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-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
index 2164f7e..41fbc16 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
@@ -32,7 +32,7 @@ using OpenSim.Region.Environment.Scenes;
32using System.Collections.Generic; 32using System.Collections.Generic;
33//using System.Reflection; 33//using System.Reflection;
34using System.Threading; 34using System.Threading;
35using libsecondlife; 35using OpenMetaverse;
36//using log4net; 36//using log4net;
37 37
38namespace OpenSim.Region.Environment.Modules.World.Archiver 38namespace OpenSim.Region.Environment.Modules.World.Archiver
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
47 /// <summary> 47 /// <summary>
48 /// uuids to request 48 /// uuids to request
49 /// </summary> 49 /// </summary>
50 protected ICollection<LLUUID> m_uuids; 50 protected ICollection<UUID> m_uuids;
51 51
52 /// <summary> 52 /// <summary>
53 /// Callback used when all the assets requested have been received. 53 /// Callback used when all the assets requested have been received.
@@ -57,12 +57,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
57 /// <summary> 57 /// <summary>
58 /// Assets retrieved in this request 58 /// Assets retrieved in this request
59 /// </summary> 59 /// </summary>
60 protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>(); 60 protected Dictionary<UUID, AssetBase> m_assets = new Dictionary<UUID, AssetBase>();
61 61
62 /// <summary> 62 /// <summary>
63 /// Maintain a list of assets that could not be found. This will be passed back to the requester. 63 /// Maintain a list of assets that could not be found. This will be passed back to the requester.
64 /// </summary> 64 /// </summary>
65 protected List<LLUUID> m_notFoundAssetUuids = new List<LLUUID>(); 65 protected List<UUID> m_notFoundAssetUuids = new List<UUID>();
66 66
67 /// <summary> 67 /// <summary>
68 /// Record the number of asset replies required so we know when we've finished 68 /// Record the number of asset replies required so we know when we've finished
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
74 /// </summary> 74 /// </summary>
75 protected AssetCache m_assetCache; 75 protected AssetCache m_assetCache;
76 76
77 protected internal AssetsRequest(ICollection<LLUUID> uuids, AssetCache assetCache, AssetsRequestCallback assetsRequestCallback) 77 protected internal AssetsRequest(ICollection<UUID> uuids, AssetCache assetCache, AssetsRequestCallback assetsRequestCallback)
78 { 78 {
79 m_uuids = uuids; 79 m_uuids = uuids;
80 m_assetsRequestCallback = assetsRequestCallback; 80 m_assetsRequestCallback = assetsRequestCallback;
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
88 if (m_repliesRequired == 0) 88 if (m_repliesRequired == 0)
89 m_assetsRequestCallback(m_assets, m_notFoundAssetUuids); 89 m_assetsRequestCallback(m_assets, m_notFoundAssetUuids);
90 90
91 foreach (LLUUID uuid in m_uuids) 91 foreach (UUID uuid in m_uuids)
92 { 92 {
93 m_assetCache.GetAsset(uuid, AssetRequestCallback, true); 93 m_assetCache.GetAsset(uuid, AssetRequestCallback, true);
94 } 94 }
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
99 /// </summary> 99 /// </summary>
100 /// <param name="assetID"></param> 100 /// <param name="assetID"></param>
101 /// <param name="asset"></param> 101 /// <param name="asset"></param>
102 public void AssetRequestCallback(LLUUID assetID, AssetBase asset) 102 public void AssetRequestCallback(UUID assetID, AssetBase asset)
103 { 103 {
104 if (asset != null) 104 if (asset != null)
105 m_assets[assetID] = asset; 105 m_assets[assetID] = asset;