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-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs40
1 files changed, 36 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
index 1542230..2cf77ff 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
38{ 38{
39 public interface ITerrainPaintableEffect 39 public interface ITerrainPaintableEffect
40 { 40 {
41 void PaintEffect(ITerrainChannel map, double x, double y, double strength); 41 void PaintEffect(ITerrainChannel map, double x, double y, double strength, double duration);
42 } 42 }
43 43
44 public interface ITerrainFloodEffect 44 public interface ITerrainFloodEffect
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
63 public class TerrainChannel : ITerrainChannel 63 public class TerrainChannel : ITerrainChannel
64 { 64 {
65 private double[,] map; 65 private double[,] map;
66 private bool[,] taint;
66 67
67 public int Width 68 public int Width
68 { 69 {
@@ -103,29 +104,41 @@ namespace OpenSim.Region.Environment.Modules.Terrain
103 } 104 }
104 set 105 set
105 { 106 {
107 taint[x / 16, y / 16] = true;
106 map[x, y] = value; 108 map[x, y] = value;
107 } 109 }
108 } 110 }
109 111
112 public bool Tainted(int x, int y)
113 {
114 return taint[x / 16, y / 16];
115 }
116
110 public TerrainChannel() 117 public TerrainChannel()
111 { 118 {
112 map = new double[Constants.RegionSize, Constants.RegionSize]; 119 map = new double[Constants.RegionSize, Constants.RegionSize];
120 taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
113 } 121 }
114 122
115 public TerrainChannel(double[,] import) 123 public TerrainChannel(double[,] import)
116 { 124 {
117 map = import; 125 map = import;
126 taint = new bool[import.GetLength(0), import.GetLength(1)];
118 } 127 }
119 128
120 public TerrainChannel(bool createMap) 129 public TerrainChannel(bool createMap)
121 { 130 {
122 if (createMap) 131 if (createMap)
132 {
123 map = new double[Constants.RegionSize, Constants.RegionSize]; 133 map = new double[Constants.RegionSize, Constants.RegionSize];
134 taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
135 }
124 } 136 }
125 137
126 public TerrainChannel(int w, int h) 138 public TerrainChannel(int w, int h)
127 { 139 {
128 map = new double[w, h]; 140 map = new double[w, h];
141 taint = new bool[w / 16, h / 16];
129 } 142 }
130 } 143 }
131 144
@@ -246,7 +259,14 @@ namespace OpenSim.Region.Environment.Modules.Terrain
246 if (m_painteffects.ContainsKey((StandardTerrainEffects)action)) 259 if (m_painteffects.ContainsKey((StandardTerrainEffects)action))
247 { 260 {
248 m_painteffects[(StandardTerrainEffects)action].PaintEffect( 261 m_painteffects[(StandardTerrainEffects)action].PaintEffect(
249 m_channel, west, south, Math.Pow(size, 2.0)); 262 m_channel, west, south, Math.Pow(size, 2.0), seconds);
263
264 bool usingTerrainModule = false;
265
266 if (usingTerrainModule)
267 {
268 remoteClient.SendLayerData(m_channel.GetFloatsSerialised());
269 }
250 } 270 }
251 else 271 else
252 { 272 {
@@ -258,20 +278,32 @@ namespace OpenSim.Region.Environment.Modules.Terrain
258 if (m_floodeffects.ContainsKey((StandardTerrainEffects)action)) 278 if (m_floodeffects.ContainsKey((StandardTerrainEffects)action))
259 { 279 {
260 bool[,] fillArea = new bool[m_channel.Width, m_channel.Height]; 280 bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
261
262 fillArea.Initialize(); 281 fillArea.Initialize();
263 282
264 int x, y; 283 int x, y;
284
265 for (x = 0; x < m_channel.Width; x++) 285 for (x = 0; x < m_channel.Width; x++)
266 { 286 {
267 for (y = 0; y < m_channel.Height; y++) 287 for (y = 0; y < m_channel.Height; y++)
268 { 288 {
269 fillArea[x, y] = true; 289 if (x < east && x > west)
290 {
291 if (y < south && y > north)
292 {
293 fillArea[x, y] = true;
294 }
295 }
270 } 296 }
271 } 297 }
272 298
273 m_floodeffects[(StandardTerrainEffects)action].FloodEffect( 299 m_floodeffects[(StandardTerrainEffects)action].FloodEffect(
274 m_channel, fillArea, Math.Pow(size, 2.0)); 300 m_channel, fillArea, Math.Pow(size, 2.0));
301 bool usingTerrainModule = false;
302
303 if (usingTerrainModule)
304 {
305 remoteClient.SendLayerData(m_channel.GetFloatsSerialised());
306 }
275 } 307 }
276 else 308 else
277 { 309 {