diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/Friends')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs | 504 |
1 files changed, 504 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs new file mode 100644 index 0000000..3b0cc4c --- /dev/null +++ b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs | |||
@@ -0,0 +1,504 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using Nwc.XmlRpc; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Environment.Interfaces; | ||
37 | using OpenSim.Region.Environment.Scenes; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Modules.Avatar.Friends | ||
40 | { | ||
41 | public class FriendsModule : IRegionModule | ||
42 | { | ||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | private List<Scene> m_scene = new List<Scene>(); | ||
46 | |||
47 | Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>(); | ||
48 | |||
49 | Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>(); | ||
50 | |||
51 | Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>(); | ||
52 | |||
53 | public void Initialise(Scene scene, IConfigSource config) | ||
54 | { | ||
55 | lock (m_scene) | ||
56 | { | ||
57 | if (m_scene.Count == 0) | ||
58 | { | ||
59 | scene.AddXmlRPCHandler("presence_update", processPresenceUpdate); | ||
60 | } | ||
61 | |||
62 | if (!m_scene.Contains(scene)) | ||
63 | m_scene.Add(scene); | ||
64 | } | ||
65 | scene.EventManager.OnNewClient += OnNewClient; | ||
66 | scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage; | ||
67 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; | ||
68 | scene.EventManager.OnMakeChildAgent += MakeChildAgent; | ||
69 | scene.EventManager.OnClientClosed += ClientLoggedOut; | ||
70 | } | ||
71 | public XmlRpcResponse processPresenceUpdate(XmlRpcRequest req) | ||
72 | { | ||
73 | m_log.Info("[FRIENDS]: Got Notification about a user! OMG"); | ||
74 | return new XmlRpcResponse(); | ||
75 | } | ||
76 | private void OnNewClient(IClientAPI client) | ||
77 | { | ||
78 | // All friends establishment protocol goes over instant message | ||
79 | // There's no way to send a message from the sim | ||
80 | // to a user to 'add a friend' without causing dialog box spam | ||
81 | // | ||
82 | // The base set of friends are added when the user signs on in their XMLRPC response | ||
83 | // Generated by LoginService. The friends are retreived from the database by the UserManager | ||
84 | |||
85 | // Subscribe to instant messages | ||
86 | |||
87 | client.OnInstantMessage += OnInstantMessage; | ||
88 | client.OnApproveFriendRequest += OnApprovedFriendRequest; | ||
89 | client.OnDenyFriendRequest += OnDenyFriendRequest; | ||
90 | client.OnTerminateFriendship += OnTerminateFriendship; | ||
91 | |||
92 | List<FriendListItem> fl = new List<FriendListItem>(); | ||
93 | |||
94 | //bool addFLback = false; | ||
95 | |||
96 | lock (FriendLists) | ||
97 | { | ||
98 | if (FriendLists.ContainsKey(client.AgentId)) | ||
99 | { | ||
100 | fl = FriendLists[client.AgentId]; | ||
101 | } | ||
102 | else | ||
103 | { | ||
104 | fl = m_scene[0].GetFriendList(client.AgentId); | ||
105 | |||
106 | //lock (FriendLists) | ||
107 | //{ | ||
108 | if (!FriendLists.ContainsKey(client.AgentId)) | ||
109 | FriendLists.Add(client.AgentId, fl); | ||
110 | //} | ||
111 | } | ||
112 | } | ||
113 | |||
114 | List<LLUUID> UpdateUsers = new List<LLUUID>(); | ||
115 | |||
116 | foreach (FriendListItem f in fl) | ||
117 | { | ||
118 | if (m_rootAgents.ContainsKey(f.Friend)) | ||
119 | { | ||
120 | if (f.onlinestatus == false) | ||
121 | { | ||
122 | UpdateUsers.Add(f.Friend); | ||
123 | f.onlinestatus = true; | ||
124 | } | ||
125 | } | ||
126 | } | ||
127 | foreach (LLUUID user in UpdateUsers) | ||
128 | { | ||
129 | ScenePresence av = GetPresenceFromAgentID(user); | ||
130 | if (av != null) | ||
131 | { | ||
132 | List<FriendListItem> usrfl = new List<FriendListItem>(); | ||
133 | |||
134 | lock (FriendLists) | ||
135 | { | ||
136 | usrfl = FriendLists[user]; | ||
137 | } | ||
138 | |||
139 | lock (usrfl) | ||
140 | { | ||
141 | foreach (FriendListItem fli in usrfl) | ||
142 | { | ||
143 | if (fli.Friend == client.AgentId) | ||
144 | { | ||
145 | fli.onlinestatus = true; | ||
146 | OnlineNotificationPacket onp = new OnlineNotificationPacket(); | ||
