diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent')
8 files changed, 1947 insertions, 1947 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs index c0b7380..48db51b 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs | |||
@@ -1,228 +1,228 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using libsecondlife; |
30 | using libsecondlife.Packets; | 30 | using libsecondlife.Packets; |
31 | using Nini.Config; | 31 | using Nini.Config; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
34 | using OpenSim.Region.Environment.Scenes; | 34 | using OpenSim.Region.Environment.Scenes; |
35 | 35 | ||
36 | namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload | 36 | namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload |
37 | { | 37 | { |
38 | public class AssetDownloadModule : IRegionModule | 38 | public class AssetDownloadModule : IRegionModule |
39 | { | 39 | { |
40 | /// <summary> | 40 | /// <summary> |
41 | /// Asset requests with data which are ready to be sent back to requesters. This includes textures. | 41 | /// Asset requests with data which are ready to be sent back to requesters. This includes textures. |
42 | /// </summary> | 42 | /// </summary> |
43 | private List<AssetRequest> AssetRequests; | 43 | private List<AssetRequest> AssetRequests; |
44 | 44 | ||
45 | private Scene m_scene; | 45 | private Scene m_scene; |
46 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | 46 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); |
47 | 47 | ||
48 | /// | 48 | /// |
49 | /// Assets requests (for each user) which are waiting for asset server data. This includes texture requests | 49 | /// Assets requests (for each user) which are waiting for asset server data. This includes texture requests |
50 | /// </summary> | 50 | /// </summary> |
51 | private Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>> RequestedAssets; | 51 | private Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>> RequestedAssets; |
52 | 52 | ||
53 | public AssetDownloadModule() | 53 | public AssetDownloadModule() |
54 | { | 54 | { |
55 | RequestedAssets = new Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>>(); | 55 | RequestedAssets = new Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>>(); |
56 | AssetRequests = new List<AssetRequest>(); | 56 | AssetRequests = new List<AssetRequest>(); |
57 | } | 57 | } |
58 | 58 | ||
59 | #region IRegionModule Members | 59 | #region IRegionModule Members |
60 | 60 | ||
61 | public void Initialise(Scene scene, IConfigSource config) | 61 | public void Initialise(Scene scene, IConfigSource config) |
62 | { | 62 | { |
63 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | 63 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) |
64 | { | 64 | { |
65 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | 65 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); |
66 | // scene.EventManager.OnNewClient += NewClient; | 66 | // scene.EventManager.OnNewClient += NewClient; |
67 | } | 67 | } |
68 | 68 | ||
69 | if (m_scene == null) | 69 | if (m_scene == null) |
70 | { | 70 | { |
71 | m_scene = scene; | 71 | m_scene = scene; |
72 | // m_thread = new Thread(new ThreadStart(RunAssetQueue)); | 72 | // m_thread = new Thread(new ThreadStart(RunAssetQueue)); |
73 | // m_thread.Name = "AssetDownloadQueueThread"; | 73 | // m_thread.Name = "AssetDownloadQueueThread"; |
74 | // m_thread.IsBackground = true; | 74 | // m_thread.IsBackground = true; |
75 | // m_thread.Start(); | 75 | // m_thread.Start(); |
76 | // OpenSim.Framework.ThreadTracker.Add(m_thread); | 76 | // OpenSim.Framework.ThreadTracker.Add(m_thread); |
77 | } | 77 | } |
78 | } | 78 | } |
79 | 79 | ||
80 | public void PostInitialise() | 80 | public void PostInitialise() |
81 | { | 81 | { |
82 | } | 82 | } |
83 | 83 | ||
84 | public void Close() | 84 | public void Close() |
85 | { | 85 | { |
86 | } | 86 | } |
87 | 87 | ||
88 | public string Name | 88 | public string Name |
89 | { | 89 | { |
90 | get { return "AssetDownloadModule"; } | 90 | get { return "AssetDownloadModule"; } |
91 | } | 91 | } |
92 | 92 | ||
93 | public bool IsSharedModule | 93 | public bool IsSharedModule |
94 | { | 94 | { |
95 | get { return true; } | 95 | get { return true; } |
96 | } | 96 | } |
97 | 97 | ||
98 | #endregion | 98 | #endregion |
99 | 99 | ||
100 | public void NewClient(IClientAPI client) | 100 | public void NewClient(IClientAPI client) |
101 | { | 101 | { |
102 | // client.OnRequestAsset += AddAssetRequest; | 102 | // client.OnRequestAsset += AddAssetRequest; |
103 | } | 103 | } |
104 | 104 | ||
105 | /// <summary> | 105 | /// <summary> |
106 | /// Make an asset request the result of which will be packeted up and sent directly back to the client. | 106 | /// Make an asset request the result of which will be packeted up and sent directly back to the client. |
107 | /// </summary> | 107 | /// </summary> |
108 | /// <param name="userInfo"></param> | 108 | /// <param name="userInfo"></param> |
109 | /// <param name="transferRequest"></param> | 109 | /// <param name="transferRequest"></param> |
110 | public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest) | 110 | public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest) |
111 | { | 111 | { |
112 | LLUUID requestID = null; | 112 | LLUUID requestID = null; |
113 | byte source = 2; | 113 | byte source = 2; |
114 | if (transferRequest.TransferInfo.SourceType == 2) | 114 | if (transferRequest.TransferInfo.SourceType == 2) |
115 | { | 115 | { |
116 | //direct asset request | 116 | //direct asset request |
117 | requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); | 117 | requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); |
118 | } | 118 | } |
119 | else if (transferRequest.TransferInfo.SourceType == 3) | 119 | else if (transferRequest.TransferInfo.SourceType == 3) |
120 | { | 120 | { |
121 | //inventory asset request | 121 | //inventory asset request |
122 | requestID = new LLUUID(transferRequest.TransferInfo.Params, 80); | 122 | requestID = new LLUUID(transferRequest.TransferInfo.Params, 80); |
123 | source = 3; | 123 | source = 3; |
124 | //Console.WriteLine("asset request " + requestID); | 124 | //Console.WriteLine("asset request " + requestID); |
125 | } | 125 | } |
126 | 126 | ||
127 | //not found asset | 127 | //not found asset |
128 | // so request from asset server | 128 | // so request from asset server |
129 | Dictionary<LLUUID, AssetRequest> userRequests = null; | 129 | Dictionary<LLUUID, AssetRequest> userRequests = null; |
130 | if (RequestedAssets.TryGetValue(userInfo.AgentId, out userRequests)) | 130 | if (RequestedAssets.TryGetValue(userInfo.AgentId, out userRequests)) |
131 | { | 131 | { |
132 | if (!userRequests.ContainsKey(requestID)) | 132 | if (!userRequests.ContainsKey(requestID)) |
133 | { | 133 | { |
134 | AssetRequest request = new AssetRequest(); | 134 | AssetRequest request = new AssetRequest(); |
135 | request.RequestUser = userInfo; | 135 | request.RequestUser = userInfo; |
136 | request.RequestAssetID = requestID; | 136 | request.RequestAssetID = requestID; |
137 | request.TransferRequestID = transferRequest.TransferInfo.TransferID; | 137 | request.TransferRequestID = transferRequest.TransferInfo.TransferID; |
138 | request.AssetRequestSource = source; | 138 | request.AssetRequestSource = source; |
139 | request.Params = transferRequest.TransferInfo.Params; | 139 | request.Params = transferRequest.TransferInfo.Params; |
140 | userRequests[requestID] = request; | 140 | userRequests[requestID] = request; |
141 | m_scene.AssetCache.GetAsset(requestID, AssetCallback, false); | 141 | m_scene.AssetCache.GetAsset(requestID, AssetCallback, false); |
142 | } | 142 | } |
143 | } | 143 | } |
144 | else | 144 | else |
145 | { | 145 | { |
146 | userRequests = new Dictionary<LLUUID, AssetRequest>(); | 146 | userRequests = new Dictionary<LLUUID, AssetRequest>(); |
147 | AssetRequest request = new AssetRequest(); | 147 | AssetRequest request = new AssetRequest(); |
148 | request.RequestUser = userInfo; | 148 | request.RequestUser = userInfo; |
149 | request.RequestAssetID = requestID; | 149 | request.RequestAssetID = requestID; |
150 | request.TransferRequestID = transferRequest.TransferInfo.TransferID; | 150 | request.TransferRequestID = transferRequest.TransferInfo.TransferID; |
151 | request.AssetRequestSource = source; | 151 | request.AssetRequestSource = source; |
152 | request.Params = transferRequest.TransferInfo.Params; | 152 | request.Params = transferRequest.TransferInfo.Params; |
153 | userRequests.Add(requestID, request); | 153 | userRequests.Add(requestID, request); |
154 | RequestedAssets[userInfo.AgentId] = userRequests; | 154 | RequestedAssets[userInfo.AgentId] = userRequests; |
155 | m_scene.AssetCache.GetAsset(requestID, AssetCallback, false); | 155 | m_scene.AssetCache.GetAsset(requestID, AssetCallback, false); |
156 | } | 156 | } |
157 | } | 157 | } |
158 | 158 | ||
159 | public void AssetCallback(LLUUID assetID, AssetBase asset) | 159 | public void AssetCallback(LLUUID assetID, AssetBase asset) |
160 | { | 160 | { |
161 | if (asset != null) | 161 | if (asset != null) |
162 | { | 162 | { |
163 | foreach (Dictionary<LLUUID, AssetRequest> userRequests in RequestedAssets.Values) | 163 | foreach (Dictionary<LLUUID, AssetRequest> userRequests in RequestedAssets.Values) |
164 | { | 164 | { |
165 | if (userRequests.ContainsKey(assetID)) | 165 | if (userRequests.ContainsKey(assetID)) |
166 | { | 166 | { |
167 | AssetRequest req = userRequests[assetID]; | 167 | AssetRequest req = userRequests[assetID]; |
168 | if (req != null) | 168 | if (req != null) |
169 | { | 169 | { |
170 | req.AssetInf = asset; | 170 | req.AssetInf = asset; |
171 | req.NumPackets = CalculateNumPackets(asset.Data); | 171 | req.NumPackets = CalculateNumPackets(asset.Data); |
172 | 172 | ||
173 | userRequests.Remove(assetID); | 173 | userRequests.Remove(assetID); |
174 | AssetRequests.Add(req); | 174 | AssetRequests.Add(req); |
175 | } | 175 | } |
176 | } | 176 | } |
177 | } | 177 | } |
178 | } | 178 | } |
179 | } | 179 | } |
180 | 180 | ||
181 | /// <summary> | 181 | /// <summary> |
182 | /// Calculate the number of packets required to send the asset to the client. | 182 | /// Calculate the number of packets required to send the asset to the client. |
183 | /// </summary> | 183 | /// </summary> |
184 | /// <param name="data"></param> | 184 | /// <param name="data"></param> |
185 | /// <returns></returns> | 185 | /// <returns></returns> |
186 | private int CalculateNumPackets(byte[] data) | 186 | private int CalculateNumPackets(byte[] data) |
187 | { | 187 | { |
188 | const uint m_maxPacketSize = 600; | 188 | const uint m_maxPacketSize = 600; |
189 | int numPackets = 1; | 189 | int numPackets = 1; |
190 | 190 | ||
191 | if (data.LongLength > m_maxPacketSize) | 191 | if (data.LongLength > m_maxPacketSize) |
192 | { | 192 | { |
193 | // over max number of bytes so split up file | 193 | // over max number of bytes so split up file |
194 | long restData = data.LongLength - m_maxPacketSize; | 194 | long restData = data.LongLength - m_maxPacketSize; |
195 | int restPackets = (int) ((restData + m_maxPacketSize - 1) / m_maxPacketSize); | 195 | int restPackets = (int) ((restData + m_maxPacketSize - 1) / m_maxPacketSize); |
196 | numPackets += restPackets; | 196 | numPackets += restPackets; |
197 | } | 197 | } |
198 | 198 | ||
199 | return numPackets; | 199 | return numPackets; |
200 | } | 200 | } |
201 | 201 | ||
202 | #region Nested type: AssetRequest | 202 | #region Nested type: AssetRequest |
203 | 203 | ||
204 | public class AssetRequest | 204 | public class AssetRequest |
205 | { | 205 | { |
206 | public AssetBase AssetInf; | 206 | public AssetBase AssetInf; |
207 | public byte AssetRequestSource = 2; | 207 | public byte AssetRequestSource = 2; |
208 | public long DataPointer = 0; | 208 | public long DataPointer = 0; |
209 | public int DiscardLevel = -1; | 209 | public int DiscardLevel = -1; |
210 | public AssetBase ImageInfo; | 210 | public AssetBase ImageInfo; |
211 | public bool IsTextureRequest; | 211 | public bool IsTextureRequest; |
212 | public int NumPackets = 0; | 212 | public int NumPackets = 0; |
213 | public int PacketCounter = 0; | 213 | public int PacketCounter = 0; |
214 | public byte[] Params = null; | 214 | public byte[] Params = null; |
215 | public LLUUID RequestAssetID; | 215 | public LLUUID RequestAssetID; |
216 | public IClientAPI RequestUser; | 216 | public IClientAPI RequestUser; |
217 | public LLUUID TransferRequestID; | 217 | public LLUUID TransferRequestID; |
218 | //public bool AssetInCache; | 218 | //public bool AssetInCache; |
219 | //public int TimeRequested; | 219 | //public int TimeRequested; |
220 | 220 | ||
221 | public AssetRequest() | 221 | public AssetRequest() |
222 | { | 222 | { |
223 | } | 223 | } |
224 | } | 224 | } |
225 | 225 | ||
226 | #endregion | 226 | #endregion |
227 | } | 227 | } |
228 | } \ No newline at end of file | 228 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs index 8192be4..555d5f4 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -1,412 +1,412 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using libsecondlife; | 31 | using libsecondlife; |
32 | using libsecondlife.Packets; | 32 | using libsecondlife.Packets; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications.Cache; | 34 | using OpenSim.Framework.Communications.Cache; |
35 | 35 | ||
36 | namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | 36 | namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction |
37 | { | 37 | { |
38 | /// <summary> | 38 | /// <summary> |
