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-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs (renamed from OpenSim/Region/Environment/Modules/TextureDownloadModule.cs)433
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs (renamed from OpenSim/Region/Environment/Modules/TextureNotFoundSender.cs)186
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs (renamed from OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs)502
3 files changed, 560 insertions, 561 deletions
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
index bde0dc0..b8899d2 100644
--- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
@@ -1,218 +1,215 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Threading; 30using System.Threading;
31using libsecondlife; 31using libsecondlife;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36 36
37namespace OpenSim.Region.Environment.Modules 37namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
38{ 38{
39 //this is a first attempt, to start breaking the mess thats called the assetcache up. 39 public class TextureDownloadModule : IRegionModule
40 // basically this should be the texture sending (to clients) code moved out of assetcache 40 {
41 //and some small clean up 41 //private static readonly log4net.ILog m_log
42 public class TextureDownloadModule : IRegionModule 42 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
43 { 43
44 //private static readonly log4net.ILog m_log 44 private Scene m_scene;
45 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 45 private List<Scene> m_scenes = new List<Scene>();
46 46
47 private Scene m_scene; 47 /// <summary>
48 private List<Scene> m_scenes = new List<Scene>(); 48 /// There is one queue for all textures waiting to be sent, regardless of the requesting user.
49 49 /// </summary>
50 /// <summary> 50 private readonly BlockingQueue<ITextureSender> m_queueSenders
51 /// There is one queue for all textures waiting to be sent, regardless of the requesting user. 51 = new BlockingQueue<ITextureSender>();
52 /// </summary> 52
53 private readonly BlockingQueue<ITextureSender> m_queueSenders 53 /// <summary>
54 = new BlockingQueue<ITextureSender>(); 54 /// Each user has their own texture download service.
55 55 /// </summary>
56 /// <summary> 56 private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices =
57 /// Each user has their own texture download service. 57 new Dictionary<LLUUID, UserTextureDownloadService>();
58 /// </summary> 58
59 private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices = 59 private Thread m_thread;
60 new Dictionary<LLUUID, UserTextureDownloadService>(); 60
61 61 public TextureDownloadModule()
62 private Thread m_thread; 62 {
63 63 }
64 public TextureDownloadModule() 64
65 { 65 public void Initialise(Scene scene, IConfigSource config)
66 } 66 {
67 67 if (m_scene == null)
68 public void Initialise(Scene scene, IConfigSource config) 68 {
69 { 69 //Console.WriteLine("Creating Texture download module");
70 if (m_scene == null) 70 m_thread = new Thread(new ThreadStart(ProcessTextureSenders));
71 { 71 m_thread.Name = "ProcessTextureSenderThread";
72 //Console.WriteLine("Creating Texture download module"); 72 m_thread.IsBackground = true;
73 m_thread = new Thread(new ThreadStart(ProcessTextureSenders)); 73 m_thread.Start();
74 m_thread.Name = "ProcessTextureSenderThread"; 74 ThreadTracker.Add(m_thread);
75 m_thread.IsBackground = true; 75 }
76 m_thread.Start(); 76
77 ThreadTracker.Add(m_thread); 77 if (!m_scenes.Contains(scene))
78 } 78 {
79 79 m_scenes.Add(scene);
80 if (!m_scenes.Contains(scene)) 80 m_scene = scene;
81 { 81 m_scene.EventManager.OnNewClient += NewClient;
82 m_scenes.Add(scene); 82 m_scene.EventManager.OnRemovePresence += EventManager_OnRemovePresence;
83 m_scene = scene; 83 }
84 m_scene.EventManager.OnNewClient += NewClient; 84 }
85 m_scene.EventManager.OnRemovePresence += EventManager_OnRemovePresence; 85
86 } 86 /// <summary>
87 } 87 /// Cleanup the texture service related objects for the removed presence.