147 | OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[1]; | ||
148 | OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock(); | ||
149 | onpbl.AgentID = client.AgentId; | ||
150 | onpb[0] = onpbl; | ||
151 | onp.AgentBlock = onpb; | ||
152 | av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task); | ||
153 | } | ||
154 | } | ||
155 | } | ||
156 | } | ||
157 | } | ||
158 | |||
159 | if (UpdateUsers.Count > 0) | ||
160 | { | ||
161 | OnlineNotificationPacket onp = new OnlineNotificationPacket(); | ||
162 | OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[UpdateUsers.Count]; | ||
163 | for (int i = 0; i < UpdateUsers.Count; i++) | ||
164 | { | ||
165 | OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock(); | ||
166 | onpbl.AgentID = UpdateUsers[i]; | ||
167 | onpb[i] = onpbl; | ||
168 | } | ||
169 | onp.AgentBlock = onpb; | ||
170 | client.OutPacket(onp, ThrottleOutPacketType.Task); | ||
171 | } | ||
172 | |||
173 | |||
174 | |||
175 | |||
176 | } | ||
177 | |||
178 | private void ClientLoggedOut(LLUUID AgentId) | ||
179 | { | ||
180 | lock (m_rootAgents) | ||
181 | { | ||
182 | if (m_rootAgents.ContainsKey(AgentId)) | ||
183 | { | ||
184 | m_rootAgents.Remove(AgentId); | ||
185 | m_log.Info("[FRIEND]: Removing " + AgentId + ". Agent logged out."); | ||
186 | } | ||
187 | } | ||
188 | List<FriendListItem> lfli = new List<FriendListItem>(); | ||
189 | lock (FriendLists) | ||
190 | { | ||
191 | if (FriendLists.ContainsKey(AgentId)) | ||
192 | { | ||
193 | lfli = FriendLists[AgentId]; | ||
194 | } | ||
195 | } | ||
196 | List<LLUUID> updateUsers = new List<LLUUID>(); | ||
197 | foreach (FriendListItem fli in lfli) | ||
198 | { | ||
199 | if (fli.onlinestatus == true) | ||
200 | { | ||
201 | updateUsers.Add(fli.Friend); | ||
202 | } | ||
203 | } | ||
204 | lock (updateUsers) | ||
205 | { | ||
206 | for (int i = 0; i < updateUsers.Count; i++) | ||
207 | { | ||
208 | List<FriendListItem> flfli = new List<FriendListItem>(); | ||
209 | try | ||
210 | { | ||
211 | |||
212 | lock (FriendLists) | ||
213 | { | ||
214 | if (FriendLists.ContainsKey(updateUsers[i])) | ||
215 | flfli = FriendLists[updateUsers[i]]; | ||
216 | } | ||
217 | } | ||
218 | catch (IndexOutOfRangeException) | ||
219 | { | ||
220 | // Ignore the index out of range exception. | ||
221 | // This causes friend lists to get out of sync slightly.. however | ||
222 | // prevents a sim crash. | ||
223 | m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off"); | ||
224 | } | ||
225 | |||
226 | for (int j = 0; j < flfli.Count; j++) | ||
227 | { | ||
228 | try | ||
229 | { | ||
230 | if (flfli[i].Friend == AgentId) | ||
231 | { | ||
232 | flfli[i].onlinestatus = false; | ||
233 | } | ||
234 | |||
235 | } | ||
236 | |||
237 | catch (IndexOutOfRangeException) | ||
238 | { | ||
239 | // Ignore the index out of range exception. | ||
240 | // This causes friend lists to get out of sync slightly.. however | ||
241 | // prevents a sim crash. | ||
242 | m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off"); | ||
243 | } | ||
244 | } | ||
245 | |||
246 | } | ||
247 | |||
248 | for (int i = 0; i < updateUsers.Count; i++) | ||
249 | { | ||
250 | ScenePresence av = GetPresenceFromAgentID(updateUsers[i]); | ||
251 | if (av != null) | ||
252 | { | ||
253 | |||
254 | OfflineNotificationPacket onp = new OfflineNotificationPacket(); | ||
255 | OfflineNotificationPacket.AgentBlockBlock[] onpb = new OfflineNotificationPacket.AgentBlockBlock[1]; | ||
256 | OfflineNotificationPacket.AgentBlockBlock onpbl = new OfflineNotificationPacket.AgentBlockBlock(); | ||
257 | onpbl.AgentID = AgentId; | ||
258 | onpb[0] = onpbl; | ||
259 | onp.AgentBlock = onpb; | ||
260 | av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task); | ||
261 | } | ||
262 | } | ||
263 | } | ||
264 | lock (FriendLists) | ||
265 | { | ||
266 | FriendLists.Remove(AgentId); | ||
267 | } | ||
268 | |||
269 | } | ||
270 | |||
271 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID) | ||
272 | { | ||
273 | lock (m_rootAgents) | ||
274 | { | ||
275 | if (m_rootAgents.ContainsKey(avatar.UUID)) | ||
276 | { | ||
277 | if (avatar.RegionHandle != m_rootAgents[avatar.UUID]) | ||
278 | { | ||
279 | m_rootAgents[avatar.UUID] = avatar.RegionHandle; | ||