39 | /// Manage asset transactions for a single agent. | 39 | /// Manage asset transactions for a single agent. |
40 | /// </summary> | 40 | /// </summary> |
41 | public class AgentAssetTransactions | 41 | public class AgentAssetTransactions |
42 | { | 42 | { |
43 | //private static readonly log4net.ILog m_log | 43 | //private static readonly log4net.ILog m_log |
44 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 44 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | // Fields | 46 | // Fields |
47 | private bool m_dumpAssetsToFile; | 47 | private bool m_dumpAssetsToFile; |
48 | public AgentAssetTransactionsManager Manager; | 48 | public AgentAssetTransactionsManager Manager; |
49 | public LLUUID UserID; | 49 | public LLUUID UserID; |
50 | public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>(); | 50 | public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>(); |
51 | 51 | ||
52 | // Methods | 52 | // Methods |
53 | public AgentAssetTransactions(LLUUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile) | 53 | public AgentAssetTransactions(LLUUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile) |
54 | { | 54 | { |
55 | UserID = agentID; | 55 | UserID = agentID; |
56 | Manager = manager; | 56 | Manager = manager; |
57 | m_dumpAssetsToFile = dumpAssetsToFile; | 57 | m_dumpAssetsToFile = dumpAssetsToFile; |
58 | } | 58 | } |
59 | 59 | ||
60 | public AssetXferUploader RequestXferUploader(LLUUID transactionID) | 60 | public AssetXferUploader RequestXferUploader(LLUUID transactionID) |
61 | { | 61 | { |
62 | if (!XferUploaders.ContainsKey(transactionID)) | 62 | if (!XferUploaders.ContainsKey(transactionID)) |
63 | { | 63 | { |
64 | AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile); | 64 | AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile); |
65 | 65 | ||
66 | lock (XferUploaders) | 66 | lock (XferUploaders) |
67 | { | 67 | { |
68 | XferUploaders.Add(transactionID, uploader); | 68 | XferUploaders.Add(transactionID, uploader); |
69 | } | 69 | } |
70 | 70 | ||
71 | return uploader; | 71 | return uploader; |
72 | } | 72 | } |
73 | return null; | 73 | return null; |
74 | } | 74 | } |
75 | 75 | ||
76 | public void HandleXfer(ulong xferID, uint packetID, byte[] data) | 76 | public void HandleXfer(ulong xferID, uint packetID, byte[] data) |
77 | { | 77 | { |
78 | // AssetXferUploader uploaderFound = null; | 78 | // AssetXferUploader uploaderFound = null; |
79 | 79 | ||
80 | lock (XferUploaders) | 80 | lock (XferUploaders) |
81 | { | 81 | { |
82 | foreach (AssetXferUploader uploader in XferUploaders.Values) | 82 | foreach (AssetXferUploader uploader in XferUploaders.Values) |
83 | { | 83 | { |
84 | if (uploader.XferID == xferID) | 84 | if (uploader.XferID == xferID) |
85 | { | 85 | { |
86 | uploader.HandleXferPacket(xferID, packetID, data); | 86 | uploader.HandleXferPacket(xferID, packetID, data); |
87 | break; | 87 | break; |
88 | } | 88 | } |
89 | } | 89 | } |
90 | } | 90 | } |
91 | } | 91 | } |
92 | 92 | ||
93 | public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | 93 | public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, |
94 | uint callbackID, string description, string name, sbyte invType, | 94 | uint callbackID, string description, string name, sbyte invType, |
95 | sbyte type, byte wearableType, uint nextOwnerMask) | 95 | sbyte type, byte wearableType, uint nextOwnerMask) |
96 | { | 96 | { |
97 | if (XferUploaders.ContainsKey(transactionID)) | 97 | if (XferUploaders.ContainsKey(transactionID)) |
98 | { | 98 | { |
99 | XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID, | 99 | XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID, |
100 | callbackID, description, name, invType, type, | 100 | callbackID, description, name, invType, type, |
101 | wearableType, nextOwnerMask); | 101 | wearableType, nextOwnerMask); |
102 | } | 102 | } |
103 | } | 103 | } |
104 | 104 | ||
105 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, | 105 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, |
106 | InventoryItemBase item) | 106 | InventoryItemBase item) |
107 | { | 107 | { |
108 | if (XferUploaders.ContainsKey(transactionID)) | 108 | if (XferUploaders.ContainsKey(transactionID)) |
109 | { | 109 | { |
110 | XferUploaders[transactionID].RequestUpdateInventoryItem(remoteClient, transactionID, item); | 110 | XferUploaders[transactionID].RequestUpdateInventoryItem(remoteClient, transactionID, item); |
111 | } | 111 | } |
112 | } | 112 | } |
113 | 113 | ||
114 | /// <summary> | 114 | /// <summary> |
115 | /// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed. | 115 | /// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed. |
116 | /// </summary> | 116 | /// </summary> |
117 | /// <param name="transactionID"></param> | 117 | /// <param name="transactionID"></param> |
118 | /// <returns>The asset if the upload has completed, null if it has not.</returns> | 118 | /// <returns>The asset if the upload has completed, null if it has not.</returns> |
119 | public AssetBase GetTransactionAsset(LLUUID transactionID) | 119 | public AssetBase GetTransactionAsset(LLUUID transactionID) |
120 | { | 120 | { |
121 | if (XferUploaders.ContainsKey(transactionID)) | 121 | if (XferUploaders.ContainsKey(transactionID)) |
122 | { | 122 | { |
123 | AssetXferUploader uploader = XferUploaders[transactionID]; | 123 | AssetXferUploader uploader = XferUploaders[transactionID]; |
124 | AssetBase asset = uploader.GetAssetData(); | 124 | AssetBase asset = uploader.GetAssetData(); |
125 | 125 | ||
126 | lock (XferUploaders) | 126 | lock (XferUploaders) |
127 | { | 127 | { |
128 | XferUploaders.Remove(transactionID); | 128 | XferUploaders.Remove(transactionID); |
129 | } | 129 | } |
130 | 130 | ||
131 | return asset; | 131 | return asset; |
132 | } | 132 | } |
133 | 133 | ||
134 | return null; | 134 | return null; |
135 | } | 135 | } |
136 | 136 | ||
137 | // Nested Types | 137 | // Nested Types |
138 | 138 | ||
139 | #region Nested type: AssetXferUploader | 139 | #region Nested type: AssetXferUploader |
140 | 140 | ||
141 | public class AssetXferUploader | 141 | public class AssetXferUploader |
142 | { | 142 | { |
143 | // Fields | 143 | // Fields |
144 | public bool AddToInventory; | 144 | public bool AddToInventory; |
145 | public AssetBase Asset; | 145 | public AssetBase Asset; |
146 | public LLUUID InventFolder = LLUUID.Zero; | 146 | public LLUUID InventFolder = LLUUID.Zero; |
147 | private sbyte invType = 0; | 147 | private sbyte invType = 0; |
148 | private bool m_createItem = false; | 148 | private bool m_createItem = false; |
149 | private string m_description = String.Empty; | 149 | private string m_description = String.Empty; |
150 | private bool m_dumpAssetToFile; | 150 | private bool m_dumpAssetToFile; |
151 | private bool m_finished = false; | 151 | private bool m_finished = false; |
152 | private string m_name = String.Empty; | 152 | private string m_name = String.Empty; |
153 | private bool m_storeLocal; | 153 | private bool m_storeLocal; |
154 | private AgentAssetTransactions m_userTransactions; | 154 | private AgentAssetTransactions m_userTransactions; |
155 | private uint nextPerm = 0; | 155 | private uint nextPerm = 0; |
156 | private IClientAPI ourClient; | 156 | private IClientAPI ourClient; |
157 | public LLUUID TransactionID = LLUUID.Zero; | 157 | public LLUUID TransactionID = LLUUID.Zero; |
158 | private sbyte type = 0; | 158 | private sbyte type = 0; |
159 | public bool UploadComplete; | 159 | public bool UploadComplete; |
160 | private byte wearableType = 0; | 160 | private byte wearableType = 0; |
161 | public ulong XferID; | 161 | public ulong XferID; |
162 | 162 | ||
163 | public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile) | 163 | public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile) |
164 | { | 164 | { |
165 | m_userTransactions = transactions; | 165 | m_userTransactions = transactions; |
166 | m_dumpAssetToFile = dumpAssetToFile; | 166 | m_dumpAssetToFile = dumpAssetToFile; |
167 | } | 167 | } |
168 | 168 | ||
169 | /// <summary> | 169 | /// <summary> |
170 | /// Process transfer data received from the client. | 170 | /// Process transfer data received from the client. |
171 | /// </summary> | 171 | /// </summary> |
172 | /// <param name="xferID"></param> | 172 | /// <param name="xferID"></param> |
173 | /// <param name="packetID"></param> | 173 | /// <param name="packetID"></param> |
174 | /// <param name="data"></param> | 174 | /// <param name="data"></param> |
175 | /// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns> | 175 | /// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns> |
176 | public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data) | 176 | public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data) |
177 | { | 177 | { |
178 | if (XferID == xferID) | 178 | if (XferID == xferID) |
179 | { | 179 | { |
180 | if (Asset.Data.Length > 1) | 180 | if (Asset.Data.Length > 1) |
181 | { | 181 | { |
182 | byte[] destinationArray = new byte[Asset.Data.Length + data.Length]; | 182 | byte[] destinationArray = new byte[Asset.Data.Length + data.Length]; |
183 | Array.Copy(Asset.Data, 0, destinationArray, 0, Asset.Data.Length); | 183 | Array.Copy(Asset.Data, 0, destinationArray, 0, Asset.Data.Length); |
184 | Array.Copy(data, 0, destinationArray, Asset.Data.Length, data.Length); | 184 | Array.Copy(data, 0, destinationArray, Asset.Data.Length, data.Length); |
185 | Asset.Data = destinationArray; | 185 | Asset.Data = destinationArray; |
186 | } | 186 | } |
187 | else | 187 | else |
188 | { | 188 | { |
189 | byte[] buffer2 = new byte[data.Length - 4]; | 189 | byte[] buffer2 = new byte[data.Length - 4]; |
190 | Array.Copy(data, 4, buffer2, 0, data.Length - 4); | 190 | Array.Copy(data, 4, buffer2, 0, data.Length - 4); |
191 | Asset.Data = buffer2; | 191 | Asset.Data = buffer2; |
192 | } | 192 | } |
193 | ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket(); | 193 | ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket(); |
194 | newPack.XferID.ID = xferID; | 194 | newPack.XferID.ID = xferID; |
195 | newPack.XferID.Packet = packetID; | 195 | newPack.XferID.Packet = packetID; |
196 | ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset); | 196 | ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset); |
197 | if ((packetID & 0x80000000) != 0) | 197 | if ((packetID & 0x80000000) != 0) |
198 | { | 198 | { |
199 | SendCompleteMessage(); | 199 | SendCompleteMessage(); |
200 | return true; | 200 | return true; |
201 | } | 201 | } |
202 | } | 202 | } |
203 | 203 | ||
204 | return false; | 204 | return false; |
205 | } | 205 | } |
206 | 206 | ||
207 | /// <summary> | 207 | /// <summary> |
208 | /// Initialise asset transfer from the client | 208 | /// Initialise asset transfer from the client |
209 | /// </summary> | 209 | /// </summary> |
210 | /// <param name="xferID"></param> | 210 | /// <param name="xferID"></param> |
211 | /// <param name="packetID"></param> | 211 | /// <param name="packetID"></param> |
212 | /// <param name="data"></param> | 212 | /// <param name="data"></param> |
213 | /// <returns>True if the transfer is complete, false otherwise</returns> | 213 | /// <returns>True if the transfer is complete, false otherwise</returns> |
214 | public bool Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, | 214 | public bool Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, |
215 | bool storeLocal, bool tempFile) | 215 | bool storeLocal, bool tempFile) |
216 | { | 216 | { |
217 | ourClient = remoteClient; | 217 | ourClient = remoteClient; |
218 | Asset = new AssetBase(); | 218 | Asset = new AssetBase(); |
219 | Asset.FullID = assetID; | 219 | Asset.FullID = assetID; |
220 | Asset.InvType = type; | 220 | Asset.InvType = type; |
221 | Asset.Type = type; | 221 | Asset.Type = type; |
222 | Asset.Data = data; | 222 | Asset.Data = data; |
223 | Asset.Name = "blank"; | 223 | Asset.Name = "blank"; |
224 | Asset.Description = "empty"; | 224 | Asset.Description = "empty"; |
225 | Asset.Local = storeLocal; | 225 | Asset.Local = storeLocal; |
226 | Asset.Temporary = tempFile; | 226 | Asset.Temporary = tempFile; |
227 | 227 | ||
228 | TransactionID = transaction; | 228 | TransactionID = transaction; |
229 | m_storeLocal = storeLocal; | 229 | m_storeLocal = storeLocal; |
230 | if (Asset.Data.Length > 2) | 230 | if (Asset.Data.Length > 2) |
231 | { | 231 | { |
232 | SendCompleteMessage(); | 232 | SendCompleteMessage(); |
233 | return true; | 233 | return true; |
234 | } | 234 | } |
235 | else | 235 | else |
236 | { | 236 | { |
237 | RequestStartXfer(); | 237 | RequestStartXfer(); |
238 | } | 238 | } |
239 | 239 | ||
240 | return false; | 240 | return false; |
241 | } | 241 | } |
242 | 242 | ||
243 | protected void RequestStartXfer() | 243 | protected void RequestStartXfer() |
244 | { | 244 | { |
245 | UploadComplete = false; | 245 | UploadComplete = false; |
246 | XferID = Util.GetNextXferID(); | 246 | XferID = Util.GetNextXferID(); |
247 | RequestXferPacket newPack = new RequestXferPacket(); | 247 | RequestXferPacket newPack = new RequestXferPacket(); |
248 | newPack.XferID.ID = XferID; | 248 | newPack.XferID.ID = XferID; |
249 | newPack.XferID.VFileType = Asset.Type; | 249 | newPack.XferID.VFileType = Asset.Type; |
250 | newPack.XferID.VFileID = Asset.FullID; | 250 | newPack.XferID.VFileID = Asset.FullID; |
251 | newPack.XferID.FilePath = 0; | 251 | newPack.XferID.FilePath = 0; |
252 | newPack.XferID.Filename = new byte[0]; | 252 | newPack.XferID.Filename = new byte[0]; |
