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-rw-r--r--OpenSim/Region/Environment/LandManagement/LandManager.cs16
1 files changed, 0 insertions, 16 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index 155c91f..55a5b5f 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -138,17 +138,9 @@ namespace OpenSim.Region.Environment.LandManagement
138 138
139 public void IncomingLandObjectFromStorage(LandData data) 139 public void IncomingLandObjectFromStorage(LandData data)
140 { 140 {
141 // TODO: REMOVE (TEDD)
142 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: " + data.localID);
143 Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); 141 Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
144 // TODO: REMOVE (TEDD)
145 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: data.Copy()");
146 new_land.landData = data.Copy(); 142 new_land.landData = data.Copy();
147 // TODO: REMOVE (TEDD)
148 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: new_land.setLandBitmapFromByteArray()");
149 new_land.setLandBitmapFromByteArray(); 143 new_land.setLandBitmapFromByteArray();
150 // TODO: REMOVE (TEDD)
151 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: addLandObject(new_land)");
152 addLandObject(new_land); 144 addLandObject(new_land);
153 } 145 }
154 146
@@ -177,15 +169,11 @@ namespace OpenSim.Region.Environment.LandManagement
177 /// <param name="new_land">The land object being added</param> 169 /// <param name="new_land">The land object being added</param>
178 public Land addLandObject(Land new_land) 170 public Land addLandObject(Land new_land)
179 { 171 {
180 // TODO: REMOVE (TEDD)
181 MainLog.Instance.Verbose("LandManager", "addLandObject()");
182 lastLandLocalID++; 172 lastLandLocalID++;
183 new_land.landData.localID = lastLandLocalID; 173 new_land.landData.localID = lastLandLocalID;
184 landList.Add(lastLandLocalID, new_land.Copy()); 174 landList.Add(lastLandLocalID, new_land.Copy());
185 175
186 176
187 // TODO: REMOVE (TEDD)
188 MainLog.Instance.Verbose("LandManager", "new_land.getLandBitmap()");
189 bool[,] landBitmap = new_land.getLandBitmap(); 177 bool[,] landBitmap = new_land.getLandBitmap();
190 int x, y; 178 int x, y;
191 for (x = 0; x < 64; x++) 179 for (x = 0; x < 64; x++)
@@ -198,12 +186,8 @@ namespace OpenSim.Region.Environment.LandManagement
198 } 186 }
199 } 187 }
200 } 188 }
201 // TODO: REMOVE (TEDD)
202 MainLog.Instance.Verbose("LandManager", "forceUpdateLandInfo()");
203 landList[lastLandLocalID].forceUpdateLandInfo(); 189 landList[lastLandLocalID].forceUpdateLandInfo();
204 MainLog.Instance.Verbose("LandManager", "TriggerLandObjectAdded");
205 m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID); 190 m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID);
206 MainLog.Instance.Verbose("LandManager", "end of addLandObject()");
207 return new_land; 191 return new_land;
208 } 192 }
209 193