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-rw-r--r--OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs13
1 files changed, 9 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
index d7f5804..fcd0e0c 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -40,11 +40,16 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
40 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions 40 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
41 { 41 {
42 private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); 42 private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
43 private bool m_dumpAssetsToFile; 43 private bool m_dumpAssetsToFile = false;
44 private Scene m_scene; 44 private Scene m_scene = null;
45 45
46 private AgentAssetTransactionsManager m_transactionManager; 46 private AgentAssetTransactionsManager m_transactionManager;
47 47
48 public AssetTransactionModule()
49 {
50 // System.Console.WriteLine("creating AgentAssetTransactionModule");
51 }
52
48 #region IAgentAssetTransactions Members 53 #region IAgentAssetTransactions Members
49 54
50 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, 55 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
@@ -140,13 +145,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
140 /// <summary> 145 /// <summary>
141 /// Each agent has its own singleton collection of transactions 146 /// Each agent has its own singleton collection of transactions
142 /// </summary> 147 /// </summary>
143 private readonly Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = 148 private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
144 new Dictionary<LLUUID, AgentAssetTransactions>(); 149 new Dictionary<LLUUID, AgentAssetTransactions>();
145 150
146 /// <summary> 151 /// <summary>
147 /// Should we dump uploaded assets to the filesystem? 152 /// Should we dump uploaded assets to the filesystem?
148 /// </summary> 153 /// </summary>
149 private readonly bool m_dumpAssetsToFile; 154 private bool m_dumpAssetsToFile;
150 155
151 public Scene MyScene; 156 public Scene MyScene;
152 157