diff options
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/IRegionSerialiserModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/IRegionSerialiserModule.cs | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionSerialiserModule.cs b/OpenSim/Region/Environment/Interfaces/IRegionSerialiserModule.cs new file mode 100644 index 0000000..29d5d47 --- /dev/null +++ b/OpenSim/Region/Environment/Interfaces/IRegionSerialiserModule.cs | |||
@@ -0,0 +1,120 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using OpenSim.Region.Environment.Scenes; | ||
32 | |||
33 | namespace OpenSim.Region.Environment.Interfaces | ||
34 | { | ||
35 | public interface IRegionSerialiserModule | ||
36 | { | ||
37 | List<string> SerialiseRegion(Scene scene, string saveDir); | ||
38 | |||
39 | /// <summary> | ||
40 | /// Load prims from the xml format | ||
41 | /// </summary> | ||
42 | /// <param name="scene"></param> | ||
43 | /// <param name="fileName"></param> | ||
44 | /// <param name="newIDS"></param> | ||
45 | /// <param name="loadOffset"></param> | ||
46 | void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset); | ||
47 | |||
48 | /// <summary> | ||
49 | /// Save prims in the xml format | ||
50 | /// </summary> | ||
51 | /// <param name="scene"> </param> | ||
52 | /// <param name="fileName"></param> | ||
53 | void SavePrimsToXml(Scene scene, string fileName); | ||
54 | |||
55 | /// <summary> | ||
56 | /// Load prims from the xml2 format | ||
57 | /// </summary> | ||
58 | /// <param name="scene"></param> | ||
59 | /// <param name="fileName"></param> | ||
60 | void LoadPrimsFromXml2(Scene scene, string fileName); | ||
61 | |||
62 | /// <summary> | ||
63 | /// Load prims from the xml2 format | ||
64 | /// </summary> | ||
65 | /// <param name="scene"></param> | ||
66 | /// <param name="reader"></param> | ||
67 | /// <param name="startScripts"></param> | ||
68 | void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts); | ||
69 | |||
70 | /// <summary> | ||
71 | /// Save prims in the xml2 format | ||
72 | /// </summary> | ||
73 | /// <param name="scene"></param> | ||
74 | /// <param name="fileName"></param> | ||
75 | void SavePrimsToXml2(Scene scene, string fileName); | ||
76 | |||
77 | /// <summary> | ||
78 | /// Save prims in the xml2 format, optionally specifying a bounding box for which | ||
79 | /// prims should be saved. If both min and max vectors are Vector3.Zero, then all prims | ||
80 | /// are exported. | ||
81 | /// </summary> | ||
82 | /// <param name="scene"></param> | ||
83 | /// <param name="stream"></param> | ||
84 | /// <param name="min"></param> | ||
85 | /// <param name="max"></param> | ||
86 | void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max); | ||
87 | |||
88 | /// <summary> | ||
89 | /// Save a set of prims in the xml2 format | ||
90 | /// </summary> | ||
91 | /// <param name="entityList"></param> | ||
92 | /// <param name="fileName"></param> | ||
93 | void SavePrimListToXml2(List<EntityBase> entityList, string fileName); | ||
94 | |||
95 | /// <summary> | ||
96 | /// Save a set of prims in the xml2 format, optionally specifying a bounding box for which | ||
97 | /// prims should be saved. If both min and max vectors are Vector3.Zero, then all prims | ||
98 | /// are exported. | ||
99 | /// </summary> | ||
100 | /// <param name="entityList"></param> | ||
101 | /// <param name="stream"></param> | ||
102 | /// <param name="min"></param> | ||
103 | /// <param name="max"></param> | ||
104 | void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max); | ||
105 | |||
106 | /// <summary> | ||
107 | /// Deserializes a scene object from its xml2 representation. This does not load the object into the scene. | ||
108 | /// </summary> | ||
109 | /// <param name="xmlString"></param> | ||
110 | /// <returns>The scene object created. null if the scene object already existed</returns> | ||
111 | SceneObjectGroup DeserializeGroupFromXml2(string xmlString); | ||
112 | |||
113 | /// <summary> | ||
114 | /// Serialize an individual scene object into the xml2 format | ||
115 | /// </summary> | ||
116 | /// <param name="grp"></param> | ||
117 | /// <returns></returns> | ||
118 | string SaveGroupToXml2(SceneObjectGroup grp); | ||
119 | } | ||
120 | } | ||