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-rw-r--r--OpenSim/Region/Environment/Modules/ChatModule.cs165
1 files changed, 165 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
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+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using System.Net;
5using System.Net.Sockets;
6using System.Threading;
7using System.IO;
8using libsecondlife;
9using OpenSim.Region.Environment.Scenes;
10using OpenSim.Region.Environment.Interfaces;
11using OpenSim.Framework.Interfaces;
12using OpenSim.Framework.Utilities;
13
14namespace OpenSim.Region.Environment.Modules
15{
16 public class ChatModule :IRegionModule
17 {
18 private Scene m_scene;
19
20 private string m_server = "irc2.choopa.net";
21
22 private int m_port = 6668;
23 private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
24 private string m_nick = "OpenSimBoT";
25 private string m_channel = "#opensim";
26
27 private NetworkStream m_stream;
28 private TcpClient m_irc;
29 private StreamWriter m_ircWriter;
30 private StreamReader m_ircReader;
31
32 private Thread pingSender;
33
34 private bool connected = false;
35
36 public ChatModule()
37 {
38
39 }
40
41 public void Initialise(Scene scene)
42 {
43 m_scene = scene;
44 m_scene.EventManager.OnNewClient += NewClient;
45
46 //should register a optional API Method, so other modules can send chat messages using this module
47 }
48
49 public void PostInitialise()
50 {
51 try
52 {
53 m_irc = new TcpClient(m_server, m_port);
54 m_stream = m_irc.GetStream();
55 m_ircReader = new StreamReader(m_stream);
56 m_ircWriter = new StreamWriter(m_stream);
57
58 pingSender = new Thread(new ThreadStart(this.PingRun));
59 pingSender.Start();
60
61 m_ircWriter.WriteLine(m_user);
62 m_ircWriter.Flush();
63 m_ircWriter.WriteLine("NICK " + m_nick);
64 m_ircWriter.Flush();
65 m_ircWriter.WriteLine("JOIN " + m_channel);
66 m_ircWriter.Flush();
67 connected = true;
68 }
69 catch (Exception e)
70 {
71 Console.WriteLine(e.ToString());
72 }
73 }
74
75 public void CloseDown()
76 {
77 m_ircWriter.Close();
78 m_ircReader.Close();
79 m_irc.Close();
80 }
81
82 public string GetName()
83 {
84 return "ChatModule";
85 }
86
87 public void NewClient(IClientAPI client)
88 {
89 client.OnChatFromViewer += SimChat;
90 }
91
92 public void PingRun()
93 {
94 while (true)
95 {
96 m_ircWriter.WriteLine("PING :" + m_server);
97 m_ircWriter.Flush();
98 Thread.Sleep(15000);
99 }
100 }
101
102 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
103 {
104 ScenePresence avatar = null;
105 avatar = m_scene.RequestAvatar(fromAgentID);
106 if (avatar != null)
107 {
108 fromPos = avatar.AbsolutePosition;
109 fromName = avatar.Firstname + " " + avatar.Lastname;
110 avatar = null;
111 }
112
113 if (connected)
114 {
115 m_ircWriter.WriteLine("MSG " + m_channel +" :" + fromName + ", " + Util.FieldToString(message));
116 m_ircWriter.Flush();
117 }
118
119 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
120 {
121 int dis = -1000;
122
123 //err ??? the following code seems to be request a scenePresence when it already has a ref to it
124 avatar = m_scene.RequestAvatar(presence.ControllingClient.AgentId);
125 if (avatar != null)
126 {
127 dis = (int)avatar.AbsolutePosition.GetDistanceTo(fromPos);
128 }
129
130 switch (type)
131 {
132 case 0: // Whisper
133 if ((dis < 10) && (dis > -10))
134 {
135 //should change so the message is sent through the avatar rather than direct to the ClientView
136 presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
137 fromAgentID);
138 }
139 break;
140 case 1: // Say
141 if ((dis < 30) && (dis > -30))
142 {
143 //Console.WriteLine("sending chat");
144 presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
145 fromAgentID);
146 }
147 break;
148 case 2: // Shout
149 if ((dis < 100) && (dis > -100))
150 {
151 presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
152 fromAgentID);
153 }
154 break;
155
156 case 0xff: // Broadcast
157 presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
158 fromAgentID);
159 break;
160 }
161 });
162 }
163
164 }
165}