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path: root/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs
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-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs
index db5fb72..86a01cc 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs
@@ -38,24 +38,24 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
38 strength = TerrainUtil.MetersToSphericalStrength(strength); 38 strength = TerrainUtil.MetersToSphericalStrength(strength);
39 39
40 int x, y; 40 int x, y;
41 double[,] tweak = new double[map.Width, map.Height]; 41 double[,] tweak = new double[map.Width,map.Height];
42 42
43 double n, l; 43 double n, l;
44 double area = strength; 44 double area = strength;
45 double step = strength / 4.0; 45 double step = strength / 4.0;
46 46
47 // compute delta map 47 // compute delta map
48 for (x = 0; x < map.Width; x++) 48 for (x = 0; x < map.Width; x++)
49 { 49 {
50 for (y = 0; y < map.Height; y++) 50 for (y = 0; y < map.Height; y++)
51 { 51 {
52 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 52 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
53 53
54 if (z > 0) // add in non-zero amount 54 if (z > 0) // add in non-zero amount
55 { 55 {
56 double average = 0.0; 56 double average = 0.0;
57 int avgsteps = 0; 57 int avgsteps = 0;
58 58
59 for (n = 0.0 - area; n < area; n += step) 59 for (n = 0.0 - area; n < area; n += step)
60 { 60 {
61 for (l = 0.0 - area; l < area; l += step) 61 for (l = 0.0 - area; l < area; l += step)
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
74 for (y = 0; y < map.Height; y++) 74 for (y = 0; y < map.Height; y++)
75 { 75 {
76 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 76 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
77 77
78 if (z > 0) // add in non-zero amount 78 if (z > 0) // add in non-zero amount
79 { 79 {
80 double da = z; 80 double da = z;
@@ -90,4 +90,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
90 90
91 #endregion 91 #endregion
92 } 92 }
93} 93} \ No newline at end of file