
180 { 179 {
181 List<ILandObject> parcelsNear = new List<ILandObject>(); 180 List<ILandObject> parcelsNear = new List<ILandObject>();
182 for (int x = -4; x <= 4; x += 4) 181 for (int x = -4; x <= 4; x += 4)
@@ -205,8 +204,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
205 "You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers"); 204 "You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers");
206 205
207 avatar.PhysicsActor.Position = 206 avatar.PhysicsActor.Position =
208 new PhysicsVector(avatar.lastKnownAllowedPosition.x, avatar.lastKnownAllowedPosition.y, 207 new PhysicsVector(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y,
209 avatar.lastKnownAllowedPosition.z); 208 avatar.lastKnownAllowedPosition.Z);
210 avatar.PhysicsActor.Velocity = new PhysicsVector(0, 0, 0); 209 avatar.PhysicsActor.Velocity = new PhysicsVector(0, 0, 0);
211 } 210 }
212 else 211 else
@@ -216,7 +215,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
216 } 215 }
217 } 216 }
218 217
219 public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID) 218 public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, UUID regionID)
220 { 219 {
221 if (m_scene.RegionInfo.RegionID == regionID) 220 if (m_scene.RegionInfo.RegionID == regionID)
222 { 221 {
@@ -353,7 +352,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
353 } 352 }
354 353
355 354
356 public void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, 355 public void handleParcelAccessRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID,
357 int landLocalID, IClientAPI remote_client) 356 int landLocalID, IClientAPI remote_client)
358 { 357 {
359 if (landList.ContainsKey(landLocalID)) 358 if (landList.ContainsKey(landLocalID))
@@ -362,7 +361,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
362 } 361 }
363 } 362 }
364 363
365 public void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, 364 public void handleParcelAccessUpdateRequest(UUID agentID, UUID sessionID, uint flags, int landLocalID,
366 List<ParcelManager.ParcelAccessEntry> entries, 365 List<ParcelManager.ParcelAccessEntry> entries,
367 IClientAPI remote_client) 366 IClientAPI remote_client)
368 { 367 {
@@ -385,7 +384,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
385 /// <returns></returns> 384 /// <returns></returns>
386 public ILandObject CreateBaseLand() 385 public ILandObject CreateBaseLand()
387 { 386 {
388 return new LandObject(LLUUID.Zero, false, m_scene); 387 return new LandObject(UUID.Zero, false, m_scene);
389 } 388 }
390 389
391 /// <summary> 390 /// <summary>
@@ -529,7 +528,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
529 528
530 public void AddPrimToLandPrimCounts(SceneObjectGroup obj) 529 public void AddPrimToLandPrimCounts(SceneObjectGroup obj)
531 { 530 {
532 LLVector3 position = obj.AbsolutePosition; 531 Vector3 position = obj.AbsolutePosition;
533 ILandObject landUnderPrim = GetLandObject(position.X, position.Y); 532 ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
534 if (landUnderPrim != null) 533 if (landUnderPrim != null)
535 { 534 {
@@ -548,7 +547,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
548 public void FinalizeLandPrimCountUpdate() 547 public void FinalizeLandPrimCountUpdate()
549 { 548 {
550 //Get Simwide prim count for owner 549 //Get Simwide prim count for owner
551 Dictionary<LLUUID, List<LandObject>> landOwnersAndParcels = new Dictionary<LLUUID, List<LandObject>>(); 550 Dictionary<UUID, List<LandObject>> landOwnersAndParcels = new Dictionary<UUID, List<LandObject>>();
552 foreach (LandObject p in landList.Values) 551 foreach (LandObject p in landList.Values)
553 { 552 {
554 if (!landOwnersAndParcels.ContainsKey(p.landData.OwnerID)) 553 if (!landOwnersAndParcels.ContainsKey(p.landData.OwnerID))
@@ -563,7 +562,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
563 } 562 }
564 } 563 }
565 564
566 foreach (LLUUID owner in landOwnersAndParcels.Keys) 565 foreach (UUID owner in landOwnersAndParcels.Keys)
567 { 566 {
568 int simArea = 0; 567 int simArea = 0;
569 int simPrims = 0; 568 int simPrims = 0;
@@ -617,9 +616,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
617 /// <param name="start_y">South Point</param> 616 /// <param name="start_y">South Point</param>
618 /// <param name="end_x">East Point</param> 617 /// <param name="end_x">East Point</param>
619 /// <param name="end_y">North Point</param> 618 /// <param name="end_y">North Point</param>
