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-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs66
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs51
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs85
3 files changed, 104 insertions, 98 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
index b8899d2..ae2df69 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
@@ -40,14 +40,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
40 { 40 {
41 //private static readonly log4net.ILog m_log 41 //private static readonly log4net.ILog m_log
42 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 42 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
43
44 private Scene m_scene;
45 private List<Scene> m_scenes = new List<Scene>();
46 43
47 /// <summary> 44 /// <summary>
48 /// There is one queue for all textures waiting to be sent, regardless of the requesting user. 45 /// There is one queue for all textures waiting to be sent, regardless of the requesting user.
49 /// </summary> 46 /// </summary>
50 private readonly BlockingQueue<ITextureSender> m_queueSenders 47 private readonly BlockingQueue<ITextureSender> m_queueSenders
51 = new BlockingQueue<ITextureSender>(); 48 = new BlockingQueue<ITextureSender>();
52 49
53 /// <summary> 50 /// <summary>
@@ -56,12 +53,17 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
56 private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices = 53 private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices =
57 new Dictionary<LLUUID, UserTextureDownloadService>(); 54 new Dictionary<LLUUID, UserTextureDownloadService>();
58 55
56 private Scene m_scene;
57 private List<Scene> m_scenes = new List<Scene>();
58
59 private Thread m_thread; 59 private Thread m_thread;
60 60
61 public TextureDownloadModule() 61 public TextureDownloadModule()
62 { 62 {
63 } 63 }
64 64
65 #region IRegionModule Members
66
65 public void Initialise(Scene scene, IConfigSource config) 67 public void Initialise(Scene scene, IConfigSource config)
66 { 68 {
67 if (m_scene == null) 69 if (m_scene == null)
@@ -83,6 +85,26 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
83 } 85 }
84 } 86 }
85 87
88 public void PostInitialise()
89 {
90 }
91
92 public void Close()
93 {
94 }
95
96 public string Name
97 {
98 get { return "TextureDownloadModule"; }
99 }
100
101 public bool IsSharedModule
102 {
103 get { return false; }
104 }
105
106 #endregion
107
86 /// <summary> 108 /// <summary>
87 /// Cleanup the texture service related objects for the removed presence. 109 /// Cleanup the texture service related objects for the removed presence.
88 /// </summary> 110 /// </summary>
@@ -102,24 +124,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
102 } 124 }
103 } 125 }
104 126
105 public void PostInitialise()
106 {
107 }
108
109 public void Close()
110 {
111 }
112
113 public string Name
114 {
115 get { return "TextureDownloadModule"; }
116 }
117
118 public bool IsSharedModule
119 {
120 get { return false; }
121 }
122
123 public void NewClient(IClientAPI client) 127 public void NewClient(IClientAPI client)
124 { 128 {
125 client.OnRequestTexture += TextureRequest; 129 client.OnRequestTexture += TextureRequest;
@@ -143,7 +147,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
143 147
144 textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders); 148 textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders);
145 m_userTextureServices.Add(client.AgentId, textureService); 149 m_userTextureServices.Add(client.AgentId, textureService);
146 150
147 return true; 151 return true;
148 } 152 }
149 } 153 }
@@ -157,11 +161,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
157 { 161 {
158 IClientAPI client = (IClientAPI) sender; 162 IClientAPI client = (IClientAPI) sender;
159 UserTextureDownloadService textureService; 163 UserTextureDownloadService textureService;
160 164
161 if (TryGetUserTextureService(client, out textureService)) 165 if (TryGetUserTextureService(client, out textureService))
162 { 166 {
163 textureService.HandleTextureRequest(e); 167 textureService.HandleTextureRequest(e);
164 } 168 }
165 } 169 }
166 170
167 /// <summary> 171 /// <summary>
@@ -170,11 +174,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
170 public void ProcessTextureSenders() 174 public void ProcessTextureSenders()
171 { 175 {
172 ITextureSender sender = null; 176 ITextureSender sender = null;
173 177
174 while (true) 178 while (true)
175 { 179 {
176 sender = m_queueSenders.Dequeue(); 180 sender = m_queueSenders.Dequeue();
177 181
178 if (sender.Cancel) 182 if (sender.Cancel)
179 { 183 {
180 TextureSent(sender); 184 TextureSent(sender);
@@ -193,10 +197,10 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
193 m_queueSenders.Enqueue(sender); 197 m_queueSenders.Enqueue(sender);
194 } 198 }
195 } 199 }
196 200
197 // Make sure that any sender we currently have can get garbage collected 201 // Make sure that any sender we currently have can get garbage collected
198 sender = null; 202 sender = null;
199 203
200 //m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()); 204 //m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count());
201 } 205 }
202 } 206 }
@@ -207,9 +211,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
207 /// <param name="sender"></param> 211 /// <param name="sender"></param>
208 private void TextureSent(ITextureSender sender) 212 private void TextureSent(ITextureSender sender)
209 { 213 {
210 sender.Sending = false; 214 sender.Sending = false;
211 //m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID); 215 //m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID);
212 m_scene.AddPendingDownloads(-1); 216 m_scene.AddPendingDownloads(-1);
213 } 217 }
214 } 218 }