253 | ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset); | 253 | ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset); |
254 | } | 254 | } |
255 | 255 | ||
256 | protected void SendCompleteMessage() | 256 | protected void SendCompleteMessage() |
257 | { | 257 | { |
258 | UploadComplete = true; | 258 | UploadComplete = true; |
259 | AssetUploadCompletePacket newPack = new AssetUploadCompletePacket(); | 259 | AssetUploadCompletePacket newPack = new AssetUploadCompletePacket(); |
260 | newPack.AssetBlock.Type = Asset.Type; | 260 | newPack.AssetBlock.Type = Asset.Type; |
261 | newPack.AssetBlock.Success = true; | 261 | newPack.AssetBlock.Success = true; |
262 | newPack.AssetBlock.UUID = Asset.FullID; | 262 | newPack.AssetBlock.UUID = Asset.FullID; |
263 | ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset); | 263 | ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset); |
264 | m_finished = true; | 264 | m_finished = true; |
265 | if (m_createItem) | 265 | if (m_createItem) |
266 | { | 266 | { |
267 | DoCreateItem(); | 267 | DoCreateItem(); |
268 | } | 268 | } |
269 | else if (m_storeLocal) | 269 | else if (m_storeLocal) |
270 | { | 270 | { |
271 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset); | 271 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset); |
272 | } | 272 | } |
273 | 273 | ||
274 | // Console.WriteLine("upload complete "+ this.TransactionID); | 274 | // Console.WriteLine("upload complete "+ this.TransactionID); |
275 | 275 | ||
276 | if (m_dumpAssetToFile) | 276 | if (m_dumpAssetToFile) |
277 | { | 277 | { |
278 | DateTime now = DateTime.Now; | 278 | DateTime now = DateTime.Now; |
279 | string filename = | 279 | string filename = |
280 | String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day, | 280 | String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day, |
281 | now.Hour, now.Minute, now.Second, Asset.Name, Asset.Type); | 281 | now.Hour, now.Minute, now.Second, Asset.Name, Asset.Type); |
282 | SaveAssetToFile(filename, Asset.Data); | 282 | SaveAssetToFile(filename, Asset.Data); |
283 | } | 283 | } |
284 | } | 284 | } |
285 | 285 | ||
286 | ///Left this in and commented in case there are unforseen issues | 286 | ///Left this in and commented in case there are unforseen issues |
287 | //private void SaveAssetToFile(string filename, byte[] data) | 287 | //private void SaveAssetToFile(string filename, byte[] data) |
288 | //{ | 288 | //{ |
289 | // FileStream fs = File.Create(filename); | 289 | // FileStream fs = File.Create(filename); |
290 | // BinaryWriter bw = new BinaryWriter(fs); | 290 | // BinaryWriter bw = new BinaryWriter(fs); |
291 | // bw.Write(data); | 291 | // bw.Write(data); |
292 | // bw.Close(); | 292 | // bw.Close(); |
293 | // fs.Close(); | 293 | // fs.Close(); |
294 | //} | 294 | //} |
295 | private void SaveAssetToFile(string filename, byte[] data) | 295 | private void SaveAssetToFile(string filename, byte[] data) |
296 | { | 296 | { |
297 | string assetPath = "UserAssets"; | 297 | string assetPath = "UserAssets"; |
298 | if (!Directory.Exists(assetPath)) | 298 | if (!Directory.Exists(assetPath)) |
299 | { | 299 | { |
300 | Directory.CreateDirectory(assetPath); | 300 | Directory.CreateDirectory(assetPath); |
301 | } | 301 | } |
302 | FileStream fs = File.Create(Path.Combine(assetPath, filename)); | 302 | FileStream fs = File.Create(Path.Combine(assetPath, filename)); |
303 | BinaryWriter bw = new BinaryWriter(fs); | 303 | BinaryWriter bw = new BinaryWriter(fs); |
304 | bw.Write(data); | 304 | bw.Write(data); |
305 | bw.Close(); | 305 | bw.Close(); |
306 | fs.Close(); | 306 | fs.Close(); |
307 | } | 307 | } |
308 | 308 | ||
309 | public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | 309 | public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, |
310 | uint callbackID, string description, string name, sbyte invType, | 310 | uint callbackID, string description, string name, sbyte invType, |
311 | sbyte type, byte wearableType, uint nextOwnerMask) | 311 | sbyte type, byte wearableType, uint nextOwnerMask) |
312 | { | 312 | { |
313 | if (TransactionID == transactionID) | 313 | if (TransactionID == transactionID) |
314 | { | 314 | { |
315 | InventFolder = folderID; | 315 | InventFolder = folderID; |
316 | m_name = name; | 316 | m_name = name; |
317 | m_description = description; | 317 | m_description = description; |
318 | this.type = type; | 318 | this.type = type; |
319 | this.invType = invType; | 319 | this.invType = invType; |
320 | this.wearableType = wearableType; | 320 | this.wearableType = wearableType; |
321 | nextPerm = nextOwnerMask; | 321 | nextPerm = nextOwnerMask; |
322 | Asset.Name = name; | 322 | Asset.Name = name; |
323 | Asset.Description = description; | 323 | Asset.Description = description; |
324 | Asset.Type = type; | 324 | Asset.Type = type; |
325 | Asset.InvType = invType; | 325 | Asset.InvType = invType; |
326 | m_createItem = true; | 326 | m_createItem = true; |
327 | if (m_finished) | 327 | if (m_finished) |
328 | { | 328 | { |
329 | DoCreateItem(); | 329 | DoCreateItem(); |
330 | } | 330 | } |
331 | } | 331 | } |
332 | } | 332 | } |
333 | 333 | ||
334 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, | 334 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, |
335 | InventoryItemBase item) | 335 | InventoryItemBase item) |
336 | { | 336 | { |
337 | if (TransactionID == transactionID) | 337 | if (TransactionID == transactionID) |
338 | { | 338 | { |
339 | CachedUserInfo userInfo = | 339 | CachedUserInfo userInfo = |
340 | m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( | 340 | m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( |
341 | remoteClient.AgentId); | 341 | remoteClient.AgentId); |
342 | 342 | ||
343 | if (userInfo != null) | 343 | if (userInfo != null) |
344 | { | 344 | { |
345 | LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId); | 345 | LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId); |
346 | 346 | ||
347 | AssetBase asset | 347 | AssetBase asset |
348 | = m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset( | 348 | = m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset( |
349 | assetID, (item.AssetType == (int) AssetType.Texture ? true : false)); | 349 | assetID, (item.AssetType == (int) AssetType.Texture ? true : false)); |
350 | 350 | ||
351 | if (asset == null) | 351 | if (asset == null) |
352 | { | 352 | { |
353 | asset = m_userTransactions.GetTransactionAsset(transactionID); | 353 | asset = m_userTransactions.GetTransactionAsset(transactionID); |
354 | } | 354 | } |
355 | 355 | ||
356 | if (asset != null && asset.FullID == assetID) | 356 | if (asset != null && asset.FullID == assetID) |
357 | { | 357 | { |
358 | asset.Name = item.Name; | 358 | asset.Name = item.Name; |
359 | asset.Description = item.Description; | 359 | asset.Description = item.Description; |
360 | asset.InvType = (sbyte) item.InvType; | 360 | asset.InvType = (sbyte) item.InvType; |
361 | asset.Type = (sbyte) item.AssetType; | 361 | asset.Type = (sbyte) item.AssetType; |
362 | item.AssetID = asset.FullID; | 362 | item.AssetID = asset.FullID; |
363 | 363 | ||
364 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset); | 364 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset); |
365 | } | 365 | } |
366 | 366 | ||
367 | userInfo.UpdateItem(remoteClient.AgentId, item); | 367 | userInfo.UpdateItem(remoteClient.AgentId, item); |
368 | } | 368 | } |
369 | } | 369 | } |
370 | } | 370 | } |
371 | 371 | ||
372 | private void DoCreateItem() | 372 | private void DoCreateItem() |
373 | { | 373 | { |
374 | //really need to fix this call, if lbsa71 saw this he would die. | 374 | //really need to fix this call, if lbsa71 saw this he would die. |
375 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset); | 375 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset); |
376 | CachedUserInfo userInfo = | 376 | CachedUserInfo userInfo = |
377 | m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(ourClient.AgentId); | 377 | m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(ourClient.AgentId); |
378 | if (userInfo != null) | 378 | if (userInfo != null) |
379 | { | 379 | { |
380 | InventoryItemBase item = new InventoryItemBase(); | 380 | InventoryItemBase item = new InventoryItemBase(); |
381 | item.Owner = ourClient.AgentId; | 381 | item.Owner = ourClient.AgentId; |
382 | item.Creator = ourClient.AgentId; | 382 | item.Creator = ourClient.AgentId; |
383 | item.ID = LLUUID.Random(); | 383 | item.ID = LLUUID.Random(); |
384 | item.AssetID = Asset.FullID; | 384 | item.AssetID = Asset.FullID; |
385 | item.Description = m_description; | 385 | item.Description = m_description; |
386 | item.Name = m_name; | 386 | item.Name = m_name; |
387 | item.AssetType = type; | 387 | item.AssetType = type; |
388 | item.InvType = invType; | 388 | item.InvType = invType; |
389 | item.Folder = InventFolder; | 389 | item.Folder = InventFolder; |
390 | item.BasePermissions = 2147483647; | 390 | item.BasePermissions = 2147483647; |
391 | item.CurrentPermissions = 2147483647; | 391 | item.CurrentPermissions = 2147483647; |
392 | item.NextPermissions = nextPerm; | 392 | item.NextPermissions = nextPerm; |
393 | item.Flags = (uint) wearableType; | 393 | item.Flags = (uint) wearableType; |
394 | 394 | ||
395 | userInfo.AddItem(ourClient.AgentId, item); | 395 | userInfo.AddItem(ourClient.AgentId, item); |
396 | ourClient.SendInventoryItemCreateUpdate(item); | 396 | ourClient.SendInventoryItemCreateUpdate(item); |
397 | } | 397 | } |
398 | } | 398 | } |
399 | 399 | ||
400 | public AssetBase GetAssetData() | 400 | public AssetBase GetAssetData() |
401 | { | 401 | { |
402 | if (m_finished) | 402 | if (m_finished) |
403 | { | 403 | { |
404 | return Asset; | 404 | return Asset; |
405 | } | 405 | } |
406 | return null; | 406 | return null; |
407 | } | 407 | } |
408 | } | 408 | } |
409 | 409 | ||
410 | #endregion | 410 | #endregion |
411 | } | 411 | } |
412 | } \ No newline at end of file | 412 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs index b264c8a..fcd0e0c 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -1,291 +1,291 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using libsecondlife; |
32 | using log4net; | 32 | using log4net; |
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Region.Environment.Interfaces; | 35 | using OpenSim.Region.Environment.Interfaces; |
36 | using OpenSim.Region.Environment.Scenes; | 36 | using OpenSim.Region.Environment.Scenes; |
37 | 37 | ||
38 | namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | 38 | namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction |
39 | { | 39 | { |
40 | public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions | 40 | public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions |
41 | { | 41 | { |
42 | private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | 42 | private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); |
43 | private bool m_dumpAssetsToFile = false; | 43 | private bool m_dumpAssetsToFile = false; |
44 | private Scene m_scene = null; | 44 | private Scene m_scene = null; |
45 | 45 | ||
46 | private AgentAssetTransactionsManager m_transactionManager; | 46 | private AgentAssetTransactionsManager m_transactionManager; |
47 | 47 | ||
48 | public AssetTransactionModule() | 48 | public AssetTransactionModule() |
49 | { | 49 | { |
50 | // System.Console.WriteLine("creating AgentAssetTransactionModule"); | 50 | // System.Console.WriteLine("creating AgentAssetTransactionModule"); |
51 | } | 51 | } |
52 | 52 | ||
53 | #region IAgentAssetTransactions Members | 53 | #region IAgentAssetTransactions Members |
54 | 54 | ||
55 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | 55 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, |
56 | uint callbackID, string description, string name, sbyte invType, | 56 | uint callbackID, string description, string name, sbyte invType, |
57 | sbyte type, byte wearableType, uint nextOwnerMask) | 57 | sbyte type, byte wearableType, uint nextOwnerMask) |
58 | { | 58 | { |
59 | m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, | 59 | m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, |
60 | wearableType, nextOwnerMask); | 60 | wearableType, nextOwnerMask); |
61 | } | 61 | } |
62 | 62 | ||
63 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, | 63 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, |
64 | InventoryItemBase item) | 64 | InventoryItemBase item) |
65 | { | 65 | { |
66 | m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); | 66 | m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); |
67 | } | 67 | } |
68 | 68 | ||
69 | public void RemoveAgentAssetTransactions(LLUUID userID) | 69 | public void RemoveAgentAssetTransactions(LLUUID userID) |
70 | { | 70 | { |
71 | m_transactionManager.RemoveAgentAssetTransactions(userID); | 71 | m_transactionManager.RemoveAgentAssetTransactions(userID); |
72 | } | 72 | } |
73 | 73 | ||
74 | #endregion | 74 | #endregion |
75 | 75 | ||
76 | #region IRegionModule Members | 76 | #region IRegionModule Members |
77 | 77 | ||
78 | public void Initialise(Scene scene, IConfigSource config) | 78 | public void Initialise(Scene scene, IConfigSource config) |
79 | { | 79 | { |
80 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | 80 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) |
81 | { | 81 | { |
82 | // System.Console.WriteLine("initialising AgentAssetTransactionModule"); | 82 | // System.Console.WriteLine("initialising AgentAssetTransactionModule"); |
83 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | 83 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); |
