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Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
index c38bc62..93f4d1b 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
@@ -35,6 +35,7 @@ using OpenSim.Framework.Statistics;
35using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Environment.Interfaces;
36using OpenSim.Region.Environment.Scenes; 36using OpenSim.Region.Environment.Scenes;
37 37
38
38namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload 39namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
39{ 40{
40 /// <summary> 41 /// <summary>
@@ -75,7 +76,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
75 /// Texture Senders are placed in this queue once they have received their texture from the asset 76 /// Texture Senders are placed in this queue once they have received their texture from the asset
76 /// cache. Another module actually invokes the send. 77 /// cache. Another module actually invokes the send.
77 /// </summary> 78 /// </summary>
78 private readonly BlockingQueue<ITextureSender> m_sharedSendersQueue; 79 private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_sharedSendersQueue;
79 80
80 /// <summary> 81 /// <summary>
81 /// Holds texture senders before they have received the appropriate texture from the asset cache. 82 /// Holds texture senders before they have received the appropriate texture from the asset cache.
@@ -91,7 +92,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
91 = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); 92 = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
92 93
93 public UserTextureDownloadService( 94 public UserTextureDownloadService(
94 IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue) 95 IClientAPI client, Scene scene, OpenSim.Framework.BlockingQueue<ITextureSender> sharedQueue)
95 { 96 {
96 m_client = client; 97 m_client = client;
97 m_scene = scene; 98 m_scene = scene;