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-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index 0ee4933..78fc626 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -67,13 +67,38 @@ namespace OpenSim.Region.Environment.Interfaces
67 /// <returns></returns> 67 /// <returns></returns>
68 void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items); 68 void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
69 69
70 /// <summary>
71 /// Load persisted objects from region storage.
72 /// </summary>
73 /// <param name="regionUUID">the Region UUID</param>
74 /// <returns>List of loaded groups</returns>
70 List<SceneObjectGroup> LoadObjects(UUID regionUUID); 75 List<SceneObjectGroup> LoadObjects(UUID regionUUID);
71 76
77 /// <summary>
78 /// Store a terrain revision in region storage
79 /// </summary>
80 /// <param name="ter">HeightField data</param>
81 /// <param name="regionID">region UUID</param>
72 void StoreTerrain(double[,] terrain, UUID regionID); 82 void StoreTerrain(double[,] terrain, UUID regionID);
83
84 /// <summary>
85 /// Load the latest terrain revision from region storage
86 /// </summary>
87 /// <param name="regionID">the region UUID</param>
88 /// <returns>Heightfield data</returns>
73 double[,] LoadTerrain(UUID regionID); 89 double[,] LoadTerrain(UUID regionID);
74 90
75 void StoreLandObject(ILandObject Parcel); 91 void StoreLandObject(ILandObject Parcel);
92
93 /// <summary>
94 /// <list type="bullet">
95 /// <item>delete from land where UUID=globalID</item>
96 /// <item>delete from landaccesslist where LandUUID=globalID</item>
97 /// </list>
98 /// </summary>
99 /// <param name="globalID"></param>
76 void RemoveLandObject(UUID globalID); 100 void RemoveLandObject(UUID globalID);
101
77 List<LandData> LoadLandObjects(UUID regionUUID); 102 List<LandData> LoadLandObjects(UUID regionUUID);
78 103
79 void StoreRegionSettings(RegionSettings rs); 104 void StoreRegionSettings(RegionSettings rs);