diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs (renamed from OpenSim/Region/Environment/Modules/DynamicTextureModule.cs) | 554 |
1 files changed, 277 insertions, 277 deletions
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs index 02354f1..63eee97 100644 --- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -1,277 +1,277 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.Drawing.Imaging; | 31 | using System.Drawing.Imaging; |
32 | using libsecondlife; | 32 | using libsecondlife; |
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using OpenJPEGNet; | 34 | using OpenJPEGNet; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.Environment.Interfaces; | 36 | using OpenSim.Region.Environment.Interfaces; |
37 | using OpenSim.Region.Environment.Scenes; | 37 | using OpenSim.Region.Environment.Scenes; |
38 | 38 | ||
39 | namespace OpenSim.Region.Environment.Modules | 39 | namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture |
40 | { | 40 | { |
41 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager | 41 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager |
42 | { | 42 | { |
43 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | 43 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); |
44 | 44 | ||
45 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = | 45 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = |
46 | new Dictionary<string, IDynamicTextureRender>(); | 46 | new Dictionary<string, IDynamicTextureRender>(); |
47 | 47 | ||
48 | private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); | 48 | private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); |
49 | 49 | ||
50 | public void Initialise(Scene scene, IConfigSource config) | 50 | public void Initialise(Scene scene, IConfigSource config) |
51 | { | 51 | { |
52 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | 52 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) |
53 | { | 53 | { |
54 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | 54 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); |
55 | scene.RegisterModuleInterface<IDynamicTextureManager>(this); | 55 | scene.RegisterModuleInterface<IDynamicTextureManager>(this); |
56 | } | 56 | } |
57 | } | 57 | } |
58 | 58 | ||
59 | public void PostInitialise() | 59 | public void PostInitialise() |
60 | { | 60 | { |
61 | } | 61 | } |
62 | 62 | ||
63 | public void Close() | 63 | public void Close() |
64 | { | 64 | { |
65 | } | 65 | } |
66 | 66 | ||
67 | public string Name | 67 | public string Name |
68 | { | 68 | { |
69 | get { return "DynamicTextureModule"; } | 69 | get { return "DynamicTextureModule"; } |
70 | } | 70 | } |
71 | 71 | ||
72 | public bool IsSharedModule | 72 | public bool IsSharedModule |
73 | { | 73 | { |
74 | get { return true; } | 74 | get { return true; } |
75 | } | 75 | } |
76 | 76 | ||
77 | public void RegisterRender(string handleType, IDynamicTextureRender render) | 77 | public void RegisterRender(string handleType, IDynamicTextureRender render) |
78 | { | 78 | { |
79 | if (!RenderPlugins.ContainsKey(handleType)) | 79 | if (!RenderPlugins.ContainsKey(handleType)) |
80 | { | 80 | { |
81 | RenderPlugins.Add(handleType, render); | 81 | RenderPlugins.Add(handleType, render); |
82 | } | 82 | } |
83 | } | 83 | } |
84 | 84 | ||
85 | public void ReturnData(LLUUID id, byte[] data) | 85 | public void ReturnData(LLUUID id, byte[] data) |
86 | { | 86 | { |
87 | if (Updaters.ContainsKey(id)) | 87 | if (Updaters.ContainsKey(id)) |
88 | { | 88 | { |
89 | DynamicTextureUpdater updater = Updaters[id]; | 89 | DynamicTextureUpdater updater = Updaters[id]; |
90 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) | 90 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) |
91 | { | 91 | { |
92 | Scene scene = RegisteredScenes[updater.SimUUID]; | 92 | Scene scene = RegisteredScenes[updater.SimUUID]; |
