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-rw-r--r--OpenSim/Region/Environment/ModuleLoader.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs
index b34e126..e0ea94f 100644
--- a/OpenSim/Region/Environment/ModuleLoader.cs
+++ b/OpenSim/Region/Environment/ModuleLoader.cs
@@ -32,7 +32,6 @@ using System.Reflection;
32using log4net; 32using log4net;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35//TODO: Why do we reference InstantMessageModule here?
36using OpenSim.Region.Environment.Modules.Agent.AssetTransaction; 35using OpenSim.Region.Environment.Modules.Agent.AssetTransaction;
37using OpenSim.Region.Environment.Modules.Avatar.Chat; 36using OpenSim.Region.Environment.Modules.Avatar.Chat;
38using OpenSim.Region.Environment.Modules.Avatar.InstantMessage; 37using OpenSim.Region.Environment.Modules.Avatar.InstantMessage;
@@ -40,6 +39,7 @@ using OpenSim.Region.Environment.Modules.Scripting.DynamicTexture;
40using OpenSim.Region.Environment.Modules.Scripting.LoadImageURL; 39using OpenSim.Region.Environment.Modules.Scripting.LoadImageURL;
41using OpenSim.Region.Environment.Modules.Scripting.XMLRPC; 40using OpenSim.Region.Environment.Modules.Scripting.XMLRPC;
42using OpenSim.Region.Environment.Scenes; 41using OpenSim.Region.Environment.Scenes;
42//TODO: Why do we reference InstantMessageModule here?
43 43
44namespace OpenSim.Region.Environment 44namespace OpenSim.Region.Environment
45{ 45{