diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | 247 |
1 files changed, 0 insertions, 247 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs deleted file mode 100644 index e23f2a8..0000000 --- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ /dev/null | |||
@@ -1,247 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.IO.Compression; | ||
32 | using System.Reflection; | ||
33 | using System.Xml; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using OpenSim.Region.Environment.Modules.World.Archiver; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Communications; | ||
39 | using OpenSim.Framework.Communications.Cache; | ||
40 | using log4net; | ||
41 | |||
42 | |||
43 | namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver | ||
44 | { | ||
45 | public class InventoryArchiveWriteRequest | ||
46 | { | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | |||
49 | protected Scene scene; | ||
50 | protected TarArchiveWriter archive; | ||
51 | protected CommunicationsManager commsManager; | ||
52 | Dictionary<UUID, int> assetUuids; | ||
53 | |||
54 | /// <value> | ||
55 | /// The path to which the inventory archive will be saved. | ||
56 | /// </value> | ||
57 | private string m_savePath; | ||
58 | |||
59 | public InventoryArchiveWriteRequest(Scene currentScene, CommunicationsManager commsManager) | ||
60 | { | ||
61 | scene = currentScene; | ||
62 | archive = new TarArchiveWriter(); | ||
63 | this.commsManager = commsManager; | ||
64 | assetUuids = new Dictionary<UUID, int>(); | ||
65 | } | ||
66 | |||
67 | protected void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids) | ||
68 | { | ||
69 | AssetsArchiver assetsArchiver = new AssetsArchiver(assetsFound); | ||
70 | assetsArchiver.Archive(archive); | ||
71 | archive.WriteTar(new GZipStream(new FileStream(m_savePath, FileMode.Create), CompressionMode.Compress)); | ||
72 | } | ||
73 | |||
74 | protected void saveInvItem(InventoryItemBase inventoryItem, string path) | ||
75 | { | ||
76 | string filename | ||
77 | = string.Format("{0}{1}_{2}.xml", | ||
78 | path, inventoryItem.Name, inventoryItem.ID); | ||
79 | StringWriter sw = new StringWriter(); | ||
80 | XmlTextWriter writer = new XmlTextWriter(sw); | ||
81 | writer.WriteStartElement("InventoryObject"); | ||
82 | writer.WriteStartElement("Name"); | ||
83 | writer.WriteString(inventoryItem.Name); | ||
84 | writer.WriteEndElement(); | ||
85 | writer.WriteStartElement("ID"); | ||
86 | writer.WriteString(inventoryItem.ID.ToString()); | ||
87 | writer.WriteEndElement(); | ||
88 | writer.WriteStartElement("InvType"); | ||
89 | writer.WriteString(inventoryItem.InvType.ToString()); | ||
90 | writer.WriteEndElement(); | ||
91 | writer.WriteStartElement("CreatorUUID"); | ||
92 | writer.WriteString(inventoryItem.Creator.ToString()); | ||
93 | writer.WriteEndElement(); | ||
94 | writer.WriteStartElement("CreationDate"); | ||
95 | writer.WriteString(inventoryItem.CreationDate.ToString()); | ||
96 | writer.WriteEndElement(); | ||
97 | writer.WriteStartElement("Owner"); | ||
98 | writer.WriteString(inventoryItem.Owner.ToString()); | ||
99 | writer.WriteEndElement(); | ||
100 | writer.WriteStartElement("Description"); | ||
101 | if (inventoryItem.Description.Length > 0) | ||
102 | writer.WriteString(inventoryItem.Description); | ||
103 | else writer.WriteString("No Description"); | ||
104 | writer.WriteEndElement(); | ||
105 | writer.WriteStartElement("AssetType"); | ||
106 | writer.WriteString(inventoryItem.AssetType.ToString()); | ||
107 | writer.WriteEndElement(); | ||
108 | writer.WriteStartElement("AssetID"); | ||
109 | writer.WriteString(inventoryItem.AssetID.ToString()); | ||
110 | writer.WriteEndElement(); | ||
111 | writer.WriteStartElement("SaleType"); | ||
112 | writer.WriteString(inventoryItem.SaleType.ToString()); | ||
113 | writer.WriteEndElement(); | ||
114 | writer.WriteStartElement("SalePrice"); | ||
115 | writer.WriteString(inventoryItem.SalePrice.ToString()); | ||
116 | writer.WriteEndElement(); | ||
117 | writer.WriteStartElement("BasePermissions"); | ||
118 | writer.WriteString(inventoryItem.BasePermissions.ToString()); | ||
119 | writer.WriteEndElement(); | ||
120 | writer.WriteStartElement("CurrentPermissions"); | ||
121 | writer.WriteString(inventoryItem.CurrentPermissions.ToString()); | ||
122 | writer.WriteEndElement(); | ||
123 | writer.WriteStartElement("EveryOnePermssions"); | ||
124 | writer.WriteString(inventoryItem.EveryOnePermissions.ToString()); | ||
125 | writer.WriteEndElement(); | ||
126 | writer.WriteStartElement("NextPermissions"); | ||
127 | writer.WriteString(inventoryItem.NextPermissions.ToString()); | ||