84 | scene.RegisterModuleInterface<IAgentAssetTransactions>(this); | 84 | scene.RegisterModuleInterface<IAgentAssetTransactions>(this); |
85 | 85 | ||
86 | scene.EventManager.OnNewClient += NewClient; | 86 | scene.EventManager.OnNewClient += NewClient; |
87 | } | 87 | } |
88 | 88 | ||
89 | if (m_scene == null) | 89 | if (m_scene == null) |
90 | { | 90 | { |
91 | m_scene = scene; | 91 | m_scene = scene; |
92 | if (config.Configs["StandAlone"] != null) | 92 | if (config.Configs["StandAlone"] != null) |
93 | { | 93 | { |
94 | try | 94 | try |
95 | { | 95 | { |
96 | m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false); | 96 | m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false); |
97 | m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile); | 97 | m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile); |
98 | } | 98 | } |
99 | catch (Exception) | 99 | catch (Exception) |
100 | { | 100 | { |
101 | m_transactionManager = new AgentAssetTransactionsManager(m_scene, false); | 101 | m_transactionManager = new AgentAssetTransactionsManager(m_scene, false); |
102 | } | 102 | } |
103 | } | 103 | } |
104 | else | 104 | else |
105 | { | 105 | { |
106 | m_transactionManager = new AgentAssetTransactionsManager(m_scene, false); | 106 | m_transactionManager = new AgentAssetTransactionsManager(m_scene, false); |
107 | } | 107 | } |
108 | } | 108 | } |
109 | } | 109 | } |
110 | 110 | ||
111 | public void PostInitialise() | 111 | public void PostInitialise() |
112 | { | 112 | { |
113 | } | 113 | } |
114 | 114 | ||
115 | public void Close() | 115 | public void Close() |
116 | { | 116 | { |
117 | } | 117 | } |
118 | 118 | ||
119 | public string Name | 119 | public string Name |
120 | { | 120 | { |
121 | get { return "AgentTransactionModule"; } | 121 | get { return "AgentTransactionModule"; } |
122 | } | 122 | } |
123 | 123 | ||
124 | public bool IsSharedModule | 124 | public bool IsSharedModule |
125 | { | 125 | { |
126 | get { return true; } | 126 | get { return true; } |
127 | } | 127 | } |
128 | 128 | ||
129 | #endregion | 129 | #endregion |
130 | 130 | ||
131 | public void NewClient(IClientAPI client) | 131 | public void NewClient(IClientAPI client) |
132 | { | 132 | { |
133 | client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest; | 133 | client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest; |
134 | client.OnXferReceive += m_transactionManager.HandleXfer; | 134 | client.OnXferReceive += m_transactionManager.HandleXfer; |
135 | } | 135 | } |
136 | } | 136 | } |
137 | 137 | ||
138 | public class AgentAssetTransactionsManager | 138 | public class AgentAssetTransactionsManager |
139 | { | 139 | { |
140 | private static readonly ILog m_log | 140 | private static readonly ILog m_log |
141 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 141 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
142 | 142 | ||
143 | // Fields | 143 | // Fields |
144 | 144 | ||
145 | /// <summary> | 145 | /// <summary> |
146 | /// Each agent has its own singleton collection of transactions | 146 | /// Each agent has its own singleton collection of transactions |
147 | /// </summary> | 147 | /// </summary> |
148 | private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = | 148 | private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = |
149 | new Dictionary<LLUUID, AgentAssetTransactions>(); | 149 | new Dictionary<LLUUID, AgentAssetTransactions>(); |
150 | 150 | ||
151 | /// <summary> | 151 | /// <summary> |
152 | /// Should we dump uploaded assets to the filesystem? | 152 | /// Should we dump uploaded assets to the filesystem? |
153 | /// </summary> | 153 | /// </summary> |
154 | private bool m_dumpAssetsToFile; | 154 | private bool m_dumpAssetsToFile; |
155 | 155 | ||
156 | public Scene MyScene; | 156 | public Scene MyScene; |
157 | 157 | ||
158 | public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile) | 158 | public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile) |
159 | { | 159 | { |
160 | MyScene = scene; | 160 | MyScene = scene; |
161 | m_dumpAssetsToFile = dumpAssetsToFile; | 161 | m_dumpAssetsToFile = dumpAssetsToFile; |
162 | } | 162 | } |
163 | 163 | ||
164 | /// <summary> | 164 | /// <summary> |
165 | /// Get the collection of asset transactions for the given user. If one does not already exist, it | 165 | /// Get the collection of asset transactions for the given user. If one does not already exist, it |
166 | /// is created. | 166 | /// is created. |
167 | /// </summary> | 167 | /// </summary> |
168 | /// <param name="userID"></param> | 168 | /// <param name="userID"></param> |
169 | /// <returns></returns> | 169 | /// <returns></returns> |
170 | private AgentAssetTransactions GetUserTransactions(LLUUID userID) | 170 | private AgentAssetTransactions GetUserTransactions(LLUUID userID) |
171 | { | 171 | { |
172 | lock (AgentTransactions) | 172 | lock (AgentTransactions) |
173 | { | 173 | { |
174 | if (!AgentTransactions.ContainsKey(userID)) | 174 | if (!AgentTransactions.ContainsKey(userID)) |
175 | { | 175 | { |
176 | AgentAssetTransactions transactions | 176 | AgentAssetTransactions transactions |
177 | = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); | 177 | = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); |
178 | AgentTransactions.Add(userID, transactions); | 178 | AgentTransactions.Add(userID, transactions); |
179 | } | 179 | } |
180 | 180 | ||
181 | return AgentTransactions[userID]; | 181 | return AgentTransactions[userID]; |
182 | } | 182 | } |
183 | } | 183 | } |
184 | 184 | ||
185 | /// <summary> | 185 | /// <summary> |
186 | /// Remove the given agent asset transactions. This should be called when a client is departing | 186 | /// Remove the given agent asset transactions. This should be called when a client is departing |
187 | /// from a scene (and hence won't be making any more transactions here). | 187 | /// from a scene (and hence won't be making any more transactions here). |
188 | /// </summary> | 188 | /// </summary> |
189 | /// <param name="userID"></param> | 189 | /// <param name="userID"></param> |
190 | public void RemoveAgentAssetTransactions(LLUUID userID) | 190 | public void RemoveAgentAssetTransactions(LLUUID userID) |
191 | { | 191 | { |
192 | // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID); | 192 | // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID); |
193 | 193 | ||
194 | lock (AgentTransactions) | 194 | lock (AgentTransactions) |
195 | { | 195 | { |
196 | AgentTransactions.Remove(userID); | 196 | AgentTransactions.Remove(userID); |
197 | } | 197 | } |
198 | } | 198 | } |
199 | 199 | ||
200 | /// <summary> | 200 | /// <summary> |
201 | /// Create an inventory item from data that has been received through a transaction. | 201 | /// Create an inventory item from data that has been received through a transaction. |
202 | /// | 202 | /// |
203 | /// This is called when new clothing or body parts are created. It may also be called in other | 203 | /// This is called when new clothing or body parts are created. It may also be called in other |
204 | /// situations. | 204 | /// situations. |
205 | /// </summary> | 205 | /// </summary> |
206 | /// <param name="remoteClient"></param> | 206 | /// <param name="remoteClient"></param> |
207 | /// <param name="transactionID"></param> | 207 | /// <param name="transactionID"></param> |
208 | /// <param name="folderID"></param> | 208 | /// <param name="folderID"></param> |
209 | /// <param name="callbackID"></param> | 209 | /// <param name="callbackID"></param> |
210 | /// <param name="description"></param> | 210 | /// <param name="description"></param> |
211 | /// <param name="name"></param> | 211 | /// <param name="name"></param> |
212 | /// <param name="invType"></param> | 212 | /// <param name="invType"></param> |
213 | /// <param name="type"></param> | 213 | /// <param name="type"></param> |
214 | /// <param name="wearableType"></param> | 214 | /// <param name="wearableType"></param> |
215 | /// <param name="nextOwnerMask"></param> | 215 | /// <param name="nextOwnerMask"></param> |
216 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | 216 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, |
217 | uint callbackID, string description, string name, sbyte invType, | 217 | uint callbackID, string description, string name, sbyte invType, |
218 | sbyte type, byte wearableType, uint nextOwnerMask) | 218 | sbyte type, byte wearableType, uint nextOwnerMask) |
219 | { | 219 | { |
220 | m_log.DebugFormat( | 220 | m_log.DebugFormat( |
221 | "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); | 221 | "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); |
222 | 222 | ||
223 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 223 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); |
224 | 224 | ||
225 | transactions.RequestCreateInventoryItem( | 225 | transactions.RequestCreateInventoryItem( |
226 | remoteClient, transactionID, folderID, callbackID, description, | 226 | remoteClient, transactionID, folderID, callbackID, description, |
227 | name, invType, type, wearableType, nextOwnerMask); | 227 | name, invType, type, wearableType, nextOwnerMask); |
228 | } | 228 | } |
229 | 229 | ||
230 | /// <summary> | 230 | /// <summary> |
231 | /// Update an inventory item with data that has been received through a transaction. | 231 | /// Update an inventory item with data that has been received through a transaction. |
232 | /// | 232 | /// |
233 | /// This is called when clothing or body parts are updated (for instance, with new textures or | 233 | /// This is called when clothing or body parts are updated (for instance, with new textures or |
234 | /// colours). It may also be called in other situations. | 234 | /// colours). It may also be called in other situations. |
235 | /// </summary> | 235 | /// </summary> |
236 | /// <param name="remoteClient"></param> | 236 | /// <param name="remoteClient"></param> |
237 | /// <param name="transactionID"></param> | 237 | /// <param name="transactionID"></param> |
238 | /// <param name="item"></param> | 238 | /// <param name="item"></param> |
239 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, | 239 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, |
240 | InventoryItemBase item) | 240 | InventoryItemBase item) |
241 | { | 241 | { |
242 | m_log.DebugFormat( | 242 | m_log.DebugFormat( |
243 | "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", | 243 | "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", |
244 | item.Name); | 244 | item.Name); |
245 | 245 | ||
246 | AgentAssetTransactions transactions | 246 | AgentAssetTransactions transactions |
247 | = GetUserTransactions(remoteClient.AgentId); | 247 | = GetUserTransactions(remoteClient.AgentId); |
248 | 248 | ||
249 | transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item); | 249 | transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item); |
250 | } | 250 | } |
251 | 251 | ||
252 | /// <summary> | 252 | /// <summary> |
253 | /// Request that a client (agent) begin an asset transfer. | 253 | /// Request that a client (agent) begin an asset transfer. |
254 | /// </summary> | 254 | /// </summary> |
255 | /// <param name="remoteClient"></param> | 255 | /// <param name="remoteClient"></param> |
256 | /// <param name="assetID"></param> | 256 | /// <param name="assetID"></param> |
257 | /// <param name="transaction"></param> | 257 | /// <param name="transaction"></param> |
258 | /// <param name="type"></param> | 258 | /// <param name="type"></param> |
259 | /// <param name="data"></param></param> | 259 | /// <param name="data"></param></param> |
260 | /// <param name="tempFile"></param> | 260 | /// <param name="tempFile"></param> |
261 | public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, | 261 | public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, |
262 | byte[] data, bool storeLocal, bool tempFile) | 262 | byte[] data, bool storeLocal, bool tempFile) |
263 | { | 263 | { |
264 | // Console.WriteLine("asset upload of " + assetID); | 264 | // Console.WriteLine("asset upload of " + assetID); |
265 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 265 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); |
266 | 266 | ||
267 | AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction); | 267 | AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction); |
268 | if (uploader != null) | 268 | if (uploader != null) |
269 | { | 269 | { |
270 | if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile)) | 270 | if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile)) |
271 | { | 271 | { |
272 | } | 272 | } |
273 | } | 273 | } |
274 | } | 274 | } |
275 | 275 | ||
276 | /// <summary> | 276 | /// <summary> |
277 | /// Handle asset transfer data packets received in response to the asset upload request in | 277 | /// Handle asset transfer data packets received in response to the asset upload request in |
278 | /// HandleUDPUploadRequest() | 278 | /// HandleUDPUploadRequest() |
279 | /// </summary> | 279 | /// </summary> |
280 | /// <param name="remoteClient"></param> | 280 | /// <param name="remoteClient"></param> |
281 | /// <param name="xferID"></param> | 281 | /// <param name="xferID"></param> |
282 | /// <param name="packetID"></param> | 282 | /// <param name="packetID"></param> |
283 | /// <param name="data"></param> | 283 | /// <param name="data"></param> |
284 | public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) | 284 | public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) |
285 | { | 285 | { |
