diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/DynamicTextureModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs new file mode 100644 index 0000000..6edebe7 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | |||
@@ -0,0 +1,136 @@ | |||
1 | using System.Text; | ||
2 | using System.Net; | ||
3 | using System.Net.Sockets; | ||
4 | using System.Threading; | ||
5 | using System.IO; | ||
6 | using System.Collections.Generic; | ||
7 | using libsecondlife; | ||
8 | using OpenJPEGNet; | ||
9 | using OpenSim.Region.Environment.Scenes; | ||
10 | using OpenSim.Region.Environment.Interfaces; | ||
11 | using OpenSim.Framework.Interfaces; | ||
12 | using OpenSim.Framework.Utilities; | ||
13 | using OpenSim.Framework.Console; | ||
14 | using OpenSim.Framework.Types; | ||
15 | |||
16 | namespace OpenSim.Region.Environment.Modules | ||
17 | { | ||
18 | public class DynamicTextureModule :IRegionModule, IDynamicTextureManager | ||
19 | { | ||
20 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | ||
21 | private Dictionary<string, IDynamicTextureRender> RenderPlugins= new Dictionary<string, IDynamicTextureRender>(); | ||
22 | private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); | ||
23 | |||
24 | public void Initialise(Scene scene) | ||
25 | { | ||
26 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.SimUUID)) | ||
27 | { | ||
28 | RegisteredScenes.Add(scene.RegionInfo.SimUUID, scene); | ||
29 | scene.RegisterModuleInterface<IDynamicTextureManager>(this); | ||
30 | } | ||
31 | } | ||
32 | |||
33 | public void PostInitialise() | ||
34 | { | ||
35 | |||
36 | } | ||
37 | |||
38 | public void CloseDown() | ||
39 | { | ||
40 | } | ||
41 | |||
42 | public string GetName() | ||
43 | { | ||
44 | return "DynamicTextureModule"; | ||
45 | } | ||
46 | |||
47 | public bool IsSharedModule() | ||
48 | { | ||
49 | return true; | ||
50 | } | ||
51 | |||
52 | public void RegisterRender(string handleType, IDynamicTextureRender render) | ||
53 | { | ||
54 | if (!RenderPlugins.ContainsKey(handleType)) | ||
55 | { | ||
56 | RenderPlugins.Add(handleType, render); | ||
57 | } | ||
58 | } | ||
59 | |||
60 | public void ReturnData(LLUUID id, byte[] data) | ||
61 | { | ||
62 | if (Updaters.ContainsKey(id)) | ||
63 | { | ||
64 | DynamicTextureUpdater updater = Updaters[id]; | ||
65 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) | ||
66 | { | ||
67 | Scene scene = RegisteredScenes[updater.SimUUID]; | ||
68 | updater.DataReceived(data, scene); | ||
69 | } | ||
70 | } | ||
71 | } | ||
72 | |||
73 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, int updateTimer) | ||
74 | { | ||
75 | System.Console.WriteLine("dynamic texture being created " + url + " of type " + contentType); | ||
76 | if (this.RenderPlugins.ContainsKey(contentType)) | ||
77 | { | ||
78 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | ||
79 | updater.SimUUID = simID; | ||
80 | updater.PrimID = primID; | ||
81 | updater.ContentType = contentType; | ||
82 | updater.Url = url; | ||
83 | updater.UpdateTimer = updateTimer; | ||
84 | updater.UpdaterID = LLUUID.Random(); | ||
85 | updater.Params = extraParams; | ||
86 | |||
87 | if (!this.Updaters.ContainsKey(updater.UpdaterID)) | ||
88 | { | ||
89 | Updaters.Add(updater.UpdaterID, updater); | ||
90 | } | ||
91 | |||
92 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); | ||
93 | return updater.UpdaterID; | ||
94 | } | ||
95 | return LLUUID.Zero; | ||
96 | } | ||
97 | |||
98 | public class DynamicTextureUpdater | ||
99 | { | ||
100 | public LLUUID SimUUID; | ||
101 | public LLUUID UpdaterID; | ||
102 | public string ContentType; | ||
103 | public string Url; | ||
104 | public Stream StreamData; | ||
105 | public LLUUID PrimID; | ||
106 | public int UpdateTimer; | ||
107 | public LLUUID LastAssetID; | ||
108 | public string Params; | ||
109 | |||
110 | public DynamicTextureUpdater() | ||
111 | { | ||
112 | LastAssetID = LLUUID.Zero; | ||
113 | UpdateTimer = 0; | ||
114 | StreamData = null; | ||
115 | } | ||
116 | |||
117 | public void DataReceived(byte[] data, Scene scene) | ||
118 | { | ||
119 | //TODO delete the last asset(data), if it was a dynamic texture | ||
120 | |||
121 | AssetBase asset = new AssetBase(); | ||
122 | asset.FullID = LLUUID.Random(); | ||
123 | asset.Data = data; | ||
124 | asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); | ||
125 | asset.Type = 0; | ||
126 | scene.commsManager.AssetCache.AddAsset(asset); | ||
127 | |||
128 | this.LastAssetID = asset.FullID; | ||
129 | |||
130 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); | ||
131 | part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); | ||
132 | part.ScheduleFullUpdate(); | ||
133 | } | ||
134 | } | ||
135 | } | ||
136 | } | ||