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Diffstat (limited to 'OpenSim/Region/Environment/Modules/TextureDownloadModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/TextureDownloadModule.cs | 218 |
1 files changed, 0 insertions, 218 deletions
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs deleted file mode 100644 index bde0dc0..0000000 --- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs +++ /dev/null | |||
@@ -1,218 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Threading; | ||
31 | using libsecondlife; | ||
32 | using Nini.Config; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Environment.Interfaces; | ||
35 | using OpenSim.Region.Environment.Scenes; | ||
36 | |||
37 | namespace OpenSim.Region.Environment.Modules | ||
38 | { | ||
39 | //this is a first attempt, to start breaking the mess thats called the assetcache up. | ||
40 | // basically this should be the texture sending (to clients) code moved out of assetcache | ||
41 | //and some small clean up | ||
42 | public class TextureDownloadModule : IRegionModule | ||
43 | { | ||
44 | //private static readonly log4net.ILog m_log | ||
45 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | private Scene m_scene; | ||
48 | private List<Scene> m_scenes = new List<Scene>(); | ||
49 | |||
50 | /// <summary> | ||
51 | /// There is one queue for all textures waiting to be sent, regardless of the requesting user. | ||
52 | /// </summary> | ||
53 | private readonly BlockingQueue<ITextureSender> m_queueSenders | ||
54 | = new BlockingQueue<ITextureSender>(); | ||
55 | |||
56 | /// <summary> | ||
57 | /// Each user has their own texture download service. | ||
58 | /// </summary> | ||
59 | private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices = | ||
60 | new Dictionary<LLUUID, UserTextureDownloadService>(); | ||
61 | |||
62 | private Thread m_thread; | ||
63 | |||
64 | public TextureDownloadModule() | ||
65 | { | ||
66 | } | ||
67 | |||
68 | public void Initialise(Scene scene, IConfigSource config) | ||
69 | { | ||
70 | if (m_scene == null) | ||
71 | { | ||
72 | //Console.WriteLine("Creating Texture download module"); | ||
73 | m_thread = new Thread(new ThreadStart(ProcessTextureSenders)); | ||
74 | m_thread.Name = "ProcessTextureSenderThread"; | ||
75 | m_thread.IsBackground = true; | ||
76 | m_thread.Start(); | ||
77 | ThreadTracker.Add(m_thread); | ||
78 | } | ||
79 | |||
80 | if (!m_scenes.Contains(scene)) | ||
81 | { | ||
82 | m_scenes.Add(scene); | ||
83 | m_scene = scene; | ||
84 | m_scene.EventManager.OnNewClient += NewClient; | ||
85 | m_scene.EventManager.OnRemovePresence += EventManager_OnRemovePresence; | ||
86 | } | ||
87 | } | ||
88 | |||
89 | /// <summary> | ||
90 | /// Cleanup the texture service related objects for the removed presence. | ||
91 | /// </summary> | ||
92 | /// <param name="agentId"> </param> | ||
93 | private void EventManager_OnRemovePresence(LLUUID agentId) | ||
94 | { | ||
95 | UserTextureDownloadService textureService; | ||
96 | |||
97 | lock (m_userTextureServices) | ||
98 | { | ||
99 | if (m_userTextureServices.TryGetValue(agentId, out textureService)) | ||
100 | { | ||
101 | textureService.Close(); | ||
102 | |||
103 | m_userTextureServices.Remove(agentId); | ||
104 | } | ||
105 | } | ||
106 | } | ||
107 | |||
108 | public void PostInitialise() | ||
109 | { | ||
110 | } | ||
111 | |||
112 | public void Close() | ||
113 | { | ||
114 | } | ||
115 | |||
116 | public string Name | ||
117 | { | ||
118 | get { return "TextureDownloadModule"; } | ||
119 | } | ||
120 | |||
121 | public bool IsSharedModule | ||
122 | { | ||
123 | get { return false; } | ||
124 | } | ||
125 | |||
126 | public void NewClient(IClientAPI client) | ||
127 | { | ||
128 | client.OnRequestTexture += TextureRequest; | ||
129 | } | ||
130 | |||
131 | /// <summary> | ||
132 | /// Does this user have a registered texture download service? | ||
133 | /// </summary> | ||
134 | /// <param name="userID"></param> | ||
135 | /// <param name="textureService"></param> | ||
136 | /// <returns>Always returns true, since a service is created if one does not already exist</returns> | ||
137 | private bool TryGetUserTextureService( | ||
138 | IClientAPI client, out UserTextureDownloadService textureService) | ||
139 | { | ||
140 | lock (m_userTextureServices) | ||
141 | { | ||
142 | if (m_userTextureServices.TryGetValue(client.AgentId, out textureService)) | ||
143 | { | ||
144 | return true; | ||
145 | } | ||
146 | |||
147 | textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders); | ||
148 | m_userTextureServices.Add(client.AgentId, textureService); | ||
149 | |||
150 | return true; | ||
151 | } | ||
152 | } | ||
153 | |||
154 | /// <summary> | ||
155 | /// Start the process of requesting a given texture. | ||
156 | /// </summary> | ||
157 | /// <param name="sender"> </param> | ||
158 | /// <param name="e"></param> | ||
159 | public void TextureRequest(Object sender, TextureRequestArgs e) | ||
160 | { | ||
161 | IClientAPI client = (IClientAPI) sender; | ||
162 | UserTextureDownloadService textureService; | ||
163 | |||
164 | if (TryGetUserTextureService(client, out textureService)) | ||
165 | { | ||
166 | textureService.HandleTextureRequest(e); | ||
167 | } | ||
168 | } | ||
169 | |||
170 | /// <summary> | ||
171 | /// Entry point for the thread dedicated to processing the texture queue. | ||
172 | /// </summary> | ||
173 | public void ProcessTextureSenders() | ||
174 | { | ||
175 | ITextureSender sender = null; | ||
176 | |||
177 | while (true) | ||
178 | { | ||
179 | sender = m_queueSenders.Dequeue(); | ||
180 | |||
181 | if (sender.Cancel) | ||
182 | { | ||
183 | TextureSent(sender); | ||
184 | |||
185 | sender.Cancel = false; | ||
186 | } | ||
187 | else | ||
188 | { | ||
189 | bool finished = sender.SendTexturePacket(); | ||
190 | if (finished) | ||
191 | { | ||
192 | TextureSent(sender); | ||
193 | } | ||
194 | else | ||
195 | { | ||
196 | m_queueSenders.Enqueue(sender); | ||
197 | } | ||
198 | } | ||
199 | |||
200 | // Make sure that any sender we currently have can get garbage collected | ||
201 | sender = null; | ||
202 | |||
203 | //m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()); | ||
204 | } | ||
205 | } | ||
206 | |||
207 | /// <summary> | ||
208 | /// Called when the texture has finished sending. | ||
209 | /// </summary> | ||
210 | /// <param name="sender"></param> | ||
211 | private void TextureSent(ITextureSender sender) | ||
212 | { | ||
213 | sender.Sending = false; | ||
214 | //m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID); | ||
215 | m_scene.AddPendingDownloads(-1); | ||
216 | } | ||
217 | } | ||
218 | } | ||