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-rw-r--r--OpenSim/Region/Environment/Interfaces/IDialogModule.cs136
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diff --git a/OpenSim/Region/Environment/Interfaces/IDialogModule.cs b/OpenSim/Region/Environment/Interfaces/IDialogModule.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using OpenSim.Framework;
31
32namespace OpenSim.Region.Environment.Interfaces
33{
34 public interface IDialogModule
35 {
36 /// <summary>
37 /// Send a non-modal alert message to a particular user. This can disappear from the user's view after a
38 /// small interval.
39 /// </summary>
40 /// <param name="client"></param>
41 /// <param name="message"></param>
42 void SendAlertToUser(IClientAPI client, string message);
43
44 /// <summary>
45 /// Send an alert message to a particular user.
46 /// </summary>
47 /// <param name="client"></param>
48 /// <param name="message"></param>
49 /// <param name="modal"></param>
50 void SendAlertToUser(IClientAPI client, string message, bool modal);
51
52 /// <summary>
53 /// Send a non-modal alert message to a particular user.
54 /// </summary>
55 /// <param name="agentID"></param>
56 /// <param name="message"></param>
57 void SendAlertToUser(UUID agentID, string message);
58
59 /// <summary>
60 /// Send an alert message to a particular user.
61 /// </summary>
62 /// <param name="agentID"></param>
63 /// <param name="message"></param>
64 /// <param name="modal"></param>
65 void SendAlertToUser(UUID agentID, string message, bool modal);
66
67 /// <summary>
68 /// Send an alert message to a particular user.
69 /// </summary>
70 /// <param name="firstName"></param>
71 /// <param name="lastName"></param>
72 /// <param name="message"></param>
73 /// <param name="modal"></param>
74 void SendAlertToUser(string firstName, string lastName, string message, bool modal);
75
76 /// <summary>
77 /// Send an alert message to all users in the scene.
78 /// </summary>
79 /// <param name="message"></param>
80 void SendGeneralAlert(string message);
81
82 /// <summary>
83 /// Send a dialog box to a particular user.
84 /// </summary>
85 /// <param name="avatarID"></param>
86 /// <param name="objectName"></param>
87 /// <param name="objectID"></param>
88 /// <param name="ownerID"></param>
89 /// <param name="message"></param>
90 /// <param name="textureID"></param>
91 /// <param name="ch"></param>
92 /// <param name="buttonlabels"></param>
93 void SendDialogToUser(
94 UUID avatarID, string objectName, UUID objectID, UUID ownerID,
95 string message, UUID textureID, int ch, string[] buttonlabels);
96
97 /// <summary>
98 /// Send a url to a particular user.
99 /// </summary>
100 /// <param name="avatarID"></param>
101 /// <param name="objectName"></param>
102 /// <param name="objectID"></param>
103 /// <param name="ownerID"></param>
104 /// <param name="groupOwned"></param>
105 /// <param name="message"></param>
106 /// <param name="url"></param>
107 void SendUrlToUser(
108 UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
109
110 /// <summary>
111 /// Send a notification to all users in the scene. This notification should remain around until the
112 /// user explicitly dismisses it.
113 /// </summary>
114 ///
115 /// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
116 /// screen.
117 ///
118 /// <param name="fromAvatarID">The user sending the message</param>
119 /// <param name="fromAvatarName">The name of the user doing the sending</param>
120 /// <param name="message">The message being sent to the user</param>
121 void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
122
123 /// <summary>
124 /// Send a notification to all users in the estate. This notification should remain around until the
125 /// user explicitly dismisses it.
126 /// </summary>
127 ///
128 /// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
129 /// screen.
130 ///
131 /// <param name="fromAvatarID">The user sending the message</param>
132 /// <param name="fromAvatarName">The name of the user doing the sending</param>
133 /// <param name="message">The message being sent to the user</param>
134 void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message);
135 }
136}