93 | updater.DataReceived(data, scene); | 93 | updater.DataReceived(data, scene); |
94 | } | 94 | } |
95 | } | 95 | } |
96 | } | 96 | } |
97 | 97 | ||
98 | 98 | ||
99 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, | 99 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, |
100 | string extraParams, int updateTimer) | 100 | string extraParams, int updateTimer) |
101 | { | 101 | { |
102 | return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255); | 102 | return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255); |
103 | } | 103 | } |
104 | 104 | ||
105 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, | 105 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, |
106 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | 106 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) |
107 | { | 107 | { |
108 | if (RenderPlugins.ContainsKey(contentType)) | 108 | if (RenderPlugins.ContainsKey(contentType)) |
109 | { | 109 | { |
110 | //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); | 110 | //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); |
111 | 111 | ||
112 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | 112 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); |
113 | updater.SimUUID = simID; | 113 | updater.SimUUID = simID; |
114 | updater.PrimID = primID; | 114 | updater.PrimID = primID; |
115 | updater.ContentType = contentType; | 115 | updater.ContentType = contentType; |
116 | updater.Url = url; | 116 | updater.Url = url; |
117 | updater.UpdateTimer = updateTimer; | 117 | updater.UpdateTimer = updateTimer; |
118 | updater.UpdaterID = LLUUID.Random(); | 118 | updater.UpdaterID = LLUUID.Random(); |
119 | updater.Params = extraParams; | 119 | updater.Params = extraParams; |
120 | updater.BlendWithOldTexture = SetBlending; | 120 | updater.BlendWithOldTexture = SetBlending; |
121 | updater.FrontAlpha = AlphaValue; | 121 | updater.FrontAlpha = AlphaValue; |
122 | 122 | ||
123 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 123 | if (!Updaters.ContainsKey(updater.UpdaterID)) |
124 | { | 124 | { |
125 | Updaters.Add(updater.UpdaterID, updater); | 125 | Updaters.Add(updater.UpdaterID, updater); |
126 | } | 126 | } |
127 | 127 | ||
128 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); | 128 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); |
129 | return updater.UpdaterID; | 129 | return updater.UpdaterID; |
130 | } | 130 | } |
131 | return LLUUID.Zero; | 131 | return LLUUID.Zero; |
132 | } | 132 | } |
133 | 133 | ||
134 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, | 134 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, |
135 | string extraParams, int updateTimer) | 135 | string extraParams, int updateTimer) |
136 | { | 136 | { |
137 | return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255); | 137 | return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255); |
138 | } | 138 | } |
139 | 139 | ||
140 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, | 140 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, |
141 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | 141 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) |
142 | { | 142 | { |
143 | if (RenderPlugins.ContainsKey(contentType)) | 143 | if (RenderPlugins.ContainsKey(contentType)) |
144 | { | 144 | { |
145 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | 145 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); |
146 | updater.SimUUID = simID; | 146 | updater.SimUUID = simID; |
147 | updater.PrimID = primID; | 147 | updater.PrimID = primID; |
148 | updater.ContentType = contentType; | 148 | updater.ContentType = contentType; |
149 | updater.BodyData = data; | 149 | updater.BodyData = data; |
150 | updater.UpdateTimer = updateTimer; | 150 | updater.UpdateTimer = updateTimer; |