620 /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param> 619 /// <param name="attempting_user_id">UUID of user who is trying to subdivide</param>
621 /// <returns>Returns true if successful</returns> 620 /// <returns>Returns true if successful</returns>
622 private void subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) 621 private void subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
623 { 622 {
624 //First, lets loop through the points and make sure they are all in the same peice of land 623 //First, lets loop through the points and make sure they are all in the same peice of land
625 //Get the land object at start 624 //Get the land object at start
@@ -658,7 +657,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
658 //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) 657 //Lets create a new land object with bitmap activated at that point (keeping the old land objects info)
659 ILandObject newLand = startLandObject.Copy(); 658 ILandObject newLand = startLandObject.Copy();
660 newLand.landData.Name = "Subdivision of " + newLand.landData.Name; 659 newLand.landData.Name = "Subdivision of " + newLand.landData.Name;
661 newLand.landData.GlobalID = LLUUID.Random(); 660 newLand.landData.GlobalID = UUID.Random();
662 661
663 newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y)); 662 newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y));
664 663
@@ -683,9 +682,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
683 /// <param name="start_y">y value in first piece of land</param> 682 /// <param name="start_y">y value in first piece of land</param>
684 /// <param name="end_x">x value in second peice of land</param> 683 /// <param name="end_x">x value in second peice of land</param>
685 /// <param name="end_y">y value in second peice of land</param> 684 /// <param name="end_y">y value in second peice of land</param>
686 /// <param name="attempting_user_id">LLUUID of the avatar trying to join the land objects</param> 685 /// <param name="attempting_user_id">UUID of the avatar trying to join the land objects</param>
687 /// <returns>Returns true if successful</returns> 686 /// <returns>Returns true if successful</returns>
688 private void join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) 687 private void join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
689 { 688 {
690 end_x -= 4; 689 end_x -= 4;
691 end_y -= 4; 690 end_y -= 4;
@@ -770,13 +769,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
770 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); 769 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
771 } 770 }
772 else if (currentParcelBlock.landData.SalePrice > 0 && 771 else if (currentParcelBlock.landData.SalePrice > 0 &&
773 (currentParcelBlock.landData.AuthBuyerID == LLUUID.Zero || 772 (currentParcelBlock.landData.AuthBuyerID == UUID.Zero ||
774 currentParcelBlock.landData.AuthBuyerID == remote_client.AgentId)) 773 currentParcelBlock.landData.AuthBuyerID == remote_client.AgentId))
775 { 774 {
776 //Sale Flag 775 //Sale Flag
777 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE); 776 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE);
778 } 777 }
779 else if (currentParcelBlock.landData.OwnerID == LLUUID.Zero) 778 else if (currentParcelBlock.landData.OwnerID == UUID.Zero)
780 { 779 {
781 //Public Flag 780 //Public Flag
782 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC); 781 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC);
@@ -914,7 +913,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
914 { 913 {
915 if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id])) 914 if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id]))
916 { 915 {
917 if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) 916 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
918 landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 917 landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
919 else 918 else
920 landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 919 landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
@@ -930,7 +929,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
930 { 929 {
931 if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id])) 930 if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id]))
932 { 931 {
933 if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) 932 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
