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-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
index b5d5e6e..82341a9 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
41 #region Constants 41 #region Constants
42 42
43 //Land types set with flags in ParcelOverlay. 43 //Land types set with flags in ParcelOverlay.
44 //Only one of these can be used. 44 //Only one of these can be used.
45 public const float BAN_LINE_SAFETY_HIEGHT = 100; 45 public const float BAN_LINE_SAFETY_HIEGHT = 100;
46 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 128; //Equals 10000000 46 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 128; //Equals 10000000
47 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 64; //Equals 01000000 47 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 64; //Equals 01000000
@@ -584,7 +584,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
584 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) 584 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
585 { 585 {
586 remote_client.sendLandParcelOverlay(byteArray, sequenceID); 586 remote_client.sendLandParcelOverlay(byteArray, sequenceID);
587 byteArrayCount = 0; 587 byteArrayCount = 0;
588 sequenceID++; 588 sequenceID++;
589 byteArray = new byte[LAND_BLOCKS_PER_PACKET]; 589 byteArray = new byte[LAND_BLOCKS_PER_PACKET];
590 } 590 }
@@ -655,7 +655,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
655 655
656 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) 656 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client)
657 { 657 {
658 658
659 landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); 659 landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client);
660 } 660 }
661 661
@@ -870,7 +870,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
870 } 870 }
871 871
872 public void handleAnyClientMovement(ScenePresence avatar) 872 public void handleAnyClientMovement(ScenePresence avatar)
873 //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance. 873 //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance.
874 { 874 {
875 ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 875 ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
876 if (over != null) 876 if (over != null)