215} \ No newline at end of file 219} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs
index 6f11f73..b181d20 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs
@@ -39,55 +39,60 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
39 { 39 {
40 //private static readonly log4net.ILog m_log 40 //private static readonly log4net.ILog m_log
41 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 41 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
42 42
43 private LLUUID m_textureId; 43 private bool m_cancel = false;
44 private IClientAPI m_client; 44 private IClientAPI m_client;
45 45
46 // See ITextureSender 46 // See ITextureSender
47 public bool Sending 47
48 { 48 private bool m_sending = false;
49 get { return false; } 49 private LLUUID m_textureId;
50 set { m_sending = value; }
51 }
52
53 private bool m_sending = false;
54 50
55 // See ITextureSender 51 // See ITextureSender
56 public bool Cancel 52
57 {
58 get { return false; }
59 set { m_cancel = value; }
60 }
61
62 private bool m_cancel = false;
63
64 public TextureNotFoundSender(IClientAPI client, LLUUID textureID) 53 public TextureNotFoundSender(IClientAPI client, LLUUID textureID)
65 { 54 {
66 m_client = client; 55 m_client = client;
67 m_textureId = textureID; 56 m_textureId = textureID;
68 } 57 }
69 58
59 #region ITextureSender Members
60
61 public bool Sending
62 {
63 get { return false; }
64 set { m_sending = value; }
65 }
66
67 public bool Cancel
68 {
69 get { return false; }
70 set { m_cancel = value; }
71 }
72
70 // See ITextureSender 73 // See ITextureSender
71 public void UpdateRequest(int discardLevel, uint packetNumber) 74 public void UpdateRequest(int discardLevel, uint packetNumber)
72 { 75 {
73 // Not need to implement since priority changes don't affect this operation 76 // Not need to implement since priority changes don't affect this operation
74 } 77 }
75 78
76 // See ITextureSender 79 // See ITextureSender
77 public bool SendTexturePacket() 80 public bool SendTexturePacket()
78 { 81 {
79 //m_log.InfoFormat( 82 //m_log.InfoFormat(
80 // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found", 83 // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
81 // m_textureId); 84 // m_textureId);
82 85
83 ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket(); 86 ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket();
84 notFound.ImageID.ID = m_textureId; 87 notFound.ImageID.ID = m_textureId;
85 88
86 // XXX Temporarily disabling as this appears to be causing client crashes on at least 89 // XXX Temporarily disabling as this appears to be causing client crashes on at least
87 // 1.19.0(5) of the Linden Second Life client. 90 // 1.19.0(5) of the Linden Second Life client.
88 // m_client.OutPacket(notFound, ThrottleOutPacketType.Texture); 91 // m_client.OutPacket(notFound, ThrottleOutPacketType.Texture);
89 92
90 return true; 93 return true;
91 } 94 }
95
96 #endregion
92 } 97 }
93} \ No newline at end of file 98} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
index 08a22d6..4f63fd0 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
@@ -32,8 +32,6 @@ using log4net;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Communications.Limit; 33using OpenSim.Framework.Communications.Limit;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Modules.Agent.TextureDownload;
36using OpenSim.Region.Environment.Modules.Agent.TextureSender;
37using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
38 36
39namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload 37namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
@@ -45,7 +43,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
45 /// </summary> 43 /// </summary>
46 public class UserTextureDownloadService 44 public class UserTextureDownloadService
47 { 45 {
48 private static readonly ILog m_log 46 private static readonly ILog m_log
49 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 48
51 /// <summary> 49 /// <summary>
@@ -56,35 +54,34 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
56 /// sophisticated way. 54 /// sophisticated way.
57 /// </summary> 55 /// </summary>
58 private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; 56 private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
59 57
60 /// <summary>
61 /// We're going to limit requests for the same missing texture.
62 /// XXX This is really a temporary solution to deal with the situation where a client continually requests
63 /// the same missing textures
64 /// </summary>
65 private readonly IRequestLimitStrategy<LLUUID> missingTextureLimitStrategy
66 = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
67
68 /// <summary> 58 /// <summary>
69 /// XXX Also going to limit requests for found textures. 59 /// XXX Also going to limit requests for found textures.
70 /// </summary> 60 /// </summary>
71 private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy 61 private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy
72 = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); 62 = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
73 63
74 /// <summary> 64 private readonly IClientAPI m_client;
75 /// Holds texture senders before they have received the appropriate texture from the asset cache. 65 private readonly Scene m_scene;
76 /// </summary> 66
77 private readonly Dictionary<LLUUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender.TextureSender>();
78
79 /// <summary> 67 /// <summary>
80 /// Texture Senders are placed in this queue once they have received their texture from the asset 68 /// Texture Senders are placed in this queue once they have received their texture from the asset
81 /// cache. Another module actually invokes the send. 69 /// cache. Another module actually invokes the send.