286 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 286 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); |
287 | 287 | ||
288 | transactions.HandleXfer(xferID, packetID, data); | 288 | transactions.HandleXfer(xferID, packetID, data); |
289 | } | 289 | } |
290 | } | 290 | } |
291 | } \ No newline at end of file | 291 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs index ae2df69..474ac75 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs | |||
@@ -1,219 +1,219 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Threading; | 30 | using System.Threading; |
31 | using libsecondlife; | 31 | using libsecondlife; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Region.Environment.Interfaces; | 34 | using OpenSim.Region.Environment.Interfaces; |
35 | using OpenSim.Region.Environment.Scenes; | 35 | using OpenSim.Region.Environment.Scenes; |
36 | 36 | ||
37 | namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | 37 | namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload |
38 | { | 38 | { |
39 | public class TextureDownloadModule : IRegionModule | 39 | public class TextureDownloadModule : IRegionModule |
40 | { | 40 | { |
41 | //private static readonly log4net.ILog m_log | 41 | //private static readonly log4net.ILog m_log |
42 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 42 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
43 | 43 | ||
44 | /// <summary> | 44 | /// <summary> |
45 | /// There is one queue for all textures waiting to be sent, regardless of the requesting user. | 45 | /// There is one queue for all textures waiting to be sent, regardless of the requesting user. |
46 | /// </summary> | 46 | /// </summary> |
47 | private readonly BlockingQueue<ITextureSender> m_queueSenders | 47 | private readonly BlockingQueue<ITextureSender> m_queueSenders |
48 | = new BlockingQueue<ITextureSender>(); | 48 | = new BlockingQueue<ITextureSender>(); |
49 | 49 | ||
50 | /// <summary> | 50 | /// <summary> |
51 | /// Each user has their own texture download service. | 51 | /// Each user has their own texture download service. |
52 | /// </summary> | 52 | /// </summary> |
53 | private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices = | 53 | private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices = |
54 | new Dictionary<LLUUID, UserTextureDownloadService>(); | 54 | new Dictionary<LLUUID, UserTextureDownloadService>(); |
55 | 55 | ||
56 | private Scene m_scene; | 56 | private Scene m_scene; |
57 | private List<Scene> m_scenes = new List<Scene>(); | 57 | private List<Scene> m_scenes = new List<Scene>(); |
58 | 58 | ||
59 | private Thread m_thread; | 59 | private Thread m_thread; |
60 | 60 | ||
61 | public TextureDownloadModule() | 61 | public TextureDownloadModule() |
62 | { | 62 | { |
63 | } | 63 | } |
64 | 64 | ||
65 | #region IRegionModule Members | 65 | #region IRegionModule Members |
66 | 66 | ||
67 | public void Initialise(Scene scene, IConfigSource config) | 67 | public void Initialise(Scene scene, IConfigSource config) |
68 | { | 68 | { |
69 | if (m_scene == null) | 69 | if (m_scene == null) |
70 | { | 70 | { |
71 | //Console.WriteLine("Creating Texture download module"); | 71 | //Console.WriteLine("Creating Texture download module"); |
72 | m_thread = new Thread(new ThreadStart(ProcessTextureSenders)); | 72 | m_thread = new Thread(new ThreadStart(ProcessTextureSenders)); |
73 | m_thread.Name = "ProcessTextureSenderThread"; | 73 | m_thread.Name = "ProcessTextureSenderThread"; |
74 | m_thread.IsBackground = true; | 74 | m_thread.IsBackground = true; |
75 | m_thread.Start(); | 75 | m_thread.Start(); |
76 | ThreadTracker.Add(m_thread); | 76 | ThreadTracker.Add(m_thread); |
77 | } | 77 | } |
78 | 78 | ||
79 | if (!m_scenes.Contains(scene)) | 79 | if (!m_scenes.Contains(scene)) |
80 | { | 80 | { |
81 | m_scenes.Add(scene); | 81 | m_scenes.Add(scene); |
82 | m_scene = scene; | 82 | m_scene = scene; |
83 | m_scene.EventManager.OnNewClient += NewClient; | 83 | m_scene.EventManager.OnNewClient += NewClient; |
84 | m_scene.EventManager.OnRemovePresence += EventManager_OnRemovePresence; | 84 | m_scene.EventManager.OnRemovePresence += EventManager_OnRemovePresence; |
85 | } | 85 | } |
86 | } | 86 | } |
87 | 87 | ||
88 | public void PostInitialise() | 88 | public void PostInitialise() |
89 | { | 89 | { |
90 | } | 90 | } |
91 | 91 | ||
92 | public void Close() | 92 | public void Close() |
93 | { | 93 | { |
94 | } | 94 | } |
95 | 95 | ||
96 | public string Name | 96 | public string Name |
97 | { | 97 | { |
98 | get { return "TextureDownloadModule"; } | 98 | get { return "TextureDownloadModule"; } |
99 | } | 99 | } |
100 | 100 | ||
101 | public bool IsSharedModule | 101 | public bool IsSharedModule |
102 | { | 102 | { |
103 | get { return false; } | 103 | get { return false; } |
104 | } | 104 | } |
105 | 105 | ||
106 | #endregion | 106 | #endregion |
107 | 107 | ||
108 | /// <summary> | 108 | /// <summary> |
109 | /// Cleanup the texture service related objects for the removed presence. | 109 | /// Cleanup the texture service related objects for the removed presence. |
110 | /// </summary> | 110 | /// </summary> |
111 | /// <param name="agentId"> </param> | 111 | /// <param name="agentId"> </param> |
112 | private void EventManager_OnRemovePresence(LLUUID agentId) | 112 | private void EventManager_OnRemovePresence(LLUUID agentId) |
113 | { | 113 | { |
114 | UserTextureDownloadService textureService; | 114 | UserTextureDownloadService textureService; |
115 | 115 | ||
116 | lock (m_userTextureServices) | 116 | lock (m_userTextureServices) |
117 | { | 117 | { |
118 | if (m_userTextureServices.TryGetValue(agentId, out textureService)) | 118 | if (m_userTextureServices.TryGetValue(agentId, out textureService)) |
119 | { | 119 | { |
120 | textureService.Close(); | 120 | textureService.Close(); |
121 | 121 | ||
122 | m_userTextureServices.Remove(agentId); | 122 | m_userTextureServices.Remove(agentId); |
123 | } | 123 | } |
124 | } | 124 | } |
125 | } | 125 | } |
126 | 126 | ||
127 | public void NewClient(IClientAPI client) | 127 | public void NewClient(IClientAPI client) |
128 | { | 128 | { |
129 | client.OnRequestTexture += TextureRequest; | 129 | client.OnRequestTexture += TextureRequest; |
130 | } | 130 | } |
131 | 131 | ||
132 | /// <summary> | 132 | /// <summary> |
133 | /// Does this user have a registered texture download service? | 133 | /// Does this user have a registered texture download service? |
134 | /// </summary> | 134 | /// </summary> |
135 | /// <param name="userID"></param> | 135 | /// <param name="userID"></param> |
136 | /// <param name="textureService"></param> | 136 | /// <param name="textureService"></param> |
137 | /// <returns>Always returns true, since a service is created if one does not already exist</returns> | 137 | /// <returns>Always returns true, since a service is created if one does not already exist</returns> |
138 | private bool TryGetUserTextureService( | 138 | private bool TryGetUserTextureService( |
139 | IClientAPI client, out UserTextureDownloadService textureService) | 139 | IClientAPI client, out UserTextureDownloadService textureService) |
140 | { | 140 | { |
141 | lock (m_userTextureServices) | 141 | lock (m_userTextureServices) |
142 | { | 142 | { |
143 | if (m_userTextureServices.TryGetValue(client.AgentId, out textureService)) | 143 | if (m_userTextureServices.TryGetValue(client.AgentId, out textureService)) |
144 | { | 144 | { |
145 | return true; | 145 | return true; |
146 | } | 146 | } |
147 | 147 | ||
148 | textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders); | 148 | textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders); |
149 | m_userTextureServices.Add(client.AgentId, textureService); | 149 | m_userTextureServices.Add(client.AgentId, textureService); |
150 | 150 | ||
151 | return true; | 151 | return true; |
152 | } | 152 | } |
153 | } | 153 | } |
154 | 154 | ||
155 | /// <summary> | 155 | /// <summary> |
156 | /// Start the process of requesting a given texture. | 156 | /// Start the process of requesting a given texture. |
157 | /// </summary> | 157 | /// </summary> |
158 | /// <param name="sender"> </param> | 158 | /// <param name="sender"> </param> |
159 | /// <param name="e"></param> | 159 | /// <param name="e"></param> |
160 | public void TextureRequest(Object sender, TextureRequestArgs e) | 160 | public void TextureRequest(Object sender, TextureRequestArgs e) |
161 | { | 161 | { |
162 | IClientAPI client = (IClientAPI) sender; | 162 | IClientAPI client = (IClientAPI) sender; |
163 | UserTextureDownloadService textureService; | 163 | UserTextureDownloadService textureService; |
164 | 164 | ||
165 | if (TryGetUserTextureService(client, out textureService)) | 165 | if (TryGetUserTextureService(client, out textureService)) |
166 | { | 166 | { |
167 | textureService.HandleTextureRequest(e); | 167 | textureService.HandleTextureRequest(e); |
168 | } | 168 | } |
169 | } | 169 | } |
170 | 170 | ||
171 | /// <summary> | 171 | /// <summary> |
172 | /// Entry point for the thread dedicated to processing the texture queue. | 172 | /// Entry point for the thread dedicated to processing the texture queue. |
173 | /// </summary> | 173 | /// </summary> |
174 | public void ProcessTextureSenders() | 174 | public void ProcessTextureSenders() |
175 | { | 175 | { |
176 | ITextureSender sender = null; | 176 | ITextureSender sender = null; |
177 | 177 | ||
178 | while (true) | 178 | while (true) |
179 | { | 179 | { |
180 | sender = m_queueSenders.Dequeue(); | 180 | sender = m_queueSenders.Dequeue(); |
181 | 181 | ||
182 | if (sender.Cancel) | 182 | if (sender.Cancel) |
183 | { | 183 | { |
184 | TextureSent(sender); | 184 | TextureSent(sender); |
185 | 185 | ||
186 | sender.Cancel = false; | 186 | sender.Cancel = false; |
187 | } | 187 | } |
188 | else | 188 | else |
189 | { | 189 | { |
190 | bool finished = sender.SendTexturePacket(); | 190 | bool finished = sender.SendTexturePacket(); |
191 | if (finished) | 191 | if (finished) |
192 | { | 192 | { |
193 | TextureSent(sender); | 193 | TextureSent(sender); |
194 | } | 194 | } |
195 | else | 195 | else |
196 | { | 196 | { |
197 | m_queueSenders.Enqueue(sender); | 197 | m_queueSenders.Enqueue(sender); |
198 | } | 198 | } |
199 | } | 199 | } |
200 | 200 | ||
201 | // Make sure that any sender we currently have can get garbage collected | 201 | // Make sure that any sender we currently have can get garbage collected |
202 | sender = null; | 202 | sender = null; |
203 | 203 | ||
204 | //m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()); | 204 | //m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()); |
205 | } | 205 | } |
206 | } | 206 | } |
207 | 207 | ||
208 | /// <summary> | 208 | /// <summary> |
209 | /// Called when the texture has finished sending. | 209 | /// Called when the texture has finished sending. |
210 | /// </summary> | 210 | /// </summary> |
211 | /// <param name="sender"></param> | 211 | /// <param name="sender"></param> |
212 | private void TextureSent(ITextureSender sender) | 212 | private void TextureSent(ITextureSender sender) |
213 | { | 213 | { |
214 | sender.Sending = false; | 214 | sender.Sending = false; |
215 | //m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID); | 215 | //m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID); |
216 | m_scene.AddPendingDownloads(-1); | 216 | m_scene.AddPendingDownloads(-1); |
217 | } | 217 | } |
218 | } | 218 | } |
219 | } \ No newline at end of file | 219 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs index b181d20..70e44d4 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs | |||
@@ -1,98 +1,98 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using libsecondlife; |
29 | using libsecondlife.Packets; | 29 | using libsecondlife.Packets; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Environment.Interfaces; | 31 | using OpenSim.Region.Environment.Interfaces; |
32 | 32 | ||
33 | namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | 33 | namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload |
34 | { | 34 | { |
35 | /// <summary> | 35 | /// <summary> |
36 | /// Sends a 'texture not found' packet back to the client | 36 | /// Sends a 'texture not found' packet back to the client |
37 | /// </summary> | 37 | /// </summary> |
38 | public class TextureNotFoundSender : ITextureSender | 38 | public class TextureNotFoundSender : ITextureSender |
39 | { | 39 | { |
40 | //private static readonly log4net.ILog m_log | 40 | //private static readonly log4net.ILog m_log |
41 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 41 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
42 | 42 | ||
43 | private bool m_cancel = false; | 43 | private bool m_cancel = false; |
44 | private IClientAPI m_client; | 44 | private IClientAPI m_client; |
45 | 45 | ||
46 | // See ITextureSender | 46 | // See ITextureSender |
47 | 47 | ||
48 | private bool m_sending = false; | 48 | private bool m_sending = false; |
49 | private LLUUID m_textureId; | 49 | private LLUUID m_textureId; |
50 | 50 | ||
51 | // See ITextureSender | 51 | // See ITextureSender |
52 | 52 | ||
53 | public TextureNotFoundSender(IClientAPI client, LLUUID textureID) | 53 | public TextureNotFoundSender(IClientAPI client, LLUUID textureID) |
54 | { | 54 | { |
55 | m_client = client; | 55 | m_client = client; |
56 | m_textureId = textureID; | 56 | m_textureId = textureID; |
57 | } | 57 | } |
58 | 58 | ||
59 | #region ITextureSender Members | 59 | #region ITextureSender Members |
60 | 60 | ||
61 | public bool Sending | 61 | public bool Sending |
62 | { | 62 | { |