151 | updater.UpdaterID = LLUUID.Random(); | 151 | updater.UpdaterID = LLUUID.Random(); |
152 | updater.Params = extraParams; | 152 | updater.Params = extraParams; |
153 | updater.BlendWithOldTexture = SetBlending; | 153 | updater.BlendWithOldTexture = SetBlending; |
154 | updater.FrontAlpha = AlphaValue; | 154 | updater.FrontAlpha = AlphaValue; |
155 | 155 | ||
156 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 156 | if (!Updaters.ContainsKey(updater.UpdaterID)) |
157 | { | 157 | { |
158 | Updaters.Add(updater.UpdaterID, updater); | 158 | Updaters.Add(updater.UpdaterID, updater); |
159 | } | 159 | } |
160 | 160 | ||
161 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | 161 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); |
162 | return updater.UpdaterID; | 162 | return updater.UpdaterID; |
163 | } | 163 | } |
164 | return LLUUID.Zero; | 164 | return LLUUID.Zero; |
165 | } | 165 | } |
166 | 166 | ||
167 | public class DynamicTextureUpdater | 167 | public class DynamicTextureUpdater |
168 | { | 168 | { |
169 | public LLUUID SimUUID; | 169 | public LLUUID SimUUID; |
170 | public LLUUID UpdaterID; | 170 | public LLUUID UpdaterID; |
171 | public string ContentType; | 171 | public string ContentType; |
172 | public string Url; | 172 | public string Url; |
173 | public string BodyData; | 173 | public string BodyData; |
174 | public LLUUID PrimID; | 174 | public LLUUID PrimID; |
175 | public int UpdateTimer; | 175 | public int UpdateTimer; |
176 | public LLUUID LastAssetID; | 176 | public LLUUID LastAssetID; |
177 | public string Params; | 177 | public string Params; |
178 | public bool BlendWithOldTexture = false; | 178 | public bool BlendWithOldTexture = false; |
179 | public bool SetNewFrontAlpha = false; | 179 | public bool SetNewFrontAlpha = false; |
180 | public byte FrontAlpha = 255; | 180 | public byte FrontAlpha = 255; |
181 | 181 | ||
182 | public DynamicTextureUpdater() | 182 | public DynamicTextureUpdater() |
183 | { | 183 | { |
184 | LastAssetID = LLUUID.Zero; | 184 | LastAssetID = LLUUID.Zero; |
185 | UpdateTimer = 0; | 185 | UpdateTimer = 0; |
186 | BodyData = null; | 186 | BodyData = null; |
187 | } | 187 | } |
188 | 188 | ||
189 | public void DataReceived(byte[] data, Scene scene) | 189 | public void DataReceived(byte[] data, Scene scene) |
190 | { | 190 | { |
191 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); | 191 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); |
192 | byte[] assetData; | 192 | byte[] assetData; |
193 | AssetBase oldAsset = null; | 193 | AssetBase oldAsset = null; |
194 | if (BlendWithOldTexture) | 194 | if (BlendWithOldTexture) |
195 | { | 195 | { |
196 | LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; | 196 | LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; |
197 | oldAsset = scene.AssetCache.GetAsset(lastTextureID, true); | 197 | oldAsset = scene.AssetCache.GetAsset(lastTextureID, true); |
198 | if (oldAsset != null) | 198 | if (oldAsset != null) |
199 | { | 199 | { |
200 | assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha); | 200 | assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha); |
201 | } | 201 | } |
202 | else | 202 | else |
203 | { | 203 | { |
204 | assetData = new byte[data.Length]; | 204 | assetData = new byte[data.Length]; |
205 | Array.Copy(data, assetData, data.Length); | 205 | Array.Copy(data, assetData, data.Length); |
206 | } | 206 | } |
207 | } | 207 | } |
208 | else | 208 | else |
209 | { | 209 | { |
210 | assetData = new byte[data.Length]; | 210 | assetData = new byte[data.Length]; |
211 | Array.Copy(data, assetData, data.Length); | 211 | Array.Copy(data, assetData, data.Length); |
212 | } | 212 | } |
213 | 213 | ||
214 | //TODO delete the last asset(data), if it was a dynamic texture | 214 | //TODO delete the last asset(data), if it was a dynamic texture |