934 landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 933 landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
935 else 934 else
936 landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 935 landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
@@ -979,13 +978,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
979 } 978 }
980 if (lob != null) 979 if (lob != null)
981 { 980 {
982 LLUUID AuthorizedID = lob.landData.AuthBuyerID; 981 UUID AuthorizedID = lob.landData.AuthBuyerID;
983 int saleprice = lob.landData.SalePrice; 982 int saleprice = lob.landData.SalePrice;
984 LLUUID pOwnerID = lob.landData.OwnerID; 983 UUID pOwnerID = lob.landData.OwnerID;
985 984
986 bool landforsale = ((lob.landData.Flags & 985 bool landforsale = ((lob.landData.Flags &
987 (uint)(Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects)) != 0); 986 (uint)(Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects)) != 0);
988 if ((AuthorizedID == LLUUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale) 987 if ((AuthorizedID == UUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale)
989 { 988 {
990 lock (e) 989 lock (e)
991 { 990 {
@@ -1027,7 +1026,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1027 AddLandObject(new_land); 1026 AddLandObject(new_land);
1028 } 1027 }
1029 1028
1030 public void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient) 1029 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
1031 { 1030 {
1032 ILandObject selectedParcel = null; 1031 ILandObject selectedParcel = null;
1033 lock (landList) 1032 lock (landList)
@@ -1065,7 +1064,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1065 1064
1066 #region CAPS handler 1065 #region CAPS handler
1067 1066
1068 private void OnRegisterCaps(LLUUID agentID, Caps caps) 1067 private void OnRegisterCaps(UUID agentID, Caps caps)
1069 { 1068 {
1070 string capsBase = "/CAPS/" + caps.CapsObjectPath; 1069 string capsBase = "/CAPS/" + caps.CapsObjectPath;
1071 caps.RegisterHandler("RemoteParcelRequest", 1070 caps.RegisterHandler("RemoteParcelRequest",
@@ -1080,7 +1079,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1080 // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the 1079 // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the
1081 // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to. 1080 // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to.
1082 // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x 1081 // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x
1083 // and y coordinate (each 8 bit), encoded in a LLUUID (128 bit). 1082 // and y coordinate (each 8 bit), encoded in a UUID (128 bit).
1084 // 1083 //
1085 // Request format: 1084 // Request format:
1086 // <llsd> 1085 // <llsd>
@@ -1095,16 +1094,16 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1095 // <uuid>xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx</uuid> 1094 // <uuid>xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx</uuid>
1096 // </map> 1095 // </map>
1097 // </llsd> 1096 // </llsd>
1098 private string RemoteParcelRequest(string request, string path, string param, LLUUID agentID, Caps caps) 1097 private string RemoteParcelRequest(string request, string path, string param, UUID agentID, Caps caps)
1099 { 1098 {
1100 LLUUID parcelID = LLUUID.Zero; 1099 UUID parcelID = UUID.Zero;
1101 try 1100 try
1102 { 1101 {
1103 Hashtable hash = new Hashtable(); 1102 Hashtable hash = new Hashtable();
1104 hash = (Hashtable)LLSD.LLSDDeserialize(Helpers.StringToField(request)); 1103 hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
1105 if (hash.ContainsKey("region_id") && hash.ContainsKey("location")) 1104 if (hash.ContainsKey("region_id") && hash.ContainsKey("location"))
1106 { 1105 {
1107 LLUUID regionID = (LLUUID)hash["region_id"]; 1106 UUID regionID = (UUID)hash["region_id"];
1108 ArrayList list = (ArrayList)hash["location"]; 1107 ArrayList list = (ArrayList)hash["location"];
1109 uint x = (uint)(double)list[0]; 1108 uint x = (uint)(double)list[0];
1110 uint y = (uint)(double)list[1]; 1109 uint y = (uint)(double)list[1];
@@ -1148,9 +1147,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1148 1147
1149 #endregion 1148 #endregion
1150 1149
1151 private void handleParcelInfo(IClientAPI remoteClient, LLUUID parcelID) 1150 private void handleParcelInfo(IClientAPI remoteClient, UUID parcelID)
1152 { 1151 {
1153 if (parcelID == LLUUID.Zero) 1152 if (parcelID == UUID.Zero)
1154 return; 1153 return;