63 | get { return false; } | 63 | get { return false; } |
64 | set { m_sending = value; } | 64 | set { m_sending = value; } |
65 | } | 65 | } |
66 | 66 | ||
67 | public bool Cancel | 67 | public bool Cancel |
68 | { | 68 | { |
69 | get { return false; } | 69 | get { return false; } |
70 | set { m_cancel = value; } | 70 | set { m_cancel = value; } |
71 | } | 71 | } |
72 | 72 | ||
73 | // See ITextureSender | 73 | // See ITextureSender |
74 | public void UpdateRequest(int discardLevel, uint packetNumber) | 74 | public void UpdateRequest(int discardLevel, uint packetNumber) |
75 | { | 75 | { |
76 | // Not need to implement since priority changes don't affect this operation | 76 | // Not need to implement since priority changes don't affect this operation |
77 | } | 77 | } |
78 | 78 | ||
79 | // See ITextureSender | 79 | // See ITextureSender |
80 | public bool SendTexturePacket() | 80 | public bool SendTexturePacket() |
81 | { | 81 | { |
82 | //m_log.InfoFormat( | 82 | //m_log.InfoFormat( |
83 | // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found", | 83 | // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found", |
84 | // m_textureId); | 84 | // m_textureId); |
85 | 85 | ||
86 | ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket(); | 86 | ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket(); |
87 | notFound.ImageID.ID = m_textureId; | 87 | notFound.ImageID.ID = m_textureId; |
88 | 88 | ||
89 | // XXX Temporarily disabling as this appears to be causing client crashes on at least | 89 | // XXX Temporarily disabling as this appears to be causing client crashes on at least |
90 | // 1.19.0(5) of the Linden Second Life client. | 90 | // 1.19.0(5) of the Linden Second Life client. |
91 | // m_client.OutPacket(notFound, ThrottleOutPacketType.Texture); | 91 | // m_client.OutPacket(notFound, ThrottleOutPacketType.Texture); |
92 | 92 | ||
93 | return true; | 93 | return true; |
94 | } | 94 | } |
95 | 95 | ||
96 | #endregion | 96 | #endregion |
97 | } | 97 | } |
98 | } \ No newline at end of file | 98 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs index 4f63fd0..a450cdc 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs | |||
@@ -1,249 +1,249 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using log4net; | 31 | using log4net; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Framework.Communications.Limit; | 33 | using OpenSim.Framework.Communications.Limit; |
34 | using OpenSim.Region.Environment.Interfaces; | 34 | using OpenSim.Region.Environment.Interfaces; |
35 | using OpenSim.Region.Environment.Scenes; | 35 | using OpenSim.Region.Environment.Scenes; |
36 | 36 | ||
37 | namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | 37 | namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload |
38 | { | 38 | { |
39 | /// <summary> | 39 | /// <summary> |
40 | /// This module sets up texture senders in response to client texture requests, and places them on a | 40 | /// This module sets up texture senders in response to client texture requests, and places them on a |
41 | /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the | 41 | /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the |
42 | /// asset cache). | 42 | /// asset cache). |
43 | /// </summary> | 43 | /// </summary> |
44 | public class UserTextureDownloadService | 44 | public class UserTextureDownloadService |
45 | { | 45 | { |
46 | private static readonly ILog m_log | 46 | private static readonly ILog m_log |
47 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | /// <summary> | 49 | /// <summary> |
50 | /// We will allow the client to request the same texture n times before dropping further requests | 50 | /// We will allow the client to request the same texture n times before dropping further requests |
51 | /// | 51 | /// |
52 | /// This number includes repeated requests for the same texture at different resolutions (which we don't | 52 | /// This number includes repeated requests for the same texture at different resolutions (which we don't |
53 | /// currently handle properly as far as I know). However, this situation should be handled in a more | 53 | /// currently handle properly as far as I know). However, this situation should be handled in a more |
54 | /// sophisticated way. | 54 | /// sophisticated way. |
55 | /// </summary> | 55 | /// </summary> |
56 | private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; | 56 | private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; |
57 | 57 | ||
58 | /// <summary> | 58 | /// <summary> |
59 | /// XXX Also going to limit requests for found textures. | 59 | /// XXX Also going to limit requests for found textures. |
60 | /// </summary> | 60 | /// </summary> |
61 | private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy | 61 | private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy |
62 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | 62 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); |
63 | 63 | ||
64 | private readonly IClientAPI m_client; | 64 | private readonly IClientAPI m_client; |
65 | private readonly Scene m_scene; | 65 | private readonly Scene m_scene; |
66 | 66 | ||
67 | /// <summary> | 67 | /// <summary> |
68 | /// Texture Senders are placed in this queue once they have received their texture from the asset | 68 | /// Texture Senders are placed in this queue once they have received their texture from the asset |
69 | /// cache. Another module actually invokes the send. | 69 | /// cache. Another module actually invokes the send. |
70 | /// </summary> | 70 | /// </summary> |
71 | private readonly BlockingQueue<ITextureSender> m_sharedSendersQueue; | 71 | private readonly BlockingQueue<ITextureSender> m_sharedSendersQueue; |
72 | 72 | ||
73 | /// <summary> | 73 | /// <summary> |
74 | /// Holds texture senders before they have received the appropriate texture from the asset cache. | 74 | /// Holds texture senders before they have received the appropriate texture from the asset cache. |
75 | /// </summary> | 75 | /// </summary> |
76 | private readonly Dictionary<LLUUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender.TextureSender>(); | 76 | private readonly Dictionary<LLUUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender.TextureSender>(); |
77 | 77 | ||
78 | /// <summary> | 78 | /// <summary> |
79 | /// We're going to limit requests for the same missing texture. | 79 | /// We're going to limit requests for the same missing texture. |
80 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests | 80 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests |
81 | /// the same missing textures | 81 | /// the same missing textures |
82 | /// </summary> | 82 | /// </summary> |
83 | private readonly IRequestLimitStrategy<LLUUID> missingTextureLimitStrategy | 83 | private readonly IRequestLimitStrategy<LLUUID> missingTextureLimitStrategy |
84 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | 84 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); |
85 | 85 | ||
86 | public UserTextureDownloadService( | 86 | public UserTextureDownloadService( |
87 | IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue) | 87 | IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue) |
88 | { | 88 | { |
89 | m_client = client; | 89 | m_client = client; |
90 | m_scene = scene; | 90 | m_scene = scene; |
91 | m_sharedSendersQueue = sharedQueue; | 91 | m_sharedSendersQueue = sharedQueue; |
92 | } | 92 | } |
93 | 93 | ||
94 | /// <summary> | 94 | /// <summary> |
95 | /// Handle a texture request. This involves creating a texture sender and placing it on the | 95 | /// Handle a texture request. This involves creating a texture sender and placing it on the |
96 | /// previously passed in shared queue. | 96 | /// previously passed in shared queue. |
97 | /// </summary> | 97 | /// </summary> |
98 | /// <param name="e"></param> | 98 | /// <param name="e"></param> |
99 | public void HandleTextureRequest(TextureRequestArgs e) | 99 | public void HandleTextureRequest(TextureRequestArgs e) |
100 | { | 100 | { |
101 | TextureSender.TextureSender textureSender; | 101 | TextureSender.TextureSender textureSender; |
102 | 102 | ||
103 | //TODO: should be working out the data size/ number of packets to be sent for each discard level | 103 | //TODO: should be working out the data size/ number of packets to be sent for each discard level |
104 | if ((e.DiscardLevel >= 0) || (e.Priority != 0)) | 104 | if ((e.DiscardLevel >= 0) || (e.Priority != 0)) |
105 | { | 105 | { |
106 | lock (m_textureSenders) | 106 | lock (m_textureSenders) |
107 | { | 107 | { |
108 | if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) | 108 | if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) |
109 | { | 109 | { |
110 | // If we've received new non UUID information for this request and it hasn't dispatched | 110 | // If we've received new non UUID information for this request and it hasn't dispatched |
111 | // yet, then update the request accordingly. | 111 | // yet, then update the request accordingly. |
112 | textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); | 112 | textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); |
113 | } | 113 | } |
114 | else | 114 | else |
115 | { | 115 | { |
116 | if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) | 116 | if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) |
117 | { | 117 | { |
118 | // m_log.DebugFormat( | 118 | // m_log.DebugFormat( |
119 | // "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}", | 119 | // "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}", |
120 | // e.RequestedAssetID, m_client.AgentId); | 120 | // e.RequestedAssetID, m_client.AgentId); |
121 | 121 | ||
122 | return; | 122 | return; |
123 | } | 123 | } |
124 | else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) | 124 | else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) |
125 | { | 125 | { |
126 | if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID)) | 126 | if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID)) |
127 | { | 127 | { |
128 | // Commenting out this message for now as it causes too much noise with other | 128 | // Commenting out this message for now as it causes too much noise with other |
129 | // debug messages. | 129 | // debug messages. |
130 | // TODO: possibly record this as a statistic in the future | 130 | // TODO: possibly record this as a statistic in the future |
131 | // | 131 | // |
132 | // m_log.DebugFormat( | 132 | // m_log.DebugFormat( |
133 | // "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests", | 133 | // "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests", |
134 | // e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); | 134 | // e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); |
135 | } | 135 | } |
136 | 136 | ||
137 | return; | 137 | return; |
138 | } | 138 | } |
139 | 139 | ||
140 | m_scene.AddPendingDownloads(1); | 140 | m_scene.AddPendingDownloads(1); |
141 | 141 | ||
142 | TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber); | 142 | TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber); |
143 | m_textureSenders.Add(e.RequestedAssetID, requestHandler); | 143 | m_textureSenders.Add(e.RequestedAssetID, requestHandler); |
144 | 144 | ||
145 | m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true); | 145 | m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true); |
146 | } | 146 | } |
147 | } | 147 | } |
148 | } | 148 | } |
149 | else | 149 | else |
150 | { | 150 | { |
151 | lock (m_textureSenders) | 151 | lock (m_textureSenders) |
152 | { | 152 | { |
153 | if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) | 153 | if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) |
154 | { | 154 | { |
155 | textureSender.Cancel = true; | 155 | textureSender.Cancel = true; |
156 | } | 156 | } |
157 | } | 157 | } |
158 | } | 158 | } |
159 | } | 159 | } |
160 | 160 | ||
161 | /// <summary> | 161 | /// <summary> |
162 | /// The callback for the asset cache when a texture has been retrieved. This method queues the | 162 | /// The callback for the asset cache when a texture has been retrieved. This method queues the |
163 | /// texture sender for processing. | 163 | /// texture sender for processing. |
164 | /// </summary> | 164 | /// </summary> |
165 | /// <param name="textureID"></param> | 165 | /// <param name="textureID"></param> |
166 | /// <param name="texture"></param> | 166 | /// <param name="texture"></param> |
167 | public void TextureCallback(LLUUID textureID, AssetBase texture) | 167 | public void TextureCallback(LLUUID textureID, AssetBase texture) |
168 | { | 168 | { |
169 | //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); | 169 | //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); |
170 | 170 | ||
171 | lock (m_textureSenders) | 171 | lock (m_textureSenders) |
172 | { | 172 | { |
173 | TextureSender.TextureSender textureSender; | 173 | TextureSender.TextureSender textureSender; |
174 | 174 | ||
175 | if (m_textureSenders.TryGetValue(textureID, out textureSender)) | 175 | if (m_textureSenders.TryGetValue(textureID, out textureSender)) |
176 | { | 176 | { |
177 | // XXX It may be perfectly valid for a texture to have no data... but if we pass | 177 | // XXX It may be perfectly valid for a texture to have no data... but if we pass |
178 | // this on to the TextureSender it will blow up, so just discard for now. | 178 | // this on to the TextureSender it will blow up, so just discard for now. |
179 | // Needs investigation. | 179 | // Needs investigation. |
