diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs | 55 |
1 files changed, 28 insertions, 27 deletions
diff --git a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs index f43657c..24afdb4 100644 --- a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs +++ b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Modules | |||
57 | 57 | ||
58 | public bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance) | 58 | public bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance) |
59 | { | 59 | { |
60 | 60 | ||
61 | //should only let one thread at a time do this part | 61 | //should only let one thread at a time do this part |
62 | EventWaitHandle waitHandle = null; | 62 | EventWaitHandle waitHandle = null; |
63 | bool fetchInProgress = false; | 63 | bool fetchInProgress = false; |
@@ -99,7 +99,6 @@ namespace OpenSim.Region.Environment.Modules | |||
99 | waitHandle = null; | 99 | waitHandle = null; |
100 | return false; | 100 | return false; |
101 | } | 101 | } |
102 | |||
103 | } | 102 | } |
104 | else | 103 | else |
105 | { | 104 | { |
@@ -144,7 +143,7 @@ namespace OpenSim.Region.Environment.Modules | |||
144 | m_fetchesInProgress.Remove(avatarId); | 143 | m_fetchesInProgress.Remove(avatarId); |
145 | waitHandle.Set(); | 144 | waitHandle.Set(); |
146 | } | 145 | } |
147 | // waitHandle.Close(); | 146 | // waitHandle.Close(); |
148 | waitHandle = null; | 147 | waitHandle = null; |
149 | return true; | 148 | return true; |
150 | } | 149 | } |
@@ -158,7 +157,7 @@ namespace OpenSim.Region.Environment.Modules | |||
158 | m_fetchesInProgress.Remove(avatarId); | 157 | m_fetchesInProgress.Remove(avatarId); |
159 | waitHandle.Set(); | 158 | waitHandle.Set(); |
160 | } | 159 | } |
161 | //waitHandle.Close(); | 160 | //waitHandle.Close(); |
162 | waitHandle = null; | 161 | waitHandle = null; |
163 | return false; | 162 | return false; |
164 | } | 163 | } |
@@ -179,7 +178,6 @@ namespace OpenSim.Region.Environment.Modules | |||
179 | private AvatarAppearance CheckDatabase(LLUUID avatarId) | 178 | private AvatarAppearance CheckDatabase(LLUUID avatarId) |
180 | { | 179 | { |
181 | AvatarAppearance appearance = null; | 180 | AvatarAppearance appearance = null; |
182 | //check db | ||
183 | if (m_enablePersist) | 181 | if (m_enablePersist) |
184 | { | 182 | { |
185 | if (m_appearanceMapper.TryGetValue(avatarId.UUID, out appearance)) | 183 | if (m_appearanceMapper.TryGetValue(avatarId.UUID, out appearance)) |
@@ -198,13 +196,11 @@ namespace OpenSim.Region.Environment.Modules | |||
198 | private AvatarAppearance CheckCache(LLUUID avatarId) | 196 | private AvatarAppearance CheckCache(LLUUID avatarId) |
199 | { | 197 | { |
200 | AvatarAppearance appearance = null; | 198 | AvatarAppearance appearance = null; |
201 | //check cache | ||
202 | lock (m_avatarsAppearance) | 199 | lock (m_avatarsAppearance) |
203 | { | 200 | { |
204 | if (m_avatarsAppearance.ContainsKey(avatarId)) | 201 | if (m_avatarsAppearance.ContainsKey(avatarId)) |
205 | { | 202 | { |
206 | appearance = m_avatarsAppearance[avatarId]; | 203 | appearance = m_avatarsAppearance[avatarId]; |
207 | // return true; | ||
208 | } | 204 | } |
209 | } | 205 | } |
210 | return appearance; | 206 | return appearance; |
@@ -212,10 +208,8 @@ namespace OpenSim.Region.Environment.Modules | |||
212 | 208 | ||
213 | public void Initialise(Scene scene, IConfigSource source) | 209 | public void Initialise(Scene scene, IConfigSource source) |
214 | { | 210 | { |
215 | 211 | scene.RegisterModuleInterface<IAvatarFactory>(this); | |
216 | scene.RegisterModuleInterface<IAvatarFactory>(this); | 212 | scene.EventManager.OnNewClient += NewClient; |
217 | scene.EventManager.OnNewClient += NewClient; | ||
218 | |||
219 | 213 | ||
220 | if (m_scene == null) | 214 | if (m_scene == null) |
221 | { | 215 | { |
@@ -277,31 +271,38 @@ namespace OpenSim.Region.Environment.Modules | |||
277 | { | 271 | { |
278 | if (profile.RootFolder != null) | 272 | if (profile.RootFolder != null) |
279 | { | 273 | { |
280 | //Todo look up the assetid from the inventory cache for each itemId that is in AvatarWearingArgs | 274 | if (m_avatarsAppearance.ContainsKey(clientView.AgentId)) |
281 | // then store assetid and itemId and wearable type in a database | ||
282 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | ||
283 | { | 275 | { |
284 | if (wear.Type < 13) | 276 | AvatarAppearance avatAppearance = null; |
277 | lock (m_avatarsAppearance) | ||
285 | { | 278 | { |
286 | LLUUID assetId; | 279 | avatAppearance = m_avatarsAppearance[clientView.AgentId]; |
280 | } | ||
287 | 281 | ||
288 | InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID); | 282 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) |
289 | if (baseItem != null) | 283 | { |
284 | if (wear.Type < 13) | ||
290 | { | 285 | { |
291 | assetId = baseItem.assetID; | 286 | if (wear.ItemID == LLUUID.Zero) |
287 | { | ||
288 | avatAppearance.Wearables[wear.Type].ItemID = LLUUID.Zero; | ||
289 | avatAppearance.Wearables[wear.Type].AssetID = LLUUID.Zero; | ||
292 | 290 | ||
293 | if (m_avatarsAppearance.ContainsKey(clientView.AgentId)) | 291 | UpdateDatabase(clientView.AgentId, avatAppearance); |
292 | } | ||
293 | else | ||
294 | { | 294 | { |
295 | AvatarAppearance avatAppearance = null; | 295 | LLUUID assetId; |
296 | 296 | ||
297 | lock (m_avatarsAppearance) | 297 | InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID); |
298 | if (baseItem != null) | ||
298 | { | 299 | { |
299 | avatAppearance = m_avatarsAppearance[clientView.AgentId]; | 300 | assetId = baseItem.assetID; |
300 | } | 301 | avatAppearance.Wearables[wear.Type].AssetID = assetId; |
301 | avatAppearance.Wearables[wear.Type].AssetID = assetId; | 302 | avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; |
302 | avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; | ||
303 | 303 | ||
304 | UpdateDatabase(clientView.AgentId, avatAppearance); | 304 | UpdateDatabase(clientView.AgentId, avatAppearance); |
305 | } | ||
305 | } | 306 | } |
306 | } | 307 | } |
307 | } | 308 | } |