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-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs157
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diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs
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--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenSim.Framework;
29using OpenSim.Region.Environment.Interfaces;
30
31namespace OpenSim.Region.Environment.Modules.Terrain
32{
33 /// <summary>
34 /// A new version of the old Channel class, simplified
35 /// </summary>
36 public class TerrainChannel : ITerrainChannel
37 {
38 private readonly bool[,] taint;
39 private double[,] map;
40
41 public TerrainChannel()
42 {
43 map = new double[Constants.RegionSize,Constants.RegionSize];
44 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
45
46 int x;
47 for (x = 0; x < Constants.RegionSize; x++)
48 {
49 int y;
50 for (y = 0; y < Constants.RegionSize; y++)
51 {
52 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
53 double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01;
54 if (map[x, y] < spherFac)
55 {
56 map[x, y] = spherFac;
57 }
58 }
59 }
60 }
61
62 public TerrainChannel(double[,] import)
63 {
64 map = import;
65 taint = new bool[import.GetLength(0),import.GetLength(1)];
66 }
67
68 public TerrainChannel(bool createMap)
69 {
70 if (createMap)
71 {
72 map = new double[Constants.RegionSize,Constants.RegionSize];
73 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
74 }
75 }
76
77 public TerrainChannel(int w, int h)
78 {
79 map = new double[w,h];
80 taint = new bool[w / 16,h / 16];
81 }
82
83 #region ITerrainChannel Members
84
85 public int Width
86 {
87 get { return map.GetLength(0); }
88 }
89
90 public int Height
91 {
92 get { return map.GetLength(1); }
93 }
94
95 public ITerrainChannel MakeCopy()
96 {
97 TerrainChannel copy = new TerrainChannel(false);
98 copy.map = (double[,]) map.Clone();
99
100 return copy;
101 }
102
103 public float[] GetFloatsSerialised()
104 {
105 float[] heights = new float[Width * Height];
106 int i;
107
108 for (i = 0; i < Width * Height; i++)
109 {
110 heights[i] = (float) map[i % Width, i / Width];
111 }
112
113 return heights;
114 }
115
116 public double[,] GetDoubles()
117 {
118 return map;
119 }
120
121 public double this[int x, int y]
122 {
123 get { return map[x, y]; }
124 set
125 {
126 if (map[x, y] != value)
127 {
128 taint[x / 16, y / 16] = true;
129 map[x, y] = value;
130 }
131 }
132 }
133
134 public bool Tainted(int x, int y)
135 {
136 if (taint[x / 16, y / 16])
137 {
138 taint[x / 16, y / 16] = false;
139 return true;
140 }
141 else
142 {
143 return false;
144 }
145 }
146
147 #endregion
148
149 public TerrainChannel Copy()
150 {
151 TerrainChannel copy = new TerrainChannel(false);
152 copy.map = (double[,]) map.Clone();
153
154 return copy;
155 }
156 }
157} \ No newline at end of file