diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs index 6ffbcbb..2164f7e 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs | |||
@@ -43,12 +43,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
43 | class AssetsRequest | 43 | class AssetsRequest |
44 | { | 44 | { |
45 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | /// <summary> | 47 | /// <summary> |
48 | /// uuids to request | 48 | /// uuids to request |
49 | /// </summary> | 49 | /// </summary> |
50 | protected ICollection<LLUUID> m_uuids; | 50 | protected ICollection<LLUUID> m_uuids; |
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// Callback used when all the assets requested have been received. | 53 | /// Callback used when all the assets requested have been received. |
54 | /// </summary> | 54 | /// </summary> |
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
58 | /// Assets retrieved in this request | 58 | /// Assets retrieved in this request |
59 | /// </summary> | 59 | /// </summary> |
60 | protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>(); | 60 | protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>(); |
61 | 61 | ||
62 | /// <summary> | 62 | /// <summary> |
63 | /// Maintain a list of assets that could not be found. This will be passed back to the requester. | 63 | /// Maintain a list of assets that could not be found. This will be passed back to the requester. |
64 | /// </summary> | 64 | /// </summary> |
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
81 | m_assetCache = assetCache; | 81 | m_assetCache = assetCache; |
82 | m_repliesRequired = uuids.Count; | 82 | m_repliesRequired = uuids.Count; |
83 | } | 83 | } |
84 | 84 | ||
85 | protected internal void Execute() | 85 | protected internal void Execute() |
86 | { | 86 | { |
87 | // We can stop here if there are no assets to fetch | 87 | // We can stop here if there are no assets to fetch |
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
105 | m_assets[assetID] = asset; | 105 | m_assets[assetID] = asset; |
106 | else | 106 | else |
107 | m_notFoundAssetUuids.Add(assetID); | 107 | m_notFoundAssetUuids.Add(assetID); |
108 | 108 | ||
109 | //m_log.DebugFormat( | 109 | //m_log.DebugFormat( |
110 | // "[ARCHIVER]: Received {0} assets and notification of {1} missing assets", m_assets.Count, m_notFoundAssetUuids.Count); | 110 | // "[ARCHIVER]: Received {0} assets and notification of {1} missing assets", m_assets.Count, m_notFoundAssetUuids.Count); |
111 | 111 | ||