diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs | 161 |
1 files changed, 0 insertions, 161 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs deleted file mode 100644 index 9a06bf7..0000000 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs +++ /dev/null | |||
@@ -1,161 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Xml; | ||
33 | using OpenMetaverse; | ||
34 | using log4net; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Region.Environment.Modules.World.Serialiser; | ||
39 | using OpenSim.Region.Environment.Modules.World.Terrain; | ||
40 | |||
41 | namespace OpenSim.Region.Environment.Modules.World.Archiver | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// Method called when all the necessary assets for an archive request have been received. | ||
45 | /// </summary> | ||
46 | public delegate void AssetsRequestCallback(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids); | ||
47 | |||
48 | /// <summary> | ||
49 | /// Execute the write of an archive once we have received all the necessary data | ||
50 | /// </summary> | ||
51 | public class ArchiveWriteRequestExecution | ||
52 | { | ||
53 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
54 | |||
55 | protected ITerrainModule m_terrainModule; | ||
56 | protected IRegionSerialiserModule m_serialiser; | ||
57 | protected List<SceneObjectGroup> m_sceneObjects; | ||
58 | protected Scene m_scene; | ||
59 | protected Stream m_saveStream; | ||
60 | |||
61 | public ArchiveWriteRequestExecution( | ||
62 | List<SceneObjectGroup> sceneObjects, | ||
63 | ITerrainModule terrainModule, | ||
64 | IRegionSerialiserModule serialiser, | ||
65 | Scene scene, | ||
66 | Stream saveStream) | ||
67 | { | ||
68 | m_sceneObjects = sceneObjects; | ||
69 | m_terrainModule = terrainModule; | ||
70 | m_serialiser = serialiser; | ||
71 | m_scene = scene; | ||
72 | m_saveStream = saveStream; | ||
73 | } | ||
74 | |||
75 | protected internal void ReceivedAllAssets( | ||
76 | IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids) | ||
77 | { | ||
78 | foreach (UUID uuid in assetsNotFoundUuids) | ||
79 | { | ||
80 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); | ||
81 | } | ||
82 | |||
83 | m_log.InfoFormat( | ||
84 | "[ARCHIVER]: Received {0} of {1} assets requested", | ||
85 | assetsFound.Count, assetsFound.Count + assetsNotFoundUuids.Count); | ||
86 | |||
87 | m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time."); | ||
88 | |||
89 | TarArchiveWriter archive = new TarArchiveWriter(); | ||
90 | |||
91 | // Write out control file | ||
92 | archive.AddFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p2ControlFile()); | ||
93 | |||
94 | // Write out region settings | ||
95 | string settingsPath | ||
96 | = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName); | ||
97 | archive.AddFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings)); | ||
98 | |||
99 | // Write out terrain | ||
100 | string terrainPath | ||
101 | = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_scene.RegionInfo.RegionName); | ||
102 | |||
103 | MemoryStream ms = new MemoryStream(); | ||
104 | m_terrainModule.SaveToStream(terrainPath, ms); | ||
105 | archive.AddFile(terrainPath, ms.ToArray()); | ||
106 | ms.Close(); | ||
107 | |||
108 | // Write out scene object metadata | ||
109 | foreach (SceneObjectGroup sceneObject in m_sceneObjects) | ||
110 | { | ||
111 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); | ||
112 | |||
113 | Vector3 position = sceneObject.AbsolutePosition; | ||
114 | |||
115 | string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject); | ||
116 | string filename | ||
117 | = string.Format( | ||
118 | "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml", | ||
119 | ArchiveConstants.OBJECTS_PATH, sceneObject.Name, | ||
120 | Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z), | ||
121 | sceneObject.UUID); | ||
122 | |||
123 | archive.AddFile(filename, serializedObject); | ||
124 | } | ||
125 | |||
126 | // Write out assets | ||
127 | AssetsArchiver assetsArchiver = new AssetsArchiver(assetsFound); | ||
128 | assetsArchiver.Archive(archive); | ||
129 | |||
130 | archive.WriteTar(m_saveStream); | ||
131 | |||
132 | m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive for {0}", m_scene.RegionInfo.RegionName); | ||
133 | |||
134 | m_scene.EventManager.TriggerOarFileSaved(String.Empty); | ||
135 | } | ||
136 | |||
137 | /// <summary> | ||
138 | /// Create the control file for a 0.2 version archive | ||
139 | /// </summary> | ||
140 | /// <returns></returns> | ||
141 | public static string Create0p2ControlFile() | ||
142 | { | ||
143 | StringWriter sw = new StringWriter(); | ||
144 | XmlTextWriter xtw = new XmlTextWriter(sw); | ||
145 | xtw.Formatting = Formatting.Indented; | ||
146 | xtw.WriteStartDocument(); | ||
147 | xtw.WriteStartElement("archive"); | ||
148 | xtw.WriteAttributeString("major_version", "0"); | ||
149 | xtw.WriteAttributeString("minor_version", "2"); | ||
150 | xtw.WriteEndElement(); | ||
151 | |||
152 | xtw.Flush(); | ||
153 | xtw.Close(); | ||
154 | |||
155 | String s = sw.ToString(); | ||
156 | sw.Close(); | ||
157 | |||
158 | return s; | ||
159 | } | ||
160 | } | ||
161 | } | ||