88 88 /// </summary>
89 /// <summary> 89 /// <param name="agentId"> </param>
90 /// Cleanup the texture service related objects for the removed presence. 90 private void EventManager_OnRemovePresence(LLUUID agentId)
91 /// </summary> 91 {
92 /// <param name="agentId"> </param> 92 UserTextureDownloadService textureService;
93 private void EventManager_OnRemovePresence(LLUUID agentId) 93
94 { 94 lock (m_userTextureServices)
95 UserTextureDownloadService textureService; 95 {
96 96 if (m_userTextureServices.TryGetValue(agentId, out textureService))
97 lock (m_userTextureServices) 97 {
98 { 98 textureService.Close();
99 if (m_userTextureServices.TryGetValue(agentId, out textureService)) 99
100 { 100 m_userTextureServices.Remove(agentId);
101 textureService.Close(); 101 }
102 102 }
103 m_userTextureServices.Remove(agentId); 103 }
104 } 104
105 } 105 public void PostInitialise()
106 } 106 {
107 107 }
108 public void PostInitialise() 108
109 { 109 public void Close()
110 } 110 {
111 111 }
112 public void Close() 112
113 { 113 public string Name
114 } 114 {
115 115 get { return "TextureDownloadModule"; }
116 public string Name 116 }
117 { 117
118 get { return "TextureDownloadModule"; } 118 public bool IsSharedModule
119 } 119 {
120 120 get { return false; }
121 public bool IsSharedModule 121 }
122 { 122
123 get { return false; } 123 public void NewClient(IClientAPI client)
124 } 124 {
125 125 client.OnRequestTexture += TextureRequest;
126 public void NewClient(IClientAPI client) 126 }
127 { 127
128 client.OnRequestTexture += TextureRequest; 128 /// <summary>
129 } 129 /// Does this user have a registered texture download service?
130 130 /// </summary>
131 /// <summary> 131 /// <param name="userID"></param>
132 /// Does this user have a registered texture download service? 132 /// <param name="textureService"></param>
133 /// </summary> 133 /// <returns>Always returns true, since a service is created if one does not already exist</returns>
134 /// <param name="userID"></param> 134 private bool TryGetUserTextureService(
135 /// <param name="textureService"></param> 135 IClientAPI client, out UserTextureDownloadService textureService)
136 /// <returns>Always returns true, since a service is created if one does not already exist</returns> 136 {
137 private bool TryGetUserTextureService( 137 lock (m_userTextureServices)
138 IClientAPI client, out UserTextureDownloadService textureService) 138 {
139 { 139 if (m_userTextureServices.TryGetValue(client.AgentId, out textureService))
140 lock (m_userTextureServices) 140 {
141 { 141 return true;
142 if (m_userTextureServices.TryGetValue(client.AgentId, out textureService)) 142 }
143 { 143
144 return true; 144 textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders);
145 } 145 m_userTextureServices.Add(client.AgentId, textureService);
146 146
147 textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders); 147 return true;
148 m_userTextureServices.Add(client.AgentId, textureService); 148 }
149 149 }
150 return true; 150
151 } 151 /// <summary>
152 } 152 /// Start the process of requesting a given texture.
153 153 /// </summary>
154 /// <summary> 154 /// <param name="sender"> </param>
155 /// Start the process of requesting a given texture. 155 /// <param name="e"></param>
156 /// </summary> 156 public void TextureRequest(Object sender, TextureRequestArgs e)
157 /// <param name="sender"> </param> 157 {
158 /// <param name="e"></param> 158 IClientAPI client = (IClientAPI) sender;
159 public void TextureRequest(Object sender, TextureRequestArgs e) 159 UserTextureDownloadService textureService;
160 { 160
161 IClientAPI client = (IClientAPI) sender; 161 if (TryGetUserTextureService(client, out textureService))
162 UserTextureDownloadService textureService; 162 {
163 163 textureService.HandleTextureRequest(e);
164 if (TryGetUserTextureService(client, out textureService)) 164 }
165 { 165 }
166 textureService.HandleTextureRequest(e); 166
167 } 167 /// <summary>
168 } 168 /// Entry point for the thread dedicated to processing the texture queue.
