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1/**
2 * Copyright (c) 2008, Contributors. All rights reserved.
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without modification,
6 * are permitted provided that the following conditions are met:
7 *
8 * * Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution.
13 * * Neither the name of the Organizations nor the names of Individual
14 * Contributors may be used to endorse or promote products derived from
15 * this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
20 * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
22 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
23 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
24 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
25 * OF THE POSSIBILITY OF SUCH DAMAGE.
26 *
27 */
28
29using System;
30using System.Collections.Generic;
31using System.Net;
32using System.Reflection;
33
34using log4net;
35using Nini.Config;
36
37using OpenMetaverse;
38
39using OpenSim.Framework;
40using OpenSim.Framework.Communications;
41using OpenSim.Framework.Communications.Cache;
42using OpenSim.Framework.Servers;
43using OpenSim.Region.Environment.Interfaces;
44using OpenSim.Region.Environment.Scenes;
45
46namespace OpenSim.Region.Environment.Modules.Hypergrid
47{
48 public class HGStandaloneInventoryService : IRegionModule
49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 private static bool initialized = false;
52 private static bool enabled = false;
53
54 Scene m_scene;
55 InventoryService m_inventoryService;
56
57 #region IRegionModule interface
58
59 public void Initialise(Scene scene, IConfigSource config)
60 {
61 if (!initialized)
62 {
63 initialized = true;
64 m_scene = scene;
65
66 // This module is only on for standalones
67 enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
68 }
69 }
70
71 public void PostInitialise()
72 {
73 if (enabled)
74 {
75 m_log.Info("[HGStandaloneInvService]: Starting...");
76 m_inventoryService = new InventoryService(m_scene);
77 }
78 }
79
80 public void Close()
81 {
82 }
83
84 public string Name
85 {
86 get { return "HGStandaloneInventoryService"; }
87 }
88
89 public bool IsSharedModule
90 {
91 get { return true; }
92 }
93
94 #endregion
95
96 }
97
98 public class InventoryService
99 {
100 private InventoryServiceBase m_inventoryService;
101 private IUserService m_userService;
102 private bool m_doLookup = false;
103
104 public bool DoLookup
105 {
106 get { return m_doLookup; }
107 set { m_doLookup = value; }
108 }
109 private static readonly ILog m_log
110 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
111
112 public InventoryService(Scene m_scene)
113 {
114 m_inventoryService = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
115 m_userService = m_scene.CommsManager.UserService;
116 AddHttpHandlers(m_scene);
117
118 }
119
120 protected void AddHttpHandlers(Scene m_scene)
121 {
122 m_scene.AddStreamHandler(
123 new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
124 "POST", "/GetInventory/", GetUserInventory, CheckAuthSession));
125
126 m_scene.AddStreamHandler(
127 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
128 "POST", "/NewFolder/", m_inventoryService.AddFolder, CheckAuthSession));
129
130 m_scene.AddStreamHandler(
131 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
132 "POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, CheckAuthSession));
133
134 m_scene.AddStreamHandler(
135 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
136 "POST", "/MoveFolder/", m_inventoryService.MoveFolder, CheckAuthSession));
137
138 m_scene.AddStreamHandler(
139 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
140 "POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, CheckAuthSession));
141
142 m_scene.AddStreamHandler(
143 new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
144 "POST", "/NewItem/", m_inventoryService.AddItem, CheckAuthSession));
145
146 m_scene.AddStreamHandler(
147 new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
148 "POST", "/DeleteItem/", m_inventoryService.DeleteItem, CheckAuthSession));
149
150 //// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
151 //// system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
152 //// It would have been better to rename this request, but complexities in the BaseHttpServer
153 //// (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
154 //// to do this for now.
155 //m_scene.AddStreamHandler(
156 // new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
157 // ("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource));
158
159 //// for persistent active gestures
160 //m_scene.AddStreamHandler(
161 // new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
162 // ("POST", "/ActiveGestures/", GetActiveGestures, CheckTrustSource));
163 }
164
165
166 ///// <summary>
167 ///// Check that the source of an inventory request is one that we trust.