180 | if (texture == null || texture.Data == null) | 180 | if (texture == null || texture.Data == null) |
181 | { | 181 | { |
182 | if (!missingTextureLimitStrategy.IsMonitoringRequests(textureID)) | 182 | if (!missingTextureLimitStrategy.IsMonitoringRequests(textureID)) |
183 | { | 183 | { |
184 | missingTextureLimitStrategy.MonitorRequests(textureID); | 184 | missingTextureLimitStrategy.MonitorRequests(textureID); |
185 | 185 | ||
186 | m_log.DebugFormat( | 186 | m_log.DebugFormat( |
187 | "[USER TEXTURE DOWNLOAD SERVICE]: Queueing first TextureNotFoundSender for {0}, client {1}", | 187 | "[USER TEXTURE DOWNLOAD SERVICE]: Queueing first TextureNotFoundSender for {0}, client {1}", |
188 | textureID, m_client.AgentId); | 188 | textureID, m_client.AgentId); |
189 | } | 189 | } |
190 | 190 | ||
191 | ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID); | 191 | ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID); |
192 | EnqueueTextureSender(textureNotFoundSender); | 192 | EnqueueTextureSender(textureNotFoundSender); |
193 | } | 193 | } |
194 | else | 194 | else |
195 | { | 195 | { |
196 | if (!textureSender.ImageLoaded) | 196 | if (!textureSender.ImageLoaded) |
197 | { | 197 | { |
198 | textureSender.TextureReceived(texture); | 198 | textureSender.TextureReceived(texture); |
199 | EnqueueTextureSender(textureSender); | 199 | EnqueueTextureSender(textureSender); |
200 | 200 | ||
201 | foundTextureLimitStrategy.MonitorRequests(textureID); | 201 | foundTextureLimitStrategy.MonitorRequests(textureID); |
202 | } | 202 | } |
203 | } | 203 | } |
204 | 204 | ||
205 | //m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID); | 205 | //m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID); |
206 | m_textureSenders.Remove(textureID); | 206 | m_textureSenders.Remove(textureID); |
207 | //m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count); | 207 | //m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count); |
208 | } | 208 | } |
209 | else | 209 | else |
210 | { | 210 | { |
211 | m_log.WarnFormat( | 211 | m_log.WarnFormat( |
212 | "Got a texture uuid {0} with no sender object to handle it, this shouldn't happen", | 212 | "Got a texture uuid {0} with no sender object to handle it, this shouldn't happen", |
213 | textureID); | 213 | textureID); |
214 | } | 214 | } |
215 | } | 215 | } |
216 | } | 216 | } |
217 | 217 | ||
218 | /// <summary> | 218 | /// <summary> |
219 | /// Place a ready texture sender on the processing queue. | 219 | /// Place a ready texture sender on the processing queue. |
220 | /// </summary> | 220 | /// </summary> |
221 | /// <param name="textureSender"></param> | 221 | /// <param name="textureSender"></param> |
222 | private void EnqueueTextureSender(ITextureSender textureSender) | 222 | private void EnqueueTextureSender(ITextureSender textureSender) |
223 | { | 223 | { |
224 | textureSender.Cancel = false; | 224 | textureSender.Cancel = false; |
225 | textureSender.Sending = true; | 225 | textureSender.Sending = true; |
226 | 226 | ||
227 | if (!m_sharedSendersQueue.Contains(textureSender)) | 227 | if (!m_sharedSendersQueue.Contains(textureSender)) |
228 | { | 228 | { |
229 | m_sharedSendersQueue.Enqueue(textureSender); | 229 | m_sharedSendersQueue.Enqueue(textureSender); |
230 | } | 230 | } |
231 | } | 231 | } |
232 | 232 | ||
233 | /// <summary> | 233 | /// <summary> |
234 | /// Close this module. | 234 | /// Close this module. |
235 | /// </summary> | 235 | /// </summary> |
236 | internal void Close() | 236 | internal void Close() |
237 | { | 237 | { |
238 | lock (m_textureSenders) | 238 | lock (m_textureSenders) |
239 | { | 239 | { |
240 | foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values) | 240 | foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values) |
241 | { | 241 | { |
242 | textureSender.Cancel = true; | 242 | textureSender.Cancel = true; |
243 | } | 243 | } |
244 | 244 | ||
245 | m_textureSenders.Clear(); | 245 | m_textureSenders.Clear(); |
246 | } | 246 | } |
247 | } | 247 | } |
248 | } | 248 | } |
249 | } \ No newline at end of file | 249 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs index b6f7095..02c541b 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs | |||
@@ -1,223 +1,223 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using libsecondlife.Packets; | 30 | using libsecondlife.Packets; |
31 | using log4net; | 31 | using log4net; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
34 | 34 | ||
35 | namespace OpenSim.Region.Environment.Modules.Agent.TextureSender | 35 | namespace OpenSim.Region.Environment.Modules.Agent.TextureSender |
36 | { | 36 | { |
37 | /// <summary> | 37 | /// <summary> |
38 | /// A TextureSender handles the process of receiving a texture requested by the client from the | 38 | /// A TextureSender handles the process of receiving a texture requested by the client from the |
39 | /// AssetCache, and then sending that texture back to the client. | 39 | /// AssetCache, and then sending that texture back to the client. |
40 | /// </summary> | 40 | /// </summary> |
41 | public class TextureSender : ITextureSender | 41 | public class TextureSender : ITextureSender |
42 | { | 42 | { |
43 | private static readonly ILog m_log | 43 | private static readonly ILog m_log |
44 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | /// <summary> | 46 | /// <summary> |
47 | /// Records the number of times texture send has been called. | 47 | /// Records the number of times texture send has been called. |
48 | /// </summary> | 48 | /// </summary> |
49 | public int counter = 0; | 49 | public int counter = 0; |
50 | 50 | ||
51 | public bool ImageLoaded = false; | 51 | public bool ImageLoaded = false; |
52 | 52 | ||
53 | /// <summary> | 53 | /// <summary> |
54 | /// Holds the texture asset to send. | 54 | /// Holds the texture asset to send. |
55 | /// </summary> | 55 | /// </summary> |
56 | private AssetBase m_asset; | 56 | private AssetBase m_asset; |
57 | 57 | ||
58 | //public LLUUID assetID { get { return m_asset.FullID; } } | 58 | //public LLUUID assetID { get { return m_asset.FullID; } } |
59 | 59 | ||
60 | private bool m_cancel = false; | 60 | private bool m_cancel = false; |
61 | 61 | ||
62 | // See ITextureSender | 62 | // See ITextureSender |
63 | 63 | ||
64 | private bool m_sending = false; | 64 | private bool m_sending = false; |
65 | 65 | ||
66 | /// <summary> | 66 | /// <summary> |
67 | /// This is actually the number of extra packets required to send the texture data! We always assume | 67 | /// This is actually the number of extra packets required to send the texture data! We always assume |
68 | /// at least one is required. | 68 | /// at least one is required. |
69 | /// </summary> | 69 | /// </summary> |
70 | private int NumPackets = 0; | 70 | private int NumPackets = 0; |
71 | 71 | ||
72 | /// <summary> | 72 | /// <summary> |
73 | /// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts | 73 | /// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts |
74 | /// at the 600th byte (0th indexed). | 74 | /// at the 600th byte (0th indexed). |
75 | /// </summary> | 75 | /// </summary> |
76 | private int PacketCounter = 0; | 76 | private int PacketCounter = 0; |
77 | 77 | ||
78 | private int RequestedDiscardLevel = -1; | 78 | private int RequestedDiscardLevel = -1; |
79 | private IClientAPI RequestUser; | 79 | private IClientAPI RequestUser; |
80 | private uint StartPacketNumber = 0; | 80 | private uint StartPacketNumber = 0; |
81 | 81 | ||
82 | public TextureSender(IClientAPI client, int discardLevel, uint packetNumber) | 82 | public TextureSender(IClientAPI client, int discardLevel, uint packetNumber) |
83 | { | 83 | { |
84 | RequestUser = client; | 84 | RequestUser = client; |
85 | RequestedDiscardLevel = discardLevel; | 85 | RequestedDiscardLevel = discardLevel; |
86 | StartPacketNumber = packetNumber; | 86 | StartPacketNumber = packetNumber; |
87 | } | 87 | } |
88 | 88 | ||
89 | #region ITextureSender Members | 89 | #region ITextureSender Members |
90 | 90 | ||
91 | public bool Cancel | 91 | public bool Cancel |
92 | { | 92 | { |
93 | get { return false; } | 93 | get { return false; } |
94 | set { m_cancel = value; } | 94 | set { m_cancel = value; } |
95 | } | 95 | } |
96 | 96 | ||
97 | public bool Sending | 97 | public bool Sending |
98 | { | 98 | { |
99 | get { return false; } | 99 | get { return false; } |
100 | set { m_sending = value; } | 100 | set { m_sending = value; } |
101 | } | 101 | } |
102 | 102 | ||
103 | // See ITextureSender | 103 | // See ITextureSender |
104 | public void UpdateRequest(int discardLevel, uint packetNumber) | 104 | public void UpdateRequest(int discardLevel, uint packetNumber) |
105 | { | 105 | { |
106 | RequestedDiscardLevel = discardLevel; | 106 | RequestedDiscardLevel = discardLevel; |
107 | StartPacketNumber = packetNumber; | 107 | StartPacketNumber = packetNumber; |
108 | PacketCounter = (int) StartPacketNumber; | 108 | PacketCounter = (int) StartPacketNumber; |
109 | } | 109 | } |
110 | 110 | ||
111 | // See ITextureSender | 111 | // See ITextureSender |
112 | public bool SendTexturePacket() | 112 | public bool SendTexturePacket() |
113 | { | 113 | { |
114 | //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID); | 114 | //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID); |
115 | 115 | ||
116 | SendPacket(); | 116 | SendPacket(); |
117 | counter++; | 117 | counter++; |
118 | if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) || | 118 | if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) || |
119 | ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1))))) | 119 | ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1))))) |
120 | { | 120 | { |
121 | return true; | 121 | return true; |
122 | } | 122 | } |
123 | return false; | 123 | return false; |
124 | } | 124 | } |
125 | 125 | ||
126 | #endregion | 126 | #endregion |
127 | 127 | ||
128 | /// <summary> | 128 | /// <summary> |
129 | /// Load up the texture data to send. | 129 | /// Load up the texture data to send. |
130 | /// </summary> | 130 | /// </summary> |
131 | /// <param name="asset"> | 131 | /// <param name="asset"> |
132 | /// A <see cref="AssetBase"/> | 132 | /// A <see cref="AssetBase"/> |
133 | /// </param> | 133 | /// </param> |
134 | public void TextureReceived(AssetBase asset) | 134 | public void TextureReceived(AssetBase asset) |
135 | { | 135 | { |
136 | m_asset = asset; | 136 | m_asset = asset; |
137 | NumPackets = CalculateNumPackets(asset.Data.Length); | 137 | NumPackets = CalculateNumPackets(asset.Data.Length); |
138 | PacketCounter = (int) StartPacketNumber; | 138 | PacketCounter = (int) StartPacketNumber; |
139 | ImageLoaded = true; | 139 | ImageLoaded = true; |
140 | } | 140 | } |
141 | 141 | ||
142 | /// <summary> | 142 | /// <summary> |
143 | /// Sends a texture packet to the client. | 143 | /// Sends a texture packet to the client. |
144 | /// </summary> | 144 | /// </summary> |
145 | private void SendPacket() | 145 | private void SendPacket() |
146 | { | 146 | { |
147 | if (PacketCounter <= NumPackets) | 147 | if (PacketCounter <= NumPackets) |
148 | { | 148 | { |
149 | if (PacketCounter == 0) | 149 | if (PacketCounter == 0) |
150 | { | 150 | { |
151 | if (NumPackets == 0) | 151 | if (NumPackets == 0) |
152 | { | 152 | { |
153 | ImageDataPacket im = new ImageDataPacket(); | 153 | ImageDataPacket im = new ImageDataPacket(); |
154 | im.Header.Reliable = false; | 154 | im.Header.Reliable = false; |
155 | im.ImageID.Packets = 1; | 155 | im.ImageID.Packets = 1; |
156 | im.ImageID.ID = m_asset.FullID; | 156 | im.ImageID.ID = m_asset.FullID; |
157 | im.ImageID.Size = (uint) m_asset.Data.Length; | 157 | im.ImageID.Size = (uint) m_asset.Data.Length; |
158 | im.ImageData.Data = m_asset.Data; | 158 | im.ImageData.Data = m_asset.Data; |
159 | im.ImageID.Codec = 2; | 159 | im.ImageID.Codec = 2; |
160 | RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); | 160 | RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); |
161 | PacketCounter++; | 161 | PacketCounter++; |
162 | } | 162 | } |
163 | else | 163 | else |
164 | { | 164 | { |
165 | ImageDataPacket im = new ImageDataPacket(); | 165 | ImageDataPacket im = new ImageDataPacket(); |
166 | im.Header.Reliable = false; | 166 | im.Header.Reliable = false; |
167 | im.ImageID.Packets = (ushort) (NumPackets); | 167 | im.ImageID.Packets = (ushort) (NumPackets); |
168 | im.ImageID.ID = m_asset.FullID; | 168 | im.ImageID.ID = m_asset.FullID; |
169 | im.ImageID.Size = (uint) m_asset.Data.Length; | 169 | im.ImageID.Size = (uint) m_asset.Data.Length; |
170 | im.ImageData.Data = new byte[600]; | 170 | im.ImageData.Data = new byte[600]; |
171 | Array.Copy(m_asset.Data, 0, im.ImageData.Data, 0, 600); | 171 | Array.Copy(m_asset.Data, 0, im.ImageData.Data, 0, 600); |
172 | im.ImageID.Codec = 2; | 172 | im.ImageID.Codec = 2; |
173 | RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); | 173 | RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); |
174 | PacketCounter++; | 174 | PacketCounter++; |
175 | } | 175 | } |
176 | } | 176 | } |
177 | else | 177 | else |
178 | { | 178 | { |
179 | ImagePacketPacket im = new ImagePacketPacket(); | 179 | ImagePacketPacket im = new ImagePacketPacket(); |
180 | im.Header.Reliable = false; | 180 | im.Header.Reliable = false; |
181 | im.ImageID.Packet = (ushort) (PacketCounter); | 181 | im.ImageID.Packet = (ushort) (PacketCounter); |
182 | im.ImageID.ID = m_asset.FullID; | 182 | im.ImageID.ID = m_asset.FullID; |
183 | int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1)); | 183 | int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1)); |
