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-rw-r--r--OpenSim/Region/Environment/Interfaces/ICommander.cs2
-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs4
-rw-r--r--OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs2
3 files changed, 3 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/ICommander.cs b/OpenSim/Region/Environment/Interfaces/ICommander.cs
index f2260c3..c4102af 100644
--- a/OpenSim/Region/Environment/Interfaces/ICommander.cs
+++ b/OpenSim/Region/Environment/Interfaces/ICommander.cs
@@ -27,8 +27,6 @@
27 27
28namespace OpenSim.Region.Environment.Interfaces 28namespace OpenSim.Region.Environment.Interfaces
29{ 29{
30
31
32 public interface ICommander 30 public interface ICommander
33 { 31 {
34 void ProcessConsoleCommand(string function, string[] args); 32 void ProcessConsoleCommand(string function, string[] args);
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index ad5983c..4e716a2 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Interfaces
47 /// <param name="obj"></param> 47 /// <param name="obj"></param>
48 /// <param name="regionUUID"></param> 48 /// <param name="regionUUID"></param>
49 void StoreObject(SceneObjectGroup obj, LLUUID regionUUID); 49 void StoreObject(SceneObjectGroup obj, LLUUID regionUUID);
50 50
51 /// <summary> 51 /// <summary>
52 /// Entirely removes the object, including inventory 52 /// Entirely removes the object, including inventory
53 /// </summary> 53 /// </summary>
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Interfaces
55 /// <param name="regionUUID"></param> 55 /// <param name="regionUUID"></param>
56 /// <returns></returns> 56 /// <returns></returns>
57 void RemoveObject(LLUUID uuid, LLUUID regionUUID); 57 void RemoveObject(LLUUID uuid, LLUUID regionUUID);
58 58
59 /// <summary> 59 /// <summary>
60 /// Store a prim's inventory 60 /// Store a prim's inventory
61 /// </summary> 61 /// </summary>
diff --git a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
index aa34c45..4bcb14b 100644
--- a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
+++ b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Interfaces
38 /// </summary> 38 /// </summary>
39 /// <returns></returns> 39 /// <returns></returns>
40 float[] GetFloatsSerialised(); 40 float[] GetFloatsSerialised();
41 41
42 double[,] GetDoubles(); 42 double[,] GetDoubles();
43 bool Tainted(int x, int y); 43 bool Tainted(int x, int y);
44 ITerrainChannel MakeCopy(); 44 ITerrainChannel MakeCopy();