168 ///// </summary>
169 ///// <param name="peer"></param>
170 ///// <returns></returns>
171 //public bool CheckTrustSource(IPEndPoint peer)
172 //{
173 // if (m_doLookup)
174 // {
175 // m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
176 // UriBuilder ub = new UriBuilder(m_userserver_url);
177 // IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
178 // foreach (IPAddress uaddr in uaddrs)
179 // {
180 // if (uaddr.Equals(peer.Address))
181 // {
182 // return true;
183 // }
184 // }
185
186 // m_log.WarnFormat(
187 // "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
188 // peer);
189
190 // return false;
191 // }
192 // else
193 // {
194 // return true;
195 // }
196 //}
197
198 /// <summary>
199 /// Check that the source of an inventory request for a particular agent is a current session belonging to
200 /// that agent.
201 /// </summary>
202 /// <param name="session_id"></param>
203 /// <param name="avatar_id"></param>
204 /// <returns></returns>
205 public bool CheckAuthSession(string session_id, string avatar_id)
206 {
207 if (m_doLookup)
208 {
209 m_log.InfoFormat("[HGStandaloneInvService]: checking authed session {0} {1}", session_id, avatar_id);
210 UUID userID = UUID.Zero;
211 UUID sessionID = UUID.Zero;
212 UUID.TryParse(avatar_id, out userID);
213 UUID.TryParse(session_id, out sessionID);
214 if (userID.Equals(UUID.Zero) || sessionID.Equals(UUID.Zero))
215 {
216 m_log.Info("[HGStandaloneInvService]: Invalid user or session id " + avatar_id + "; " + session_id);
217 return false;
218 }
219 UserProfileData userProfile = m_userService.GetUserProfile(userID);
220 if (userProfile != null && userProfile.CurrentAgent != null &&
221 userProfile.CurrentAgent.SessionID == sessionID)
222 {
223 m_log.Info("[HGStandaloneInvService]: user is logged in and session is valid. Authorizing access.");
224 return true;
225 }
226
227 m_log.Warn("[HGStandaloneInvService]: unknown user or session_id, request rejected");
228 return false;
229 }
230 else
231 {
232 return true;
233 }
234 }
235
236
237 /// <summary>
238 /// Return a user's entire inventory
239 /// </summary>
240 /// <param name="rawUserID"></param>
241 /// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
242 public InventoryCollection GetUserInventory(Guid rawUserID)
243 {
244 UUID userID = new UUID(rawUserID);
245
246 m_log.Info("[HGStandaloneInvService]: Processing request for inventory of " + userID);
247
248 // Uncomment me to simulate a slow responding inventory server
249 //Thread.Sleep(16000);
250
251 InventoryCollection invCollection = new InventoryCollection();
252
253 List<InventoryFolderBase> allFolders = ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
254
255 if (null == allFolders)
256 {
257 m_log.WarnFormat("[HGStandaloneInvService]: No inventory found for user {0}", rawUserID);
258
259 return invCollection;
260 }
261
262 List<InventoryItemBase> allItems = new List<InventoryItemBase>();
263
264 foreach (InventoryFolderBase folder in allFolders)
265 {
266 List<InventoryItemBase> items = ((InventoryServiceBase)m_inventoryService).RequestFolderItems(folder.ID);
267
268 if (items != null)
269 {
270 allItems.InsertRange(0, items);
271 }
272 }
273
274 invCollection.UserID = userID;
275 invCollection.Folders = allFolders;
276 invCollection.Items = allItems;
277
278 // foreach (InventoryFolderBase folder in invCollection.Folders)
279 // {
280 // m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID);
281 // }
282 //
283 // foreach (InventoryItemBase item in invCollection.Items)
284 // {
285 // m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
286 // }
287
288 m_log.InfoFormat(
289 "[HGStandaloneInvService]: Sending back inventory response to user {0} containing {1} folders and {2} items",
290 invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
291
292 return invCollection;
293 }
294
295 /// <summary>
296 /// Guid to UUID wrapper for same name IInventoryServices method
297 /// </summary>
298 /// <param name="rawUserID"></param>
299 /// <returns></returns>
300 public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
301 {
302 UUID userID = new UUID(rawUserID);
303 return ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
304 }
305
306 public List<InventoryItemBase> GetActiveGestures(Guid rawUserID)
307 {
308 UUID userID = new UUID(rawUserID);
309
310 m_log.InfoFormat("[HGStandaloneInvService]: fetching active gestures for user {0}", userID);
311
312 return ((InventoryServiceBase)m_inventoryService).GetActiveGestures(userID);
313 }
314 }
315}