280 | m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); | ||
281 | if (avatar.JID.Length > 0) | ||
282 | { | ||
283 | JId avatarID = new JId(avatar.JID); | ||
284 | // REST Post XMPP Stanzas! | ||
285 | |||
286 | } | ||
287 | // Claim User! my user! Mine mine mine! | ||
288 | } | ||
289 | } | ||
290 | else | ||
291 | { | ||
292 | m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); | ||
293 | m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); | ||
294 | } | ||
295 | } | ||
296 | //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); | ||
297 | } | ||
298 | private void MakeChildAgent(ScenePresence avatar) | ||
299 | { | ||
300 | |||
301 | lock (m_rootAgents) | ||
302 | { | ||
303 | if (m_rootAgents.ContainsKey(avatar.UUID)) | ||
304 | { | ||
305 | if (m_rootAgents[avatar.UUID] == avatar.RegionHandle) | ||
306 | { | ||
307 | m_rootAgents.Remove(avatar.UUID); | ||
308 | m_log.Info("[FRIEND]: Removing " + avatar.Firstname + " " + avatar.Lastname + " as a root agent"); | ||
309 | } | ||
310 | |||
311 | } | ||
312 | } | ||
313 | |||
314 | } | ||
315 | #region FriendRequestHandling | ||
316 | private void OnInstantMessage(IClientAPI client,LLUUID fromAgentID, | ||
317 | LLUUID fromAgentSession, LLUUID toAgentID, | ||
318 | LLUUID imSessionID, uint timestamp, string fromAgentName, | ||
319 | string message, byte dialog, bool fromGroup, byte offline, | ||
320 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, | ||
321 | byte[] binaryBucket) | ||
322 | { | ||
323 | // Friend Requests go by Instant Message.. using the dialog param | ||
324 | // https://wiki.secondlife.com/wiki/ImprovedInstantMessage | ||
325 | |||
326 | // 38 == Offer friendship | ||
327 | if (dialog == (byte)38) | ||
328 | { | ||
329 | LLUUID friendTransactionID = LLUUID.Random(); | ||
330 | |||
331 | m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | ||
332 | |||
333 | m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message); | ||
334 | GridInstantMessage msg = new GridInstantMessage(); | ||
335 | msg.fromAgentID = fromAgentID.UUID; | ||
336 | msg.fromAgentSession = fromAgentSession.UUID; | ||
337 | msg.toAgentID = toAgentID.UUID; | ||
338 | msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here | ||
339 | m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID.ToString()); | ||
340 | msg.timestamp = timestamp; | ||
341 | if (client != null) | ||
342 | { | ||
343 | msg.fromAgentName = client.FirstName + " " + client.LastName;// fromAgentName; | ||
344 | } | ||
345 | else | ||
346 | { | ||
347 | msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it | ||
348 | } | ||
349 | msg.message = message; | ||
350 | msg.dialog = dialog; | ||
351 | msg.fromGroup = fromGroup; | ||
352 | msg.offline = offline; | ||
353 | msg.ParentEstateID = ParentEstateID; | ||
354 | msg.Position = new sLLVector3(Position); | ||
355 | msg.RegionID = RegionID.UUID; | ||
356 | msg.binaryBucket = binaryBucket; | ||
357 | // We don't really care which scene we pipe it through. | ||
358 | m_scene[0].TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | ||
359 | } | ||
360 | |||
361 | // 39 == Accept Friendship | ||
362 | if (dialog == (byte)39) | ||
363 | { | ||
364 | m_log.Info("[FRIEND]: 39 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message); | ||
365 | } | ||
366 | |||
367 | // 40 == Decline Friendship | ||
368 | if (dialog == (byte)40) | ||
369 | { | ||
370 | m_log.Info("[FRIEND]: 40 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message); | ||
371 | } | ||
372 | } | ||
373 | |||
374 | private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders) | ||
375 | { | ||
376 | if (m_pendingFriendRequests.ContainsKey(transactionID)) | ||
377 | { | ||
378 | // Found Pending Friend Request with that Transaction.. | ||
379 | Scene SceneAgentIn = m_scene[0]; | ||
380 | |||
381 | // Found Pending Friend Request with that Transaction.. | ||
382 | ScenePresence agentpresence = GetPresenceFromAgentID(agentID); | ||
383 | if (agentpresence != null) | ||
384 | { | ||
385 | SceneAgentIn = agentpresence.Scene; | ||
386 | } | ||
387 | |||
388 | // Compose response to other agent. | ||
389 | GridInstantMessage msg = new GridInstantMessage(); | ||
390 | msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; | ||
