diff options
Diffstat (limited to 'OpenSim/Region/Environment/LandManagement/LandManager.cs')
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/LandManager.cs | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index 155c91f..55a5b5f 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs | |||
@@ -138,17 +138,9 @@ namespace OpenSim.Region.Environment.LandManagement | |||
138 | 138 | ||
139 | public void IncomingLandObjectFromStorage(LandData data) | 139 | public void IncomingLandObjectFromStorage(LandData data) |
140 | { | 140 | { |
141 | // TODO: REMOVE (TEDD) | ||
142 | MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: " + data.localID); | ||
143 | Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); | 141 | Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); |
144 | // TODO: REMOVE (TEDD) | ||
145 | MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: data.Copy()"); | ||
146 | new_land.landData = data.Copy(); | 142 | new_land.landData = data.Copy(); |
147 | // TODO: REMOVE (TEDD) | ||
148 | MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: new_land.setLandBitmapFromByteArray()"); | ||
149 | new_land.setLandBitmapFromByteArray(); | 143 | new_land.setLandBitmapFromByteArray(); |
150 | // TODO: REMOVE (TEDD) | ||
151 | MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: addLandObject(new_land)"); | ||
152 | addLandObject(new_land); | 144 | addLandObject(new_land); |
153 | } | 145 | } |
154 | 146 | ||
@@ -177,15 +169,11 @@ namespace OpenSim.Region.Environment.LandManagement | |||
177 | /// <param name="new_land">The land object being added</param> | 169 | /// <param name="new_land">The land object being added</param> |
178 | public Land addLandObject(Land new_land) | 170 | public Land addLandObject(Land new_land) |
179 | { | 171 | { |
180 | // TODO: REMOVE (TEDD) | ||
181 | MainLog.Instance.Verbose("LandManager", "addLandObject()"); | ||
182 | lastLandLocalID++; | 172 | lastLandLocalID++; |
183 | new_land.landData.localID = lastLandLocalID; | 173 | new_land.landData.localID = lastLandLocalID; |
184 | landList.Add(lastLandLocalID, new_land.Copy()); | 174 | landList.Add(lastLandLocalID, new_land.Copy()); |
185 | 175 | ||
186 | 176 | ||
187 | // TODO: REMOVE (TEDD) | ||
188 | MainLog.Instance.Verbose("LandManager", "new_land.getLandBitmap()"); | ||
189 | bool[,] landBitmap = new_land.getLandBitmap(); | 177 | bool[,] landBitmap = new_land.getLandBitmap(); |
190 | int x, y; | 178 | int x, y; |
191 | for (x = 0; x < 64; x++) | 179 | for (x = 0; x < 64; x++) |
@@ -198,12 +186,8 @@ namespace OpenSim.Region.Environment.LandManagement | |||
198 | } | 186 | } |
199 | } | 187 | } |
200 | } | 188 | } |
201 | // TODO: REMOVE (TEDD) | ||
202 | MainLog.Instance.Verbose("LandManager", "forceUpdateLandInfo()"); | ||
203 | landList[lastLandLocalID].forceUpdateLandInfo(); | 189 | landList[lastLandLocalID].forceUpdateLandInfo(); |
204 | MainLog.Instance.Verbose("LandManager", "TriggerLandObjectAdded"); | ||
205 | m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID); | 190 | m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID); |
206 | MainLog.Instance.Verbose("LandManager", "end of addLandObject()"); | ||
207 | return new_land; | 191 | return new_land; |
208 | } | 192 | } |
209 | 193 | ||