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-rw-r--r--OpenSim/Region/Environment/LandManagement/Land.cs2
-rw-r--r--OpenSim/Region/Environment/LandManagement/LandManager.cs4
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index e9f5248..a1d8885 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -186,7 +186,7 @@ namespace OpenSim.Region.Environment.LandManagement
186 List<ScenePresence> avatars = m_scene.RequestAvatarList(); 186 List<ScenePresence> avatars = m_scene.RequestAvatarList();
187 for (int i = 0; i < avatars.Count; i++) 187 for (int i = 0; i < avatars.Count; i++)
188 { 188 {
189 Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y)); 189 Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].AbsolutePosition.X), (int)Math.Round(avatars[i].AbsolutePosition.Y));
190 if (over.landData.localID == this.landData.localID) 190 if (over.landData.localID == this.landData.localID)
191 { 191 {
192 sendLandProperties(0, false, 0, avatars[i].ControllingClient); 192 sendLandProperties(0, false, 0, avatars[i].ControllingClient);
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index 1d82fa9..1ed0642 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -532,7 +532,7 @@ namespace OpenSim.Region.Environment.LandManagement
532 ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId); 532 ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId);
533 if (clientAvatar != null) 533 if (clientAvatar != null)
534 { 534 {
535 Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y); 535 Land over = getLandObject(clientAvatar.AbsolutePosition.X,clientAvatar.AbsolutePosition.Y);
536 if (over != null) 536 if (over != null)
537 { 537 {
538 over.sendLandProperties(0, false, 0, remote_client); 538 over.sendLandProperties(0, false, 0, remote_client);
@@ -554,7 +554,7 @@ namespace OpenSim.Region.Environment.LandManagement
554 554
555 public void addPrimToLandPrimCounts(SceneObjectGroup obj) 555 public void addPrimToLandPrimCounts(SceneObjectGroup obj)
556 { 556 {
557 LLVector3 position = obj.Pos; 557 LLVector3 position = obj.AbsolutePosition;
558 Land landUnderPrim = getLandObject(position.X, position.Y); 558 Land landUnderPrim = getLandObject(position.X, position.Y);
559 if (landUnderPrim != null) 559 if (landUnderPrim != null)
560 { 560 {