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Diffstat (limited to 'OpenSim/Region/Environment/LandManagement')
-rw-r--r--OpenSim/Region/Environment/LandManagement/Land.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index 0acafa7..7fb2221 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -135,7 +135,7 @@ namespace OpenSim.Region.Environment.LandManagement
135 updatePacket.ParcelData.MaxPrims = 135 updatePacket.ParcelData.MaxPrims =
136 Convert.ToInt32( 136 Convert.ToInt32(
137 Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*15000* 137 Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*15000*
138 Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor))); 138 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor)));
139 } 139 }
140 else 140 else
141 { 141 {
@@ -152,12 +152,12 @@ namespace OpenSim.Region.Environment.LandManagement
152 updatePacket.ParcelData.OwnerID = landData.ownerID; 152 updatePacket.ParcelData.OwnerID = landData.ownerID;
153 updatePacket.ParcelData.OwnerPrims = landData.ownerPrims; 153 updatePacket.ParcelData.OwnerPrims = landData.ownerPrims;
154 updatePacket.ParcelData.ParcelFlags = landData.landFlags; 154 updatePacket.ParcelData.ParcelFlags = landData.landFlags;
155 updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.estateSettings.objectBonusFactor; 155 updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
156 updatePacket.ParcelData.PassHours = landData.passHours; 156 updatePacket.ParcelData.PassHours = landData.passHours;
157 updatePacket.ParcelData.PassPrice = landData.passPrice; 157 updatePacket.ParcelData.PassPrice = landData.passPrice;
158 updatePacket.ParcelData.PublicCount = 0; //unemplemented 158 updatePacket.ParcelData.PublicCount = 0; //unemplemented
159 159
160 uint regionFlags = (uint) m_scene.RegionInfo.estateSettings.regionFlags; 160 uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags;
161 updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) > 161 updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) >
162 0); 162 0);
163 updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) > 163 updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) >
@@ -178,7 +178,7 @@ namespace OpenSim.Region.Environment.LandManagement
178 updatePacket.ParcelData.SimWideMaxPrims = 178 updatePacket.ParcelData.SimWideMaxPrims =
179 Convert.ToInt32( 179 Convert.ToInt32(
180 Math.Round((Convert.ToDecimal(landData.simwideArea)/Convert.ToDecimal(65536))*15000* 180 Math.Round((Convert.ToDecimal(landData.simwideArea)/Convert.ToDecimal(65536))*15000*
181 Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor))); 181 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor)));
182 } 182 }
183 else 183 else
184 { 184 {