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-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index 4e716a2..5f10ec5 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -26,7 +26,7 @@
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using OpenMetaverse;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Environment.Scenes; 31using OpenSim.Region.Environment.Scenes;
32 32
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Interfaces
46 /// </summary> 46 /// </summary>
47 /// <param name="obj"></param> 47 /// <param name="obj"></param>
48 /// <param name="regionUUID"></param> 48 /// <param name="regionUUID"></param>
49 void StoreObject(SceneObjectGroup obj, LLUUID regionUUID); 49 void StoreObject(SceneObjectGroup obj, UUID regionUUID);
50 50
51 /// <summary> 51 /// <summary>
52 /// Entirely removes the object, including inventory 52 /// Entirely removes the object, including inventory
@@ -54,25 +54,25 @@ namespace OpenSim.Region.Environment.Interfaces
54 /// <param name="uuid"></param> 54 /// <param name="uuid"></param>
55 /// <param name="regionUUID"></param> 55 /// <param name="regionUUID"></param>
56 /// <returns></returns> 56 /// <returns></returns>
57 void RemoveObject(LLUUID uuid, LLUUID regionUUID); 57 void RemoveObject(UUID uuid, UUID regionUUID);
58 58
59 /// <summary> 59 /// <summary>
60 /// Store a prim's inventory 60 /// Store a prim's inventory
61 /// </summary> 61 /// </summary>
62 /// <returns></returns> 62 /// <returns></returns>
63 void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items); 63 void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
64 64
65 List<SceneObjectGroup> LoadObjects(LLUUID regionUUID); 65 List<SceneObjectGroup> LoadObjects(UUID regionUUID);
66 66
67 void StoreTerrain(double[,] terrain, LLUUID regionID); 67 void StoreTerrain(double[,] terrain, UUID regionID);
68 double[,] LoadTerrain(LLUUID regionID); 68 double[,] LoadTerrain(UUID regionID);
69 69
70 void StoreLandObject(ILandObject Parcel); 70 void StoreLandObject(ILandObject Parcel);
71 void RemoveLandObject(LLUUID globalID); 71 void RemoveLandObject(UUID globalID);
72 List<LandData> LoadLandObjects(LLUUID regionUUID); 72 List<LandData> LoadLandObjects(UUID regionUUID);
73 73
74 void StoreRegionSettings(RegionSettings rs); 74 void StoreRegionSettings(RegionSettings rs);
75 RegionSettings LoadRegionSettings(LLUUID regionUUID); 75 RegionSettings LoadRegionSettings(UUID regionUUID);
76 76
77 void Shutdown(); 77 void Shutdown();
78 } 78 }