169 169 /// </summary>
170 /// <summary> 170 public void ProcessTextureSenders()
171 /// Entry point for the thread dedicated to processing the texture queue. 171 {
172 /// </summary> 172 ITextureSender sender = null;
173 public void ProcessTextureSenders() 173
174 { 174 while (true)
175 ITextureSender sender = null; 175 {
176 176 sender = m_queueSenders.Dequeue();
177 while (true) 177
178 { 178 if (sender.Cancel)
179 sender = m_queueSenders.Dequeue(); 179 {
180 180 TextureSent(sender);
181 if (sender.Cancel) 181
182 { 182 sender.Cancel = false;
183 TextureSent(sender); 183 }
184 184 else
185 sender.Cancel = false; 185 {
186 } 186 bool finished = sender.SendTexturePacket();
187 else 187 if (finished)
188 { 188 {
189 bool finished = sender.SendTexturePacket(); 189 TextureSent(sender);
190 if (finished) 190 }
191 { 191 else
192 TextureSent(sender); 192 {
193 } 193 m_queueSenders.Enqueue(sender);
194 else 194 }
195 { 195 }
196 m_queueSenders.Enqueue(sender); 196
197 } 197 // Make sure that any sender we currently have can get garbage collected
198 } 198 sender = null;
199 199
200 // Make sure that any sender we currently have can get garbage collected 200 //m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count());
201 sender = null; 201 }
202 202 }
203 //m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()); 203
204 } 204 /// <summary>
205 } 205 /// Called when the texture has finished sending.
206 206 /// </summary>
207 /// <summary> 207 /// <param name="sender"></param>
208 /// Called when the texture has finished sending. 208 private void TextureSent(ITextureSender sender)
209 /// </summary> 209 {
210 /// <param name="sender"></param> 210 sender.Sending = false;
211 private void TextureSent(ITextureSender sender) 211 //m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID);
212 { 212 m_scene.AddPendingDownloads(-1);
213 sender.Sending = false; 213 }
214 //m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID); 214 }
215 m_scene.AddPendingDownloads(-1); 215} \ No newline at end of file
216 }
217 }
218}
diff --git a/OpenSim/Region/Environment/Modules/TextureNotFoundSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs
index 7b835a1..6f11f73 100644
--- a/OpenSim/Region/Environment/Modules/TextureNotFoundSender.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs
@@ -1,93 +1,93 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using libsecondlife; 28using libsecondlife;
29using libsecondlife.Packets; 29using libsecondlife.Packets;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Environment.Interfaces; 31using OpenSim.Region.Environment.Interfaces;
32 32
33namespace OpenSim.Region.Environment.Modules 33namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// Sends a 'texture not found' packet back to the client 36 /// Sends a 'texture not found' packet back to the client
37 /// </summary> 37 /// </summary>
38 public class TextureNotFoundSender : ITextureSender 38 public class TextureNotFoundSender : ITextureSender
39 { 39 {
40 //private static readonly log4net.ILog m_log 40 //private static readonly log4net.ILog m_log
41 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 41 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
42 42
43 private LLUUID m_textureId; 43 private LLUUID m_textureId;
44 private IClientAPI m_client; 44 private IClientAPI m_client;
45 45
46 // See ITextureSender 46 // See ITextureSender
47 public bool Sending 47 public bool Sending
48 { 48 {
49 get { return false; } 49 get { return false; }
50 set { m_sending = value; } 50 set { m_sending = value; }
51 } 51 }
52 52
53 private bool m_sending = false; 53 private bool m_sending = false;
54 54
55 // See ITextureSender 55 // See ITextureSender
56 public bool Cancel 56 public bool Cancel
57 { 57 {
58 get { return false; } 58 get { return false; }
59 set { m_cancel = value; } 59 set { m_cancel = value; }
60 } 60 }
61 61
62 private bool m_cancel = false; 62 private bool m_cancel = false;
63 63
64 public TextureNotFoundSender(IClientAPI client, LLUUID textureID) 64 public TextureNotFoundSender(IClientAPI client, LLUUID textureID)
65 { 65 {
66 m_client = client; 66 m_client = client;
67 m_textureId = textureID; 67 m_textureId = textureID;
68 } 68 }
69 69
70 // See ITextureSender 70 // See ITextureSender
71 public void UpdateRequest(int discardLevel, uint packetNumber) 71 public void UpdateRequest(int discardLevel, uint packetNumber)
72 { 72 {
73 // Not need to implement since priority changes don't affect this operation 73 // Not need to implement since priority changes don't affect this operation
74 } 74 }
75 75
76 // See ITextureSender 76 // See ITextureSender
77 public bool SendTexturePacket() 77 public bool SendTexturePacket()
78 { 78 {
79 //m_log.InfoFormat( 79 //m_log.InfoFormat(
80 // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found", 80 // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
81 // m_textureId); 81 // m_textureId);
82 82
83 ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket(); 83 ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket();
84 notFound.ImageID.ID = m_textureId; 84 notFound.ImageID.ID = m_textureId;
85 85
86 // XXX Temporarily disabling as this appears to be causing client crashes on at least 86 // XXX Temporarily disabling as this appears to be causing client crashes on at least
87 // 1.19.0(5) of the Linden Second Life client. 87 // 1.19.0(5) of the Linden Second Life client.