82 /// </summary> 70 /// </summary>
83 private readonly BlockingQueue<ITextureSender> m_sharedSendersQueue; 71 private readonly BlockingQueue<ITextureSender> m_sharedSendersQueue;
84 72
85 private readonly Scene m_scene; 73 /// <summary>
86 74 /// Holds texture senders before they have received the appropriate texture from the asset cache.
87 private readonly IClientAPI m_client; 75 /// </summary>
76 private readonly Dictionary<LLUUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender.TextureSender>();
77
78 /// <summary>
79 /// We're going to limit requests for the same missing texture.
80 /// XXX This is really a temporary solution to deal with the situation where a client continually requests
81 /// the same missing textures
82 /// </summary>
83 private readonly IRequestLimitStrategy<LLUUID> missingTextureLimitStrategy
84 = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
88 85
89 public UserTextureDownloadService( 86 public UserTextureDownloadService(
90 IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue) 87 IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue)
@@ -112,19 +109,19 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
112 { 109 {
113 // If we've received new non UUID information for this request and it hasn't dispatched 110 // If we've received new non UUID information for this request and it hasn't dispatched
114 // yet, then update the request accordingly. 111 // yet, then update the request accordingly.
115 textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); 112 textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber);
116 } 113 }
117 else 114 else
118 { 115 {
119 if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) 116 if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID))
120 { 117 {
121// m_log.DebugFormat( 118// m_log.DebugFormat(
122// "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}", 119// "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}",
123// e.RequestedAssetID, m_client.AgentId); 120// e.RequestedAssetID, m_client.AgentId);
124 121
125 return; 122 return;
126 } 123 }
127 else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) 124 else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID))
128 { 125 {
129 if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID)) 126 if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID))
130 { 127 {
@@ -135,17 +132,17 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
135// m_log.DebugFormat( 132// m_log.DebugFormat(
136// "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests", 133// "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests",
137// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); 134// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
138 } 135 }
139 136
140 return; 137 return;
141 } 138 }
142 139
143 m_scene.AddPendingDownloads(1); 140 m_scene.AddPendingDownloads(1);
144 141
145 TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber); 142 TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
146 m_textureSenders.Add(e.RequestedAssetID, requestHandler); 143 m_textureSenders.Add(e.RequestedAssetID, requestHandler);
147 144
148 m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true); 145 m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
149 } 146 }
150 } 147 }
151 } 148 }
@@ -170,7 +167,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
170 public void TextureCallback(LLUUID textureID, AssetBase texture) 167 public void TextureCallback(LLUUID textureID, AssetBase texture)
171 { 168 {
172 //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); 169 //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false));
173 170
174 lock (m_textureSenders) 171 lock (m_textureSenders)
175 { 172 {
176 TextureSender.TextureSender textureSender; 173 TextureSender.TextureSender textureSender;
@@ -181,18 +178,18 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
181 // this on to the TextureSender it will blow up, so just discard for now. 178 // this on to the TextureSender it will blow up, so just discard for now.
182 // Needs investigation. 179 // Needs investigation.
183 if (texture == null || texture.Data == null) 180 if (texture == null || texture.Data == null)
184 { 181 {
185 if (!missingTextureLimitStrategy.IsMonitoringRequests(textureID)) 182 if (!missingTextureLimitStrategy.IsMonitoringRequests(textureID))
186 { 183 {
187 missingTextureLimitStrategy.MonitorRequests(textureID); 184 missingTextureLimitStrategy.MonitorRequests(textureID);
188 185
189 m_log.DebugFormat( 186 m_log.DebugFormat(
190 "[USER TEXTURE DOWNLOAD SERVICE]: Queueing first TextureNotFoundSender for {0}, client {1}", 187 "[USER TEXTURE DOWNLOAD SERVICE]: Queueing first TextureNotFoundSender for {0}, client {1}",
191 textureID, m_client.AgentId); 188 textureID, m_client.AgentId);
192 } 189 }
193 190
194 ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID); 191 ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID);
195 EnqueueTextureSender(textureNotFoundSender); 192 EnqueueTextureSender(textureNotFoundSender);
196 } 193 }
197 else 194 else
198 { 195 {
@@ -200,13 +197,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
200 { 197 {
201 textureSender.TextureReceived(texture); 198 textureSender.TextureReceived(texture);
202 EnqueueTextureSender(textureSender); 199 EnqueueTextureSender(textureSender);
203 200
204 foundTextureLimitStrategy.MonitorRequests(textureID); 201 foundTextureLimitStrategy.MonitorRequests(textureID);
205 } 202 }
206 } 203 }
207 204
208 //m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID); 205 //m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID);
209 m_textureSenders.Remove(textureID); 206 m_textureSenders.Remove(textureID);
210 //m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count); 207 //m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count);
211 } 208 }
212 else 209 else
@@ -240,7 +237,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
240 { 237 {
241 lock (m_textureSenders) 238 lock (m_textureSenders)
242 { 239 {
243 foreach( TextureSender.TextureSender textureSender in m_textureSenders.Values ) 240 foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values)
244 { 241 {
245 textureSender.Cancel = true; 242 textureSender.Cancel = true;
246 } 243 }