128 | writer.WriteEndElement(); | ||
129 | writer.WriteStartElement("Flags"); | ||
130 | writer.WriteString(inventoryItem.Flags.ToString()); | ||
131 | writer.WriteEndElement(); | ||
132 | writer.WriteStartElement("GroupID"); | ||
133 | writer.WriteString(inventoryItem.GroupID.ToString()); | ||
134 | writer.WriteEndElement(); | ||
135 | writer.WriteStartElement("GroupOwned"); | ||
136 | writer.WriteString(inventoryItem.GroupOwned.ToString()); | ||
137 | writer.WriteEndElement(); | ||
138 | writer.WriteStartElement("ParentFolderID"); | ||
139 | writer.WriteString(inventoryItem.Folder.ToString()); | ||
140 | writer.WriteEndElement(); | ||
141 | writer.WriteEndElement(); | ||
142 | |||
143 | archive.AddFile(filename, sw.ToString()); | ||
144 | |||
145 | assetUuids[inventoryItem.AssetID] = 1; | ||
146 | } | ||
147 | |||
148 | protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path) | ||
149 | { | ||
150 | List<InventoryFolderImpl> inventories = inventoryFolder.RequestListOfFolderImpls(); | ||
151 | List<InventoryItemBase> items = inventoryFolder.RequestListOfItems(); | ||
152 | string newPath = path + inventoryFolder.Name + InventoryFolderImpl.PATH_DELIMITER; | ||
153 | archive.AddDir(newPath); | ||
154 | foreach (InventoryFolderImpl folder in inventories) | ||
155 | { | ||
156 | saveInvDir(folder, newPath); | ||
157 | } | ||
158 | foreach (InventoryItemBase item in items) | ||
159 | { | ||
160 | saveInvItem(item, newPath); | ||
161 | } | ||
162 | } | ||
163 | |||
164 | public void execute(string firstName, string lastName, string invPath, string savePath) | ||
165 | { | ||
166 | m_savePath = savePath; | ||
167 | |||
168 | UserProfileData userProfile = commsManager.UserService.GetUserProfile(firstName, lastName); | ||
169 | if (null == userProfile) | ||
170 | { | ||
171 | m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName); | ||
172 | return; | ||
173 | } | ||
174 | |||
175 | CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID); | ||
176 | if (null == userInfo) | ||
177 | { | ||
178 | m_log.ErrorFormat("[CONSOLE]: Failed to find user info for {0} {1} {2}", firstName, lastName, userProfile.ID); | ||
179 | return; | ||
180 | } | ||
181 | |||
182 | InventoryFolderImpl inventoryFolder = null; | ||
183 | InventoryItemBase inventoryItem = null; | ||
184 | |||
185 | if (userInfo.HasReceivedInventory) | ||
186 | { | ||
187 | // Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl | ||
188 | // itself (possibly at a small loss in efficiency). | ||
189 | string[] components | ||
190 | = invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); | ||
191 | invPath = String.Empty; | ||
192 | foreach (string c in components) | ||
193 | { | ||
194 | invPath += c + InventoryFolderImpl.PATH_DELIMITER; | ||
195 | } | ||
196 | |||
197 | // Annoyingly Split actually returns the original string if the input string consists only of delimiters | ||
198 | // Therefore if we still start with a / after the split, then we need the root folder | ||
199 | if (invPath.Length == 0) | ||
200 | { | ||
201 | inventoryFolder = userInfo.RootFolder; | ||
202 | } | ||
203 | else | ||
204 | { | ||
205 | invPath = invPath.Remove(invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); | ||
206 | inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath); | ||
207 | } | ||
208 | |||
209 | // The path may point to an item instead | ||
210 | if (inventoryFolder == null) | ||
211 | { | ||
212 | inventoryItem = userInfo.RootFolder.FindItemByPath(invPath); | ||
213 | } | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | m_log.ErrorFormat("[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}", firstName, lastName, userProfile.ID); | ||
218 | return; | ||
219 | } | ||
220 | |||
221 | if (null == inventoryFolder) | ||
222 | { | ||
223 | if (null == inventoryItem) | ||
224 | { | ||
225 | m_log.ErrorFormat("[CONSOLE]: Could not find inventory entry at path {0}", invPath); | ||
226 | return; | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | m_log.InfoFormat("[CONSOLE]: Found item {0} {1} at {2}", inventoryItem.Name, inventoryItem.ID, | ||
231 | invPath); | ||
232 | //get and export item info | ||
233 | saveInvItem(inventoryItem, invPath); | ||
234 | } | ||
235 | } | ||
236 | else | ||
237 | { | ||
238 | m_log.InfoFormat("[CONSOLE]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID, | ||
239 | invPath); | ||
240 | //recurse through all dirs getting dirs and files | ||
241 | saveInvDir(inventoryFolder, ""); | ||
242 | } | ||
243 | |||
244 | new AssetsRequest(assetUuids.Keys, scene.AssetCache, ReceivedAllAssets).Execute(); | ||
245 | } | ||
246 | } | ||
247 | } | ||