88 // m_client.OutPacket(notFound, ThrottleOutPacketType.Texture); 88 // m_client.OutPacket(notFound, ThrottleOutPacketType.Texture);
89 89
90 return true; 90 return true;
91 } 91 }
92 } 92 }
93} 93} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
index e46bf6d..08a22d6 100644
--- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
@@ -1,250 +1,252 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using libsecondlife; 30using libsecondlife;
31using log4net; 31using log4net;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Communications.Limit; 33using OpenSim.Framework.Communications.Limit;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Modules.Agent.TextureDownload;
36 36using OpenSim.Region.Environment.Modules.Agent.TextureSender;
37namespace OpenSim.Region.Environment.Modules 37using OpenSim.Region.Environment.Scenes;
38{ 38
39 /// <summary> 39namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
40 /// This module sets up texture senders in response to client texture requests, and places them on a 40{
41 /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the 41 /// <summary>
42 /// asset cache). 42 /// This module sets up texture senders in response to client texture requests, and places them on a
43 /// </summary> 43 /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the
44 public class UserTextureDownloadService 44 /// asset cache).
45 { 45 /// </summary>
46 private static readonly ILog m_log 46 public class UserTextureDownloadService
47 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 {
48 48 private static readonly ILog m_log
49 /// <summary> 49 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 /// We will allow the client to request the same texture n times before dropping further requests 50
51 /// 51 /// <summary>
52 /// This number includes repeated requests for the same texture at different resolutions (which we don't 52 /// We will allow the client to request the same texture n times before dropping further requests
53 /// currently handle properly as far as I know). However, this situation should be handled in a more 53 ///
54 /// sophisticated way. 54 /// This number includes repeated requests for the same texture at different resolutions (which we don't
55 /// </summary> 55 /// currently handle properly as far as I know). However, this situation should be handled in a more
56 private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; 56 /// sophisticated way.
57 57 /// </summary>
58 /// <summary> 58 private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
59 /// We're going to limit requests for the same missing texture. 59
60 /// XXX This is really a temporary solution to deal with the situation where a client continually requests 60 /// <summary>
61 /// the same missing textures 61 /// We're going to limit requests for the same missing texture.
62 /// </summary> 62 /// XXX This is really a temporary solution to deal with the situation where a client continually requests
63 private readonly IRequestLimitStrategy<LLUUID> missingTextureLimitStrategy 63 /// the same missing textures
64 = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); 64 /// </summary>
65 65 private readonly IRequestLimitStrategy<LLUUID> missingTextureLimitStrategy
66 /// <summary> 66 = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
67 /// XXX Also going to limit requests for found textures. 67
68 /// </summary> 68 /// <summary>
69 private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy 69 /// XXX Also going to limit requests for found textures.
70 = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); 70 /// </summary>
71 71 private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy
72 /// <summary> 72 = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
73 /// Holds texture senders before they have received the appropriate texture from the asset cache. 73
74 /// </summary> 74 /// <summary>
75 private readonly Dictionary<LLUUID, TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender>(); 75 /// Holds texture senders before they have received the appropriate texture from the asset cache.
76 76 /// </summary>
77 /// <summary> 77 private readonly Dictionary<LLUUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender.TextureSender>();
78 /// Texture Senders are placed in this queue once they have received their texture from the asset 78
79 /// cache. Another module actually invokes the send. 79 /// <summary>
80 /// </summary> 80 /// Texture Senders are placed in this queue once they have received their texture from the asset
81 private readonly BlockingQueue<ITextureSender> m_sharedSendersQueue; 81 /// cache. Another module actually invokes the send.