215 | AssetBase asset = new AssetBase(); | 215 | AssetBase asset = new AssetBase(); |
216 | asset.FullID = LLUUID.Random(); | 216 | asset.FullID = LLUUID.Random(); |
217 | asset.Data = assetData; | 217 | asset.Data = assetData; |
218 | asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); | 218 | asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); |
219 | asset.Type = 0; | 219 | asset.Type = 0; |
220 | asset.Description = "dynamic image"; | 220 | asset.Description = "dynamic image"; |
221 | asset.Local = false; | 221 | asset.Local = false; |
222 | asset.Temporary = true; | 222 | asset.Temporary = true; |
223 | scene.AssetCache.AddAsset(asset); | 223 | scene.AssetCache.AddAsset(asset); |
224 | 224 | ||
225 | LastAssetID = asset.FullID; | 225 | LastAssetID = asset.FullID; |
226 | 226 | ||
227 | 227 | ||
228 | part.Shape.Textures = new LLObject.TextureEntry(asset.FullID); | 228 | part.Shape.Textures = new LLObject.TextureEntry(asset.FullID); |
229 | part.ScheduleFullUpdate(); | 229 | part.ScheduleFullUpdate(); |
230 | } | 230 | } |
231 | 231 | ||
232 | // TODO: unused | 232 | // TODO: unused |
233 | // private byte[] BlendTextures(byte[] frontImage, byte[] backImage) | 233 | // private byte[] BlendTextures(byte[] frontImage, byte[] backImage) |
234 | // { | 234 | // { |
235 | // return BlendTextures(frontImage, backImage, false, 0); | 235 | // return BlendTextures(frontImage, backImage, false, 0); |
236 | // } | 236 | // } |
237 | 237 | ||
238 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) | 238 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) |
239 | { | 239 | { |
240 | Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage)); | 240 | Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage)); |
241 | Bitmap image2 = new Bitmap(OpenJPEG.DecodeToImage(backImage)); | 241 | Bitmap image2 = new Bitmap(OpenJPEG.DecodeToImage(backImage)); |
242 | if (setNewAlpha) | 242 | if (setNewAlpha) |
243 | { | 243 | { |
244 | SetAlpha(ref image1, newAlpha); | 244 | SetAlpha(ref image1, newAlpha); |
245 | } | 245 | } |
246 | Bitmap joint = MergeBitMaps(image1, image2); | 246 | Bitmap joint = MergeBitMaps(image1, image2); |
247 | 247 | ||
248 | return OpenJPEG.EncodeFromImage(joint, true); | 248 | return OpenJPEG.EncodeFromImage(joint, true); |
249 | } | 249 | } |
250 | 250 | ||
251 | public Bitmap MergeBitMaps(Bitmap front, Bitmap back) | 251 | public Bitmap MergeBitMaps(Bitmap front, Bitmap back) |
252 | { | 252 | { |
253 | Bitmap joint; | 253 | Bitmap joint; |
254 | Graphics jG; | 254 | Graphics jG; |
255 | 255 | ||
256 | joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb); | 256 | joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb); |
257 | jG = Graphics.FromImage(joint); | 257 | jG = Graphics.FromImage(joint); |
258 | 258 | ||
259 | jG.DrawImage(back, 0, 0, back.Width, back.Height); | 259 | jG.DrawImage(back, 0, 0, back.Width, back.Height); |
260 | jG.DrawImage(front, 0, 0, back.Width, back.Height); | 260 | jG.DrawImage(front, 0, 0, back.Width, back.Height); |
261 | 261 | ||
262 | return joint; | 262 | return joint; |
263 | } | 263 | } |
264 | 264 | ||
265 | private void SetAlpha(ref Bitmap b, byte alpha) | 265 | private void SetAlpha(ref Bitmap b, byte alpha) |
266 | { | 266 | { |
267 | for (int w = 0; w < b.Width; w++) | 267 | for (int w = 0; w < b.Width; w++) |
268 | { | 268 | { |
269 | for (int h = 0; h < b.Height; h++) | 269 | for (int h = 0; h < b.Height; h++) |
270 | { | 270 | { |
271 | b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h))); | 271 | b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h))); |
272 | } | 272 | } |
273 | } | 273 | } |
274 | } | 274 | } |
275 | } | 275 | } |
276 | } | 276 | } |
277 | } | 277 | } \ No newline at end of file |