diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | 35 |
1 files changed, 8 insertions, 27 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 26fc1a6..8d882ea 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -29,6 +29,7 @@ using OpenSim.Framework; | |||
29 | using OpenSim.Region.Environment.Scenes; | 29 | using OpenSim.Region.Environment.Scenes; |
30 | using OpenSim.Region.Environment.Modules.World.Serialiser; | 30 | using OpenSim.Region.Environment.Modules.World.Serialiser; |
31 | using System; | 31 | using System; |
32 | using System.Collections.Generic; | ||
32 | using System.IO; | 33 | using System.IO; |
33 | using System.Reflection; | 34 | using System.Reflection; |
34 | using System.Xml; | 35 | using System.Xml; |
@@ -62,9 +63,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
62 | TarArchiveReader archive = new TarArchiveReader(m_loadPath); | 63 | TarArchiveReader archive = new TarArchiveReader(m_loadPath); |
63 | AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache); | 64 | AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache); |
64 | 65 | ||
65 | string serializedPrims = string.Empty; | 66 | List<string> serialisedSceneObjects = new List<string>(); |
66 | |||
67 | // Just test for now by reading first file | ||
68 | string filePath = "ERROR"; | 67 | string filePath = "ERROR"; |
69 | 68 | ||
70 | byte[] data; | 69 | byte[] data; |
@@ -73,9 +72,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
73 | m_log.DebugFormat( | 72 | m_log.DebugFormat( |
74 | "[ARCHIVER]: Successfully read {0} ({1} bytes) from archive {2}", filePath, data.Length, m_loadPath); | 73 | "[ARCHIVER]: Successfully read {0} ({1} bytes) from archive {2}", filePath, data.Length, m_loadPath); |
75 | 74 | ||
76 | if (filePath.Equals(ArchiveConstants.PRIMS_PATH)) | 75 | if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) |
77 | { | 76 | { |
78 | serializedPrims = m_asciiEncoding.GetString(data); | 77 | serialisedSceneObjects.Add(m_asciiEncoding.GetString(data)); |
79 | } | 78 | } |
80 | else if (filePath.Equals(ArchiveConstants.ASSETS_METADATA_PATH)) | 79 | else if (filePath.Equals(ArchiveConstants.ASSETS_METADATA_PATH)) |
81 | { | 80 | { |
@@ -92,35 +91,17 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
92 | 91 | ||
93 | archive.Close(); | 92 | archive.Close(); |
94 | 93 | ||
95 | if (serializedPrims.Equals(string.Empty)) | ||
96 | { | ||
97 | m_log.ErrorFormat("[ARCHIVER]: Archive did not contain a {0} file", ArchiveConstants.PRIMS_PATH); | ||
98 | return; | ||
99 | } | ||
100 | |||
101 | // Reload serialized prims | 94 | // Reload serialized prims |
102 | m_log.InfoFormat("[ARCHIVER]: Loading scene objects"); | 95 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects", serialisedSceneObjects.Count); |
103 | 96 | ||
104 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); | 97 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); |
105 | |||
106 | // Temporary code to read each sog in the file separately, pending actually having these in separate files | ||
107 | XmlTextReader xtr = new XmlTextReader(new StringReader(serializedPrims)); | ||
108 | XmlDocument doc = new XmlDocument(); | ||
109 | xtr.WhitespaceHandling = WhitespaceHandling.None; | ||
110 | doc.Load(xtr); | ||
111 | xtr.Close(); | ||
112 | XmlNode sceneNode = doc.FirstChild; | ||
113 | int count = 0; | ||
114 | 98 | ||
115 | foreach (XmlNode objectNode in sceneNode.ChildNodes) | 99 | foreach (string serialisedSceneObject in serialisedSceneObjects) |
116 | { | 100 | { |
117 | serialiser.LoadGroupFromXml2(m_scene, objectNode.OuterXml.ToString()); | 101 | serialiser.LoadGroupFromXml2(m_scene, serialisedSceneObject); |
118 | count++; | ||
119 | } | 102 | } |
120 | 103 | ||
121 | //serialiser.LoadPrimsFromXml2(m_scene, new StringReader(serializedPrims)); | 104 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); |
122 | |||
123 | m_log.DebugFormat("[ARCHIVER]: Loaded {0} scene objects", count); | ||
124 | } | 105 | } |
125 | } | 106 | } |
126 | } | 107 | } |