82 82 /// </summary>
83 private readonly Scene m_scene; 83 private readonly BlockingQueue<ITextureSender> m_sharedSendersQueue;
84 84
85 private readonly IClientAPI m_client; 85 private readonly Scene m_scene;
86 86
87 public UserTextureDownloadService( 87 private readonly IClientAPI m_client;
88 IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue) 88
89 { 89 public UserTextureDownloadService(
90 m_client = client; 90 IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue)
91 m_scene = scene; 91 {
92 m_sharedSendersQueue = sharedQueue; 92 m_client = client;
93 } 93 m_scene = scene;
94 94 m_sharedSendersQueue = sharedQueue;
95 /// <summary> 95 }
96 /// Handle a texture request. This involves creating a texture sender and placing it on the 96
97 /// previously passed in shared queue. 97 /// <summary>
98 /// </summary> 98 /// Handle a texture request. This involves creating a texture sender and placing it on the
99 /// <param name="e"></param> 99 /// previously passed in shared queue.
100 public void HandleTextureRequest(TextureRequestArgs e) 100 /// </summary>
101 { 101 /// <param name="e"></param>
102 TextureSender textureSender; 102 public void HandleTextureRequest(TextureRequestArgs e)
103 103 {
104 //TODO: should be working out the data size/ number of packets to be sent for each discard level 104 TextureSender.TextureSender textureSender;
105 if ((e.DiscardLevel >= 0) || (e.Priority != 0)) 105
106 { 106 //TODO: should be working out the data size/ number of packets to be sent for each discard level
107 lock (m_textureSenders) 107 if ((e.DiscardLevel >= 0) || (e.Priority != 0))
108 { 108 {
109 if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) 109 lock (m_textureSenders)
110 { 110 {
111 // If we've received new non UUID information for this request and it hasn't dispatched 111 if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender))
112 // yet, then update the request accordingly. 112 {
113 textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); 113 // If we've received new non UUID information for this request and it hasn't dispatched
114 } 114 // yet, then update the request accordingly.
115 else 115 textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber);
116 { 116 }
117 if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) 117 else
118 { 118 {
119// m_log.DebugFormat( 119 if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID))
120// "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}", 120 {
121// e.RequestedAssetID, m_client.AgentId); 121// m_log.DebugFormat(
122 122// "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}",
123 return; 123// e.RequestedAssetID, m_client.AgentId);
124 } 124
125 else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) 125 return;
126 { 126 }
127 if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID)) 127 else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID))
128 { 128 {
129 // Commenting out this message for now as it causes too much noise with other 129 if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID))
130 // debug messages. 130 {
131 // TODO: possibly record this as a statistic in the future 131 // Commenting out this message for now as it causes too much noise with other
132 // 132 // debug messages.
133// m_log.DebugFormat( 133 // TODO: possibly record this as a statistic in the future
134// "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests", 134 //
135// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); 135// m_log.DebugFormat(
136 } 136// "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests",
137 137// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
138 return; 138 }
139 } 139
140 140 return;
141 m_scene.AddPendingDownloads(1); 141 }
142 142
143 TextureSender requestHandler = new TextureSender(m_client, e.DiscardLevel, e.PacketNumber); 143 m_scene.AddPendingDownloads(1);
144 m_textureSenders.Add(e.RequestedAssetID, requestHandler); 144
145 145 TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
146 m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true); 146 m_textureSenders.Add(e.RequestedAssetID, requestHandler);
147 } 147
148 } 148 m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
149 } 149 }
150 else 150 }
151 { 151 }
152 lock (m_textureSenders) 152 else
153 { 153 {
154 if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) 154 lock (m_textureSenders)
155 { 155 {
156 textureSender.Cancel = true; 156 if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender))
157 } 157 {
158 } 158 textureSender.Cancel = true;
159 } 159 }
160 } 160 }
161 161 }
162 /// <summary> 162 }
163 /// The callback for the asset cache when a texture has been retrieved. This method queues the 163
164 /// texture sender for processing. 164 /// <summary>
165 /// </summary> 165 /// The callback for the asset cache when a texture has been retrieved. This method queues the
166 /// <param name="textureID"></param> 166 /// texture sender for processing.
167 /// <param name="texture"></param> 167 /// </summary>
168 public void TextureCallback(LLUUID textureID, AssetBase texture) 168 /// <param name="textureID"></param>
169 { 169 /// <param name="texture"></param>
170 //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); 170 public void TextureCallback(LLUUID textureID, AssetBase texture)
171 171 {
172 lock (m_textureSenders) 172 //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false));
173 { 173
174 TextureSender textureSender; 174 lock (m_textureSenders)
175 175 {
176 if (m_textureSenders.TryGetValue(textureID, out textureSender)) 176 TextureSender.TextureSender textureSender;
177 { 177
178 // XXX It may be perfectly valid for a texture to have no data... but if we pass 178 if (m_textureSenders.TryGetValue(textureID, out textureSender))
179 // this on to the TextureSender it will blow up, so just discard for now. 179 {
180 // Needs investigation. 180 // XXX It may be perfectly valid for a texture to have no data... but if we pass
181 if (texture == null || texture.Data == null) 181 // this on to the TextureSender it will blow up, so just discard for now.