391 | msg.fromAgentID = agentID.UUID; | ||
392 | msg.fromAgentName = client.FirstName + " " + client.LastName; | ||
393 | msg.fromAgentSession = client.SessionId.UUID; | ||
394 | msg.fromGroup = false; | ||
395 | msg.imSessionID = transactionID.UUID; | ||
396 | msg.message = agentID.UUID.ToString(); | ||
397 | msg.ParentEstateID = 0; | ||
398 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
399 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; | ||
400 | msg.dialog = (byte)39;// Approved friend request | ||
401 | msg.Position = new sLLVector3(); | ||
402 | msg.offline = (byte)0; | ||
403 | msg.binaryBucket = new byte[0]; | ||
404 | // We don't really care which scene we pipe it through, it goes to the shared IM Module and/or the database | ||
405 | |||
406 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | ||
407 | SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint)1); | ||
408 | m_pendingFriendRequests.Remove(transactionID); | ||
409 | |||
410 | // TODO: Inform agent that the friend is online | ||
411 | } | ||
412 | } | ||
413 | |||
414 | private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders) | ||
415 | { | ||
416 | if (m_pendingFriendRequests.ContainsKey(transactionID)) | ||
417 | { | ||
418 | Scene SceneAgentIn = m_scene[0]; | ||
419 | |||
420 | // Found Pending Friend Request with that Transaction.. | ||
421 | ScenePresence agentpresence = GetPresenceFromAgentID(agentID); | ||
422 | if (agentpresence != null) | ||
423 | { | ||
424 | SceneAgentIn = agentpresence.Scene; | ||
425 | } | ||
426 | // Compose response to other agent. | ||
427 | GridInstantMessage msg = new GridInstantMessage(); | ||
428 | msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; | ||
429 | msg.fromAgentID = agentID.UUID; | ||
430 | msg.fromAgentName = client.FirstName + " " + client.LastName; | ||
431 | msg.fromAgentSession = client.SessionId.UUID; | ||
432 | msg.fromGroup = false; | ||
433 | msg.imSessionID = transactionID.UUID; | ||
434 | msg.message = agentID.UUID.ToString(); | ||
435 | msg.ParentEstateID = 0; | ||
436 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
437 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; | ||
438 | msg.dialog = (byte)40;// Deny friend request | ||
439 | msg.Position = new sLLVector3(); | ||
440 | msg.offline = (byte)0; | ||
441 | msg.binaryBucket = new byte[0]; | ||
442 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | ||
443 | m_pendingFriendRequests.Remove(transactionID); | ||
444 | } | ||
445 | } | ||
446 | |||
447 | private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID) | ||
448 | { | ||
449 | m_scene[0].StoreRemoveFriendship(agent, exfriendID); | ||
450 | // TODO: Inform the client that the ExFriend is offline | ||
451 | } | ||
452 | |||
453 | private void OnGridInstantMessage(GridInstantMessage msg) | ||
454 | { | ||
455 | // Trigger the above event handler | ||
456 | OnInstantMessage(null,new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession), | ||
457 | new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, | ||
458 | msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, | ||
459 | new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID), | ||
460 | msg.binaryBucket); | ||
461 | } | ||
462 | #endregion | ||
463 | private ScenePresence GetPresenceFromAgentID(LLUUID AgentID) | ||
464 | { | ||
465 | ScenePresence returnAgent = null; | ||
466 | lock (m_scene) | ||
467 | { | ||
468 | ScenePresence queryagent = null; | ||
469 | for (int i = 0; i < m_scene.Count; i++) | ||
470 | { | ||
471 | queryagent = m_scene[i].GetScenePresence(AgentID); | ||
472 | if (queryagent != null) | ||
473 | { | ||
474 | if (!queryagent.IsChildAgent) | ||
475 | { | ||
476 | returnAgent = queryagent; | ||
477 | break; | ||
478 | } | ||
479 | } | ||
480 | } | ||
481 | } | ||
482 | return returnAgent; | ||
483 | |||
484 | } | ||
485 | |||
486 | public void PostInitialise() | ||
487 | { | ||
488 | } | ||
489 | |||
490 | public void Close() | ||
491 | { | ||
492 | } | ||
493 | |||
494 | public string Name | ||
495 | { | ||
496 | get { return "FriendsModule"; } | ||
497 | } | ||
498 | |||
499 | public bool IsSharedModule | ||
500 | { | ||
501 | get { return true; } | ||
502 | } | ||
503 | } | ||
504 | } \ No newline at end of file | ||