1155 1154
1156 // assume we've got the parcelID we just computed in RemoteParcelRequest 1155 // assume we've got the parcelID we just computed in RemoteParcelRequest
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 6388a1c..640b665 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -28,7 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using libsecondlife; 31using OpenMetaverse;
32using log4net; 32using log4net;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
@@ -67,14 +67,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land
67 set { m_landData = value; } 67 set { m_landData = value; }
68 } 68 }
69 69
70 public LLUUID regionUUID 70 public UUID regionUUID
71 { 71 {
72 get { return m_scene.RegionInfo.RegionID; } 72 get { return m_scene.RegionInfo.RegionID; }
73 } 73 }
74 74
75 #region Constructors 75 #region Constructors
76 76
77 public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene) 77 public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
78 { 78 {
79 m_scene = scene; 79 m_scene = scene;
80 landData.OwnerID = owner_id; 80 landData.OwnerID = owner_id;
@@ -216,7 +216,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
216 } 216 }
217 } 217 }
218 218
219 public void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) 219 public void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
220 { 220 {
221 LandData newData = landData.Copy(); 221 LandData newData = landData.Copy();
222 newData.OwnerID = avatarID; 222 newData.OwnerID = avatarID;
@@ -226,14 +226,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land
226 newData.ClaimDate = Util.UnixTimeSinceEpoch(); 226 newData.ClaimDate = Util.UnixTimeSinceEpoch();
227 newData.ClaimPrice = claimprice; 227 newData.ClaimPrice = claimprice;
228 newData.SalePrice = 0; 228 newData.SalePrice = 0;
229 newData.AuthBuyerID = LLUUID.Zero; 229 newData.AuthBuyerID = UUID.Zero;
230 newData.Flags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects); 230 newData.Flags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects);
231 m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData); 231 m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData);
232 232
233 sendLandUpdateToAvatarsOverMe(); 233 sendLandUpdateToAvatarsOverMe();
234 } 234 }
235 235
236 public bool isEitherBannedOrRestricted(LLUUID avatar) 236 public bool isEitherBannedOrRestricted(UUID avatar)
237 { 237 {
238 if (isBannedFromLand(avatar)) 238 if (isBannedFromLand(avatar))
239 { 239 {
@@ -246,7 +246,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
246 return false; 246 return false;
247 } 247 }
248 248
249 public bool isBannedFromLand(LLUUID avatar) 249 public bool isBannedFromLand(UUID avatar)
250 { 250 {
251 if ((landData.Flags & (uint) Parcel.ParcelFlags.UseBanList) > 0) 251 if ((landData.Flags & (uint) Parcel.ParcelFlags.UseBanList) > 0)
252 { 252 {
@@ -263,7 +263,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
263 return false; 263 return false;
264 } 264 }
265 265
266 public bool isRestrictedFromLand(LLUUID avatar) 266 public bool isRestrictedFromLand(UUID avatar)
267 { 267 {
268 if ((landData.Flags & (uint) Parcel.ParcelFlags.UseAccessList) > 0) 268 if ((landData.Flags & (uint) Parcel.ParcelFlags.UseAccessList) > 0)
269 { 269 {
@@ -322,9 +322,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
322 322
323 #region AccessList Functions 323 #region AccessList Functions
324 324
325 public List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag) 325 public List<UUID> createAccessListArrayByFlag(ParcelManager.AccessList flag)
326 { 326 {
327 List<LLUUID> list = new List<LLUUID>(); 327 List<UUID> list = new List<UUID>();
328 foreach (ParcelManager.ParcelAccessEntry entry in landData.ParcelAccessList) 328 foreach (ParcelManager.ParcelAccessEntry entry in landData.ParcelAccessList)
329 { 329 {
330 if (entry.Flags == flag) 330 if (entry.Flags == flag)
@@ -334,25 +334,25 @@ namespace OpenSim.Region.Environment.Modules.World.Land
334 } 334 }
335 if (list.Count == 0) 335 if (list.Count == 0)
336 { 336 {
337 list.Add(LLUUID.Zero); 337 list.Add(UUID.Zero);
338 } 338 }
339 339
340 return list; 340 return list;
341 } 341 }
342 342
343 public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, 343 public void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID,
344 IClientAPI remote_client) 344 IClientAPI remote_client)
345 { 345 {
346 346