182 { 182 // Needs investigation.
183 if (!missingTextureLimitStrategy.IsMonitoringRequests(textureID)) 183 if (texture == null || texture.Data == null)
184 { 184 {
185 missingTextureLimitStrategy.MonitorRequests(textureID); 185 if (!missingTextureLimitStrategy.IsMonitoringRequests(textureID))
186 186 {
187 m_log.DebugFormat( 187 missingTextureLimitStrategy.MonitorRequests(textureID);
188 "[USER TEXTURE DOWNLOAD SERVICE]: Queueing first TextureNotFoundSender for {0}, client {1}", 188
189 textureID, m_client.AgentId); 189 m_log.DebugFormat(
190 } 190 "[USER TEXTURE DOWNLOAD SERVICE]: Queueing first TextureNotFoundSender for {0}, client {1}",
191 191 textureID, m_client.AgentId);
192 ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID); 192 }
193 EnqueueTextureSender(textureNotFoundSender); 193
194 } 194 ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID);
195 else 195 EnqueueTextureSender(textureNotFoundSender);
196 { 196 }
197 if (!textureSender.ImageLoaded) 197 else
198 { 198 {
199 textureSender.TextureReceived(texture); 199 if (!textureSender.ImageLoaded)
200 EnqueueTextureSender(textureSender); 200 {
201 201 textureSender.TextureReceived(texture);
202 foundTextureLimitStrategy.MonitorRequests(textureID); 202 EnqueueTextureSender(textureSender);
203 } 203
204 } 204 foundTextureLimitStrategy.MonitorRequests(textureID);
205 205 }
206 //m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID); 206 }
207 m_textureSenders.Remove(textureID); 207
208 //m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count); 208 //m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID);
209 } 209 m_textureSenders.Remove(textureID);
210 else 210 //m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count);
211 { 211 }
212 m_log.WarnFormat( 212 else
213 "Got a texture uuid {0} with no sender object to handle it, this shouldn't happen", 213 {
214 textureID); 214 m_log.WarnFormat(
215 } 215 "Got a texture uuid {0} with no sender object to handle it, this shouldn't happen",
216 } 216 textureID);
217 } 217 }
218 218 }
219 /// <summary> 219 }
220 /// Place a ready texture sender on the processing queue. 220
221 /// </summary> 221 /// <summary>
222 /// <param name="textureSender"></param> 222 /// Place a ready texture sender on the processing queue.
223 private void EnqueueTextureSender(ITextureSender textureSender) 223 /// </summary>
224 { 224 /// <param name="textureSender"></param>
225 textureSender.Cancel = false; 225 private void EnqueueTextureSender(ITextureSender textureSender)
226 textureSender.Sending = true; 226 {
227 227 textureSender.Cancel = false;
228 if (!m_sharedSendersQueue.Contains(textureSender)) 228 textureSender.Sending = true;
229 { 229
230 m_sharedSendersQueue.Enqueue(textureSender); 230 if (!m_sharedSendersQueue.Contains(textureSender))
231 } 231 {
232 } 232 m_sharedSendersQueue.Enqueue(textureSender);
233 233 }
234 /// <summary> 234 }
235 /// Close this module. 235
236 /// </summary> 236 /// <summary>
237 internal void Close() 237 /// Close this module.
238 { 238 /// </summary>
239 lock (m_textureSenders) 239 internal void Close()
240 { 240 {
241 foreach( TextureSender textureSender in m_textureSenders.Values ) 241 lock (m_textureSenders)
242 { 242 {
243 textureSender.Cancel = true; 243 foreach( TextureSender.TextureSender textureSender in m_textureSenders.Values )
244 } 244 {
245 245 textureSender.Cancel = true;
246 m_textureSenders.Clear(); 246 }
247 } 247
248 } 248 m_textureSenders.Clear();
249 } 249 }
250} 250 }
251 }
252} \ No newline at end of file