184 | if (size > 1000) size = 1000; | 184 | if (size > 1000) size = 1000; |
185 | im.ImageData.Data = new byte[size]; | 185 | im.ImageData.Data = new byte[size]; |
186 | try | 186 | try |
187 | { | 187 | { |
188 | Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), im.ImageData.Data, 0, size); | 188 | Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), im.ImageData.Data, 0, size); |
189 | } | 189 | } |
190 | catch (ArgumentOutOfRangeException) | 190 | catch (ArgumentOutOfRangeException) |
191 | { | 191 | { |
192 | m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" + | 192 | m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" + |
193 | m_asset.FullID.ToString()); | 193 | m_asset.FullID.ToString()); |
194 | return; | 194 | return; |
195 | } | 195 | } |
196 | RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); | 196 | RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); |
197 | PacketCounter++; | 197 | PacketCounter++; |
198 | } | 198 | } |
199 | } | 199 | } |
200 | } | 200 | } |
201 | 201 | ||
202 | /// <summary> | 202 | /// <summary> |
203 | /// Calculate the number of packets that will be required to send the texture loaded into this sender | 203 | /// Calculate the number of packets that will be required to send the texture loaded into this sender |
204 | /// This is actually the number of 1000 byte packets not including an initial 600 byte packet... | 204 | /// This is actually the number of 1000 byte packets not including an initial 600 byte packet... |
205 | /// </summary> | 205 | /// </summary> |
206 | /// <param name="length"></param> | 206 | /// <param name="length"></param> |
207 | /// <returns></returns> | 207 | /// <returns></returns> |
208 | private int CalculateNumPackets(int length) | 208 | private int CalculateNumPackets(int length) |
209 | { | 209 | { |
210 | int numPackets = 0; | 210 | int numPackets = 0; |
211 | 211 | ||
212 | if (length > 600) | 212 | if (length > 600) |
213 | { | 213 | { |
214 | //over 600 bytes so split up file | 214 | //over 600 bytes so split up file |
215 | int restData = (length - 600); | 215 | int restData = (length - 600); |
216 | int restPackets = ((restData + 999) / 1000); | 216 | int restPackets = ((restData + 999) / 1000); |
217 | numPackets = restPackets; | 217 | numPackets = restPackets; |
218 | } | 218 | } |
219 | 219 | ||
220 | return numPackets; | 220 | return numPackets; |
221 | } | 221 | } |
222 | } | 222 | } |
223 | } \ No newline at end of file | 223 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs b/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs index e35b6f5..8e90d17 100644 --- a/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs +++ b/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs | |||
@@ -1,235 +1,235 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using Nini.Config; | 31 | using Nini.Config; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
34 | using OpenSim.Region.Environment.Scenes; | 34 | using OpenSim.Region.Environment.Scenes; |
35 | 35 | ||
36 | namespace OpenSim.Region.Environment.Modules.Agent.Xfer | 36 | namespace OpenSim.Region.Environment.Modules.Agent.Xfer |
37 | { | 37 | { |
38 | public class XferModule : IRegionModule, IXfer | 38 | public class XferModule : IRegionModule, IXfer |
39 | { | 39 | { |
40 | private Scene m_scene; | 40 | private Scene m_scene; |
41 | public Dictionary<string, byte[]> NewFiles = new Dictionary<string, byte[]>(); | 41 | public Dictionary<string, byte[]> NewFiles = new Dictionary<string, byte[]>(); |
42 | public Dictionary<ulong, XferDownLoad> Transfers = new Dictionary<ulong, XferDownLoad>(); | 42 | public Dictionary<ulong, XferDownLoad> Transfers = new Dictionary<ulong, XferDownLoad>(); |
43 | 43 | ||
44 | public XferModule() | 44 | public XferModule() |
45 | { | 45 | { |
46 | } | 46 | } |
47 | 47 | ||
48 | #region IRegionModule Members | 48 | #region IRegionModule Members |
49 | 49 | ||
50 | public void Initialise(Scene scene, IConfigSource config) | 50 | public void Initialise(Scene scene, IConfigSource config) |
51 | { | 51 | { |
52 | m_scene = scene; | 52 | m_scene = scene; |
53 | m_scene.EventManager.OnNewClient += NewClient; | 53 | m_scene.EventManager.OnNewClient += NewClient; |
54 | 54 | ||
55 | m_scene.RegisterModuleInterface<IXfer>(this); | 55 | m_scene.RegisterModuleInterface<IXfer>(this); |
56 | } | 56 | } |
57 | 57 | ||
58 | public void PostInitialise() | 58 | public void PostInitialise() |
59 | { | 59 | { |
60 | } | 60 | } |
61 | 61 | ||
62 | public void Close() | 62 | public void Close() |
63 | { | 63 | { |
64 | } | 64 | } |
65 | 65 | ||
66 | public string Name | 66 | public string Name |
67 | { | 67 | { |
68 | get { return "XferModule"; } | 68 | get { return "XferModule"; } |
69 | } | 69 | } |
70 | 70 | ||
71 | public bool IsSharedModule | 71 | public bool IsSharedModule |
72 | { | 72 | { |
73 | get { return false; } | 73 | get { return false; } |
74 | } | 74 | } |
75 | 75 | ||
76 | #endregion | 76 | #endregion |
77 | 77 | ||
78 | #region IXfer Members | 78 | #region IXfer Members |
79 | 79 | ||
80 | public bool AddNewFile(string fileName, byte[] data) | 80 | public bool AddNewFile(string fileName, byte[] data) |
81 | { | 81 | { |
82 | lock (NewFiles) | 82 | lock (NewFiles) |
83 | { | 83 | { |
84 | if (NewFiles.ContainsKey(fileName)) | 84 | if (NewFiles.ContainsKey(fileName)) |
85 | { | 85 | { |
86 | NewFiles[fileName] = data; | 86 | NewFiles[fileName] = data; |
87 | } | 87 | } |
88 | else | 88 | else |
89 | { | 89 | { |
90 | NewFiles.Add(fileName, data); | 90 | NewFiles.Add(fileName, data); |
91 | } | 91 | } |
92 | } | 92 | } |
93 | return true; | 93 | return true; |
94 | } | 94 | } |
95 | 95 | ||
96 | #endregion | 96 | #endregion |
97 | 97 | ||
98 | public void NewClient(IClientAPI client) | 98 | public void NewClient(IClientAPI client) |
99 | { | 99 | { |
100 | client.OnRequestXfer += RequestXfer; | 100 | client.OnRequestXfer += RequestXfer; |
101 | client.OnConfirmXfer += AckPacket; | 101 | client.OnConfirmXfer += AckPacket; |
102 | } | 102 | } |
103 | 103 | ||
104 | /// <summary> | 104 | /// <summary> |
105 | /// | 105 | /// |
106 | /// </summary> | 106 | /// </summary> |
107 | /// <param name="remoteClient"></param> | 107 | /// <param name="remoteClient"></param> |
108 | /// <param name="xferID"></param> | 108 | /// <param name="xferID"></param> |
109 | /// <param name="fileName"></param> | 109 | /// <param name="fileName"></param> |
110 | public void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName) | 110 | public void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName) |
111 | { | 111 | { |
112 | lock (NewFiles) | 112 | lock (NewFiles) |
113 | { | 113 | { |
114 | if (NewFiles.ContainsKey(fileName)) | 114 | if (NewFiles.ContainsKey(fileName)) |
115 | { | 115 | { |
116 | if (!Transfers.ContainsKey(xferID)) | 116 | if (!Transfers.ContainsKey(xferID)) |
117 | { | 117 | { |
118 | byte[] fileData = NewFiles[fileName]; | 118 | byte[] fileData = NewFiles[fileName]; |
119 | XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient); | 119 | XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient); |
120 | Transfers.Add(xferID, transaction); | 120 | Transfers.Add(xferID, transaction); |
121 | NewFiles.Remove(fileName); | 121 | NewFiles.Remove(fileName); |
122 | 122 | ||
123 | if (transaction.StartSend()) | 123 | if (transaction.StartSend()) |
124 | { | 124 | { |
125 | Transfers.Remove(xferID); | 125 | Transfers.Remove(xferID); |
126 | } | 126 | } |
127 | } | 127 | } |
128 | } | 128 | } |
129 | } | 129 | } |
130 | } | 130 | } |
131 | 131 | ||
132 | public void AckPacket(IClientAPI remoteClient, ulong xferID, uint packet) | 132 | public void AckPacket(IClientAPI remoteClient, ulong xferID, uint packet) |
133 | { | 133 | { |
134 | if (Transfers.ContainsKey(xferID)) | 134 | if (Transfers.ContainsKey(xferID)) |
135 | { | 135 | { |
136 | if (Transfers[xferID].AckPacket(packet)) | 136 | if (Transfers[xferID].AckPacket(packet)) |
137 | { | 137 | { |
138 | { | 138 | { |
139 | Transfers.Remove(xferID); | 139 | Transfers.Remove(xferID); |
140 | } | 140 | } |
141 | } | 141 | } |
142 | } | 142 | } |
143 | } | 143 | } |
144 | 144 | ||
145 | #region Nested type: XferDownLoad | 145 | #region Nested type: XferDownLoad |
146 | 146 | ||
147 | public class XferDownLoad | 147 | public class XferDownLoad |
148 | { | 148 | { |
149 | public IClientAPI Client; | 149 | public IClientAPI Client; |
150 | private bool complete; | 150 | private bool complete; |
151 | public byte[] Data = new byte[0]; | 151 | public byte[] Data = new byte[0]; |
152 | public int DataPointer = 0; | 152 | public int DataPointer = 0; |
153 | public string FileName = String.Empty; | 153 | public string FileName = String.Empty; |
154 | public uint Packet = 0; | 154 | public uint Packet = 0; |
155 | public uint Serial = 1; | 155 | public uint Serial = 1; |
156 | public ulong XferID = 0; | 156 | public ulong XferID = 0; |
157 | 157 | ||
158 | public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client) | 158 | public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client) |
159 | { | 159 | { |
160 | FileName = fileName; | 160 | FileName = fileName; |
161 | Data = data; | 161 | Data = data; |
162 | XferID = xferID; | 162 | XferID = xferID; |
163 | Client = client; | 163 | Client = client; |
164 | } | 164 | } |
165 | 165 | ||
166 | public XferDownLoad() | 166 | public XferDownLoad() |
167 | { | 167 | { |
168 | } | 168 | } |
169 | 169 | ||
170 | /// <summary> | 170 | /// <summary> |
171 | /// Start a transfer | 171 | /// Start a transfer |
172 | /// </summary> | 172 | /// </summary> |
173 | /// <returns>True if the transfer is complete, false if not</returns> | 173 | /// <returns>True if the transfer is complete, false if not</returns> |
174 | public bool StartSend() | 174 | public bool StartSend() |
175 | { | 175 | { |
176 | if (Data.Length < 1000) | 176 | if (Data.Length < 1000) |
177 | { | 177 | { |
178 | // for now (testing ) we only support files under 1000 bytes | 178 | // for now (testing ) we only support files under 1000 bytes |
179 | byte[] transferData = new byte[Data.Length + 4]; | 179 | byte[] transferData = new byte[Data.Length + 4]; |
180 | Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4); | 180 | Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4); |
181 | Array.Copy(Data, 0, transferData, 4, Data.Length); | 181 | Array.Copy(Data, 0, transferData, 4, Data.Length); |
182 | Client.SendXferPacket(XferID, 0 + 0x80000000, transferData); | 182 | Client.SendXferPacket(XferID, 0 + 0x80000000, transferData); |
183 | 183 | ||
184 | complete = true; | 184 | complete = true; |
185 | } | 185 | } |
186 | else | 186 | else |
187 | { | 187 | { |
188 | byte[] transferData = new byte[1000 + 4]; | 188 | byte[] transferData = new byte[1000 + 4]; |
189 | Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4); | 189 | Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4); |
190 | Array.Copy(Data, 0, transferData, 4, 1000); | 190 | Array.Copy(Data, 0, transferData, 4, 1000); |
191 | Client.SendXferPacket(XferID, 0, transferData); | 191 | Client.SendXferPacket(XferID, 0, transferData); |
192 | Packet++; | 192 | Packet++; |
193 | DataPointer = 1000; | 193 | DataPointer = 1000; |
194 | } | 194 | } |
195 | 195 | ||
196 | return complete; | 196 | return complete; |
197 | } | 197 | } |
198 | 198 | ||
199 | /// <summary> | 199 | /// <summary> |
200 | /// Respond to an ack packet from the client | 200 | /// Respond to an ack packet from the client |
201 | /// </summary> | 201 | /// </summary> |
202 | /// <param name="packet"></param> | 202 | /// <param name="packet"></param> |
203 | /// <returns>True if the transfer is complete, false otherwise</returns> | 203 | /// <returns>True if the transfer is complete, false otherwise</returns> |
204 | public bool AckPacket(uint packet) | 204 | public bool AckPacket(uint packet) |
205 | { | 205 | { |
206 | if (!complete) | 206 | if (!complete) |
207 | { | 207 | { |
208 | if ((Data.Length - DataPointer) > 1000) | 208 | if ((Data.Length - DataPointer) > 1000) |
209 | { | 209 | { |
210 | byte[] transferData = new byte[1000]; | 210 | byte[] transferData = new byte[1000]; |
211 | Array.Copy(Data, DataPointer, transferData, 0, 1000); | 211 | Array.Copy(Data, DataPointer, transferData, 0, 1000); |
212 | Client.SendXferPacket(XferID, Packet, transferData); | 212 | Client.SendXferPacket(XferID, Packet, transferData); |
213 | Packet++; | 213 | Packet++; |
214 | DataPointer += 1000; | 214 | DataPointer += 1000; |
215 | } | 215 | } |
216 | else | 216 | else |
217 | { | 217 | { |
218 | byte[] transferData = new byte[Data.Length - DataPointer]; | 218 | byte[] transferData = new byte[Data.Length - DataPointer]; |
219 | Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer); | 219 | Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer); |
220 | uint endPacket = Packet |= (uint) 0x80000000; | 220 | uint endPacket = Packet |= (uint) 0x80000000; |
221 | Client.SendXferPacket(XferID, endPacket, transferData); | 221 | Client.SendXferPacket(XferID, endPacket, transferData); |
222 | Packet++; | 222 | Packet++; |
223 | DataPointer += (Data.Length - DataPointer); | 223 | DataPointer += (Data.Length - DataPointer); |
224 | 224 | ||
225 | complete = true; | 225 | complete = true; |
226 | } | 226 | } |
227 | } | 227 | } |
228 | 228 | ||
229 | return complete; | 229 | return complete; |
230 | } | 230 | } |
231 | } | 231 | } |
232 | 232 | ||
233 | #endregion | 233 | #endregion |
234 | } | 234 | } |
235 | } \ No newline at end of file | 235 | } \ No newline at end of file |