347 if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both) 347 if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
348 { 348 {
349 List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Access); 349 List<UUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
350 remote_client.SendLandAccessListData(avatars,(uint) ParcelManager.AccessList.Access,landData.LocalID); 350 remote_client.SendLandAccessListData(avatars,(uint) ParcelManager.AccessList.Access,landData.LocalID);
351 } 351 }
352 352
353 if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both) 353 if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
354 { 354 {
355 List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Ban); 355 List<UUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
356 remote_client.SendLandAccessListData(avatars, (uint)ParcelManager.AccessList.Ban, landData.LocalID); 356 remote_client.SendLandAccessListData(avatars, (uint)ParcelManager.AccessList.Ban, landData.LocalID);
357 } 357 }
358 } 358 }
@@ -361,7 +361,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
361 { 361 {
362 LandData newData = landData.Copy(); 362 LandData newData = landData.Copy();
363 363
364 if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero) 364 if (entries.Count == 1 && entries[0].AgentID == UUID.Zero)
365 { 365 {
366 entries.Clear(); 366 entries.Clear();
367 } 367 }
@@ -450,7 +450,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
450 if (ty > 255) 450 if (ty > 255)
451 ty = 255; 451 ty = 255;
452 landData.AABBMin = 452 landData.AABBMin =
453 new LLVector3((float) (min_x * 4), (float) (min_y * 4), 453 new Vector3((float) (min_x * 4), (float) (min_y * 4),
454 (float) m_scene.Heightmap[tx, ty]); 454 (float) m_scene.Heightmap[tx, ty]);
455 455
456 tx = max_x * 4; 456 tx = max_x * 4;
@@ -460,7 +460,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
460 if (ty > 255) 460 if (ty > 255)
461 ty = 255; 461 ty = 255;
462 landData.AABBMax = 462 landData.AABBMax =
463 new LLVector3((float) (max_x * 4), (float) (max_y * 4), 463 new Vector3((float) (max_x * 4), (float) (max_y * 4),
464 (float) m_scene.Heightmap[tx, ty]); 464 (float) m_scene.Heightmap[tx, ty]);
465 landData.Area = tempArea; 465 landData.Area = tempArea;
466 } 466 }
@@ -694,7 +694,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
694 { 694 {
695 if (m_scene.ExternalChecks.ExternalChecksCanEditParcel(remote_client.AgentId, this)) 695 if (m_scene.ExternalChecks.ExternalChecksCanEditParcel(remote_client.AgentId, this))
696 { 696 {
697 Dictionary<LLUUID, int> primCount = new Dictionary<LLUUID, int>(); 697 Dictionary<UUID, int> primCount = new Dictionary<UUID, int>();
698 698
699 lock (primsOverMe) 699 lock (primsOverMe)
700 { 700 {
@@ -734,9 +734,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
734 } 734 }
735 } 735 }
736 736
737 public Dictionary<LLUUID, int> getLandObjectOwners() 737 public Dictionary<UUID, int> getLandObjectOwners()
738 { 738 {
739 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); 739 Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>();
740 lock (primsOverMe) 740 lock (primsOverMe)
741 { 741 {
742 try 742 try
@@ -771,7 +771,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
771 m_scene.returnObjects(objs, obj.OwnerID); 771 m_scene.returnObjects(objs, obj.OwnerID);
772 } 772 }
773 773
774 public void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client) 774 public void returnLandObjects(uint type, UUID[] owners, IClientAPI remote_client)
775 { 775 {
776 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(); 776 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>();
777 for (int i = 0; i < owners.Length; i++) 777 for (int i = 0; i < owners.Length; i++)
@@ -814,7 +814,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
814 public void addPrimToCount(SceneObjectGroup obj) 814 public void addPrimToCount(SceneObjectGroup obj)
815 { 815 {
816 816
817 LLUUID prim_owner = obj.OwnerID; 817 UUID prim_owner = obj.OwnerID;
818 int prim_count = obj.PrimCount; 818 int prim_count = obj.PrimCount;
819 819
820 if (obj.IsSelected) 820 if (obj.IsSelected)
@@ -843,7 +843,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
843 { 843 {
844 if (primsOverMe.Contains(obj)) 844 if (primsOverMe.Contains(obj))
845 { 845 {
846 LLUUID prim_owner = obj.OwnerID; 846 UUID prim_owner = obj.OwnerID;
847 int prim_count = obj.PrimCount; 847 int prim_count = obj.PrimCount;
848 848
849 if (prim_owner == landData.OwnerID) 849 if (prim_owner == landData.OwnerID)